Jump to content

January 2, 2019: New SciTE4AutoIt3 available with the updated SciTE v4.1.2 release


Recommended Posts

  • Replies 92
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

1/02/2018: Uploaded a new SciTe4AutoIt3.exe v19.102.1901.0 installer. This version contains the bugfix release for SciTE 4.1.2. There has been a major update for Tidy allowing now inline commen

Not really. Fixed that in the current Beta.   Thanks for the report. Jos

Deye, Yes. M23

Posted Images

  • Moderators

Jos,

A nice New Year present - thanks.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Link to post
Share on other sites

Thanks Jos,

I see you have compiled Tidy and Au3Stripper for XP. I really appreciate that and will drop them into SciTE4AutoIt3 17.224.935.0 and see how Its goes for conflicts, if good I'll run with it and let you know =)  I'm in the middle of doing a basic C/++ WinAPI tutorial for DllCall  so I don't want to break anything for the moment, but will test on XP through 8.1 at the first chance. Again, thanks heaps =)

"Writing code to carry out an intended set of tasks is relatively easy.
Writing code to carry out ONLY an intended set of tasks, well that can be a little more challenging."

Alex Maddern

Link to post
Share on other sites

Hi Jos,

I'm going to try and tread careful here. When first trying to update 'Scite4autoit3' under Win XP I had some issues getting/finding and restoring my preferred theme which is close to the default theme.

Somewhere amidst this I had encountered 'SciTE Customization GUI' and installed it. A. Probably as part of trying to find/reinstate the default theme. B. It looked worthwhile testing as an additional theme editor. I haven't yet tested it ('SciTE Customization GUI') as yet, although I guess I must opened and took a peak at it.

Both('Scite4autoit3' and 'SciTE Customization GUI') are installed. I had actually forgot that the later was even there. When tweaking and trying to save my theme from 'Scite Config' it appeared to save under the theme name I had given, yet I could not find this anywhere in the 'User\Local Settings\Application Data\AutoIt v3\SciTE' Folder. It turned out I eventually found it in 'Program Files\AutoIt3\SciTE\SciTE Customization GUI\SciTE Customization GUI\Themes'( P.S. I am aware that configs should not be save in \Programs folder. My bad for putting it there). I had also noticed that 'Scite Config' didn't appear to behave the way it had in the past. I had brushed this off as part of the XP Install issue, but now I am uncertain as 'SciTE Customization GUI' appears to override the 'Scite Config' settings. It concerns me that 2 Applications may be fighting for supremacy over the same settings =(

'SciTE Customization GUI' doesn't appear to have any help file or documentation and it's difficult to assess what the default behavior should be.

The above information is provided just so you can understand what I have done so far, it's not your responsibility to answer issues with 3rd party tools.

Qs.After removing 'SciTE Customization GUI' and attempting to save the current theme with a Name I am unable to find a saved theme with that name either as a file or within the Scite4autoit3 '\Program Files\AutoIt3\SciTE' or '\Local Settings\Application Data\AutoIt v3\'. I would like to transfer my current them to my other AutoIt + Scite4autoit3 installs as I Update. (From XP though to Win10, and some *Nix boxes).

1.Is 'User\Local Settings\Application Data\AutoIt v3\SciTE\SciTEUser.properties' the default for saves?

2.If so can I transport my current SciTEUser.properties to the other installs and overwrite the default .properties file?

3.Also Can I rename this file (SciTEUser.properties) to 'MyTheme.properties and keep it in the '\Application Data\AutoIt v3\SciTE\SciTEConfig' folder? (the format appears different in the default theme files)

All I need to do is get my current Theme over to all other installs, and try to avoid making additional work for myself :)

(P.S. I've learn my lesson (again) and will test other apps in a VM test box in future)

Sorry for the long winded question, thanks in advance for your assistance.

"Writing code to carry out an intended set of tasks is relatively easy.
Writing code to carry out ONLY an intended set of tasks, well that can be a little more challenging."

Alex Maddern

Link to post
Share on other sites
  • Developers

The provided SciTEConfig is indeed the only software I support and that doesn't have a Save-Theme option as far as I know, and only saves the information to SciTEUSer.config.
You could create a new file in %localappdata%\AutoIt v3\SciTE\SciTEConfig with an ".SciteConfig" extension and copy the modified lines from SciTEUser.properties to this new file so you own theme is saved an can be reused later. SciTEConfig has to option to load these predefined schemes.
So which tool are you using?

