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    • By ozymandius257
      This is probably a very simple question (I hope!)
      I'm looking to use a UDF to access a SQL database, and have found ADO.au3, but I can't seem to work out how to use it.
      I've copied the files ado.au3 and ado_constants.au3 into the folder C:\Program Files (x86)\AutoIt3\Include, then opened SciTe and started a new project.
      But when I type #include<AD - I don't get offered ADO.au3.
      (I know I should be using the folder C:\Program Files (x86)\AutoIt3\UserInclude, but when it didn't work from there, I tried the above).
      What am I doing wrong?
       
    • By BetaLeaf
      What is Rollbar?
      Rollbar provides real-time error alerting & debugging tools for developers. Learn more about it at https://rollbar.com/product/
      Demo: https://rollbar.com/demo/demo/
      Screenshot:
      Instructions: (RollbarTest.au3)
      ; Include RollbarSDK #include "RollbarSDK.au3" ;Turns on ConsoleWrite debugging override. ;Global $Rollbar_Debug=False ; Initialize RollbarSDK with the project's API key. ; Parameters ....: $__Rollbar_sToken - [Required] Go to https://rollbar.com/<User>/<ProjectName>/settings/access_tokens/ for your project. Use the token for post_server_item. _Rollbar_Init("eaa8464a4082eeabd9454465b8f0c0af") ; Write code that causes an error you want to catch, then call ; _Rollbar_Send ; Parameters ....: $__Rollbar_sErrorLevel - [Required] Must be one of the following values: Debug, Info, Warning, Error, Critical. ; $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_Send("Debug", "This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_Send("Warning", "This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_Send("Error", "This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_Send("Critical", "This is an critical message. If you received this, you were successful!", "Critical Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!") ;No Message ; Rollbar_Send's helper functions ; Parameters ....: $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_SendDebug("This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_SendInfo("This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_SendWarning("This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_SendError("This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_SendCritical("This is an critical message. If you received this, you were successful!", "Critical Message") ; Usable Example Local $sImportantFile = "C:\NOTAREALFILE_1234554321.txt" Switch FileExists($sImportantFile) Case True MsgBox(0, "Example Script", "An important file was found. Continuing...") Case Else _Rollbar_SendCritical('An important file was missing. Halting... File: "' & $sImportantFile & '"', 'Important file "' & $sImportantFile & '" is missing.') EndSwitch Notes: Please comment your feedback, advice, & suggestions below. While this is only a proof of concept, I will expand its feature set for everyone to use. 
      Right now, it is fully functional but not tested in production.
       
       
      Changelog:
      RollbarSDK.au3
      RollbarTest.au3
      v0.2
       
      v0.1.1
       
    • By kurtykurtyboy
      GuiFlatButton is a UDF to easily create regular buttons with different colors for background, foreground, border, hover, focus, etc..
      This started as an effort to change the background color of a button and eventually grew into a full UDF.
      If you've looked around forums for changing button background colors, you have probably noticed that each proposed workaround has its own set of issues/side-effects. The answers usually circle back to 'use ownerdrawn buttons' and 'not worth it'. Well, now it is possible for anyone to easily create ownerdrawn buttons - totally worth it!
      Some issues with other workarounds such as drawing with GDI+ or using a colored label as a 'button':
      Not 'real' buttons so you lose built-in functionality that windows gives to buttons Messy / inefficient code in the main while loop to check for mouse position Slow to respond to click, paint, etc... Having to deal with GUIRegisterMsg messages Not straight-forward to implement GuiFlatButton is not a workaround; it is a technique to respond to Windows' built-in owner-drawn button events.
      With minimal effort, we can now create true simple colored buttons.
      The idea is to create an owner-drawn button using GUICtrlCreateButton then subclass the GUI and controls to handle the button-specific events to paint it however we want.
      This UDF magically does all of this for us! No need to worry about event handling or main while loop logic.
       
