UEZ

_GDIPlus_BitmapApplyFilter v0.9.6 build 2017-05-14 beta

24 posts in this topic

No, now you are not a newbie in FreeBasic, but an advanced user :thumbsup:

The effects are beautiful and your work is fantastic!
Succeed to adapt GDI functions used with AutoIt in FreeBASIC is downright genial!
The execution time is so fast !

A so small dll who can give so great effects, you deserve to be named the GDI King ! :party:

Thanks a lot ! :)


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Looks impresive.

mLipok


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#4 ·  Posted (edited)

@wakillon / @mLipok: thanks for your feedback!

 

Small Update:

  • Added UDF headers
  • speeded up OilPainting, Dilatation, Erosion and Kuwahara functions (GdipBitmapGetPixel / GdipBitmapSetPixel is too slow)

 

I compiled the DLL with SSE2 option. I hope it will work also for you.

Edited by UEZ

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I had to look up what the Kuwahara (interesting name) function was. :)


2015 - Still no flying cars, instead blankets with sleeves.

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#6 ·  Posted (edited)

I have tested previous version and latest for Kuwahara func and it's 6X faster

Edit : for a png (3200x2400) it's ~ 10X faster

Very good improvement ! :thumbsup:

Edited by wakillon

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When I understood multi threading properly I will add it to some of the functions.


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The own fart smells best!
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Wow!! is all I can say... :graduated:

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5 hours ago, UEZ said:

When I understood multi threading properly I will add it to some of the functions.

UEZ, please do a pause for avoid a brain overheating ! ;)

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AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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Just now, wakillon said:

UEZ, please do a pause for avoid a brain overheating ! ;)

Multi theading is more for women... :P

 

I think I've understood the concept of mt but I need to do several tests to fully cover it.


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Pff...and you said you were a newbie !
What modesty ! :D


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#12 ·  Posted (edited)

9 minutes ago, wakillon said:

Pff...and you said you were a newbie !
What modesty ! :D

But that's the truth. I started with FB 3-4 weeks ago because I "tasted blood" to speed up that GDI+ stuff and I must say it is very powerful like a stallion. ;)

Not too hard to learn because it has similar AutoIt syntax like most BASIC languages.

Edited by UEZ

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I agree with similar syntax but variables declaration seems to be more complex !


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Nice new effects ! 

Bravo UEZ ! :thumbsup:

 


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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Truly amazing!! Thank you UEZ!

I'd love to know the steps you did to achieve unsharp masking in GDI+ :blink:

 

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9 minutes ago, Jardz said:

Truly amazing!! Thank you UEZ!

I'd love to know the steps you did to achieve unsharp masking in GDI+ :blink:

 

The issue is not GDI+ but speed. You have to calculate each pixel separately which is a pain doing it with AutoIt.

Doing it with AutoIt takes ~10-15 times longer!


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Thanks UEZ,

I was hoping a function within GDI or GDI+ would do the hard work for me.

I was looking at MaskBlt in GDI but I don't think it would work.

 

 

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#19 ·  Posted (edited)

This is how convolution works in AutoIt using GDI+

#include <GDIPlus.au3>

Global $sFile = FileOpenDialog("Select an image", "", "Image (*.jpg;*.png;*.bmp;*.gif)")
If @error Then Exit

_GDIPlus_Startup()
Global $hImage = _GDIPlus_ImageLoadFromFile($sFile)
If @error Then
    _GDIPlus_Shutdown()
    Exit
EndIf

Global $aMatrix_Unsharp_3x3[3][3] = [[-1, -1, -1], _
                                     [-1,  9, -1], _
                                     [-1, -1, -1]]

Global $aDim = _GDIPlus_ImageGetDimension($hImage)
Global $hGUI = GUICreate("GDI+", $aDim[0], $aDim[1])
Global $iPic = GUICtrlCreatePic("", 0, 0, $aDim[0], $aDim[1])

Global Const $STM_SETIMAGE = 0x0172
Global $fTimer = TimerInit()
Global $hBitmap = _GDIPlus_BitmapApplyFilter_Convolution($hImage, $aMatrix_Unsharp_3x3)
ConsoleWrite("Finished in " & TimerDiff($fTimer) & " ms." & @CRLF)
Global $hBmp_GDI = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap)
_WinAPI_DeleteObject(GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hBmp_GDI))

GUISetState()

Do
Until GUIGetMsg() = -3

_WinAPI_DeleteObject($hBmp_GDI)
_GDIPlus_ImageDispose($hBitmap)
_GDIPlus_ImageDispose($hImage)
_GDIPlus_Shutdown()


Func _GDIPlus_BitmapApplyFilter_Convolution($hImage, $aMatrix, $fFactor = 1.0, $fBias = 0.0)
    If Not IsPtr($hImage) Then Return SetError(1, 0, 0)
    If Not IsArray($aMatrix) Then Return SetError(2, 0, 0)
    If UBound($aMatrix, 2) < 3 Then Return SetError(3, 0, 0)
    Local $aDim = _GDIPlus_ImageGetDimension($hImage)
    If @error Then Return SetError(4, 0, 0)
    Local $iW = $aDim[0], $iH = $aDim[1]
    Local $filterHeight = UBound($aMatrix), $filterWidth = UBound($aMatrix, 2)
    Local $tConvolution = DllStructCreate("float fMatrix[" & $filterHeight * $filterWidth & "]"), $iX, $iY, $i = 1
    For $iY = 0 To $filterHeight - 1
        For $iX = 0 To $filterWidth - 1
            $tConvolution.fMatrix(($i)) = $aMatrix[$iY][$iX]
            $i += 1
        Next
    Next

    Local $fW = $filterWidth / 2, $fH = $filterHeight / 2, $iRowOffset

    Local $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW, $iH)
    Local $tPixel = DllStructCreate("int argb[" & $iW * $iH & "]", $tBitmapData.Scan0)

    Local $hBitmap_Converted = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local $tBitmapData_Convolution = _GDIPlus_BitmapLockBits($hBitmap_Converted, 0, 0, $iW, $iH, $GDIP_ILMWRITE, $GDIP_PXF32ARGB)
    Local $tPixel_Convolution = DllStructCreate("int argb[" & $iW * $iH & "]", $tBitmapData_Convolution.Scan0)

