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Gdi Object pushed by GUICtrlCreateGraphic

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Hello I have problem with my object drawn in gdi

Func drawTriangle($tabName,$gui_active = 0)
    _GDIPlus_Startup() ;initialize GDI+
    Local $hGraphics = _GDIPlus_GraphicsCreateFromHWND($sGUI[$gui_active]) ;create a graphics object from a window handle
    _GDIPlus_GraphicsSetSmoothingMode($hGraphics, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;sets the graphics object rendering quality (antialiasing)
    Local $hBrush = _GDIPlus_BrushCreateSolid(0xFFEFEFEF) ;color format AARRGGBB (hex)

    Local $aPoints[5][3]
    $aPoints[0][0] = 4
    $aPoints[1][0] = 0.0 ; left
    $aPoints[1][1] = 0.0 ; top
    $aPoints[2][0] = 0.0 ; left
    $aPoints[2][1] = 30.0 ; top
    $aPoints[3][0] = 80.0 ; left
    $aPoints[3][1] = 30.0 ; top
    $aPoints[4][0] = 110.0 ; left
    $aPoints[4][1] = 0.0 ; top

    _GDIPlus_GraphicsFillPolygon($hGraphics, $aPoints, $hBrush) ;draw the triangle

    Local $fBrush = _GDIPlus_BrushCreateSolid(0xFFAAAAAA) ;color format AARRGGBB (hex)
    Local $sString = $tabName, $aInfo ; from the func param
    Local $hFormat, $hFamily, $hFont, $tLayout
    $hFormat = _GDIPlus_StringFormatCreate()
    $hFamily = _GDIPlus_FontFamilyCreate("Segoe UI")
    $hFont = _GDIPlus_FontCreate($hFamily, 12, 2)
    $tLayout = _GDIPlus_RectFCreate(6, 2)
    $aInfo = _GDIPlus_GraphicsMeasureString($hGraphics, $sString, $hFont, $tLayout, $hFormat)

    _GDIPlus_GraphicsDrawStringEx($hGraphics, $sString, $hFont, $aInfo[0], $hFormat, $fBrush)

    ;_GDIPlus_GraphicsDrawString($hGraphics, $tabName, 6, 3, "Segoe UI", 12) ; write text

     ;cleanup GDI+ resources

After this code execution I got new object rectangle

Global $ma_border = GUICtrlCreateGraphic(100, 180, 40, 40)
GUICtrlSetGraphic($ma_border, $GUI_GR_COLOR, 0x00000, $COLOR_BLUE)
GUICtrlSetGraphic($ma_border, $GUI_GR_RECT, 0, 0, 40, 40)

And what happens is first func = draw rectangle is pushed to parameters from GUICtrlCreateGraphic func. Left: 100, Top: 180.

I can simplu reverse order of these func execution but There is too much things to change in my code.

Can something be done to prevent this slipping?

Edited by Miliardsto
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