      How to use
      It couldn't be any easier! Simply create a new button using the familiar syntax. This creates an ownerdrawn button with default colors.
      $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) If you want to change the background and text colors:
      GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) Advanced Usage
      Set background/text/border all at once
      GuiFlatButton_SetColors(-1, 0x0000FF, 0xFFFFFF, 0x9999FF) Set ALL colors for ALL button states! (normal, focus, hover, selected)
      Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetColorsEx(-1, $aColorsEx) Set default colors to apply to any future buttons
      ;set colors GuiFlatButton_SetDefaultColors(0x0000FF, 0xFFFFFF, 0x9999FF) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40) Set ALL color defaults
      ;set colors Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40)  
      Available Functions
       
      Simple Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;GUI with one button Func Example() Local $hGUI, $mybutton1 $hGUI = GUICreate("GuiFlatButton Ex0", 275, 120) GUISetBkColor(0x333333) $idLabel = GUICtrlCreateLabel("Click the button", 10, 100, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) ;create new button then set the background and foreground colors $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $mybutton1 $i += 1 GUICtrlSetData($idLabel, $i) ConsoleWrite($i & @CRLF) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example
      Menu/Toolbar Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;Example GUI with toolbar Func Example() Local $hGUI, $idLabel, $aButtons, $iTbSize $hGUI = GUICreate("GuiFlatButton Ex2", 300, 200) GUISetBkColor(0x444444) $idLabel = GUICtrlCreateLabel("Click a button", 10, 180, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) $aButtons = createToolbar() $iTbSize = UBound($aButtons) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $aButtons[0] To $aButtons[$iTbSize - 1] ConsoleWrite("1") GUICtrlSetData($idLabel, GuiFlatButton_Read($iMsg)) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example Func createToolbar() Local $aButtons[6] Local $bkColor = 0x777777 Local $textColor = 0xFFFFFF Local $borderColor = 0x999999 Local $aBtnClrs[12] = [0x777777, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x888888, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x999999, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x666666, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT] For $i = 0 To UBound($aButtons) - 1 $aButtons[$i] = GuiFlatButton_Create("B" & $i, $i * 50, 0, 50, 17) GuiFlatButton_SetColorsEx($aButtons[$i], $aBtnClrs) Next Return $aButtons EndFunc ;==>createToolbar  
      Icon Example
      You can even easily add icons to your buttons -- just create a new button and send it an icon!

      #include <GDIPlus.au3> #include "GuiFlatButton.au3" Example() ;buttons with Icon images Func Example() ;get images for demonstration _GDIPlus_Startup() ;initialize GDI+ Local $hIcon = _WinAPI_ShellExtractIcon(@SystemDir & '\shell32.dll', 258, 24, 24) ;extract the 'Save' icon Local $hBitmap = _GDIPlus_BitmapCreateFromHICON($hIcon) ;Create Bitmap from Icon (for demonstration) Local $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;Create HBitmap from Bitmap _GDIPlus_BitmapDispose($hBitmap) ;dispose the bitmap _GDIPlus_Shutdown() ;done with GDI+ Local $hGUI = GUICreate("GuiFlatButton Ex5", 255, 400) GUISetBkColor(0xEEEEEE) ;set default colors of future buttons Local $aColorsEx = _ [0xE2E5E8, 0X000000, 0x888888, _ ; normal : Background, Text, Border 0xE2E5E8, 0X000000, 0x333333, _ ; focus : Background, Text, Border 0xE8E8E8, 0X000000, 0x666666, _ ; hover : Background, Text, Border 0xDDDDDD, 0X000000, 0xAAAAAA] ; selected : Background, Text, Border GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;normal button with icon $label1 = GUICtrlCreateLabel( "$BS_TOOLBUTTON -->", 5, 10) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Local $mybutton1 = GuiFlatButton_Create("Save", 130, 5, 50, 48, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybutton1), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top Local $mybuttonT = GuiFlatButton_Create("Top", 5, 65, 120, 55, $BS_TOP) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonT), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-left Local $mybuttonTL = GuiFlatButton_Create("Top-Left", 5, 125, 120, 55, BITOR($BS_TOP, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-right Local $mybuttonTR = GuiFlatButton_Create("Top-Right", 5, 185, 120, 55, BITOR($BS_TOP, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align left Local $mybuttonL = GuiFlatButton_Create("Left", 5, 245, 120, 55, $BS_LEFT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom Local $mybuttonB = GuiFlatButton_Create("Bottom", 130, 65, 120, 55, $BS_BOTTOM) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonB), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-left Local $mybuttonBL = GuiFlatButton_Create("Bottom-Left", 130, 125, 120, 55, BITOR($BS_BOTTOM, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-right Local $mybuttonBR = GuiFlatButton_Create("Bottom-Right", 130, 185, 120, 55, BITOR($BS_BOTTOM, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align right Local $mybuttonR = GuiFlatButton_Create("Right", 130, 245, 120, 55, $BS_RIGHT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) GuiFlatButton_SetState($mybuttonR, $GUI_DISABLE ) ;disabled Local $mybuttonDisable = GuiFlatButton_Create("Disabled", 130, 310, 120, 55, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonDisable), $BM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) GuiFlatButton_SetState($mybuttonDisable, $GUI_DISABLE ) ;clean up! _WinAPI_DestroyIcon( $hIcon ) _WinAPI_DeleteObject( $hHBitmap ) GUISetState(@SW_SHOW, $hGUI) Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example  
      I'm sure there are some use-cases I've forgotten, so feedback is welcome!
       
