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marcoauto

GDI+ text stroke effects

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marcoauto

Ciao,

Is there a function to create a stroke text?

I have found the solution to fill the text with a texture, to make a shadow and to make a text with glow , but I can't reproduce the stoke effect.)

I have attached an example image of what I would like to reproduce

I have tried to adapt this script of Malkey but with no result

The Malkey script is this (I have edit some line) and the original post is here: 

 

#include <GDIPlus.au3>
#include <WinAPI.au3>
#include <GuiConstants.au3>
#include <WindowsConstants.au3>
Global $nPI = 3.1415926535897932384626433832795

Global $ghGDIPDll

$hWnd = GUICreate("GDI+ Example", 800, 150)

$iGlow = 2; <== Amount of Glow min = 1 Max about 5

_GDIPlus_Startup()
$hGraphicGUI = _GDIPlus_GraphicsCreateFromHWND($hWnd)
$hBMPBuff = _GDIPlus_BitmapCreateFromGraphics(800, 150, $hGraphicGUI)
$hGraphics = _GDIPlus_ImageGetGraphicsContext($hBMPBuff)
_GDIPlus_GraphicsClear($hGraphics, 0xff003000)  ; Black-green background
;~ _GDIPlus_GraphicsClear($hGraphics, 0xffffffff) ; White Background
_AntiAlias($hGraphics, 4)

$hFamily = _GDIPlus_FontFamilyCreate("Arial Black")
$hFont = _GDIPlus_FontCreate($hFamily, 80)
$hLayout = _GDIPlus_RectFCreate(0, 0, 800, 150)
$hStringFormat = _GDIPlus_StringFormatCreate()
_GDIPlus_StringFormatSetAlign($hStringFormat, 1)

For $i = 1 To 15 Step 3
    $hBrush3 = _GDIPlus_BrushCreateSolid("0x" & hex($iGlow,2) & "00ff00"); <====== Glow (Transparency)
    For $x = 0 To 360 Step 3
        DllStructSetData($hLayout, "Y", ((18 - $i)) * Sin($x * $nPI / 180))
        DllStructSetData($hLayout, "X", ((18 - $i)) * Cos($x * $nPI / 180))
        $hStringFormat = _GDIPlus_StringFormatCreate()
        _GDIPlus_GraphicsDrawStringEx($hGraphics, "AutoIt Rocks", $hFont, $hLayout, $hStringFormat, $hBrush3)
    Next
Next
DllStructSetData($hLayout, "Y", 0)
DllStructSetData($hLayout, "X", 0)
$hStringFormat = _GDIPlus_StringFormatCreate()
$hBrush3 = _GDIPlus_BrushCreateSolid("0xfF00FF00")
_GDIPlus_GraphicsDrawStringEx($hGraphics, "AutoIt Rocks", $hFont, $hLayout, $hStringFormat, $hBrush3)
GUISetState()

GUIRegisterMsg(0xF, "MY_PAINT"); Register PAINT-Event 0x000F = $WM_PAINT (WindowsConstants.au3)
GUIRegisterMsg(0x85, "MY_PAINT") ; $WM_NCPAINT = 0x0085 (WindowsConstants.au3)Restore after Minimize.
_GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)

Do
    $msg = GUIGetMsg()
Until $msg = $GUI_EVENT_CLOSE

_GDIPlus_BrushDispose($hBrush3)
_GDIPlus_FontFamilyDispose($hFamily)
_GDIPlus_FontDispose($hFont)
_GDIPlus_StringFormatDispose($hStringFormat)
_GDIPlus_GraphicsDispose($hGraphics)
_GDIPlus_GraphicsDispose($hGraphicGUI)
_WinAPI_DeleteObject($hBMPBuff)
_GDIPlus_Shutdown()

Func _AntiAlias($hGraphics, $iMode)
    Local $aResult
    $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iMode)
    If @error Then Return SetError(@error, @extended, False)
    Return SetError($aResult[0], 0, $aResult[0] = 0)
EndFunc   ;==>_AntiAlias

;Func to redraw on PAINT MSG
Func MY_PAINT($hWnd, $msg, $wParam, $lParam)
    _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
    _WinAPI_RedrawWindow($hWnd, "", "", BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)) ; , $RDW_ALLCHILDREN
    Return $GUI_RUNDEFMSG
EndFunc   ;==>MY_PAINT

Thank you very much,

Marco

autoit.png

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UEZ

Try something like this here:

;coded by UEZ build 2016-12-31
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>

