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Problem with game, pic not disappears


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I've problem with my game, in game we driving tank and shoot to other tanks.

But when I press space shoot fly how i want but first graphic not disappear. I don't know why :C (I think u can not understand, just use code and download graphics)

#include <GUIConstantsEx.au3>
#include <misc.au3>
#include <array.au3>
#include <timers.au3>

Global $vDLL = "user32.dll"

;--------------------------------------------------------------------------------------------------Kreator mapy--------------------------------------------------------------------------------------------------;

$aw = 0
$as = 0

While 1
    $s = InputBox("Rozmiar mapy", "Podaj poziomy rozmiar mapy" & @CRLF & "- Minimum 3" & @CRLF & "- Maksimum 50", 15)
    If (@error = 1) Then Exit
    If (StringIsDigit($s) = 1) And (($s > 50) = 0) And (($s < 3) = 0) Then ExitLoop
WEnd

While 1
    $w = InputBox("Rozmiar mapy", "Podaj pionowy rozmiar mapy" & @CRLF & "- Minimum 3" & @CRLF & "- Maksimum 50", 15)
    If (@error = 1) Then Exit
    If (StringIsDigit($w) = 1) And (($w > 50) = 0) And (($w < 3) = 0) Then ExitLoop
WEnd

While 1
    $roz = InputBox("Rozmiar czołgu", "Podaj rozmiar czołgu w pixelach" & @CRLF & "- Minimum 20" & @CRLF & "- Maksimum 500", 60)
    If (@error = 1) Then Exit
    If (StringIsDigit($roz) = 1) And (($roz > 500) = 0) And (($roz < 20) = 0) Then ExitLoop
WEnd

While 1
    $zdrowie = InputBox("Zdrowie czołgu", "Podaj startowe zdrowie czołgu", 100)
    If (@error = 1) Then Exit
    If (StringIsDigit($s) = 1) Then ExitLoop
WEnd

Dim $check[$s * $w + 1] ;[numer checkbox'a]

$mapa = GUICreate("Kreator mapy", $s * $roz, $w * $roz, 4, 4)

For $l = 0 To $s * $w - 1
    If ($as >= $s) Then
        $as = 0
        $aw += 1
    EndIf
    If $l = 0 Or $l = $s - 1 Or $l = $s * $w - 1 Or $l = $s * $w - $s Then
        $as += 1
        ContinueLoop
    EndIf
    $check[$l + 1] = GUICtrlCreateCheckbox("", $roz * $as, $roz * $aw, 20, 20)
    $as += 1
Next


GUISetState(@SW_SHOW)
While 1
    If (GUIGetMsg() = $GUI_EVENT_CLOSE) Then
        For $k = 1 To UBound($check) - 1
            $check[$k] = GUICtrlRead($check[$k])
        Next
        GUIDelete($mapa)
        ExitLoop
    EndIf
WEnd

;--------------------------------------------------------------------------------------------------Generator mapy--------------------------------------------------------------------------------------------------;

Dim $pol[$s * $w + 1][4 + 1] ;[numer pola][uchwyt, kamień, położenie1, położenie2]
Dim $pczol[4 + 1][9 + 1] ;[numer czołgu][numer pola, uchwyt, kierunek, zdrowie, czy strzela, uchwyt do strzału, numer pola strzału, kierunek strzału, siła]
$aw = 0
$as = 0

;~ _ArrayDisplay($check)

$czolgi = GUICreate("Czołgi", $s * $roz, $w * $roz, 4, 4)

For $i = 0 To $s * $w - 1

    If ($as >= $s) Then
        $as = 0
        $aw += 1
    EndIf

    Switch $check[$i + 1]
        Case 1
            $pol[$i + 1][1] = GUICtrlCreatePic("mapa2.jpg", $roz * $as, $roz * $aw, $roz, $roz)
            $pol[$i + 1][2] = 1
            $pol[$i + 1][3] = $roz * $as
            $pol[$i + 1][4] = $roz * $aw
        Case 0, 4
            $pol[$i + 1][1] = GUICtrlCreatePic("mapa.jpg", $roz * $as, $roz * $aw, $roz, $roz)
            $pol[$i + 1][2] = 0
            $pol[$i + 1][3] = $roz * $as
            $pol[$i + 1][4] = $roz * $aw
    EndSwitch

    $as += 1
Next

;~ _ArrayDisplay($pol)


$pczol[1][1] = 1
$pczol[2][1] = $s
$pczol[3][1] = $s * $w
$pczol[4][1] = $s * $w - $s + 1

