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    WoodGrain

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    • By ioa747
      ; https://www.autoitscript.com/forum/topic/209550-tray-example/ #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w- 4 -w 5 -w 6 -w 7 #include <StringConstants.au3> #include <TrayConstants.au3> Opt("TrayMenuMode", 3) ; These are options 1 and 2 for TrayMenuMode. Opt("TrayOnEventMode", 1) ; Enable TrayOnEventMode. Local $bPaused = False TraySetIcon(StringLeft(@AutoItExe, StringInStr(@AutoItExe, "\", $STR_NOCASESENSEBASIC, -1) - 1) & "\Icons\MyAutoIt3_Blue.ico") #Region === Tray_Menu === TraySetOnEvent($TRAY_EVENT_PRIMARYDOUBLE, "TogglePause") Local $idPaused = TrayCreateItem("Pause", -1, -1, $TRAY_ITEM_RADIO) TrayItemSetOnEvent(-1, "TogglePause") TrayItemSetState(-1, $TRAY_UNCHECKED) TrayCreateItem("") ; Create a separator line. Local $idExit = TrayCreateItem("Exit") TrayItemSetOnEvent(-1, "GoToExit") #EndRegion === Tray_Menu === ToolTip(@ScriptName & @CRLF & " ", @DesktopWidth / 2, @DesktopHeight / 5, "Started", 1) Sleep(3000) ToolTip("") While 1 _GetTrayStatus() Sleep(10) WEnd GoToExit() ;---------------------------------------------------------------------------------------- Func GoToExit() ; exit Exit EndFunc ;==>GoToExit ;---------------------------------------------------------------------------------------- Func _GetTrayStatus() While 1 ;~ ConsoleWrite("-loop" & @CRLF) If $bPaused = False Then ExitLoop Else ; calm down and stay Sleep(500) EndIf WEnd EndFunc ;==>_GetTrayStatus ;---------------------------------------------------------------------------------------- Func TogglePause() If $bPaused = False Then $bPaused = True TrayItemSetState($idPaused, $TRAY_CHECKED) ; $TRAY_UNCHECKED, $TRAY_CHECKED TraySetIcon(StringLeft(@AutoItExe, StringInStr(@AutoItExe, "\", $STR_NOCASESENSEBASIC, -1) - 1) & "\Icons\MyAutoIt3_Red.ico") Else $bPaused = False TrayItemSetState($idPaused, $TRAY_UNCHECKED) ; $TRAY_UNCHECKED, $TRAY_CHECKED TraySetIcon(StringLeft(@AutoItExe, StringInStr(@AutoItExe, "\", $STR_NOCASESENSEBASIC, -1) - 1) & "\Icons\MyAutoIt3_Blue.ico") EndIf EndFunc ;==>TogglePause ;----------------------------------------------------------------------------------------  
    • By UEZ
      I'm searching for a way to set an icon for a system menu entry in the console window. I can add / remove entries but I didn't find a way to set an icon for the entry I made.
      Example:
      #AutoIt3Wrapper_Change2CUI=y #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiMenu.au3> #include <WindowsConstants.au3> Global $id_Test = 5000 Global $hConsole = HWnd(DllCall("kernel32.dll", "hwnd", "GetConsoleWindow")[0]) If Not $hConsole Then Exit HotKeySet("{ESC}", "_Exit") Global $hSysmenu = _GUICtrlMenu_GetSystemMenu($hConsole) Global $iCount = _GUICtrlMenu_GetItemCount ($hSysmenu) _GUICtrlMenu_InsertMenuItem($hSysmenu, $iCount, "Test", $id_Test) _GDIPlus_Startup() $hBitmap_GDI = _GDIPlus_BitmapCreateFromMemory(_Test(), True) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBitmap_GDI = ' & $hBitmap_GDI & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp1 = _WinAPI_CreateSolidBitmap($hConsole, 0xFF0000, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp1 = ' & $hBmp1 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp2 = _WinAPI_CreateSolidBitmap($hConsole, 0x00FF00, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp2 = ' & $hBmp2 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console ;ConsoleWrite(_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, $hBitmap_GDI, False) & @CRLF) ConsoleWrite(_GUICtrlMenu_SetItemBitmaps($hSysmenu, $id_Test, $hBmp1, $hBmp2, False) & ", " & @error & @CRLF) ;_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, 8, False) ;set the default close icon _GDIPlus_Shutdown() Do Sleep(1000) Until False Func _Exit() ConsoleWrite("Bye..." & @CRLF) _GUICtrlMenu_DeleteMenu ($hSysmenu, $id_Test, False) _WinAPI_DeleteObject($hBitmap_GDI) _WinAPI_DeleteObject($hBmp1) _WinAPI_DeleteObject($hBmp2) Exit EndFunc ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2020-06-05 Func _Test($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Test $Test &= 'iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA3XAAAN1wFCKJt4AAADKElEQVQ4yz2RT2gcdRTHP7+Z36y7yzZZdvJv22i0rBpiAwnWCMZrUCGIBxEvpQSEHAQhePLkyUKg6Em9iZCcahH0pFYxkIqiIdHKYmPUUHcDmU2TuJnZzc7s/H7PQ5M8ePAu7/M+X56y1hKGYY+IOEDqOI6TzWY1gFIKEcF1XRzHUWmaJnF8bHBy5pfbnz9fb0hBh2F4bm5ubjWKogudTqdVqVT0/Py853kehUKBQqHA2tqaVKtVfenS2P6HH396PDri9D9+cdC/8dkXNW2t9fb29spRFPmtVqtULBaVMYZ8Pk82m8X3farVKjdv3qCn+FbpnFuXfNpQkkwlX33z3RtaKYXW2mqtcV1XtNZks9kzQCaTIeNp4sSh8rAnzSe0HO5bt1arHR51y79pEcEYo05Aylp7OqOUIk0TRp+aYO5Ki3B3VR3s70pictzZGlC5jHW0UgprLVEU4Xke29vbLCwsoLXGcRRxYjk/2MtLz2X4/tvbaO3y9XoPlUe7CI7VAMYYPM+jXC5jrcUYAwipUeSzHhV/k59+bFK5OMytOxco9ezQTQ2A4ujoqDQ+Ph4sLS2JiNiDgwM5PDyQ3SCQ/5ptubv6rsy9XJIfvnxbNv/8W+7d+9deu/aeTE9PB2EYljSAiKje3l7SNCUIAkDQXp77f3zE4uJ1Xnv9KoWRK+zs1DlfHiCXy2OtBcA5AdDpdHBdl4F+n77BEdz2z3zw/iKvvHqVZ194h0wmz0B/Ca094jjmtE4NEBFarRa7jfvkHgqp/rrKxOQzjF6+wtY/u4g9Jo5TfL+EiGCtxVqLFhGUUhhjsNZgrcvqrU948rFhKlNvEkUdtNvBoFEqPVtUSqGUQiulaDabtNttPC/D5t3fqTU0Y5dfpNFogFhEOLsaxzHtdpsgCNT6+rrSSZIwOztrhoeH' $Test &= 'qdfrRmutJp6e4q+tKsbYs3in7+7r65OhoSE9MzNjkiRBt9ttkiRxjTHkcjl3bGxMPYhjSdP0rLvdLt1uF9d1BcDzPHdyclL0yspKuLGxcT0IgkeKxaINgsADXBFxAefEQB4ImNT3/W4Yhk6z2awtLy9H/wPnrsNEnFPl4QAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Test) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\AutoSave_16x16_04.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Test Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode  
      You must compile and run it to see the menu entry in the console window.