_GDIPlus_Startup()
Global $hBitmap_StrokeText = _GDIPlus_BitmapeCreateStrokeText("AutoIt", "Arial Black", 300, 0xF0035D8B, 0xFF41ABE1, 0xFFFFFFFF)
Global $aDim = _GDIPlus_ImageGetDimension($hBitmap_StrokeText)
Global $hGUI = GUICreate("GDI+ Stroke Text Example", $aDim[0], $aDim[1])
GUISetBkColor(0xFAFAFA)
GUISetState()
Global $hGfx = _GDIPlus_GraphicsCreateFromHWND($hGUI)
_GDIPlus_GraphicsDrawImageRect($hGfx, $hBitmap_StrokeText, 0, 0, $aDim[0], $aDim[1])

Do
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _GDIPlus_GraphicsDispose($hGfx)
            _GDIPlus_BitmapDispose($hBitmap_StrokeText)
            _GDIPlus_Shutdown()
            GUIDelete()
            Exit
    EndSwitch
Until False

Func _GDIPlus_BitmapeCreateStrokeText($sText, $sFont = "Arial Black", $fSize = 300.0, $iC1 = 0xFFFF0000, $iC2 = 0xFF00FF00, $iC3 = 0xFF0000FF, $fBlur = 20.0)
    Local Const $hPath = _GDIPlus_PathCreate()
    Local Const $hFamily = _GDIPlus_FontFamilyCreate($sFont)
    Local Const $hFormat = _GDIPlus_StringFormatCreate()
    Local $tLayout = _GDIPlus_RectFCreate()
    _GDIPlus_PathAddString($hPath, $sText, $tLayout, $hFamily, 0, $fSize, $hFormat)
    Local Const $aBounds = _GDIPlus_PathGetWorldBounds($hPath)
    Local $iW = $aBounds[2] * 3, $iH = $aBounds[3] * 3
    Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
    Local Const $hCanvas = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    _GDIPlus_GraphicsSetSmoothingMode($hCanvas, 4)
    _GDIPlus_GraphicsSetTextRenderingHint($hCanvas, 4)
    _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, 2)
;~  Local Const $hBrush = _GDIPlus_BrushCreateSolid($iC3)
    Local Const $hBrush = _GDIPlus_LineBrushCreate(0, 0, $aBounds[2] / 9, $aBounds[3] / 2, $iC3, 0xC8D8D8FF, 0)
    _GDIPlus_LineBrushSetSigmaBlend($hBrush, 0.1, 0.5)
    _GDIPlus_LineBrushSetGammaCorrection($hBrush, 1)
    Local Const $hPen = _GDIPlus_PenCreate()
    _GDIPlus_PenSetLineJoin($hPen, 2)
    _GDIPlus_PenSetColor($hPen, $iC1)
    Local Const $fBorder = $fSize / 5.5
    _GDIPlus_PenSetWidth($hPen, $fBorder)
    _GDIPlus_PenSetAlignment($hPen, 0)
    _GDIPlus_GraphicsDrawPath($hCanvas, $hPath, $hPen)
    Local Const $hEffect = _GDIPlus_EffectCreateBlur($fBlur)
    _GDIPlus_BitmapApplyEffect($hBitmap, $hEffect)
    _GDIPlus_PenSetColor($hPen, $iC2)
    _GDIPlus_PenSetWidth($hPen, $fSize / 10)
    _GDIPlus_PenSetAlignment($hPen, 0)
    _GDIPlus_GraphicsDrawPath($hCanvas, $hPath, $hPen)
    _GDIPlus_GraphicsFillPath($hCanvas, $hPath, $hBrush)
    Local Const $aPoints = _GDIPlus_PathGetLastPoint($hPath)
    Local Const $aBitmap_Cropped = _GDIPlus_BitmapCloneArea($hBitmap, 0, 0, $aPoints[0] + 2 * $aBounds[0] + $fBorder, $aPoints[1] + 2 * $aBounds[1] + $fBorder, $GDIP_PXF32ARGB)
    _GDIPlus_BitmapDispose($hBitmap)
    _GDIPlus_EffectDispose($hEffect)
    _GDIPlus_BrushDispose($hBrush)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hCanvas)
    _GDIPlus_PathDispose($hPath)
    _GDIPlus_FontFamilyDispose($hFamily)
    _GDIPlus_StringFormatDispose($hFormat)
    Return $aBitmap_Cropped
EndFunc   ;==>_GDIPlus_BitmapeCreateStrokeText

 

If you change the font then _GDIPlus_BitmapCloneArea (line 57) needs to be adjusted appropriately.

Edited by UEZ
small modifications
  • Like 1

Please don't send me any personal message and ask for support! I will not reply!

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marcoauto

thankyou very much!

I will try to understand and adapt to my needs

Thanks again

marco

 

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MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • Epic007
      By Epic007
      Hey guys I'm stuck with a program.....I need a make an automation which copies text from a chat bot app and paste it in notepad to log the replies of my chat bot and to analyse stuff....a lil help pls
       
       
       
       
       
       
       
      Thanks in advance
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