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Add image to GUI and tell me what kind of an animal.


Valnurat
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My image has a lot of small pictures with different kinds of animals.

My idea is, when you press each pictures a messagebox should apear with the word of what kind of animal.

How do I add an image to a GUI and how do I control the mouse to tell me what kind of picture I pressed?

Yours sincerely

Kenneth.

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Hmmm need more information, what have you tried? Is it one image file with different animals in it?

If it's one image you can use GUICtrlCreatePic and load your image, define the areas of each animal yourself (x, y, width, height of the animal, I'd suggest an array), and when the user clicks the picture, grab the x, y coordinates of the click. Go through the array and use _WinApi_PtinRectEx to test if the click was in the area for each animal. Alternatively you can just create labels where each animal are and set an OnEvent for each label (Or a case for each label, depending on if you use GUIOnEvent mode or not). Whenever the user clicks the picture they'll click the underlying label and activate what you want to do.

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I'd use the images as if they were buttons, and do something like this.

#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <StaticConstants.au3>

Example()

Func Example()
    GUICreate("My Draw")
    Local $idTech = GUICtrlCreatePic("\AutoIt3\Examples\Helpfile\Extras\Tech.bmp", 10, 10, 100, 100) ; <<<<<<<<<<<<<  Change this to the path that your AutoIt installation is in.
    Local $idAutoIt = GUICtrlCreatePic("\AutoIt3\Examples\Helpfile\Extras\AutoIt.bmp", 120, 10, 100, 100) ; <<<<<<<<<<<<<  Change this to the path that your AutoIt installation is in.
    GUISetState(@SW_SHOW)

    Do
        $idMsg = GUIGetMsg()
        Switch $idMsg
            Case $idTech
                MsgBox($mb_systemmodal, "Clicked", "Tech clicked")
            Case $idAutoIt
                MsgBox($mb_systemmodal, "Clicked", "AutoIt clicked")
        EndSwitch
    Until $idMsg = $GUI_EVENT_CLOSE
EndFunc   ;==>Example

 

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I was bored.... This would be one way to do it, you probably don't have to get as detailed as I did to outline the animals with labels (take out the for $i = $lblPikachu loop to see where all the labels are).  This won't work on all computers, my desktop resolution is 1920x1080, some may have larger or smaller resolutions.

#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>

Global $hWndGui = GUICreate("Example", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP)
Global $picImage = GUICtrlCreatePic(@ScriptDir & "\Image.jpg", 0, 0, @DesktopWidth, @DesktopHeight)
Global $lblPikachu1 = GUICtrlCreateLabel("", 115, 700, 95, 50)
Global $lblPikachu2 = GUICtrlCreateLabel("", 180, 675, 50, 30)
Global $lblSquirtle1 = GUICtrlCreateLabel("", 315, 678, 70, 90)
Global $lblSquirtle2 = GUICtrlCreateLabel("", 385, 735, 28, 25)
GLobal $lblLugia1 = GUICtrlCreateLabel("", 1245, 205, 50, 50)
GLobal $lblLugia2 = GUICtrlCreateLabel("", 1295, 225, 30, 20)
GLobal $lblLugia3 = GUICtrlCreateLabel("", 1325, 210, 20, 20)
GLobal $lblLugia4 = GUICtrlCreateLabel("", 1285, 160, 40, 35)
GLobal $lblLugia5 = GUICtrlCreateLabel("", 1325, 185, 20, 20)
GLobal $lblLugia6 = GUICtrlCreateLabel("", 1345, 190, 70, 95)
GLobal $lblLugia7 = GUICtrlCreateLabel("", 1400, 135, 50, 70)
GLobal $lblLugia8 = GUICtrlCreateLabel("", 1410, 255, 50, 22)
Global $lblEevee1 = GUICtrlCreateLabel("", 605, 735, 165, 120)
Global $lblEevee2 = GUICtrlCreateLabel("", 750, 720, 35, 30)
Global $lblEevee3 = GUICtrlCreateLabel("", 775, 700, 30, 30)
Global $lblCharizard1 = GUICtrlCreateLabel("", 1290, 650, 100, 40)
Global $lblCharizard2 = GUICtrlCreateLabel("", 1315, 630, 50, 20)
Global $lblCharizard3 = GUICtrlCreateLabel("", 1340, 620, 25, 10)
Global $lblCharizard4 = GUICtrlCreateLabel("", 1380, 607, 50, 30)
Global $lblCharizard5 = GUICtrlCreateLabel("", 1410, 635, 20, 40)
Global $lblCharizard6 = GUICtrlCreateLabel("", 1430, 645, 5, 30)
Global $lblCharizard7 = GUICtrlCreateLabel("", 1355, 685, 100, 75)
Global $lblCharizard8 = GUICtrlCreateLabel("", 1390, 665, 150, 50)
Global $lblCharizard9 = GUICtrlCreateLabel("", 1475, 625, 50, 40)
Global $lblCharizard10 = GUICtrlCreateLabel("", 1320, 720, 60, 55)
Global $lblCharizard11 = GUICtrlCreateLabel("", 1455, 725, 25, 55)
Global $lblCharizard12 = GUICtrlCreateLabel("", 1480, 745, 20, 15)
Global $lblCharizard12 = GUICtrlCreateLabel("", 1500, 715, 25, 25)
Global $lblBulbasaur1 = GUICtrlCreateLabel("", 1700, 815, 150, 100)
Global $lblBulbasaur2 = GUICtrlCreateLabel("", 1760, 800, 75, 15)

For $i = $lblPikachu1 To $lblBulbasaur2
    GUICtrlSetBkColor($i, $GUI_BKCOLOR_TRANSPARENT)
Next

GUICtrlSetState($picImage, $GUI_DISABLE)

GUISetState(@SW_SHOW, $hWndGui)

While (True)
    Switch (GUIGetMsg())
        Case $GUI_EVENT_CLOSE
            ExitLoop
        Case $lblPikachu1 to $lblPikachu2
            MsgBox("", "", "You clicked Pikachu!")
        Case $lblSquirtle1 to $lblSquirtle2
            MsgBox("", "", "You clicked Squirtle!")
        Case $lblLugia1 to $lblLugia8
            MsgBox("", "", "You clicked Lugia!")
        Case $lblEevee1 to $lblEevee3
            MsgBox("", "", "You clicked Eevee!")
        Case $lblCharizard1 to $lblCharizard12
            MsgBox("", "", "You clicked Charizard!")
        Case $lblBulbasaur1 to $lblBulbasaur2
            MsgBox("", "", "You clicked Bulbasaur!")
    EndSwitch
WEnd

GUIDelete($hWndGui)

 

Image.jpg

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