       
      Any idea?
    • By Jemboy
      Recently I was working on a script with icons using GuiCtrkCreatIcon.
      I decided to change the sub folder name of the icons to a more meaning name, however made a typo.

      I tested the .exe on my test computer and it worked flawlessly (because both icon folder where on my test computer) 😁
      But after I installed the script on the intended computers , I got chaos!😵
      Zooming into the problem, I discovered, that because the icons could not be found, the ControlID were returned with a value of 0
      and thus played havoc within the GuiGetMsg() switch/case statement.
      I have been able to reproduce this  (see example)
      #include <GUIConstantsEx.au3> ;============================================================================================================ ; PLEASE, do not save this example in the example folder: C:\Program Files (x86)\AutoIt3\Examples\Helpfile ;============================================================================================================ Example() Func Example() GUICreate(" My GUI Icons", 250, 250) $Icon1 = GUICtrlCreateIcon("shell32.dll", 10, 20, 20) $Icon2 = GUICtrlCreateIcon(@ScriptDir & '\Extras\horse.ani', -1, 20, 40, 32, 32) $Icon3 = GUICtrlCreateIcon("shell32.dll", 7, 20, 75, 32, 32) GUISetState(@SW_SHOW) ;$Icon2 = -1 ; ==> When this line is uncommented the script "works", so -1 could be a potential fix. ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $Icon2 Beep (500,500) EndSwitch WEnd GUIDelete() EndFunc ;==>Example If you save the above script outside the Autoit example folder and run it, it will keep beeping because GuiCtrlCreatIcon did not find horse.ani and return $Icon2=0.
      At the moment GUICtrlCreateIcon () only returns the conntrolID on success and 0 on failure.
      I would like to propose a return of -1 on failure, so a existing and working script won't go awry when the icon can not be found.
       
