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way1000

input a word and replace its letters as output

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i'm trying to create a program that let's the user type a word in an input field (gui) and when a button is pressed the letters of the word are replaced by 1 word each from a list of words in a text file

i created the gui for it but i need help to add some more code to make it work like intented


each letter of a word should be replaced by a word from a text file
the text file is a source for replacing letters is a file with 2 columns separated by tab that contains the entire alphabet (26 rows)

 

please help if possible

 

i posted an example gui screenshot

Screenshot_1.png

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way1000,

What have you tried that has not worked correctly?

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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hi,

here's what i have already

 

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

$Form1 = GUICreate("Form1", 393, 281, 513, 142)
$Input1 = GUICtrlCreateInput("word", 16, 16, 361, 21)
GUICtrlCreateEdit("", 16, 48, 361, 177)
$Button1 = GUICtrlCreateButton("Replace", 16, 240, 75, 25)
$Button2 = GUICtrlCreateButton("Save", 96, 240, 75, 25)
$Button3 = GUICtrlCreateButton("Close", 176, 240, 75, 25)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd

 

Screenshot_2.png

Edited by way1000

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way1000,

One way to proceed would be to have an ini file where each letter key has an associated word value. You could then read the input (GUICtrlRead), parse the content (StringSplit or StringMid), determine the associated words (IniRead), and then add the words to the edit (GUICtrlSetData). Why not try to code something yourself along those lines - you know where we are if you run into problems.

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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