    Local $filterX, $filterY, $fRedSum, $fRedSumX, $fRedSumY, $fGreenSum, $fGreenSumX, $fGreenSumY, $fBlueSum, $fBlueSumX, $fBlueSumY, $fSum, _
          $imageX, $imageY, $c, $iARGB, $iR, $iG, $iB, $fMatrix
    For $iY = 0 To $iH - 1
        $iRowOffset = $iY * $iW + 1
        For $iX = 0 To $iW - 1
            $fRedSum = 0.0
            $fRedSumX = 0.0
            $fRedSumY = 0.0
            $fGreenSum = 0.0
            $fGreenSumX = 0.0
            $fGreenSumY = 0.0
            $fBlueSum = 0.0
            $fBlueSumX = 0.0
            $fBlueSumY = 0.0
            $fSum = 0.0
            $i = 1
            For $filterY = 0 To $filterHeight - 1
                For $filterX = 0 To $filterWidth - 1
                    $imageX = 1 + Mod(Int($iX - $fW + $filterX + $iW), $iW)
                    $imageY = 1 + Mod(Int($iY - $fH + $filterY + $iH), $iH)
                    $c = $tPixel.argb(($imageY * $iW + $imageX))
                    $iR = BitAND(BitShift($c, 16), 0xFF)
                    $iG = BitAND(BitShift($c, 8), 0xFF)
                    $iB = BitAND($c, 0xFF)
                    $fMatrix = $tConvolution.fMatrix(($i))
                    $fRedSum += $iR * $fMatrix
                    $fGreenSum += $iG * $fMatrix
                    $fBlueSum += $iB * $fMatrix
                    $fSum += $fMatrix
                    $i += 1
                Next
            Next
            $fSum = $fSum <= 0 ? 1.0 : $fSum
            $iARGB = 0xFF000000 + _
                     BitShift(Min(Abs(Int($fFactor * $fRedSum / $fSum + $fBias)), 255), -16) + _
                     BitShift(Min(Abs(Int($fFactor * $fGreenSum / $fSum + $fBias)), 255), -8) + _
                              Min(Abs(Int($fFactor * $fBlueSum / $fSum + $fBias)), 255)
            $tPixel_Convolution.argb(($iRowOffset + $iX)) = $iARGB
        Next
    Next
    _GDIPlus_BitmapUnlockBits($hBitmap, $tBitmapData_Convolution)
    _GDIPlus_BitmapUnlockBits($hBitmap, $tBitmapData)
    Return $hBitmap_Converted
EndFunc

Func Min($a, $b)
    If $a < $b Then Return $a
    Return $b
EndFunc

Compare the speed to the DLL version. ^_^

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Thanks UEZ that's brilliant!!

You weren't wrong about the speed :P

 

It'll take me a few days to fully understand it, but it will teach me a lot so thank you very much!!!