Jos

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

Link to post
Share on other sites

Hi Jos, thanks a lot for your Sisyphean efforts (as maintaining software is never done).:)

Just to let you know, I did get an untrusted-app warning on W10/Pro x64 pausing the installation, but this can be ignored.

En gelukkig Nieuwjaar!

Link to post
Share on other sites
  • Developers

Dank je wel en ook een mooi 2019 voor jou. :) 

Did the installer itself give the warning because it isn't signed or was it one of the EXE inside?

Jos 

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

Link to post
Share on other sites
2 hours ago, Jos said:

So which tool are you using?

If by tool you mean Scite Config, then Scite Config. I'll be staying with the official Scite4AutoIt3 and built in toolset, unless it is some helper script that I need and have created myself, And It would be a per project usage as an include. The only thing I do is change some of the default highlight setting and Font height a little to make it easy on my eyes. I use a number of development environments and SciTe is usually at the top of the choice list. In past years I have edited the config files display settings manually and considered creating an editor for basic settings. Fortunately you have that part nailed down for AutoIt, I still need to create something for my other SciTe installs such as RFO Basic.

I use AutoIt and test my AutoIt scripts across a numerous Windows installs as well as ReactOS and *nix (Wine) in Hardware and Virtual Machine, so keeping the same/ish clean AutoIt install across all makes it convenient for writing and testing under different environments. That may sound a little extreme, but I just like to ensure things work as expected before I use it in real. What is extreme is an old laptop, wireless card, Win8.1 install/Boot disk and a copy of AutoIt3 and Scite4AutoIt3 portable as your default Dev environment. I spent six months writing au3 scripts from a boot disc as my primary OS, not because I had to, but because it seemed like a worthy challenge. That exercise sold me on AutoIt + Scite forever =D

So portable AutoIt3 and Scite4AuoIt3 Clean default install + a copy of Win API help file + a boot disk and a working box with an internet connection and you can create your dreams.

"Writing code to carry out an intended set of tasks is relatively easy.
Writing code to carry out ONLY an intended set of tasks, well that can be a little more challenging."

Alex Maddern

Link to post
Share on other sites
1 hour ago, Jos said:

Did the installer itself give the warning because it isn't signed

Yes (probably difficult to fix this), and thanks.:)

Link to post
Share on other sites
  • Developers
1 hour ago, VIP said:

I expect a version of AutoIt to integrate the full version of SciTE.

Thank Jos.

Don't hold your breath as this installer and it software is ONLY maintained by me and nobody else has access to the source.
The "only" thing that is part of the AutoIt SVN is the SciTE source, which I also maintain for both the Lite and Full version part.

Jos

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

Link to post
Share on other sites
  • Developers
11 minutes ago, BigDaddyO said:

I'm one of those weirdo's that neeeeds all the comments lined up neatly at the end of rows..

Well you can have Tidy do it for you now. ;)

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

Link to post
Share on other sites

As I see this new Tidy feature are very well taken by users.

 

 

Signature beginning:
Please remember: "AutoIt".....  Wondering who uses AutoIt and what it can be used for ?
* GHAPI UDF - modest beginning - communication with GitHub REST API Forum Rules *
Include Dependency Tree (Tool for analyzing script relations)
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

Spoiler

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST APIErrorLog.au3 UDF - A logging Library *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * 

OpenOffice/LibreOffice/XLS Related: WriterDemo.au3 * XLS/MDB from scratch with ADOX

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskSchedulerIE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) *

PDF Related:How to get reference to PDF object embeded in IE *

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

I also encourage you to check awesome @trancexx code:  * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuffOnHungApp handlerAvoid "AutoIt Error" message box in unknown errors  * HTML editor

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2021-03-17

Link to post
Share on other sites
  • 2 weeks later...

Hope it's not the mouse I have that SciTE don't like 

but When doing a negative scroll with the mouse wheel above the SciTE window the scrolling effect isn't as smooth as with other apps

Simple test: Is the SciTE window smooth Scrolling for you evenly in to both ways ? 

