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Memory read/record help.


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I honestly didn't try anything yet.

But i was thinking about my next step would be to try creating a tetris bot for educational purpose only. Last time i created a automation script / bot for ClubPenguin, which was simply made with PixelSearch If NOT(@error) Then , bla bla u know the drill aight, so i thought i would give my self a little harder challenge instead of keep making Pixelbots, i would love to try making a Memory bot or w/e u call , i read something about memory read/record was used for Tetris bots, since i haven't used Memory, i would love to know if anyone could give me a good guide or smth to follow :-) Either a complete tetris bot guide or a guide that explains memory totally in depth ish. :-)

 

 

Dequality. #ANY-HELP-APPRECIATET

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Dequality,

You appear not to have read the Forum rules since your arrival. Please do read them - particularly the bit about not discussing game automation - before you post again and then you will understand why you will get no help and this thread will now be locked.

And, yes, I did see "for educational purpose only" and that has been tried many, many, many times before.

M23

 

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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