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$hGfx, "handle", $hBrush, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;min If $fMin_next <> @MIN Then $bBounce = 1 Switch $bBounce Case 1 $fMin = (6 * Mod(($fMin_next + 1), 60)) + Sin($f * 1.9) * $fAmplitude If $fAmplitude = 0 Then $fMin_next = @MIN $f = 0 $fAmplitude = 3 $bBounce = 0 Else $fAmplitude -= 0.5 $fAmplitude = $fAmplitude <= 0 ? 0 : $fAmplitude $f += 1 EndIf Case Else $fMin = (6 * @MIN) EndSwitch _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fMin) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $iWidth1 = $fDiameter * 0.03 $iHeight1 = $fRadius $iWidth12 = $iWidth1 / 2 $fPosY = $fDiameter * 0.1 DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth12 + Cos(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fMin) * $fRad) * $m1, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) _GDIPlus_GraphicsResetTransform($hGfx) ;sec $fSec = 6 * (@SEC * 1.02564 + @MSEC / 1000) If $fSec >= 360 Then $fSec = 0 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, $fSec) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) $fPosY = $fDiameter * 0.27 $fPosY2 = $fDiameter * 0.19 $iWidth1 = $fDiameter * 0.0095 $iHeight1 = $fRadius * 1.3 - $fPosY $iWidth12 = $iWidth1 / 2 $iWidth2 = $fDiameter * 0.083333 $iWidth22 = $iWidth2 / 2 ;shadow seconds DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth1 + $fDiameter * 0.006667, "float", $iHeight1 + $fDiameter * 0.006667) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush_Shadow, _ "float", $fRadius - $iWidth22 + Cos(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $fPosY2 + Sin(($fShadowAngle - $fSec) * $fRad) * $m1, _ "float", $iWidth2, "float", $iWidth2) ;seconds _GDIPlus_BrushSetSolidColor($hBrush, 0xF8C01010) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hGfx, "handle", $hBrush, _ "float", $fRadius - $iWidth12, _ "float", $fPosY, _ "float", $iWidth1, "float", $iHeight1) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush, _ "float", $fRadius - $iWidth22, _ "float", $fPosY2, _ "float", $iWidth2, "float", $iWidth2) _GDIPlus_GraphicsResetTransform($hGfx) Local Const $hPen = _GDIPlus_PenCreate(0xFFA02020) DllCall($__g_hGDIPDll, "int", "GdipFillEllipse", "handle", $hGfx, "handle", $hBrush, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) DllCall($__g_hGDIPDll, "int", "GdipDrawEllipse", "handle", $hGfx, "handle", $hPen, _ "float", $fRadius - $iWidth1, _ "float", $fRadius - $iWidth1, _ "float", 2 * $iWidth1, "float", 2 * $iWidth1) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BrushDispose($hBrush_Shadow) EndFunc Func GenerateClockBg($fDiameter) Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($fDiameter, $fDiameter), $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000), $hPen = _GDIPlus_PenCreate(0xFF000000), _ $hEffect = _GDIPlus_EffectCreateBlur(10.5, 0), $fBorderSize = $fDiameter * 0.03333 _GDIPlus_GraphicsSetSmoothingMode($hGfx, 4) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, 4) _GDIPlus_GraphicsSetTextRenderingHint($hGfx, 4) _GDIPlus_GraphicsClear($hGfx, 0xFFFFFFFF) _GDIPlus_PenSetColor($hPen, 0xA0000000) _GDIPlus_PenSetWidth($hPen, $fBorderSize) Local Const $fSize = $fDiameter * 0.95 - $fBorderSize / 2, $fRadius = $fDiameter / 2 Local $fShadow_vx = $fDiameter * 0.0095, $fShadow_vy = $fDiameter * 0.01 $fShadowAngle = ATan($fShadow_vy / $fShadow_vx) * $fDeg If $fShadow_vx < 0 And $fShadow_vy >= 0 Then $fShadowAngle += 180 If $fShadow_vx < 0 And $fShadow_vy < 0 Then $fShadowAngle -= 180 _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize + $fShadow_vx, $fBorderSize + $fShadow_vy, $fSize, $fSize, $hPen) _GDIPlus_BitmapApplyEffect($hBitmap, $hEffect) _GDIPlus_PenSetColor($hPen, 0xF0000000) Local Const $hBitmap_Texture = _CreateBrushedAluminum($fDiameter, $fDiameter, $fShadowAngle) Local Const $hTexture = _GDIPlus_TextureCreate($hBitmap_Texture) DllCall($__g_hGDIPDll, "int", "GdipSetPenBrushFill", "ptr", $hPen, "ptr", $hTexture) _GDIPlus_GraphicsDrawEllipse($hGfx, $fBorderSize, $fBorderSize, $fSize, $fSize, $hPen) _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, -6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Local $iWidth1 = $fDiameter * 0.026667, $iHeight1 = $fDiameter / 10, $iWidth12 = $iWidth1 / 2, $fPosY = $fDiameter * 0.083333, _ $iWidth2 = $fDiameter * 0.013333, $iHeight2 = $fDiameter * 0.0416667, $iWidth22 = $iWidth2 / 2 For $i = 0 to 59 _GDIPlus_GraphicsTranslateTransform($hGfx, $fRadius, $fRadius) _GDIPlus_GraphicsRotateTransform($hGfx, 6) _GDIPlus_GraphicsTranslateTransform($hGfx, -$fRadius, -$fRadius) Switch Mod($i, 5) Case 0 _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth12, $fPosY, $iWidth1, $iHeight1, $hBrush) Case Else _GDIPlus_GraphicsFillRect($hGfx, $fRadius - $iWidth22, $fPosY, $iWidth2, $iHeight2, $hBrush) EndSwitch Next _GDIPlus_GraphicsResetTransform($hGfx) Local Const $hBitmap_Logo = _GDIPlus_BitmapCreateFromMemory(_Au3_Icon()) Local Const $hBitmap_Logo_Scaled = _GDIPlus_ImageResize($hBitmap_Logo, $fDiameter * 0.08, $fDiameter * 0.08) Local $aDim = _GDIPlus_ImageGetDimension($hBitmap_Logo_Scaled) _GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_Logo_Scaled, $fRadius - $aDim[0] / 2, $fRadius / 1.75, $aDim[0], $aDim[1]) _GDIPlus_ImageDispose($hBitmap_Logo) _GDIPlus_ImageDispose($hBitmap_Logo_Scaled) Local Const $hFamily = _GDIPlus_FontFamilyCreate("Segoe Script"), $hFont = _GDIPlus_FontCreate($hFamily, $fDiameter * 0.025), $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hFormat, 1) _GDIPlus_StringFormatSetLineAlign($hFormat, 1) ;~ _GDIPlus_BrushSetSolidColor($hBrush, 0xFF400000) _GDIPlus_GraphicsDrawStringEx($hGfx, "Clock by" & @CRLF & "UEZ", $hFont, _GDIPlus_RectFCreate($fRadius - $fRadius * 0.2, $fRadius + $fRadius * 0.2, $fRadius * 0.4, $fRadius * 0.4), $hFormat, $hBrush) _GDIPlus_ImageDispose($hBitmap_Texture) _GDIPlus_BrushDispose($hTexture) _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_EffectDispose($hEffect) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx) Return $hBitmap EndFunc Func _CreateBrushedAluminum($iW, $iH, $fLightAngle = 40, $iBlurDist = 12, $fBlurTrans = 0.6666, $fRed = 0.8, $fGreen = 0.9, $fBlue = 1, $iLightColor = 0xF0FFFFFF, $fLightSigma = 0.5, $fLightScale = 0.83) ;coded by Eukalyptus! $iBlurDist = Ceiling($iBlurDist) $iBlurDist += 1 - Mod($iBlurDist, 2) Local $iOverSize = 0 For $i = 1 To $iBlurDist Step 2 $iOverSize += $i + $i + 1 Next Local $iWO = $iW + $iOverSize ;========================================= ; Add Noise ;========================================= Local $iNoiseSize = 40 Local $hBmp_Noise = _GDIPlus_BitmapCreateFromScan0($iNoiseSize, $iNoiseSize) Local $hGfx_Noise = _GDIPlus_ImageGetGraphicsContext($hBmp_Noise) Local $tData = _GDIPlus_BitmapLockBits($hBmp_Noise, 0, 0, $iNoiseSize, $iNoiseSize, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB) Local $iStride = DllStructGetData($tData, "Stride") Local $iWidth = DllStructGetData($tData, "Width") Local $iHeight = DllStructGetData($tData, "Height") Local $pScan0 = DllStructGetData($tData, "Scan0") Local $tPixel = DllStructCreate("dword[" & $iWidth * $iHeight & "];", $pScan0) Local $iAmp For $row = 0 To $iHeight - 1 For $col = 0 To $iWidth - 1 $iAmp = Random(0, 0xFF, 1) DllStructSetData($tPixel, 1, BitOR(0xFF000000, BitShift($iAmp, -16), BitShift($iAmp, -8), $iAmp), $row * $iWidth + $col + 1) Next Next _GDIPlus_BitmapUnlockBits($hBmp_Noise, $tData) ;========================================= ; Create Full NoiseBitmap ;========================================= Local $hBmp_Full = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full = _GDIPlus_ImageGetGraphicsContext($hBmp_Full) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $iXOff, $iYOff, $iSizeX, $iSizeY For $y = 0 To $iH Step $iNoiseSize / 2 For $x = 0 To $iWO Step $iNoiseSize / 2 $iXOff = Random(0, $iNoiseSize / 2, 1) $iYOff = Random(0, $iNoiseSize / 2, 1) $iSizeX = $iNoiseSize - $iXOff $iSizeY = $iNoiseSize - $iYOff _GDIPlus_GraphicsDrawImageRectRect($hGfx_Full, $hBmp_Noise, $iXOff, $iYOff, $iSizeX, $iSizeY, $x, $y, $iSizeX, $iSizeY) Next Next _GDIPlus_GraphicsDispose($hGfx_Noise) _GDIPlus_BitmapDispose($hBmp_Noise) ;========================================= ; MotionBlur ;========================================= Local $hBmp_Full2 = _GDIPlus_BitmapCreateFromScan0($iWO, $iH) Local $hGfx_Full2 = _GDIPlus_ImageGetGraphicsContext($hBmp_Full2) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Full2, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) Local $tColorMatrix = DllStructCreate("float[5]; float[5]; float[5]; float[5]; float[5];") DllStructSetData($tColorMatrix, 1, 1, 1) DllStructSetData($tColorMatrix, 2, 1, 2) DllStructSetData($tColorMatrix, 3, 1, 3) DllStructSetData($tColorMatrix, 4, $fBlurTrans, 4) DllStructSetData($tColorMatrix, 5, 1, 5) Local $hImgAttrib = _GDIPlus_ImageAttributesCreate() DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) For $i = 1 To $iBlurDist Step 2 DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full2, "ptr", $hBmp_Full, _ "float", $i, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) If $i >= $iBlurDist Then DllStructSetData($tColorMatrix, 1, $fRed, 1) DllStructSetData($tColorMatrix, 2, $fGreen, 2) DllStructSetData($tColorMatrix, 3, $fBlue, 3) DllStructSetData($tColorMatrix, 4, 1, 4) DllCall($__g_hGDIPDll, "int", "GdipSetImageAttributesColorMatrix", "ptr", $hImgAttrib, "int", 1, "int", 1, "struct*", $tColorMatrix, "struct*", 0, "int", 0) EndIf DllCall($__g_hGDIPDll, "int", "GdipDrawImageRectRect", "ptr", $hGfx_Full, "ptr", $hBmp_Full2, _ "float", $i + 1, "float", 0, "float", $iWO, "float", $iH, _ "float", 0, "float", 0, "float", $iWO, "float", $iH, _ "int", 2, "ptr", $hImgAttrib, "ptr", 0, "ptr", 0) Next _GDIPlus_ImageAttributesDispose($hImgAttrib) _GDIPlus_GraphicsDispose($hGfx_Full2) _GDIPlus_BitmapDispose($hBmp_Full2) _GDIPlus_GraphicsDispose($hGfx_Full) ;========================================= ; Add Light ;========================================= Local $hBmp_Alu = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfx_Alu = _GDIPlus_ImageGetGraphicsContext($hBmp_Alu) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Alu, 4) _GDIPlus_GraphicsSetInterpolationMode($hGfx_Full, 3) _GDIPlus_GraphicsDrawImage($hGfx_Alu, $hBmp_Full, -$iOverSize, 0) _GDIPlus_BitmapDispose($hBmp_Full) Local $tPointF1 = DllStructCreate("float; float;") Local $tPointF2 = DllStructCreate("float; float;") DllStructSetData($tPointF2, 2, $iH * $fLightScale) $aResult = DllCall($__g_hGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", 0, "uint", $iLightColor, "int", 0, "handle*", 0) If @error Or Not IsArray($aResult) Then Return SetError(1, 4, False) Local $hBrush = $aResult[6] _GDIPlus_LineBrushSetSigmaBlend($hBrush, $fLightSigma) _GDIPlus_LineBrushSetGammaCorrection($hBrush) DllCall($__g_hGDIPDll, "int", "GdipRotateLineTransform", "ptr", $hBrush, "float", $fLightAngle, "int", 0) _GDIPlus_GraphicsFillRect($hGfx_Alu, 0, 0, $iW, $iH, $hBrush) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Alu) Return $hBmp_Alu EndFunc ;==>_CreateBrushedAluminum ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2018-02-02 Func _Au3_Icon($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Au3_Icon $Au3_Icon &= 'iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAAP0ElEQVR4XtWZW4hs6VXHf+v79qWquruquqtvZ/r0uc8540yScTIQQ0JkDOYyGhIkhhAxxhdR8mDAgAg+6FsE9UVffNMH8S0ERAwS1DFeEo3m6owzmUySc+Zc+15VXZd9+dZyp6ro4pDTORlGIfnDn703TW/+//X9v/Wt3i3PPfccP85w/GhBgLqkS23ixhpRfau6bgItIPpRN5Ag0Xl88jYrxu/E+KA492E0vJd44d245BKQ/H8bkAe80wMOEE5HA5c8SpQ822yv/ubW9vnfffyxR3+vs7r6YcS9HewZnP9ZXPwE0Py/NuCBJj65iERvQPybcNFP4JKzuPgq+CeR6GnwV3FJB4juM+mSNj55Ehe97/LFC5947PL2ey5tb755daW1+fiVc295+qk3fuTShfPPPnb10d+J60sfI6o9BbRer4EIaOLis1Nh6dtBfs6ljY82ljqfiNLFX8X597uk/ksrG4/8ftJo/lq62P51XPQOJHoc3DV8egZYxLkLcW3xQ088fvWTj2ysXItjnxRlGY6Ojmxvb98iJwtnz6xeXO80tx+9tP0Rcf6tuHhzLuS1YwmJLiHuslRVbzQbjydJsrXSbl4RIVlpLZ0xM71+e+cbC41a+8zayuVxlo9CCPnX/vslt7S89iEzy4/7R/+MT7+Lhq2V5dbbO63Ftbwog/feDYdDt7e3R71eo9vt2tbWlkZRRC1NFkHWQDpACmQ/bBuVWUyaiN+Kk9oH2q3mO/Ky0HNn1p9sNxeaBpiBmpl3TlTNqouoqkmFoKp5XuT1NKlVFS5ffOXm54ui2EFIr17afudCLV1SM5mBity+fRuAzc1NVC1EkfN3dg+/9e1vf/ePMfssYXz9hzXQJKo/BTyKlovrZ7Y+fPXi1luryubOOeKqPBpKQiilLAMhBAwEw7x3RN9jFImPIhTR8TjPQghFvZY2s7wYpkmc' $Au3_Icon &= 'Ag5ARFBVuXHjBpVPqurTaDRMVRERQgjll776wp9YKP+KMP5a9NCsS7SBuHMgb2stt9+13FraXltubYegmkRRMh4POTwccdAbMy4CQTFDBBEDABMvYmnirNVIaC3UpVFP667WqFdmrRLfYA7MDIBWq0WaplQRIo5j8d6bVvDOxbV6fXV03C0BeYgBvyxx7R1prfbs2srym8+e6bxhtrwMjnt276Bv3UGOuYQ4bVCrJ1JVWtxEvxO0xBHIiiBVpbnbLexetysLidjmygKLCwsYzjATwACpQK/XY2VlBTNjZ2cHVTXvvYkgg3F2lI2z2+ByIEScjgRx23GSPvPU41d+BQE1zMqCnb197h2NxCeLttBeliiOmCUGDIIJFgIbzYh2IyUoqBrHo0LuHQ4ozMl37g1sqTaUrdWWJbW6haAChnOOPM/Z3d1lNBpRVX/CEJTIOxkOs2Mt8z4iAHa6ARdvVnzL+a3NnzfMVNEyz/z1Wzt2XHgWW+tUwkUV8tKYlQ81IZLA9nJMI40IaohAFAnLSxHeSm7sDWi0VuR4cMxLN/fl0maLxsICqlRUVldXOTg4IEkSOp2OVUAE1Iz+YLSHyAAYndZGE1yyAXqt1Wq/b3Vl6WxQC/lo4F5+dccK15Dmchs1yEpAHCAwEe+IKbm8GhN5T6mKEwGmwgAWFxdYHo7Y6fdoLDUZDz0vvnrI1S1lYXEJnRmuhANYBalozolT1dDt97+Chq+j+f6DDUh0Bh8/k9br7754buOng5oW2ci9fGNHxtRoLrbIgwEecw5sasAQRAPnVx3eC0UIE/FmxhxgwMZqm1G+T/d4SL3eoAzKizcPefycUG8soqqEEAxMzFARIcvL8fWbO18YH/c+DfICcPwgA4JZa2lp6b3XLp39kK8QQtBbd/ZlUIgttJakNFA8OIeZQ5hVPyhnm0Y9dpTBEMDMeBBMPGc6i/RvdRnnCVWTIMvHfPPWEU+c97iohpmad47jcda/u3Pw/MHh' $Au3_Icon &= '0b+Zll8GfREtd08bJSJ81DgeDO6WQYOBHh3uy04/M5c0RCaxEBSHmsNMUKBUo5Uo6w0hVwEzToOZQcW01uCR5ZQym2zqSRcbZyW39gdgATPEgLu7hy/v7+3+jWn5GUz/Hi1vAPagUaKGS65geqndbD2ZJnE8Hh3bzb0BuFgkignq0FnmMWaCIHElFzuO0jwOQ+bR+YFGaomHMJyumIvAp1RdirVmnaRWMxGcqwi2i9mrhGyHOe43gEQrLq698+wj6x9f77SvWYVefyjjgOBjwKMiGG4uXsBZydU1jyGoKhpK8iLHe08cJ4gID4aAAhZQA8GBj7Gi4Ob+gMuPREBCGUKJWQNYBASw08bpBbDVtZXWNQPLs6FVvV6QyHAROmuRChigCGjg0rIjdTqpYlHk3L5zl2rO4Tu39iZmDDCzCZnfT4gTmL8PnAMXczTIyPOAqlk1JJ73Sf2NOH9pZoIHGYiApXqjcQVMMXQ8GssoV8NFgngMhyLA1IgLGRfa0K4beZCJ2J3dXfa7Q6I4pV9E3D0YYmV2f/7n90RRTC1yWChQExAPPsJUORzkTjVYNaVuXLm0/UHEXcDXaqcZSBBZi6NoAwRMGWUlhkzE4zwgqBoGYIGzLWG1rmQlOIHjfo+j45z11RUKE6ivcHsYca+bI9j0d21OMMR5Uq9okaEA4k5YGTBMKVV1MBwfYhpVbJy+AuKaYJEZqAbpjQoQx5yCMTspG8ZG05Opm4kL9IYZucJOd0AZL4G4yQgQxTXAMO6PkAF5NqY/KjAXA8LcgGecl6JBEcH1+sd3QFpA68EGosbC7IfxNNqlZaWdCAem92Y0IuXiMuQB5EQUdNotttY7bK52OL+6yLWO8pObsLboCMr3nws2NZAFAZ8whZwY0aAoAoY16rVVIIAVD+5CpklVqcvVmHwFM1TVBTU5GRNwiBnLDcfVjpIHB6bMAbVaQqNeQ8RQVcBRmCGnHWYYWZ5jEoGraDoTP6WpEYKK91YV' $Au3_Icon &= 'pX1ld+/Ah6zonxYhFCsXGumqqk2fDDspCkanIVxbKRkHh6l+X09XNcoQKEolmKAnwgUDzO7fyKZKVgTwMYh7gEFsQtNw697BC6HIR4ic0oUEESQKqkFEHCYmjpMe5zAudCLGFoHp97dDQEQwZmbKchqPYZ9B/4DxoIdqeSJezQhlwTAvwaecQDiBiMwe8cvtxS0fpxfAWoB7QIQoQlm8/NIrNz9z7fLZ94vzSeycZaWJYDzxSB1MmW2q+0TrieAReZ6RF4FRHhgXSqEQJkl0PLadkiR+ZkIIoWCUGdRjmB/rJxQRvBfMQIwESEGSmQG930AY7+HS5/N8fCXPy6KeuiSNnR2Pc1mqJ5ONOywU78BsLjwfjRj0e5NO0s+UIH5aUV+HKJlm21fUkkwhwVAzBCiLgmCAiwG7n6b4yIub6VcsA7uO6Q4QHjRKFGg5rObzs/VasmiqZZr4qJrd7bGtBcnyAifzHIeg9LoH7B70GWoEyRIsLEzFu1nnMuaVRRjmBUupYgrihLIsURyIZ155nVIDjSRR50Sq9tx7+ZXrf46Gf8TKm4CdMguJz4uil+fFKIp80lxo2NZ6g+oZVQXmq9w9OuDmzhFaW4HFzrTSGNicU9hJsPMAmAIOwyjLAM7PzOr9xGgvpZhBvz/aE/HerMiA0WldSIGeqXZFJC6Dulq9ThmChBAwM0wVMxgOj7m730NrHVhYB+fAwikjtIAACGqAKjp7V1AD8QD3VZ5Q4H1kywux5EXQ732Ra7eab0I1AO40AyCupxpe2T/qf9P7yMTUiqKwk9YnMhnWDg+PyKUOjc682gg/EMJ8jzKFqoG4k8xjYUot6LQagikGriyDdnv9zyNyBJSnG9C8b0X2D3mpN9MkcveJB1SV7tE+B4MwFY8ADxEv833pBEwAM8bjMaNxBshcvJYQcpyPbKtTpyjNIufk7l73q1qMvoiVuwCnGRAgixvNKxe21t+VZVlpZq6izA4pBsd9dg5HkDZn' $Au3_Icon &= 'J2eYb9RTMPdn1GLBcJhN33WUCcQNCMWEUwMF2+st0RCsAkf94W7/ePAVzO4Ag1MNzNDcPrP+B2aBEALARLzBJDp7B10CHnwCIQct59l/iAlBaUSgBoJRBp2KdxHo7F3FiFaraZ0Fb3kRDCyr/pz8pyIbfRa4B+hpBhLAti9cfmahnjyd53kBRFYBwFSt1+vZOC8hSkHnFZsygCmg87zcvwSIMR2bDcyUrFSAaSFCCeWIWr1hV9YbMspKjSPnrt/e/fdsNPg7TL9xWnyYn2qkYL/ovVPVWVLNBGA4HNLrDzmz1rbVVsMIGRVtugoFWDE3MjMzp4HmRGSIQBXNybfOLC/BbGqgGFq93uCJc21GeaFR5P0oK3pl0Bugz6P57R+U0wgoN7fO/8Zyq/nRooJhEYZUsLIsqDqA1Bs1lpotW9IgiXfcORqJlSNwCfgIxE84H78FYHofCupRCfjJp8K9wz4BD24SQVtpt+XiRsOqTY2A6/aGt1+9c+8vLBSfI4RXgIzTQQSki43axzHVEILI/Eua9fsDd9TtXd/c2Iy9d49kQfP2YhotNWJ5dW/EMJusguBicBMTcwPCFKqYQCgDg1FGXhqIWpQmnD/Tpplig9EYAesNsnu37tz7S9Pw14Tsf4AeD0F0/tLlReekphoEEDAB0SzL5ODoqI/qn+0e9ZezUp9dbjbOJ/W0aRAurNUlK+vubndsw6zAilwQARy4+SqIlZShIGt2LIQgca1h651l1tt1iqKQ42EIceTdzn7v+b39/U+L889j4VtT8Q+HfOUbL3zq7Ob6J800VlWbfR3W3b193z06/EPEfwoXP+ai+BdWO+0PFEXIq/3wBjAwVGazd29U0q+YFYGghjFF7KDmApVGGQ2PbWOtI1WzIC8Vg1Bp94fdwau37+78KdhzaHgFLbpA4OEgwmzNmPR8RCZDVuj2elG3e/S5NIn/KMuLQyR+Ucv80zs7ey+BbVVinIjUVpcXL816O82613Zd' $Au3_Icon &= 'gMTEOQcCqIo4RlkpVRu2Uk129w8DneWxeO9v3N79l+pCnuVfxvRfCdkLwIDXAPnSf33tU+fOnvktEXNFUUi1af3e3sHXNRQfA746P0+p4eJlxJ9D5I3OR09fPnfml6vD5m6rubCdRC4FAUDNdDTOe977ej2NUjOjdzxgNBwVh73h3/ooGXrvk2w8esE0PI9Nus11oM9rhHzhi//xtpXV1c+msW92uz0ODw6fA/1t4Es8GDEu3kDcFRclP6Ua2nGcbMdxvI4hzossLdQvAeRFeS/Liv00jddUtej2Bs9pKP4TDYdgOdBD3C4h2wcCrx1M/8kn7j2Y/gxwM03Tz2RZdouHo4GLOuA2EGliNBGpY3qM8+uAoeV3MBvjXBucTJ5dfIcwGgIGlIDxOjAx8DrhgQioEdUjxCmmEQDlaDATGTPF+JRKv24Dbp71GX9M8L84Jo46QVTs6gAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Au3_Icon) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\au3-icon2.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Au3_Icon Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode  
      If you want to run in x64 mode please use AutoIt version 3.3.14.3 since the bug in function _GDIPlus_EffectCreate() has been fixed!
    • Blaxxun
      By Blaxxun
      #include <GDIPlus.au3> Text2PNG(@DesktopDir & "\MyPNG.png", 0x00FFFFFF) ; Transparent but bold ugly text ;Text2PNG(@DesktopDir & "\MyPNG.png", 0xFFFFFFFF) ; Nice Text but not transparent Func Text2PNG($sFile, $iColor) _GDIPlus_Startup() Local $hImage = _GDIPlus_BitmapCreateFromScan0(50, 25) Local $hGraphics = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsClear($hGraphics, $iColor) _GDIPlus_GraphicsDrawString($hGraphics, "Hello", 0, 0, "Arial", 12, 0) _GDIPlus_ImageSaveToFile($hImage, $sFile) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_BitmapDispose($hImage) _GDIPlus_Shutdown() EndFunc ;==>Text2PNG  
      Hello ladys and gentlemen,
      I have this piece of code and it does what it's supposed to do.
      I want to use it to create an image sequence with frame/image information for compositing overlay.
      However, when i use a transparent background the text starts to look kinda bold or fat.
      I dont know what causes this ugly effect.
      Is there a way to avoid this effect somehow?
      Thanks!
       