$pczol[1][2] = GUICtrlCreatePic("czolg1p.jpg", $pol[$pczol[1][1]][3], $pol[$pczol[1][1]][4], $roz, $roz)
$pczol[2][2] = GUICtrlCreatePic("czolg2d.jpg", $pol[$pczol[2][1]][3], $pol[$pczol[2][1]][4], $roz, $roz)
$pczol[3][2] = GUICtrlCreatePic("czolg3l.jpg", $pol[$pczol[3][1]][3], $pol[$pczol[3][1]][4], $roz, $roz)
$pczol[4][2] = GUICtrlCreatePic("czolg4g.jpg", $pol[$pczol[4][1]][3], $pol[$pczol[4][1]][4], $roz, $roz)

$pczol[1][3] = "p"
$pczol[2][3] = "d"
$pczol[3][3] = "l"
$pczol[4][3] = "g"

$pczol[1][4] = $zdrowie
$pczol[2][4] = $zdrowie
$pczol[3][4] = $zdrowie
$pczol[4][4] = $zdrowie

For $x = 1 To 4
    $pczol[$x][5] = 0
    $pczol[$x][6] = 0
    $pczol[$x][7] = 0
    $pczol[$x][8] = 0
Next


GUICtrlDelete($pol[$pczol[1][1]][1])
GUICtrlDelete($pol[$pczol[2][1]][1])
GUICtrlDelete($pol[$pczol[3][1]][1])
GUICtrlDelete($pol[$pczol[4][1]][1])


;~ _ArrayDisplay($pczol)


Func czolg($NumCzolgu, $rzadanie)

    If ($NumCzolgu > 4) Or ($NumCzolgu < 1) Then
        MsgBox(16, "BŁAD", "Niepoprawny numer czołgu", 5)
        Return ""
    EndIf

    $NumPola = $pczol[$NumCzolgu][1]
    $RzadanePole = $NumPola + $rzadanie
    $CzyPoleZajete = 0

    If IsInt($NumPola / $s) And $RzadanePole = $NumPola + 1 Then $CzyPoleZajete = 1
    If IsInt(($NumPola - 1) / $s) And $RzadanePole = $NumPola - 1 Then $CzyPoleZajete = 1
    If $RzadanePole > $w * $s Or $RzadanePole < 1 Then $CzyPoleZajete = 1
    If $RzadanePole = $pczol[1][1] Or $RzadanePole = $pczol[2][1] Or $RzadanePole = $pczol[3][1] Or $RzadanePole = $pczol[4][1] Then $CzyPoleZajete = 1

    Switch $rzadanie
        Case $s
            $RzadanieKierunku = "d"
        Case -$s
            $RzadanieKierunku = "g"
        Case 1
            $RzadanieKierunku = "p"
        Case -1
            $RzadanieKierunku = "l"
        Case Else
            MsgBox(16, "BŁĄD", "Niepoprawne żadanie kierunku", 5)
            Return ""
    EndSwitch

    $CzyUsunietyStaryCzolg = GUICtrlDelete($pczol[$NumCzolgu][2])

    If $pczol[$NumCzolgu][3] = $RzadanieKierunku And $CzyPoleZajete = 0 And $pol[$RzadanePole][2] = 0 Then
;~          $ifelse = "if"
        $pczol[$NumCzolgu][1] = $RzadanePole
        $pol[$NumPola][1] = GUICtrlCreatePic("mapa.jpg", $pol[$NumPola][3], $pol[$NumPola][4], $roz, $roz)
        GUICtrlDelete($pol[$RzadanePole][1])
        $pol[$RzadanePole][1] = "del"
        $pczol[$NumCzolgu][2] = GUICtrlCreatePic("czolg" & $NumCzolgu & $RzadanieKierunku & ".jpg", $pol[$RzadanePole][3], $pol[$RzadanePole][4], $roz, $roz)
    Else
;~          $ifelse = "else"
        $pczol[$NumCzolgu][3] = $RzadanieKierunku
        $pczol[$NumCzolgu][2] = GUICtrlCreatePic("czolg" & $NumCzolgu & $RzadanieKierunku & ".jpg", $pol[$pczol[$NumCzolgu][1]][3], $pol[$pczol[$NumCzolgu][1]][4], $roz, $roz)
    EndIf

    Sleep(400)

;~  MsgBox(0, "", "NumCzolgu = " & $NumCzolgu & @CRLF & "rzadanie: " & $rzadanie & @CRLF & "NumPola: " & $NumPola & @CRLF & "RzadanePole: " & $RzadanePole & @CRLF & "RzadanieKierunku: " & $RzadanieKierunku & @CRLF & "CzyUsunietoStaryCzolg: " & $CzyUsunietyStaryCzolg & @CRLF & "if/else: " & $ifelse & @CRLF & "Numer pola po zmianie(istotne przy if): " & $pczol[$NumCzolgu][1] & @CRLF & "Uchwyt starej lokalizacji czołgu (teraz mapa)(istotne przy if): " & $pol[$NumPola][1] & @CRLF & "Uchwyt pola mapy na którym jest czołg (del)(istotne przy if): " & $pol[$RzadanePole][1] & @CRLF & "Uchwyt nowej grafiki czołgu: " & $pczol[$NumCzolgu][2] & @CRLF & "Kierunek czołgu (istotne przy else): " & $pczol[$NumCzolgu][3])
EndFunc   ;==>czolg

