Jump to content

Conway's Life Game


Apzo
 Share

Recommended Posts

Someone asked here for games made with Au3.

This is a small one, I guess everybody knows it B)

Apzo.

Opt("GUIOnEventMode", 1)
#include <GUIConstants.au3>

Global Const $version = "V. 0.99"
Global Const $H_Sep = 22
Global $MainG

Global $Refresh = 20    ;sleeping time between 2 states, in ms
Global Const $GridSize = 25;Toric grid, 25x25
Global Const $T = 10    ;cell size, in pixels

Global $G_Width = $GridSize * $T +2
Global $G_Height = $GridSize * $T + 70

Global $Grid[$GridSize][$GridSize][3]
Global $cells
Global $turns=0
Global $GuiNbCells
Global $GuiNbTurn = 0

$MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, $WS_SIZEBOX+$WS_MINIMIZEBOX+$WS_EX_ACCEPTFILES)
GUISetOnEvent($GUI_EVENT_CLOSE, "CLOSEClicked")
GUISetFont(-1, -1, -1, "Courier New");monospaced font for better display
GUISetState()

;~ Generate grid controls and randomly fills it
For $x=0 to $GridSize-1
    For $y=0 to $GridSize-1
            If Random(1,3) > 2 Then
                $Grid[$x][$y][0] = GUICtrlCreateLabel("*", $x*$T, $y*$T, $T, $T)
                $Grid[$x][$y][1] = "*"
                $cells = $cells +1
            Else
                $Grid[$x][$y][0] = GUICtrlCreateLabel(" ", $x*$T, $y*$T, $T, $T)
                $Grid[$x][$y][1] = " "
            EndIf
    Next
Next

$GuiNbCells = GUICtrlCreateLabel("Cells : " & $cells & "   ", 2, $GridSize * $T + 2)
$GuiNbTurns = GUICtrlCreateLabel("Turns : " & $turns & "   ", 2, $GridSize * $T+ 14)

While 1
    For $x=0 to $GridSize-1
        For $y=0 to $GridSize-1
;~          checks neighbours
            $neigh=0
            $xm1=Mod($x-1+$GridSize, $GridSize)
            $xp1=Mod($x+1, $GridSize)
            $ym1=Mod($y-1+$GridSize, $GridSize)
            $yp1=Mod($y+1, $GridSize)
            If $Grid[$xm1][$ym1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$xm1][$y][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$xm1][$yp1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$x][$ym1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$x][$yp1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$xp1][$ym1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$xp1][$y][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            If $Grid[$xp1][$yp1][1] = "*" Then
                $neigh = $neigh + 1
            EndIf
            $action = ""

;~          Actually I use 2 grids : one represents the n+0 state,
;~          the second: state at n+1

;~          Cell dies if less than 2 neighbours, or more than 3
            $Grid[$x][$y][2] = $Grid[$x][$y][1]
            If $Grid[$x][$y][1] = "*" And ($neigh < 2 Or $neigh > 3) Then
;~              Cell death
                $Grid[$x][$y][2]=" "
                $cells = $cells - 1
                $action = "Farewell, cruel world."
            EndIf

;~          Cells comes to life if exactly 3 neighbours
            If $Grid[$x][$y][1] = " " And $neigh = 3 Then
;~              Cell birth
                $Grid[$x][$y][2]="*"
                $cells = $cells + 1
                $action = "Hello, world!."
            EndIf
        Next
    Next

;~  Refreshing the current grid, n+1 becomes n+0
    For $x=0 to $GridSize-1
        For $y=0 to $GridSize-1
            $Grid[$x][$y][1] = $Grid[$x][$y][2]
            GuiCtrlSetData($Grid[$x][$y][0], $Grid[$x][$y][1])
        Next
    Next
    $turns = $turns + 1
    GuiCtrlSetData($GuiNbCells, "Cells : " & $cells)
    GuiCtrlSetData($GuiNbTurns, "Turns : " & $turns)
    Sleep($Refresh)
Wend

Func CLOSEClicked()
    Exit
EndFunc
Link to comment
Share on other sites

Pretty cool work! GJ! Its fun to watch, but it stops at one point, something like 180 rounds.

I mean it doesn't stop but every cell has 2 neighbors and nothing happens anymore. I would add something that adds like 5 cells randomly every 5 rounds or something, that would make the script more random!

Clean coding! Keep that up

Felix N. (tdlrali)

Link to comment
Share on other sites

  • 4 years later...

C:\Program Files\AutoIt3\Examples\GameBot - Builder\Conway's Life Game.au3 (21) : ==> Variable used without being declared.:
$MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, $WS_SIZEBOX+$WS_MINIMIZEBOX+$WS_EX_ACCEPTFILES)
$MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, ^ ERROR

Not work... ;)

Edited by LordJugag
Link to comment
Share on other sites

  • Moderators

LordJugag,

The #include files have been altered since the script was posted. Try using these: ;)

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Link to comment
Share on other sites

This is a small one, I guess everybody knows it :)

For sure ;) Very nice && clean implementation. Got a little bit inspired to put it into 3D:

Opt("GUIOnEventMode", 1)
Opt("MustDeclareVars", True)

