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    • By antonioj84
      I am not able to use the $GUI_READ_EXTENDED with the  Metro UDF,  any work around ?
      Local $aPos[2] = [$Radio1, $Radio2] For $Radio In $aPos If GUICtrlRead($Radio) = $GUI_UNCHECKED Then ContinueLoop IniWrite($sGUIstate_IniFile, "Data", "POS", GUICtrlRead($Radio, $GUI_READ_EXTENDED)) ;; return the text of the menu item ExitLoop Next  
    • By _Vlad
      Hello forum,
      I want to create a program with multiple menus and many elements inside. The problem is my way of doing this and below I have an example of how I do these menus.
      I know it's a bad way of doing them as using this method for more elements and menus cause big flickering.
       
      Can someone please help me with some tips of optimizing this or tell me another way of creating that menus with many elements without cause flickering? From a long time ago I still try to solve this but without any results, just small improvements.
      Many thanks for everyone.
      #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Global $MENU_HOVER = '' Global $MENU_SELECTED = '' Global $COLOR_STANDARD = 0x94A5E9 Global $COLOR_HOVER = 0x8292d1 Global $COLOR_SELECTED = 0x7584bf $MENU = GUICreate("Menu", 615, 437, -1, -1, -1, -1, 0) GUISetFont(10, 400, 0, "Arial") $MENU_1 = GUICtrlCreateLabel("Menu 1", 8, 24, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_2 = GUICtrlCreateLabel("Menu 2", 8, 56, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_3 = GUICtrlCreateLabel("Menu 3", 8, 88, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) ;MENU 1 ELEMENTS $MENU_1_ELEMENT_1 = GUICtrlCreateButton("Menu1 Button", 128, 24, 147, 25) ;MENU 2 ELEMENTS $MENU_2_ELEMENT_1 = GUICtrlCreateButton("Menu2 Button", 128, 24, 147, 25) $MENU_2_ELEMENT_2 = GUICtrlCreateLabel("Another element", 128, 64, 99, 20) _Design() _Hide_All() GUISetState(@SW_SHOW, $MENU) While 1 $Cursor = GUIGetCursorInfo($MENU) $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $MENU_1 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu1' GUICtrlSetBkColor($MENU_1, $COLOR_SELECTED) _Show('Menu1') Case $MENU_2 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu2' GUICtrlSetBkColor($MENU_2, $COLOR_SELECTED) _Show('Menu2') Case $MENU_3 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu3' GUICtrlSetBkColor($MENU_3, $COLOR_SELECTED) _Show('Menu3') EndSwitch If $Cursor[4] = $MENU_1 Then If $MENU_HOVER <> 'Menu1' And $MENU_SELECTED <> 'Menu1' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_1, $COLOR_HOVER) $MENU_HOVER = 'Menu1' EndIf ElseIf $Cursor[4] = $MENU_2 Then If $MENU_HOVER <> 'Menu2' And $MENU_SELECTED <> 'Menu2' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_2, $COLOR_HOVER) $MENU_HOVER = 'Menu2' EndIf ElseIf $Cursor[4] = $MENU_3 Then If $MENU_HOVER <> 'Menu3' And $MENU_SELECTED <> 'Menu3' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_3, $COLOR_HOVER) $MENU_HOVER = 'Menu3' EndIf Else _Previous_Hover_Cancel() $MENU_HOVER = 'Idle' EndIf WEnd Func _Design() GUICtrlSetColor($MENU_1, 0xFFFFFF) GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) GUICtrlSetCursor($MENU_1, 0) GUICtrlSetColor($MENU_2, 0xFFFFFF) GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) GUICtrlSetCursor($MENU_2, 0) GUICtrlSetColor($MENU_3, 0xFFFFFF) GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) GUICtrlSetCursor($MENU_3, 0) EndFunc ;==>_Design Func _Hide_All() GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_HIDE) EndFunc ;==>_Hide_All Func _Show($MENU_SHOW) _Hide_All() If $MENU_SHOW = 'Menu1' Then GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu2' Then GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_SHOW) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu3' Then EndIf EndFunc ;==>_Show Func _Previous_Hover_Cancel() If $MENU_HOVER = 'Menu1' Then If $MENU_SELECTED <> 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu2' Then If $MENU_SELECTED <> 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu3' Then If $MENU_SELECTED <> 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndIf EndFunc ;==>_Previous_Hover_Cancel Func _Previous_Selected_Cancel() If $MENU_SELECTED = 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndFunc ;==>_Previous_Selected_Cancel  
    • By Tony007
      Hi,
      is it possible to export only the area "$idOutput" with the TEXT as a PNG?
      Thanks
      #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> Example() Func Example() Local $hGUI = GUICreate("Test", 700, 700, -1, -1) Local $input1 = GUICtrlCreateInput("", 10, 10, 150, 20) Local $idButtonStart = GUICtrlCreateButton("Start", 200, 10, 50, 30) Local $idButtonClear = GUICtrlCreateButton("Clear", 260, 10, 50, 30) Local $idButtonExport = GUICtrlCreateButton("Export", 320, 10, 50, 30) Local $idOutput = GUICtrlCreateLabel("TEXT", 10, 50, 500, 500, BitOR($BS_PUSHLIKE, $SS_CENTER)) GUICtrlSetFont($idOutput, 45, 800, "", "Impact") GUISetState(@SW_SHOW, $hGUI) ; Run the GUI until the dialog is closed While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButtonStart $ContentInput1 = GUICtrlRead($input1) GUICtrlSetData($idOutput, $ContentInput1) Case $idButtonClear GUICtrlSetData($input1, "") GUICtrlSetData($idOutput, "") Case $idButtonExport EndSwitch WEnd GUIDelete($hGUI) Exit EndFunc ;==>Example  
    • By muchki
      i am more or less happy with my code
      only the X button does not exit
      what can i do?
      I made an 'exit' button and it works
      pressing Esc works
      just the X button not working
       