Thanks

Deye

Link to post
Share on other sites
  • Moderators

Deye,

Yes.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Link to post
Share on other sites
  • 2 weeks later...
  • 4 weeks later...

Jos - running Running AU3Check (3.3.14.5) on one script gives me this error

! There were more than 100 Errors found. Only showing the first 100.

-=============================================================================================================
-#### Au3Stripper Found 118 Error(s)!!!!    This means your script could have problems running properly.  ####
-=============================================================================================================

It seems that if there are less than 100 errors - the errors are listed (and can then be fixed)

But in this case - I cannot find what it is that Au3Stripper doesn't like.

Also - I have tried using   Au3Stripper parameters /TL /debug in  AutoIt3Wrapper  but it does not produce a log file.

Is this expected ?

Thanks.

Steve

 

Link to post
Share on other sites
  • Developers

I am a little confused here: you mention au3check, but show au3stripper.
Au3stripper will list each issue found and "only" print details on the first 100....  didn't you get those?

Jos

Edited by Jos

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
Live for the present,
Dream of the future,
Learn from the past.
  :)

Link to post
Share on other sites
  • Jos locked and unpinned this topic
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Exit
      I make plugins for WordPress and am dissatisfied with the built-in editor.
      I'm now looking for a way to format the PHP code like TIDY does in AU3-Editor.
      I've already tried some online tools but they are buggy or have too few formatting options.

      Buggy: http://www.phpformatter.com/
      Missing options: https://homepage-kosten.de/php_beautifier.php
      Here is the code to check if the beautifier is buggy:
      <?php /* Version: 2021.08.08#1 */ exit ( ' Version is: ' . chop ( substr ( file ( __FILE__ ) [ 2 ] , 9 , 13 ) ) ) ; /* Output from PHP Formatter: Format Error on line 5: parse error, unexpected '['([), expecting ')'! Output in Browser: Version is: 2021.08.08#1 */ ?> It would be great if you showed me a link to another beautifier that is not buggy and has options for compression.  
      e.g. do not put comments in a new line. 
      Or even better, a hint as to which PHP editor in WordPress meets these requirements.
      TIA Exit
    • By beautifulsoup
      Hi All,
      I'm not sure if its possible that I'm trying to achieve, I've looked into https://www.autoitscript.com/autoit3/scite/docs/SciTE4AutoIt3/AutoIt3Wrapper.html and such resources for help, but I cant really find the answer to my question.
      So upon compiling the script in SciTE, the exe file is given a Description under file Properties>Details. I understand, that  one can enter info manually there and it can even implement the version automatically with each compilation.
       
      What I'm trying to achieve is to somehow include the "@ScriptName" in the Details>File Description Field. But as I see no variable can be taken after "#" in this case.
       
      Do You think its achievable? (Win 10)
       
      Much obliged for taking time on reading this.
       