       
    • UEZ
      By UEZ
      I saw this code here: http://zoomquilt.org/ and here: http://arkadia.xyz and thought how this can be implemented in AutoIt. Here the results.
       
      The Zoomquilt:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://zoomquilt.org/ ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.1.2 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[46], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", 'int', 'GetObject', 'int', $aImages[0], 'int', DllStructGetSize($tDim), 'ptr', DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $i, $A = StringSplit("FUjD9hf gbHhxTR 8YyzJdR xP3aNkR 2Qi4fQr E6pW5Ky zmtWIBF Af7LtYp TuXy30d 3nKGLr2 hNoWscB mSBvv3K f4wJ70e mIt9XmM M4TkAyh P4L4qhd hNM6bTv VoT8JXM jqcGH0B DYVoN8n bOPQkOI NeaTfJ1 18ppMNr FZ3d8Jv HsoX2RP mjv4kzI 6rpJbef pySKauq WjNQYRV Ffooo8y Xei5XfD T5A415r LiV0VNB nGcwiO4 b1Gdjjy GE828iy eSQ7SLe 1mPyGgL GNtwJIr KxBlU7E aKXhms5 9Quu2wu Y07quDf r0yC5Qa 273fCkD 2wMyCUw FUjD9hf", " ", 2) Local $sURL For $i = 0 To UBound($A) - 1 If Not FileExists(@ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i)) Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://imgur.com/" & $A[Mod(20 + $i, 46)] & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\TheZoomquilt" & StringFormat("%02i.jpg", $i), 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & UBound($A), MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
       
