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how to use the _WinAPI_IsChild function?


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According to the _WinAPI_IsChild() documentation, this function should return true if a window is child of another window,
here is my try to test if this is true, but I failed miserably
evidently this is not a "foolproof" function....
could someone smarter than me give a hint on how to use it?
thanks

#include <WinAPISys.au3>

Local $hParent = GUICreate("Main GUI")
GUISetState(@SW_SHOW, $hParent)
;
Local $hChild = GUICreate("Child GUI", 250, 150, 10, 10)
GUISetState(@SW_SHOW, $hChild)
;
_WinAPI_SetParent($hChild, $hParent)

MsgBox(0, "Is child?", _WinAPI_IsChild($hChild, $hParent))

 

 

image.jpeg.9f1a974c98e9f77d824b358729b089b0.jpeg Chimp

small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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Found a working example here.
Strange enough it only returns True when checking a Control.

My UDFs and Tutorials:

Spoiler

UDFs:
Active Directory (NEW 2022-02-19 - Version 1.6.1.0) - Download - General Help & Support - Example Scripts - Wiki
ExcelChart (2017-07-21 - Version 0.4.0.1) - Download - General Help & Support - Example Scripts
OutlookEX (2021-11-16 - Version 1.7.0.0) - Download - General Help & Support - Example Scripts - Wiki
OutlookEX_GUI (2021-04-13 - Version 1.4.0.0) - Download
Outlook Tools (2019-07-22 - Version 0.6.0.0) - Download - General Help & Support - Wiki
PowerPoint (2021-08-31 - Version 1.5.0.0) - Download - General Help & Support - Example Scripts - Wiki
Task Scheduler (NEW 2022-07-28 - Version 1.6.0.1) - Download - General Help & Support - Wiki

Standard UDFs:
Excel - Example Scripts - Wiki
Word - Wiki

Tutorials:
ADO - Wiki
WebDriver - Wiki

 

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@water, thanks, I have seen there that it works with child controls..., but I need to check child windows (weird behavior of this function)

@mikell thanks, but if I use $WS_CHILD the function seems to work, but unfortunately the child window will disappear....

#include <WindowsConstants.au3>
#include <WinAPISys.au3>

Local $hParent = GUICreate("Main GUI")
GUISetState(@SW_SHOW, $hParent)
;
Local $hChild = GUICreate("Child GUI", 250, 150, 10, 10, $WS_CHILD, -1, $hParent)
GUISetState(@SW_SHOW, $hChild)
;
_WinAPI_SetParent($hChild, $hParent)

MsgBox(0, "Is child?", _WinAPI_IsChild($hChild, $hParent))

 

 

image.jpeg.9f1a974c98e9f77d824b358729b089b0.jpeg Chimp

small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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That brought me to this completely unnecessary UDF ^_^...

#include <WinAPI.au3>
#include <WindowsConstants.au3>

Local $hParent = GUICreate("Main GUI")
Local $c_Button_0 = GUICtrlCreateButton("Button0", 10, 10)
GUISetState(@SW_SHOW, $hParent)

Local $hChild = GUICreate("Child GUI", 250, 150, 10, 10)
Local $c_Button_1 = GUICtrlCreateButton("Button1", 10, 10)
GUISetState(@SW_SHOW, $hChild)
_WinAPI_SetParent($hChild, $hParent)

Local $hChild2 = GUICreate("Child GUI", 250, 150, 10, 10)
Local $c_Button_2 = GUICtrlCreateButton("Button2", 10, 10)
GUISetState(@SW_SHOW, $hChild2)
_WinAPI_SetParent($hChild2, $hChild)

MsgBox(0, "_Window_NestingDepth", _Window_NestingDepth($hParent) & @CRLF & _Window_NestingDepth(GUICtrlGetHandle($c_Button_0)) & @CRLF & @CRLF _
         & _Window_NestingDepth($hChild) & @CRLF & _Window_NestingDepth(GUICtrlGetHandle($c_Button_1)) & @CRLF & @CRLF _
         & _Window_NestingDepth($hChild2) & @CRLF & _Window_NestingDepth(GUICtrlGetHandle($c_Button_2)))

Func _Window_NestingDepth($hWnd)
    Local $hWnd_Desktop = _WinAPI_GetDesktopWindow(), $hWnd_Parent = _WinAPI_GetAncestor($hWnd, $GA_PARENT)
    If $hWnd_Parent = $hWnd_Desktop Then Return 0 ; Parent is Desktop
    Local $iEnum = 0
    While 1
        If $hWnd_Parent = $hWnd_Desktop Then Return $iEnum
        $iEnum += 1
        If $iEnum = 999 Then Return 999
        $hWnd_Parent = _WinAPI_GetAncestor($hWnd_Parent, $GA_PARENT)
    WEnd
EndFunc   ;==>_Window_NestingDepth

 

Edited by KaFu
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:)

@KaFu Thanks

It seems to me that your function returns true if the passed window is a child window (but it doesn't says who is the father)  and it also returns the depth that this child window is nested.
what I need is to know if a given window is the child of a known father,
well, the _WinAPI_GetAncestor function  that you used in your udf can be of use for my purpose in this way:

#include <WindowsConstants.au3>
#include <WinAPISys.au3>

Local $hParent = GUICreate("Main GUI")
GUISetState(@SW_SHOW, $hParent)
;
Local $hChild = GUICreate("Child GUI", 250, 150, 10, 10)
GUISetState(@SW_SHOW, $hChild)
;
_WinAPI_SetParent($hChild, $hParent)

MsgBox(0, "Is child?", $hParent = _WinAPI_GetAncestor($hChild))

Thanks a lot!

Edited by Chimp

 

image.jpeg.9f1a974c98e9f77d824b358729b089b0.jpeg Chimp

small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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