      here's my code:
       
      URLTrimmer 1.5.2 12 21 2019.txt
    • By t0nZ
      Often I need to create a panel to monitor a lot of things (users, files, items etc) so I use this piece of code to create a dynamic grid of buttons.
      The number of buttons is variable, and it's related to the size of the gui, the size of the buttons and the distance between buttons.
      Every "button" is a set of three with a real button stacked on the top of two labels, imagine reading a .CSV file or an array or a database and displaying all the things using the labels (Text and COLOR too) and clickin' on the relative button you can call further info on the item or call a particular function.
      So you can decide the number of the buttons, the width of the buttons, and also the distance  between buttons.
      It's quick and dirty, simple  and very improvable (I know..) so fell free to play with the code.
      ;TEST ;GOL-Grill ;Grill test/template ; (c) 2019 NSC ; V.0.6 #Region ;************ Includes ************ #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <EditConstants.au3> #include <ProgressConstants.au3> #include <_GOLLOG.au3>; NSC first UDF #EndRegion ;************ Includes ************ Dim $agButton[1] Global $ButtonU, $rProgress, $form1, $labeltot, $ntotButtonS ; the number of buttons is variable based on the guisize, the button size and button distance, three examples.... ;Global $guiwidth = 850, $guiheight = 500, $buttonW = 150, $buttonHDistance = 10, $buttonVDistance = 20 ; SMALL GUI / BIG BUTTONS <- try it ! Global $guiwidth = 1500, $guiheight = 700, $buttonW = 90 , $buttonHDistance = 29, $buttonVDistance = 3; BIG GUI / SMALL BUTTONS ;Global $guiwidth = 1200, $guiheight = 800, $buttonW = 300, $buttonHDistance = 30, $buttonVDistance = 7; last two variables are horizontal and vertical distance between buttons Global $ver = "V.0.6" Gollog(">>>>> START") Dim $aResult[11] = [10, "a", "b", "c", "d", "e", "f", "g", "h", "i", "j"] ; this is an example, it can be an array, a DB, a .text file read in real time. Gui() Gollog("start analyzing...") Monitor() While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE CLOSEClicked() Exit Case $ButtonU Monitor() Case Else For $i = 1 To $ntotButtonS If $nMsg = $agButton[$i] Then $Bhit = GUICtrlRead($agButton[$i]) infoB($Bhit) EndIf Next EndSwitch WEnd Func Gui() $form1 = GUICreate("Buttons on a grill " & $ver & " (c) NSC 2019", $guiwidth, $guiheight, 90, 10) $ButtonU = GUICtrlCreateButton("Update", 2, 2, 170, 50) $labeltot = GUICtrlCreateLabel("Total found", 5, 55) $Gollogedit = GUICtrlCreateEdit("", 2, $guiheight - 255, 180, 250, BitOR($ES_AUTOVSCROLL, $ES_AUTOHSCROLL, $ES_WANTRETURN, $WS_BORDER)) $rProgress = GUICtrlCreateProgress($guiwidth - 18, 5, 16, $guiheight - 7, BitOR($PBS_SMOOTH, $PBS_VERTICAL, $WS_BORDER)) GUICtrlSetColor(-1, 0x00FF00) GUICtrlSetBkColor(-1, 0x000000) GUISetState(@SW_SHOW) EndFunc ;==>Gui Func Monitor() GUIDelete($form1) Gui() $leftSTART = 186 ;left align $topSTART = 5 ;start from top $lineDOWN = 45 + $buttonVDistance ; vertical line distance 45 is buttons very near $extraHSTEP = 3 ; extra line distance $buttonSEMIH = 15 ; height of one of the 3 vertical impiled semibuttons $separatorSEMIH = 2 ;vertical distance between 3 semibuttons $separatorW = 2 ;aux horizontal distance ;---------- derived