      Arkadia:
      ;coded by UEZ build 2018-01-10, idea and images taken from http://arkadia.xyz ;thanks to spudw2k for the MouseZoom function #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $iW, $iH Global Const $sTitle = "GDI Image Zoom v2.2.1 coded by UEZ" AutoItSetOption("GUIOnEventMode", 1) Downloader() GDIPlus_ZoomImage() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_ZoomImage($bMultimonitor = False) $bExit = False Local $i, $aImages[49], $hImage, $hObj ConsoleWrite("Loading images from local disk..." & @CRLF) Local $fTimer = TimerInit() For $i = 0 To UBound($aImages) - 1 $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") $aImages[$i] = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _GDIPlus_ImageDispose($hImage) Next ConsoleWrite(UBound($aImages) & " images loaded in " & TimerDiff($fTimer) & " ms" & @CRLF) Local $tDim = DllStructCreate($tagBITMAP) DllCall("GDI32.dll", "int", "GetObject", "int", $aImages[0], "int", DllStructGetSize($tDim), "ptr", DllStructGetPtr($tDim)) $iW = $tDim.bmWidth $iH = $tDim.bmHeight Local $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]"), $aFullScreen[4], $iW_Dt, $iH_Dt $aFullScreen = WinGetPos($hFullScreen) If $bMultimonitor Then $iW_Dt = $aFullScreen[2] $iH_Dt = $aFullScreen[3] Else $iW_Dt = @DesktopWidth $iH_Dt = @DesktopHeight $aFullScreen[0] = "" $aFullScreen[1] = "" EndIf $hGUI = GUICreate($sTitle, $iW_Dt, $iH_Dt, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, $WS_EX_TOPMOST) GUISetState(@SW_SHOW, $hGUI) GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW_Dt, $iH_Dt) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC) _WinAPI_SetStretchBltMode($hDC_backbuffer, $STRETCH_DELETESCANS) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFF000000), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 130, 16) $iFPS = 0 GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Local $a[3], $b = 1, $c, $x, $e, $y, $w, $h, $w2 = $iW_Dt / 2, $h2 = $iH_Dt / 2, $q, $r If $iW_Dt > 1.5 * $iH_Dt Then $q = $iW_Dt $r = 0.75 * $iW_Dt Else $q = 1.5 * $iH_Dt $r = 0.75 * $iH_Dt EndIf Do For $e = 0 To 2 $a[$e] = $aImages[Mod(Floor($b) + $e, UBound($aImages))] Next $c = 2^(Mod($b, 1)) For $e = 0 To 2 $x = $w2 - $q / 2 * $c $y = $h2 - $r / 2 * $c $w = $q * $c $h = $r * $c $hObj = _WinAPI_SelectObject($hMemDC, $a[$e]) _WinAPI_StretchBlt($hDC_backbuffer, $x, $y, $w, $h, $hMemDC, 0, 0, $iW, $iH, $SRCCOPY) $c *= 0.5 Next $b += MouseZoom() IF $b < 0 Then $b = UBound($aImages) - $b _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS & " @ " & $iW_Dt & "x" & $iH_Dt & " px", $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) _WinAPI_BitBlt($hDC, 0, 0, $iW_Dt, $iH_Dt, $hDC_backbuffer, 0, 0, $SRCCOPY) $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(0) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hMemDC, $hObj) _WinAPI_DeleteDC($hMemDC) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) For $i = 0 To UBound($aImages) - 1 _WinAPI_DeleteObject($aImages[$i]) Next GUIDelete($hGUI) EndFunc ;==>GDIPlus_ZoomImage Func MouseZoom() ;https://www.arduino.cc/reference/en/language/functions/math/map/ Local $iInput = MouseGetPos(1), $iInMin = 0, $iInMax = @DesktopHeight, $iOutMin = 1, $iOutMax = -1, $iStep = 0.025 Return (($iInput - $iInMin) * ($iOutMax - $iOutMin) / ($iInMax - $iInMin) + $iOutMin) * $iStep EndFunc ;MouseZoom() Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS Func Downloader() Local $sURL, $i For $i = 0 To 48 If Not FileExists(@ScriptDir & "\Images\Arkadia" & $i & ".jpg") Then If Not FileExists(@ScriptDir & "\Images") Then DirCreate(@ScriptDir & "\Images") $sURL = "http://arkadia.xyz/images/arkadia" & $i & ".jpg" ConsoleWrite("Downloading " & $sURL & ": " & InetGet($sURL, @ScriptDir & "\Images\Arkadia" & $i & ".jpg", 8) & " bytes" & @CRLF) ToolTip("Downloading images...Please wait! -> " & $i + 1 & " / " & $i, MouseGetPos(0), MouseGetPos(1)) EndIf Next ToolTip("") EndFunc ;==>Downloader  
      The missing images will be download and saved to script dir in folder images. Due to internal integer format of the GDI functions the screen is little bit wobbling.
       