      Download the UDF and several more examples: GuiFlatButton_20190414.zip
      Update 2019-04-14
      Fixed bug, not showing pressed down state when clicking rapidly
      Added Icon/Bitmap support!
      Added function GuiFlatButton_SetPos to change the position and/or size of a button
      Update 2019-02-09
      Added 2 new functions to set the button colors globally for all future buttons.
      GuiFlatButton_SetDefaultColors 
      GuiFlatButton_SetDefaultColorsEx

      Credits to:
      Melba23 (UDF template)
      LarsJ (general subclassing code)
      4ggr35510n (TrackMouseEvent example)
      binhnx (disable dragging with $WS_EX_CONTROLPARENT)
      GUIRegisterMsg in AutoIt Help (owner-draw button example)
      funkey (_WinAPI_DrawState example)
    • By Stew
      (Edited from original.  Please note that I AM NOT AN AUTOIT EXPERT.  I write code using Autoit frequently but I am no expert, especially when it comes to I/O.  So any remarks that start with "Why did you..." can be answered by referring to the first sentence.  This project was done in Autoit because of an interface I built to display the data.)
      Attached is a program and ascii input file I wrote to read stock price data, convert it to binary and then read it back into the program in binary.  The goal was to show increased performance for reading the files in binary and provide a demo on how to read/write binary for int32, int64, double and strings for anyone who might find it helpful.  The results on my PC show the following:
      Time to read ascii file only: 456.981951167202
      Ascii read & process time: 6061.83075631701
      Binary write file time: 14787.9184635239
      Time just to read binary file: 42.418867292311
      Binary read and process time: 4515.16129830537
      A couple things to note:
      1) The 32 MB ascii file took 10x longer to read than the 15 MB binary file.  Not entirely sure why.  Both were read into a buffer.
      2) The Binary write takes a long time but I made no effort to optimize this because the plan was to write this file one time only so I don't mind if it takes longer to write this file.  I care much more about how long it takes to read the file because I will be reading it many times.
      3) There was a modest gain in converting the ascii file to binary in terms of file size and reading speed.
      So big picture... not sure it's worth the effort to convert the files to binary even though most of the data is numerical data in the binary file.  That was actually surprising as I expected there would be more of a difference.  Any ideas on how to get the binary data to read at a faster rate would be great.
       
      binary.au3
      2019_02_08.zip
    • By MFrancisca
      Hello! 
      I've been checking the logging UDFs in the wiki, mostly Log4a and Loga and I wanted to ask which one would you recommend for a script that will be executed remotely through PSExec. My main question is where the logs are located in that situation and if I can change that location to a custom one., because I need to retrieve them at the end of execution.
      So in a rough description the process is
      Open PSExec
      Send compiled AutoIT script to remote machine
      Execute script
      Copy logs from the remote to the local machine.
       
      Any opinions? 
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