Func strzal($NumCzolgu)

    If ($NumCzolgu > 4) Or ($NumCzolgu < 1) Then
        MsgBox(16, "BŁAD", "Niepoprawny numer czołgu", 5)
        Return ""
    EndIf

    $NumPola = $pczol[$NumCzolgu][1]
    $KierunekCzolgu = $pczol[$NumCzolgu][3]

    Switch $KierunekCzolgu
        Case "g"
            $KierunekStrzalu = -$s
        Case "d"
            $KierunekStrzalu = $s
        Case "l"
            $KierunekStrzalu = -1
        Case "p"
            $KierunekStrzalu = 1
    EndSwitch

    $RzadanePole = $NumPola + $KierunekStrzalu

    If IsInt($NumPola / $s) And $RzadanePole = $NumPola + 1 Then Return ""
    If IsInt(($NumPola - 1) / $s) And $RzadanePole = $NumPola - 1 Then Return ""
    If $RzadanePole > $w * $s Or $RzadanePole < 1 Then Return ""

    If $pol[$RzadanePole][2] = 1 Then Return ""

    Switch $RzadanePole
        Case $pczol[1][1]
            $pczol[1][4] -= 100
            Return ""
        Case $pczol[2][1]
            $pczol[2][4] -= 100
            Return ""
        Case $pczol[3][1]
            $pczol[3][4] -= 100
            Return ""
        Case $pczol[4][1]
            $pczol[4][4] -= 100
            Return ""
    EndSwitch


    $pczol[$NumCzolgu][5] = 1

    GUICtrlDelete($pol[$RzadanePole][1])
    $pol[$RzadanePole][1] = "del"

    $pczol[$NumCzolgu][6] = GUICtrlCreatePic("strzal100.jpg", $pol[$RzadanePole][3], $pol[$RzadanePole][4], $roz, $roz)
    $pczol[$NumCzolgu][7] = $RzadanePole
    $pczol[$NumCzolgu][8] = $KierunekStrzalu
    $pczol[$NumCzolgu][9] = 100


    AdlibRegister("strzal" & $NumCzolgu)

EndFunc   ;==>strzal

;[numer czołgu][numer pola, uchwyt, kierunek, zdrowie, czy strzela, uchwyt do strzału, numer pola strzału, kierunek strzału, siła]

Func strzal1()
;~  _ArrayDisplay($pczol, "pczol")
;~  _ArrayDisplay($pol, "pol")

    $NumPola = $pczol[1][7]
    $RzadanePole = $NumPola + $pczol[1][8]
    $Sila = $pczol[1][9] - 25

    If $RzadanePole > $w * $s Or $RzadanePole < 1 Then
        $pczol[1][5] = 0
        AdlibUnRegister("strzal1")
        Return ""
    EndIf

    If $pol[$RzadanePole][2] = 1 Then
        AdlibUnRegister("strzal1")
        $pczol[1][5] = 0
        GUICtrlDelete($pczol[1][6])
        $pczol[1][6] = "del"
        $pol[$NumPola][1] = GUICtrlCreatePic("mapa.jpg", $pol[$NumPola][3], $pol[$NumPola][4], $roz, $roz)
        Return ""
    EndIf

    If $pczol[1][9] = 25 Then
        AdlibUnRegister("strzal1")
        $pczol[1][5] = 0
        GUICtrlDelete($pczol[1][6])
        $pczol[1][6] = "del"
        $pol[$NumPola][1] = GUICtrlCreatePic("mapa.jpg", $pol[$NumPola][3], $pol[$NumPola][4], $roz, $roz)
        Return ""
    EndIf

;~  MsgBox(0,"",$pczol[1][6])
    $a = GUICtrlDelete($pczol[1][6])
;~  ConsoleWrite($Sila & @CRLF & $a & @CRLF)
    $pczol[1][6] = "del"

;~  MsgBox(0,"",$a)

    $pol[$NumPola][1] = GUICtrlCreatePic("mapa.jpg", $pol[$NumPola][3], $pol[$NumPola][4], $roz, $roz)

    If IsInt($NumPola / $s) And $RzadanePole = $NumPola + 1 Then
        $pczol[1][5] = 0
        AdlibUnRegister("strzal1")
        Return ""
    EndIf
    If IsInt(($NumPola - 1) / $s) And $RzadanePole = $NumPola - 1 Then
        $pczol[1][5] = 0
        AdlibUnRegister("strzal1")
        Return ""
    EndIf

