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Possible bug found using GUICtrlSetGraphic $GUI_GR_PENSIZE with $GUI_GR_DOT


gi_jimbo
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I believe I've found a bug in  the GUICtrlSetGraphic() function.  In the help documentation it says that $GUI_GR_PENSIZE has to be defined before $GUI_GR_COLOR to be taken into account.  However, when I do this, the "dots" drawn using $GUI_GR_DOT end up looking very thick and clunky.  Maybe this is how it's supposed to work but I noticed that when I don't define $GUI_GR_PENSIZE before $GUI_GR_COLOR, the dot is still drawn with the pensize I wanted but with a nice fine line instead of the thick clunky line.  Unfortunately when I go to draw the next dot, it's thick and clunky again.  The only way I can get around this is to change pensize, draw something else, then switch the pensize back and draw another dot.

Edit: here's my experimental code (derived from GUICtrlSetGraphic.au3 example from the help documentation)

#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>

Global Const $g_MAXGr = 2
Global $g_aidGraphics[$g_MAXGr + 1] ; 0 and $g_MAXGr entries not used to allow GUICtrlDelete result
Global $g_idDel, $g_hChild

Example()

Func Example()
    Local $idMsg, $iInc, $i

    GUICreate("My Main", -1, -1, 100, 100)
    Local $idReCreate = GUICtrlCreateButton("ReCreate", 50, 200, 50)
    GUISetState(@SW_SHOW)
    CreateChild()

    $i = 1
    $iInc = 1

    Do
        $idMsg = GUIGetMsg()
        If $idMsg = $idReCreate Then $i = Create($iInc)

        If $idMsg = $g_idDel Then
            GUICtrlDelete($g_aidGraphics[$i])
            $i = $i + $iInc
            If $i < 0 Or $i > $g_MAXGr Then Exit
        EndIf
    Until $idMsg = $GUI_EVENT_CLOSE
EndFunc   ;==>Example

Func Create($iInc)
    GUIDelete($g_hChild)
    CreateChild()
    Return 1
EndFunc   ;==>Create

Func CreateChild()
    $g_hChild = GUICreate("My Draw")
    $g_idDel = GUICtrlCreateButton("Delete", 50, 165, 50)

    $g_aidGraphics[1] = GUICtrlCreateGraphic(150, 10, 60, 50)
    GUICtrlSetBkColor(-1, 0xa0ffa0)
    GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 20, 20) ; start point
    ; ugly blue dot
    GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 2)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0x0000ff)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 25, 25)
    ; line 1 (vertical)
    GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 1)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0)
    GUICtrlSetGraphic(-1, $GUI_GR_LINE, 20, 40)
    ; nice red dot
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xff0000)
    GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 2)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 35, 25)
    ; next dot (green) is ugly
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0x009900)
    ;GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 2) ; still ugly with or without this line
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 25, 35)
    ; line 2 (horizontal)
    GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 1)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0)
    GUICtrlSetGraphic(-1, $GUI_GR_LINE, 40, 40)
    ; dot (black) is nice again
    GUICtrlSetGraphic(-1, $GUI_GR_PENSIZE, 2)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 35, 35)
    ; but if I don't change the color, the dots remain nice
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 45, 35)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 55, 35)


    $g_aidGraphics[2] = GUICtrlCreateGraphic(150, 80, 50, 50)
    ;Default code from GUICtrlSetGraphic.au3 example
    GUICtrlSetBkColor(-1, 0xa0ffa0)
    GUICtrlSetGraphic(-1, $GUI_GR_MOVE, 20, 20) ; start point
    ; it is better to draw line and after point
    ; to avoid to switch color at each drawing
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0x0000ff)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 30, 30)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0)
    GUICtrlSetGraphic(-1, $GUI_GR_LINE, 20, 40)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xff0000)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 25, 25)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0)
    GUICtrlSetGraphic(-1, $GUI_GR_LINE, 40, 40)
    GUICtrlSetGraphic(-1, $GUI_GR_DOT, 30, 40)

    GUISetState(@SW_SHOW)
EndFunc   ;==>CreateChild

 

Edited by gi_jimbo
To better explain what's going on.

Jimbo

Using AutoIt v3.3.14.5 and SciTE version 4.2.0

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