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libZPlay UDF


Danyfirex
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Nice !

May be you could keep dll internal function names for your udf.

For a better error handling you could use Return SetError(GetError(), 0, $Ret[0])  instead of Return $Ret[0].

And it is unfortunate that the dll is as big in comparison to Bass dll.

 

Thanks to share.

 

 

 

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Thanks for sharing.

Any way to display the bitrate information?

@wakillon: that's what I asked myself, too. What it the difference between Bass and this lib?

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Couple of differences that I see is that BASS has 64 bit support and is actively being worked on.

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@UEZ in the example add this $info.bitrate

The library is old and not updated but i really like. I also use bass and fmod. 

To make a graph is shorter than bass and fmod. 

Saludos

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You mean $tInfo.bitrate ;)

Thx.

 

Btw, time (position) is flickering. I would suggest to update the time every second.

Edited by UEZ

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  • 4 years later...

Thanks for sharing. hi to all of you. Please excuse my English (thanks Google translator!). I noticed that the libZPlay.au3 file only allows playback / manipulation of one piece of music at a time. If you open and play another piece of music while the first one is playing, the script stops and crashes. Therefore I have modified the same file so that it is possible to execute more instances to CreateZPlay() in order to be able to perform more music at the same time (for example to cross a few seconds of the end of a song with the beginning of the other). In a hurry I made the change and a short script that plays two songs that can be heard simultaneously.
Basically the modification to the libZPlay.au3 file consists in commenting or removing the Global $ZPLAY_HANDLE = 0 (Global $ZPLAY_HANDLE = 0 ----->; ~ Global $ZPLAY_HANDLE = 0) line and modify the CreateZPlay() function in this way:
Func CreateZPlay()
$LibZplay = DllOpen ($LibZplayName)
Local $Ret = DllCall ($LibZplay, 'DWORD', 'zplay_CreateZPlay')
If @error Then Return SetError (@error, @extended, 0)
; ~ $ZPLAY_HANDLE = $ Ret [0]
Return $ Ret [0]

EndFunc; ==> CreateZPlay


that is, to have make $Ret [0] return the instance handle.
in the test script $Song1 and $Song2 have different handles. By passing these handles to the internal functions of libZPlay.au3, modified appropriately, we can manage the music pieces independently.


mylibzplayExample.au3:

#include 'LibZPlay_MOD.au3'

Local $hSong1 = CreateZPlay()
Local $hSong2 = CreateZPlay()
ConsoleWrite ("$hSong1: " & $hSong1 & @TAB & "$hSong2: " & $hSong2 & @LF)
Local $sCurrentFile1 = FileOpenDialog ('Select your File', @ScriptDir, 'Supported Files (*. Mp3; *. Mp2; *. Mp1; *. Ogg; *. Flac; *. Oga; *. Wav; *. Ac3 ; *. aac) ')
OpenFile ($sCurrentFile1, $ sfAutodetect, $hSong1)
Play ($hSong1)
Local $ sCurrentFile2 = FileOpenDialog ('Select your File', @ScriptDir, 'Supported Files (*. Mp3; *. Mp2; *. Mp1; *. Ogg; *. Flac; *. Oga; *. Wav; *. Ac3 ; *. aac) ')
OpenFile ($ sCurrentFile2, $ sfAutodetect, $hSong2)
Play ($hSong2)
Sleep (10000)
Close ($hSong1)
DestroyZPlay ($hSong1)
Sleep (10000)
Close ($hSong2)
DestroyZPlay ($hSong2)

libZPlay_MOD.au3 my_libzPlayExample.au3

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