    Switch $RzadanePole
        Case $pczol[1][1]
            $pczol[1][4] -= $Sila
            $pczol[1][5] = 0
            AdlibUnRegister("strzal1")
            Return ""
        Case $pczol[2][1]
            $pczol[2][4] -= $Sila
            $pczol[1][5] = 0
            AdlibUnRegister("strzal1")
            Return ""
        Case $pczol[3][1]
            $pczol[3][4] -= $Sila
            $pczol[1][5] = 0
            AdlibUnRegister("strzal1")
            Return ""
        Case $pczol[4][1]
            $pczol[4][4] -= $Sila
            $pczol[1][5] = 0
            AdlibUnRegister("strzal1")
            Return ""
    EndSwitch

    GUICtrlDelete($pol[$RzadanePole][1])
    $pol[$RzadanePole][1] = "del"

    $pczol[1][6] = GUICtrlCreatePic("strzal" & $Sila & ".jpg", $pol[$RzadanePole][3], $pol[$RzadanePole][4], $roz, $roz)
    $pczol[1][7] = $RzadanePole
    $pczol[1][9] = $Sila

EndFunc   ;==>strzal1

Func strzal2()
    Sleep(1000)
EndFunc   ;==>strzal2

Func strzal3()
    Sleep(1000)
EndFunc   ;==>strzal3

Func strzal4()
    Sleep(1000)
EndFunc   ;==>strzal4


GUISetState(@SW_SHOW)


;--------------------------------------------------------------------------------------------------Pętla i Multiplayer--------------------------------------------------------------------------------------------------;
;~ Func komendy($kom)
;~  $kom = StringSplit($kom, ":")

;~  Switch $kom[1]
;~      Case "connect"

;~  EndSwitch
;~ EndFunc

While 1
    If (GUIGetMsg() = $GUI_EVENT_CLOSE) Then ExitLoop
    If _IsPressed("1B", $vDLL) And WinActive($czolgi) Then Exit
    If _IsPressed("25", $vDLL) And WinActive($czolgi) Then czolg(1, -1)
    If _IsPressed("26", $vDLL) And WinActive($czolgi) Then czolg(1, -$s)
    If _IsPressed("27", $vDLL) And WinActive($czolgi) Then czolg(1, 1)
    If _IsPressed("28", $vDLL) And WinActive($czolgi) Then czolg(1, $s)
    If _IsPressed("20", $vDLL) And WinActive($czolgi) Then strzal(1)

    ;If _IsPressed("41", $vDLL) And WinActive($czolgi) Then czolg(2, -1)
    ;If _IsPressed("57", $vDLL) And WinActive($czolgi) Then czolg(2, -$s)
    ;If _IsPressed("44", $vDLL) And WinActive($czolgi) Then czolg(2, 1)
    ;If _IsPressed("53", $vDLL) And WinActive($czolgi) Then czolg(2, $s)

    ;If $pczol[1][4] < 1 Then ;komenda do odłączenia czołgu 1
    ;If $pczol[2][4] < 1 Then ;komenda do odłączenia czołgu 2
    ;If $pczol[3][4] < 1 Then ;komenda do odłączenia czołgu 3
    ;If $pczol[4][4] < 1 Then ;komenda do odłączenia czołgu 4
WEnd

;~ Dim $Gracz[4 + 1][3 + 1] ;[numer gracza][ip, port, socket]
;~ Dim $Serv[3 + 1] = ["25.69.134.219", "21917"] ;[ip, port, socket]
;~ Dim $Komenda

;~ UDPStartup()
;~ $Serv[3] = UDPBind($Serv[1], $Serv[2])

;~ While 1
;~  If (GUIGetMsg() = $GUI_EVENT_CLOSE) Then ExitLoop

;~  $Komenda = UDPRecv($Serv[3], 2048)
;~  If $Komenda <> "" Then
;~      komendy($Komenda)
;~  EndIf

;~ WEnd

(I think problem is in "strzal" or "strzal1" functions)

 

Edited by Melba23
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  • Moderators

Turtlix21,

You appear not to have read the Forum rules since your arrival. Please do read them - particularly the bit about not discussing game automation - before you post again.

M23

 

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Turtlix21,

I have just been reminded that your last thread was about your own game written in AutoIt - and I have just been interrupted by your PM telling me the same thing. Apologies - thread reopened.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Please post zip with jpg. It should be much easy to help you. 

I will cleanup & check your script.

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I also encourage you to check awesome @trancexx code:  * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuffOnHungApp handlerAvoid "AutoIt Error" message box in unknown errors  * HTML editor

winhttp.au3 related : * https://www.autoitscript.com/forum/topic/206771-winhttpau3-download-problem-youre-speaking-plain-http-to-an-ssl-enabled-server-port/

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2023-04-24

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