    • By Irios
      I have several context menus that's been built using _GUICtrlMenu_CreatePopup() and _GUICtrlMenu_AddMenuItem().
      When using _GUICtrlMenu_CreatePopup() it returns the identifier of the clicked item, sure. But it blocks the main loop while the menu is open.
      When using _GUICtrlMenu_CreatePopup($MNS_MODELESS) it returns immediately (of course), but I cannot figure out how/where to read the item that was clicked. Is there a Windows Message (WM) somewhere that is triggered? I've spend an entire day trying to figure out how to do this, but I'm not getting anywhere. My google fu is depleted (I must have tried like hundreds of script variations today), I'm about to smash my keyboard and just go to bed, and abandon the entire endeavor of making pretty menus and go back to using Koda and forget about using menu icons, colors,  etc.
      Anyone wanna help me out with how to read the clicked item? Before I smash my keyboard, please...
       
      Example script here:
       
      #include <GuiMenu.au3> #include <WinAPIError.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> GUIRegisterMsg($WM_CONTEXTMENU, "_WM_CONTEXTMENU") Global $idMenuItem = 10000, $counter = 0 Global $hGUI = GUICreate("Menu test", 400, 300) Global $hListview = GUICtrlCreateListView("", 2, 2, 396, 200) GUISetState(@SW_SHOW) ;~ Global $hMenuContext = _GUICtrlMenu_CreatePopup() Global $hMenuContext = _GUICtrlMenu_CreatePopup($MNS_MODELESS) _GUICtrlMenu_AddMenuItem($hMenuContext, "Menu item", $idMenuItem) Global $hTimer = TimerInit() Do If TimerDiff($hTimer)>200 Then $counter += 1 ConsoleWrite($counter & " " ) $hTimer = TimerInit() EndIf Until GUIGetMsg() = $GUI_EVENT_CLOSE Exit Func _WM_CONTEXTMENU($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $lParam Switch $wParam Case GUICtrlGetHandle($hListview) ConsoleWrite( @CRLF & "_GUICtrlMenu_TrackPopupMenu = " & _GUICtrlMenu_TrackPopupMenu($hMenuContext, $wParam, -1, -1, 1, 1, 2) & @CRLF) EndSwitch EndFunc  
       
    • By MONaH-Rasta
      Opt('TrayAutoPause', 0) $iTray1 = TrayCreateItem('Tray 1') TrayItemSetState(-1, 1) TrayCreateItem('') $iTrayMenu1 = TrayCreateMenu('Tray Menu 1') $iTray2 = TrayCreateItem('Tray 2', $iTrayMenu1, -1, 1) TrayItemSetState(-1, 1) $iTray3 = TrayCreateItem('Tray 3', $iTrayMenu1, -1, 1) $iTray4 = TrayCreateItem('Tray 4', $iTrayMenu1, -1, 1) TrayCreateItem('') $iTrayMenu2= TrayCreateMenu('Tray Menu 2') $iTray5 = TrayCreateItem('Tray 5', $iTrayMenu2, -1, 1) TrayItemSetState(-1, 1) $iTray6 = TrayCreateItem('Tray 6', $iTrayMenu2, -1, 1) $iTray7 = TrayCreateItem('Tray 7', $iTrayMenu2, -1, 1) TrayCreateItem('') $iTray8 = TrayCreateItem('Tray 8') $iTray9 = TrayCreateItem('Tray 9') $iTray10 = TrayCreateItem('Tray 10') TrayItemSetState(-1, 1) While True Sleep(1000*5) WEnd When I click on Tray 3 / Tray 4 / Tray 6 / Tray 7 nothing happens. Only Tray 2 and Tray 5 stay checked.
      I have tried setting 
      Opt("TrayMenuMode", 8) In this case radio menuitems act like normal menuitems only looks different.
      I'm using AutoIt v3.3.14.5.
      Tested on Windows 10 LTSC 2019 (1809) x64 version: 10.0.17763 build 17763.475 and Windows Server 2008 R2.
      Tried run script x64 and x86 same result.
      Is this kind a bug or something?
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