      Happy watching. 
    • Miliardsto
      By Miliardsto
      Hello I have problem with my object drawn in gdi
      Func drawTriangle($tabName,$gui_active = 0) _GDIPlus_Startup() ;initialize GDI+ Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($sGUI[$gui_active]) ;create a graphics object from a window handle _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing) Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFEFEFEF) ;color format AARRGGBB (hex) Local $aPoints[5][3] $aPoints[0][0] = 4 $aPoints[1][0] = 0.0 ; left $aPoints[1][1] = 0.0 ; top $aPoints[2][0] = 0.0 ; left $aPoints[2][1] = 30.0 ; top $aPoints[3][0] = 80.0 ; left $aPoints[3][1] = 30.0 ; top $aPoints[4][0] = 110.0 ; left $aPoints[4][1] = 0.0 ; top _GDIPlus_GraphicsFillPolygon($hGraphics, $aPoints, $hBrush) ;draw the triangle Local $fBrush = _GDIPlus_BrushCreateSolid(0xFFAAAAAA) ;color format AARRGGBB (hex) Local $sString = $tabName, $aInfo ; from the func param Local $hFormat, $hFamily, $hFont, $tLayout $hFormat = _GDIPlus_StringFormatCreate() $hFamily = _GDIPlus_FontFamilyCreate("Segoe UI") $hFont = _GDIPlus_FontCreate($hFamily, 12, 2) $tLayout = _GDIPlus_RectFCreate(6, 2) $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $sString, $hFont, $tLayout, $hFormat) _GDIPlus_GraphicsDrawStringEx($hGraphics, $sString, $hFont, $aInfo[0], $hFormat, $fBrush) ;_GDIPlus_GraphicsDrawString($hGraphics, $tabName, 6, 3, "Segoe UI", 12) ; write text ;cleanup GDI+ resources _GDIPlus_FontDispose($hFont) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() EndFunc After this code execution I got new object rectangle
      Global $ma_border = GUICtrlCreateGraphic(100, 180, 40, 40) GUICtrlSetGraphic($ma_border, $GUI_GR_COLOR, 0x00000, $COLOR_BLUE) GUICtrlSetGraphic($ma_border, $GUI_GR_RECT, 0, 0, 40, 40) GUICtrlSetState(-1,$GUI_DISABLE) And what happens is first func = draw rectangle is pushed to parameters from GUICtrlCreateGraphic func. Left: 100, Top: 180.
      I can simplu reverse order of these func execution but There is too much things to change in my code.
      Can something be done to prevent this slipping?
    • tcurran
      By tcurran
      Here are two functions to provide pixel-accurate height and width dimensions for a given string.
      The more commonly-used _GDIPlus_GraphicsMeasureString built-in UDF is problematic because it returns the width padded by roughly one en-space (for reasons related to the various ways Windows produces anti-aliased fonts).
      These are AutoIt translations of Pierre Arnaud's C# functions, described in his CodeProject article "Bypass Graphics.MeasureString limitations"
      The first is an all-purpose version that takes a window handle, string, font family, font size (in points), style, and (optionally) width of the layout column (in pixels) as parameters.
      The second, more efficient version is intended for applications where GDI+ fonts are already in use, and takes handles to the existing graphics context, string, font, layout and format as parameters.
      Both functions return a two-row array with the exact width [0] and height [1] of the string (in pixels).
      EDIT: (Note that some of the same anti-aliasing measurement issues still apply. I did my best to work around them, but the output of the function may still be off by a pixel or two. Buyer beware.)
      #include <GDIPlus.au3> #include <GUIConstantsEx.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _StringInPixels ; Description ...: Returns a pixel-accurate height and width for a given string using a given font, style and size. ; Syntax ........: _StringInPixels($hGUI, $sString, $sFontFamily, $fSize, $iStyle[, $iColWidth = 0]) ; Parameters ....: $hGUI - Handle to the window. ; $sString - The string to be measured. ; $sFontFamily - Full name of the font to use. ; $fSize - Font size in points (half-point increments). ; $iStyle - Combination of 0-normal, 1-bold, 2-italic, 4-underline, 8-strikethrough ; $iColWidth - [optional] If word-wrap is desired, column width in pixels ; Return values .: 2-row array. [0] is width in pixels; [1] is height in pixels. ; Author ........: Tim Curran; adapted from Pierre Arnaud's C# function ; Modified ......: ; Remarks .......: This version is longer and less efficient but works for all purposes. ; Related .......: <https://www.codeproject.com/Articles/2118/Bypass-Graphics-MeasureString-limitations> ; Link ..........: ; Example .......: Example-StringInPixels.au3 ; =============================================================================================================================== #include <GDIPlus.au3> #include <GUIConstantsEx.au3> Func _StringInPixels($hGUI, $sString, $sFontFamily, $fSize, $iStyle, $iColWidth = 0) _GDIPlus_Startup() Local $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) ;Create a graphics object from a window handle Local $aRanges[2][2] = [[1]] $aRanges[1][0] = 0 ;Measure first char (0-based) $aRanges[1][1] = StringLen($sString) ;Region = String length Local $hFormat = _GDIPlus_StringFormatCreate() Local $hFamily = _GDIPlus_FontFamilyCreate($sFontFamily) Local $hFont = _GDIPlus_FontCreate($hFamily, $fSize, $iStyle) _GDIPlus_GraphicsSetTextRenderingHint($hGraphic, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT) _GDIPlus_StringFormatSetMeasurableCharacterRanges($hFormat, $aRanges) ;Set ranges Local $aWinClient = WinGetClientSize($hGUI) If $iColWidth = 0 Then $iColWidth = $aWinClient[0] Local $tLayout = _GDIPlus_RectFCreate(10, 10, $iColWidth, $aWinClient[1]) Local $aRegions = _GDIPlus_GraphicsMeasureCharacterRanges($hGraphic, $sString, $hFont, $tLayout, $hFormat) ;get array of regions Local $aBounds = _GDIPlus_RegionGetBounds($aRegions[1], $hGraphic) Local $aWidthHeight[2] = [$aBounds[2], $aBounds[3]] ; Clean up resources _GDIPlus_FontDispose($hFont) _GDIPlus_RegionDispose($aRegions[1]) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() Return $aWidthHeight EndFunc ;==>_StringInPixels ; #FUNCTION# ==================================================================================================================== ; Name ..........: _StringInPixels_gdip ; Description ...: Returns a pixel-accurate height and width for a given string using a GDI+ font, layout and format ; Syntax ........: _StringInPixels_gdip($hGraphic, $sString, $hFont, $tLayout, $hFormat) ; Parameters ....: $hGraphic - Handle to a GDI+ graphics object. ; $sString - The string to be measured. ; $hFont - Handle to a GDI+ font. ; $tLayout - A $tagGDIPRECTF structure that bounds the string. ; $hFormat - Handle to a GDI+ string format. ; Return values .: 2-row array. [0] is width in pixels; [1] is height in pixels. ; Author ........: Tim Curran; adapted from Pierre Arnaud's C# function ; Modified ......: ; Remarks .......: This much more efficient version is for use with GDI+ fonts ; Related .......: ; Link ..........: <https://www.codeproject.com/Articles/2118/Bypass-Graphics-MeasureString-limitations> ; Example .......: Example-StringInPixels.au3 ; =============================================================================================================================== #include <GDIPlus.au3> #include <GUIConstantsEx.au3> Func _StringInPixels_gdip($hGraphic, $sString, $hFont, $tLayout, $hFormat) Local $aRanges[2][2] = [[1]] $aRanges[1][0] = 0 ;Measure first char (0-based) $aRanges[1][1] = StringLen($sString) ;Region = String length _GDIPlus_GraphicsSetTextRenderingHint($hGraphic, $GDIP_TEXTRENDERINGHINT_CLEARTYPEGRIDFIT) _GDIPlus_StringFormatSetMeasurableCharacterRanges($hFormat, $aRanges) ;Set ranges Local $aRegions = _GDIPlus_GraphicsMeasureCharacterRanges($hGraphic, $sString, $hFont, $tLayout, $hFormat) ;get array of regions Local $aBounds = _GDIPlus_RegionGetBounds($aRegions[1], $hGraphic) Local $aWidthHeight[2] = [$aBounds[2], $aBounds[3]] _GDIPlus_RegionDispose($aRegions[1]) Return $aWidthHeight EndFunc ;==>_StringInPixels_gdip  
      _StringInPixels.au3
      Example-StringInPixels.au3