measures $rightLIMIT = $guiwidth - 123 ; right limit befor Carriage Return $leftINCREMENT = $buttonHDistance + $buttonW ; horizontal increment button after button $leftSTEP = $leftSTART ;incremental horizontal $topSTEP = $topSTART ;incremental vertical $foundB = $aResult[0] GUICtrlSetData($labeltot, "Found n°" & $foundB) $ntotButtonS = 0 $nomorebuttons = 0 For $i = 1 To $foundB Local $itemFound = $aResult[$i] ;\TA1000 Gollog($itemFound) GUICtrlCreateGroup('', $leftSTEP, $topSTEP - 3, $buttonW + 3, 50) ;______first-----------------------------_______line___________________UNO________11111_____\\\\\\\\\\------------ Local $textbutton = "button n°" & $i _ArrayAdd($agButton, GUICtrlCreateButton($textbutton, $leftSTEP + $separatorSEMIH, $topSTEP + $extraHSTEP, $buttonW, $buttonSEMIH, $BS_flat)) GUICtrlSetBkColor(-1, 0xccffcc) ;green, sort of GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) ;___second__________line___________________DUE ________222222-------------------------------------------------------------------- Local $textLINE2 = $itemFound GUICtrlCreateLabel($textLINE2, $leftSTEP + $separatorW, $topSTEP + $buttonSEMIH + $separatorSEMIH, $buttonW, $buttonSEMIH, BitOR($SS_CENTER, $SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xD2D7A8) GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) ; __third______line________tre___________________________________________________________333333-3333333-333333333-333333-33333-33333-3333-------------------------------- Local $textLINE3 = "line3" GUICtrlCreateLabel($textLINE3, $leftSTEP + $separatorW, $topSTEP + $buttonSEMIH + $buttonSEMIH + $separatorSEMIH, $buttonW, $buttonSEMIH, BitOR($SS_CENTER, $SS_CENTERIMAGE)) ; NSC modify GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) $ntotButtonS += 1 GUICtrlSetData($rProgress, (100 * $ntotButtonS / $foundB)) If $leftSTEP + $buttonW < $rightLIMIT Then ; $leftSTEP += $leftINCREMENT ;53 Else $leftSTEP = $leftSTART $topSTEP += $lineDOWN If $topSTEP >= $guiheight - 50 Then $nomorebuttons = 1 Gollog("displayed " & $ntotButtonS & " buttons") Gollog("NO more buttons !") EndIf EndIf Sleep(100) ; REMOVE is only for demo Next While $nomorebuttons = 0 ; draw empty buttons (nice to do) $ntotButtonS += 1 _ArrayAdd($agButton, GUICtrlCreateButton("B-" & $ntotButtonS, $leftSTEP + $separatorSEMIH, $topSTEP + $extraHSTEP, $buttonW, $buttonSEMIH, $BS_flat)) If $leftSTEP + $buttonW < $rightLIMIT Then ; $leftSTEP += $leftINCREMENT Else $leftSTEP = $leftSTART $topSTEP += $lineDOWN If $topSTEP >= $guiheight - 50 Then $nomorebuttons = 1 Gollog("displayed " & $ntotButtonS & " buttons") Gollog("NO more buttons !") EndIf EndIf WEnd GUISetState(@SW_SHOW) EndFunc ;==>Monitor Func infoB($Bhit) ; this function act on the pressed button, it's an example so assign the task you need. gollog("infoB -> " & $Bhit) EndFunc ;==>infoB Func CLOSEClicked() MsgBox(64, "exit", "program exiting", 1) Gollog("<---STOP") Exit EndFunc ;==>CLOSEClicked You will need also the Include from this post for the LOG (Gollog) instructions, but you can also just remove the gollog and the EDIT box.
      Look at the screenshot, It's from an APP made using this code.

      21/11/2019 V.0.6
      Script lightly updated with better management of buttons size and distance.
       
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