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Play 2 sounds at the same time


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Renderer,

What code have you tried to see if it is, or is not, possible?

Spoiler

It is quite possible.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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1 hour ago, Melba23 said:

Renderer,

What code have you tried to see if it is, or is not, possible?

  Reveal hidden contents

It is quite possible.

M23

I think i've managed to make them play together. Here's the script:

local $player1 = ObjCreate("WMPlayer.OCX")
local $player2 = ObjCreate("WMPlayer.OCX")

if @error then 
    MsgBox(18,'Error ' & hex(@error,4)," ... ")
endif

$player1.url = @scriptdir &"\test1.wav"
$player2.url = @scriptdir &"\test2.wav"

$player1.controls.play() & $player2.controls.play()
sleep(2000)

 

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  • Moderators

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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1 hour ago, Melba23 said:

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23

good idea too.

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