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Skyrimfus

How to detect wich button was pressed on GUI

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Skyrimfus

How can i determine wich button was pressed when I use more than one button, without delcaring the button in a variable.

Example:

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 600, 600, 192, 124)
GUISetState(@SW_SHOW)

For $i=0 to 5
     GUICtrlCreateButton("Button"&$i,0,$i*50,60,30)
Next



#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case 3 to 8
            MsgBox(0,0,"You pressed button:")
    EndSwitch
WEnd

 

Edited by Skyrimfus

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InunoTaishou

Store them in an array. Alternatively you can just use event mode and set a function per button

For $i = 0 to 5
    GUICtrlCreateButton("Button" & $i, 10, 10 + ($i * 25), 100, 20)
    GUICtrlSetOnEvent(-1, "ButtonFunc" & $i)
Next

Func ButtonFunc0()

EndFunc

Func ButtonFunc1()

EndFunc

Func ButtonFunc2()

EndFunc

Func ButtonFunc3()

EndFunc

Func ButtonFunc4()

EndFunc

Func ButtonFunc5()

EndFunc

 

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Skyrimfus

I don't know how many buttons I will have, and I dont want to create a lot of functions. I simply need to know the control ID of the button that was pressed so I can use it in 1 function to calculate something

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Jos

One option could be:

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 600, 600, 192, 124)
GUISetState(@SW_SHOW)
Global $controlpressed[100]

For $i = 0 To 5
    $hCtrl = GUICtrlCreateButton("Button" & $i, 0, $i * 50, 60, 30)
    $controlpressed[$hCtrl] = "Button" & $i
Next

#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case 3 To 8
            MsgBox(0, 0, "You pressed button:" & $controlpressed[$nMsg])
    EndSwitch
WEnd

Jos

Edited by Jos
  • Like 1

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Dream of the future,
Learn from the past.
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Skyrimfus

@Jos oooooh I didn't realise that $nMsg gives you the controID when you click it! Thanks man!

Edited by Skyrimfus

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VIP

I recommend you up the way of InunoTaishou.
Or declare variables for buttons!

 

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode", 1)

Global $Form1 = GUICreate("Form1", 600, 600, -1, -1)
GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")


For $i = 0 To 5
    GUICtrlCreateButton("Button" & $i, 0, $i * 50, 60, 30)
    GUICtrlSetOnEvent(-1, "ButtonFunc" & $i)
Next
GUISetState(@SW_SHOW)


While 1 ; Keep program running!
    Sleep(100)
WEnd


Func ButtonFunc0()
    MsgBox(0, 0, "You pressed button: 0")
EndFunc   ;==>ButtonFunc0

Func ButtonFunc1()
    MsgBox(0, 0, "You pressed button: 1")
EndFunc   ;==>ButtonFunc1

Func ButtonFunc2()
    MsgBox(0, 0, "You pressed button: 2")
EndFunc   ;==>ButtonFunc2

Func ButtonFunc3()
    MsgBox(0, 0, "You pressed button: 3")
EndFunc   ;==>ButtonFunc3

Func ButtonFunc4()
    MsgBox(0, 0, "You pressed button: 4")
EndFunc   ;==>ButtonFunc4

Func ButtonFunc5()
    MsgBox(0, 0, "You pressed button: 5")
EndFunc   ;==>ButtonFunc5

Func _Exit()
    MsgBox(0, 0, "EXIT", 1)
    Exit 
EndFunc   ;==>_Exit

 


Regards,
 

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Jos
9 minutes ago, VIP said:

Or declare variables for buttons!

Not sure why you insist, but you can easily put them in an Array as well and loop through that array when a button is pressed.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 600, 600, 192, 124)
GUISetState(@SW_SHOW)
Global $hCtrl[100]
Global $NBottons = 5

For $i = 0 To $NBottons
    $hCtrl[$i] = GUICtrlCreateButton("Button" & $i, 0, $i * 50, 60, 30)
Next

#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case Else
            For $i = 0 To $NBottons
                If $hCtrl[$i] = $nMsg Then
                    MsgBox(0, 0, "You pressed button:" & "Button" & $i)
                EndIf
            Next
    EndSwitch
WEnd

 

Edited by Jos

Visit the SciTE4AutoIt3 Download page for the latest versions  - Beta files                                How to post scriptsource        Forum Rules
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

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VIP


Declare variables way like your script!

I'm not sure what he wants to do but this script might be needed for him!

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

#Region ### START GUI section ### Form=
Global $hGUI = GUICreate("Form1", 600, 300, -1, -1)

Global Const $nBottons = 5
Global $hCtrl[$nBottons+1]

For $i = 0 To $nBottons
    $hCtrl[$i] = GUICtrlCreateButton("Button" & $i, 0, $i * 50, 60, 30)
Next

GUISetState(@SW_SHOW)
#EndRegion ### END  GUI section ###

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $hCtrl[0]
            MsgBox(0, 0, "You pressed button: 0")
        ;==>Button 0
        Case $hCtrl[1]
            MsgBox(0, 0, "You pressed button: 1")
        ;==>Button 1
        Case $hCtrl[2]
            MsgBox(0, 0, "You pressed button: 2")
        ;==>Button 2
        Case $hCtrl[3]
            MsgBox(0, 0, "You pressed button: 3")
        ;==>Button 3
        Case $hCtrl[4]
            MsgBox(0, 0, "You pressed button: 4")
        ;==>Button 4
        Case $hCtrl[5]
            MsgBox(0, 0, "You pressed button: 5")
        ;==>Button 5
    EndSwitch
WEnd

 

  • Like 1

Regards,
 

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VIP

I do not know what you mean!
But if possible, please do not care or pay attention to me!
If I'm wrong let me know!
Thank you!

 


Regards,
 

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mikell

Nearly the same than Jos, but using event mode  :)

#include <GUIConstantsEx.au3>

Opt("GUIOnEventMode", 1)

$Form1 = GUICreate("Form1")
GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")

For $i = 0 To 5
    GUICtrlCreateButton("Button" & $i, 0, $i * 50, 60, 30)
    GUICtrlSetOnEvent(-1, "ButtonFunc")
Next
GUISetState()

While 1
    Sleep(10)
WEnd

Func ButtonFunc()
    MsgBox(0, 0, "You pressed button " & @GUI_CtrlId - 3)
EndFunc 

Func _Exit()
    Exit 
EndFunc

 

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