poisonkiller Posted October 20, 2005 Share Posted October 20, 2005 How can i do that: XXXX.mp3 will start playing, and if its played then YYYY.mp3 starts playing? Link to comment Share on other sites More sharing options...
Helge Posted October 25, 2005 Share Posted October 25, 2005 (edited) I started to create some UDFs a couple of weeks ago, but I never bothered to post them here whenI saw svennie's topic. Anyway, if you want to test them I attached two files for you to see...To start playing a file, you can choose between using the standard SoundPlay(), or you can use_SoundOpen() and then _SoundStart(). To do what you want, just use _SoundGetInfo(), and thencheck if the status is "stopped". If it is, then start the next song Edit : I forgot to mention that you can use _SoundStart() to "play", "pause", "resume" and "seek".The UDFs are mostly coded at night so there might be bugs. Edited October 25, 2005 by Helge Link to comment Share on other sites More sharing options...
poisonkiller Posted October 25, 2005 Author Share Posted October 25, 2005 oh.. thank you very very much! i hope you will create more UDF-s! Link to comment Share on other sites More sharing options...
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