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How to use GUI while non-looping function is playing?


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Hey what's up

I'm having some trouble with a creating a GUI that can be used while a function is happening.

There's this online game I play that often crashes so I made a script that automatically opens the game and logs me back in when the game is closed (and it closes error messageboxes too if there are any). I've got a GUI with buttons to start, pauze, and end the script, which works fine when the login-function is not playing, but when the login-function is playing, the buttons become unresponsive until it is finished. Stripped down, the script looks something like this:

Global $started = 0

; GUI
Global $hGUI = GUICreate("Auto login")
Global $idSTART = GUICtrlCreateButton("Start", 210, 370, 85, 25)
Global $idCLOSE = GUICtrlCreateButton("Quitter", 305, 370, 85, 25)
GUISetState(@SW_SHOW, $hGUI)

;Hotkeys: Toggle to switch between Func Deactivated() and Func Activated(). Close to end the entire script.
HotKeySet("{PGDN}", "Toggle")
HotKeySet("{HOME}", "Close")

Deactivated()

Func Deactivated()
    $started = 0
    While 1
        Switch GUIGetMsg()
            Case $idSTART
                Activated()
            Case $idCLOSE
                Exit
        EndSwitch
    WEnd
EndFunc

Func Activated()
   $started = 1
   While 1
      Switch GUIGetMsg()
         Case $idSTART
            Deactivated()
         Case $idCLOSE
            Exit
      EndSwitch
      
      ;Function that closes error messages, checks if the game isn't already open, and starts Func Login() if it's not.
      
   WEnd
EndFunc

Func Login()
      ; Function that opens the game, checks if there's a valid connection, waits for the game to be ready etc, enters the login information, and logs in.
EndFunc

;Toggle between Activated() and Deactivated().
Func Toggle()
   If $started = 0 Then
      Activated()
   Else
      Deactivated()
   EndIf
EndFunc

;Ends entire script.
 Func Close()
      Exit
 EndFunc

I could post the entire script if needed.

Now, I know why the buttons become unresponsive; There is no 'SwitchGUIGetMsg' in Func Login(), and Func Login() is not in a loop (because it's only supposed to play once every time Func Activated() tells it to).

So how can I make it so I can still use the buttons while the Login() is playing?

Many thanks in advance!

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Adnihil,

Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game interaction - and then you will understand why you will get no specific help and this thread will now be locked. However, you might find the Interrupting a running function tutorial in the Wiki a useful read.

See you soon with a legitimate question I hope.

M23

 

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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