#Include <au3Irrlicht2.au3>

HotKeySet("{ESC}", "_exit")
Func _exit()
    _IrrStop()
    Exit
EndFunc ; _exit


Global Const $version = "V. 0.99"
Global Const $H_Sep = 22
Global $MainG

Global $Refresh = 1000    ;sleeping time between 2 states, in ms
Global Const $GridSize = 25;Toric grid, 25x25
Global Const $T = 10    ;cell size, in pixels

Global $G_Width = $GridSize * $T +2
Global $G_Height = $GridSize * $T + 70

Global $Grid[$GridSize][$GridSize][3]
Global $cells
Global $turns=0
Global $GuiNbCells
Global $GuiNbTurns = 0
Global $neigh, $x, $y, $xm1, $xp1, $ym1, $yp1


_IrrStart($IRR_EDT_DIRECT3D9, @DesktopWidth, @DesktopHeight, 16, true)
_IrrAddCamera(0, 15, -10, $GridSize, -10, $GridSize)
local $skyDome = _IrrAddSkyDomeToScene(_IrrGetTexture("./media/stars_.jpg"), 16, 16, 1, 2)
_IrrAddRotationAnimator($skyDome, 0.05, 0.05, 0.05)

local $texture1 = _IrrGetTexture("./media/ParticleRed.tga")
local $texture2 = _IrrGetTexture("./media/ParticleBlue.bmp")
local $bitmapFont = _IrrGetFont ( "./media/fonthaettenschweiler.bmp" )


;~ Generate grid controls and randomly fills it
For $x=0 to $GridSize-1
    For $y=0 to $GridSize-1
            If Random(1,3) > 2 Then
                $Grid[$x][$y][0] = _IrrAddSphereSceneNode(1)
                _IrrSetNodePosition($Grid[$x][$y][0], $x * 2, 0, $y * 2)
                _IrrSetNodeMaterialFlag($Grid[$x][$y][0], $IRR_EMF_LIGHTING, $IRR_OFF )
                _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture1, 0)
                $Grid[$x][$y][1] = "*"
                $cells = $cells +1
            Else
                $Grid[$x][$y][1] = " "
            EndIf
    Next
Next


local $timer = TimerInit()
local $gridMax = ($GridSize * 2) - 1
WHILE _IrrRunning()

    if TimerDiff($timer) > $Refresh then
        $timer = TimerInit()
        For $x=0 to $GridSize-1
            For $y=0 to $GridSize-1
    ;~          checks neighbours
                $neigh=0
                $xm1=Mod($x-1+$GridSize, $GridSize)
                $xp1=Mod($x+1, $GridSize)
                $ym1=Mod($y-1+$GridSize, $GridSize)
                $yp1=Mod($y+1, $GridSize)
                If $Grid[$xm1][$ym1][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$xm1][$y][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$xm1][$yp1][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$x][$ym1][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$x][$yp1][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$xp1][$ym1][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$xp1][$y][1] = "*" Then $neigh = $neigh + 1
                If $Grid[$xp1][$yp1][1] = "*" Then $neigh = $neigh + 1

    ;~          Actually I use 2 grids : one represents the n+0 state,
    ;~          the second: state at n+1

    ;~          Cell dies if less than 2 neighbours, or more than 3
                $Grid[$x][$y][2] = $Grid[$x][$y][1]
                If $Grid[$x][$y][1] = "*" And ($neigh < 2 Or $neigh > 3) Then
    ;~              Cell death
                    _IrrAddFadeAnimator($Grid[$x][$y][0], $Refresh, 0.05)
                    $Grid[$x][$y][2]=" "
                    $cells = $cells - 1
                EndIf

    ;~          Cells comes to life if exactly 3 neighbours
                If $Grid[$x][$y][1] = " " And $neigh = 3 Then
    ;~              Cell birth
                    $Grid[$x][$y][0] = _IrrAddSphereSceneNode(1)
                    _IrrSetNodePosition($Grid[$x][$y][0], $x * 2, 0, $y * 2)
                    _IrrSetNodeMaterialFlag($Grid[$x][$y][0], $IRR_EMF_LIGHTING, $IRR_OFF )
                    if mod($turns, 2) then
                        _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture1, 0)
                    Else
                        _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture2, 0)
                    EndIf
                    $Grid[$x][$y][2]="*"
                    $cells = $cells + 1
                EndIf
            Next
        Next

    ;~  Refreshing the current grid, n+1 becomes n+0
        For $x=0 to $GridSize-1
            For $y=0 to $GridSize-1
                $Grid[$x][$y][1] = $Grid[$x][$y][2]
            Next
        Next
        $turns = $turns + 1
    EndIf

    _IrrBeginScene(0, 0, 25)
    _IrrDrawScene()
    For $x=-1 to $gridMax step 2
        For $y=-1 to $gridMax step 2
            _IrrDraw3DLine($x, -1, -1, $x, -1, $gridMax, 0, 255, 0)
            _IrrDraw3DLine(-1, -1, $y, $gridMax, -1, $y, 0, 255, 0)
        next ; $y
    next ; $x
    _Irr2DFontDraw ( $BitmapFont, "Conway's Game of Live 3D " & $version & '   (Stop with "ESC")', 80, 80, 250, 30)
    _Irr2DFontDraw ( $BitmapFont, "Cells : " & $cells, 80, 110, 250, 30 )
    _Irr2DFontDraw ( $BitmapFont, "Turns : " & $turns, 80, 140, 250, 50 )

    _IrrEndScene()
WEND

_IrrStop()

Needs au3Irrlicht2 and runs directly from its root dir.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...