      Kind Regards,
      Brave


    • By argumentum
      In the console under the editor in SciTE: 
      if I add @@ Debug(line,column) then it goes there.
      if I add "script.au3" (line,column) then it goes there if loaded.
      if I add "c:\path\script.au3" (line,column) then it loads the file and goes there.
      ...so far so good.
      Since I don't know LUA, nor where that is at, my question is ... where is it at ?
      A silly question because once there I would not know what to do, since I don't know LUA.
      What I want to achieve is, that since there is something delimiting the script and editor position (li,co), a way to have, let's say:
      +I like this color and the text that I care for on the left ["c:\path\script.au3" (line,column)]
      and by having this ["" ()] format ( or anything else, it don't have to be this exact format ), the console would know to jump there.
      If DClick to jump/goto Line,Column can trigger an external EXE or script, I'd take it from there. If it all can be done from LUA then, I'd do it there.
      So I don't mind or know how. I just would like that functionality. In a way that don't require a recompile of SciTE.
      Thanks  
    • By BugFix
      The block comment (internal: box comment) in SciTE cannot be toggled.
      I have now created a script that helps. It works with any file type for which the corresponding entries in the properties are created.For toggeling its required to detect, what the user want to do.
      EDIT 2021-04-14 [v0.10]
      In the meantime, I have changed and discarded a few things. But in my opinion, the current variant is much easier to handle:
      Rules for detection: UNSET COMMENT BLOCK - NEW: NONE SELECTION IS REQUIRED! There must exist an comment block near the cursor position (cursor inside the .start line or above). The script detects automatically the "comment.box.start" and the corresponding "comment.box.end" (also if nested) and works until this line. SET COMMENT BLOCK - Some text must selected (at minimum one character) - Starts and/or ends the selection inside of a line, the selection will expanded to full line. - Ends the selection in a line with text, but at line start position so will this line ignored! - Leading and trailing empty lines in selection will ignored! This means that in nested block comments there is at least one more line between two comment.box.start markers.
      It is recommended to write all block comment settings into "SciTEUser.properties". The setting "comment.box.end.au3" from "SciTEGlobal.properties" is incorrect and must be corrected.
      comment.box.start.au3=#cs #~ If you want characters or tab in each line of comment block (middle lines), define it here. #~ If TAB should used as box.middle, set it so: comment.box.middle.au3=@Tab #~ "@Tab" is replaced by a tabulator by the script. comment.box.middle.au3= comment.box.end.au3=#ce additional [optional] property: #~ message for comment block set or unset - output/none (1/0), default=0 (none output) #~ e.g.: "++ COMMENT BLOCK - UNSET [line 103-106]" #~ SET : current line numbers of commented text including the lines with .start .end #~ UNSET: current line number(s) of text that was commented comment.box.output=0 Connection to SciTE
      Search a free command number. Use a Hotkey of your choice. (or use the default shortcut: Ctrl+Shift+Q)
      If you have declared an option for user lua scripts (e.g.: "Lua.User.Scripts.Path=C:\code\lua"), copy the script to this folder.
      Otherwise copy it to a folder of your choice and change the path in the command: "dofile". But backslashes in the path must be masked. ("\\").
      If your path has spaces don't forgot to encapsulate in string delimiters.
      # 24 Toggle Block Comment command.name.24.*=Toggle Block Comment command.24.*=dofile $(Lua.User.Scripts.Path)/BlockComment.lua command.mode.24.*=subsystem:lua,savebefore:no command.shortcut.24.*=Ctrl+Alt+F10  
      Here the lua script:
      -- TIME_STAMP 2021-04-14 17:56:37 v 0.10 --[[ Toggle Block Comments ©BugFix ( autoit[at]bug-fix.info ) For toggeling its required to detect, what the user want to do. Rules for detection: UNSET COMMENT BLOCK - NEW: NONE SELECTION IS REQUIRED! There must exist an comment block near the cursor position (cursor inside the .start line or above). The script detects automatically the "comment.box.start" and the corresponding "comment.box.end" (also if nested) and works until this line. SET COMMENT BLOCK - Some text must selected (at minimum one character) - Starts and/or ends the selection inside of a line, the selection will expanded to full line. - Ends the selection in a line with text, but at line start position so will this line ignored! - Leading and trailing empty lines in selection will ignored! Properties: It is recommended to write all block comment settings into SciTEUser.properties. The setting "comment.box.end.au3" from "au3.properties" is wrong and must be corrected. comment.box.start.au3=#cs #~ If you want characters or tab in each line of comment block (middle lines), define it here. #~ If TAB should used as box.middle, set it so: comment.box.middle.au3=@Tab #~ "@Tab" is replaced by a tabulator by the script. comment.box.middle.au3= comment.box.end.au3=#ce additional [optional] property: #~ message for comment block set or unset - output/none (1/0), default=0 (none output) #~ e.g.: "++ COMMENT BLOCK - UNSET [line 103-106]" #~ SET : current line numbers of commented text including the lines with .start .end #~ UNSET: current line number(s) of text that was commented comment.box.output=0 Example with AutoIt comment: "SelectionStart" = [S] "SelectionEnd" = [E] ---------------------------------------------------------------------- selection: or or 1 [S]line with some text[E] 1 [S] 1 lin[S]e with some text[E] 2 line with some text[E] or or or 1 [S] 1 [S]line with some text 1 [S] 2 line with some text 2 [E] 2 line with so[E]me text 3 [E] or or 1 [S] 1 [S] ... empty lines 2 line with some text 5 ... empty lines 6 line with some text 6 7 [E] 7 [E] result for all: 1 #cs 2 line with some text 3 #ce ---------------------------------------------------------------------- ]] --[[ History v 0.10 - fixed: If last selected line is also last line in editor, the comment.end was set in this line and so was this line deleted if has toggled. v 0.9 - removed: comment.box.ignore.empty.before/after - was not very usefull - added: detection (and excluding) of leading and/or trailing empty lines in selection v 0.8 - fixed: Problem with selection starts/ends in the middle of a line or ends at the first position of the line with text v 0.7 - added: Automatic detection for comment blocks, NO SELECTION REQUIRED to unset a comment block - added: properties comment.box.ignore.empty.before: if first selected line is empty -- don't include in comment block comment.box.ignore.empty.after: if last selected line is empty -- don't include in comment block comment.box.output: if "1" -- write result of proceeding to console, default is "0" - changed: minimum required selection to start block comment: 1 character v 0.6 - fixed: if selection for uncommenting is wrong, leading/trailing empty line will removed v 0.5 - fixed: the trailing line break from comment.end while uncommenting will not removed v 0.4 - added: detection for uncommenting if selection is wrong (starts/ends in empty line) v 0.3 - project new designed (object syntax) v 0.2 - fixed: missed adding of middle marker in first line ]] local BlockComment = { -- variables ext, -- file extension boxStart, -- property: comment.box.start boxMiddle, -- property: comment.box.middle boxEnd, -- property: comment.box.end bMiddle, -- bool: boxMiddle is defined lenEOL, -- length of line break character(s) from file in editor eol, -- the end of line character(s) in this file msg = {}, -- store line numbers (start, end) for proceeding message selS = {}, -- selection start selE = {}, -- selection end -- selection table fields: -- .pos, -- selection position -- .line, -- selection line number newText, -- the text that replaces the selection -- initialize variables Init = function(self) self.ext = props["FileExt"] self.boxStart = props["comment.box.start."..self.ext] self.boxMiddle = props["comment.box.middle."..self.ext] self.bMiddle = not (self.boxMiddle == "") self.boxEnd = props["comment.box.end."..self.ext] if self.boxMiddle == "@Tab" then self.boxMiddle = "\t" end self.selS = self:SelLineData(editor.SelectionStart) self.selE = self:SelLineData(editor.SelectionEnd) self.lenEOL = self:GetEOL() self.eol = "\n" if self.lenEOL == 2 then self.eol = "\r\n" end self.newText = "" end, -- stores #pos and #line from selection position SelLineData = function(self, _selPos) -- _selPos: editor.SelectionStart or editor.SelectionEnd local t = {} t.pos = _selPos t.line = editor:LineFromPosition(t.pos) return t end, -- returns position from start and end (behind last visible char) of a line LineStartEndPos = function(self, _line) local startP = editor:PositionFromLine(_line) local endP = editor.LineEndPosition[_line] return startP, endP end, -- returns the length of EOL (default) or with "_getMode=true": LF/CRLF -- asking the property "eol.mode.type" is not safe, maybe not set and the global value may differ from the file in the editor GetEOL = function(self, _getMode) -- It is possible that another program makes entries (e.g.: version number) at the beginning of the file.. -- ..with a different EOL mode, therefore the second last line (last line with line break) of the file is checked. local l = editor.LineCount -2 local lenEOL if l < 0 then -- the eol.mode from properties will used instead (but not sure, if exists) local mode = props["eol.mode."..self.ext] -- mode for file type (if declared) if mode == "" then mode = props["eol.mode"] end -- otherwise the global mode if mode == "LF" then lenEOL = 1 else lenEOL = 2 end else local textEnd = editor.LineEndPosition[l] -- pos after last visible character local posLineStart = editor:PositionFromLine(l) -- first pos in line local textLen = textEnd - posLineStart -- pure text length local len = editor:LineLength(l) -- length of line including the line break characters lenEOL = len - textLen -- length of line line break characters end if _getMode then if lenEOL == 1 then return "LF" else return "CRLF" end else return lenEOL end end, -- detects if is/not selection IsSelection = function(self) return (self.selS.pos ~= self.selE.pos) end, -- mask magic characters MaskMagic = function(self, _s) if _s == nil then return "" end return _s:gsub('([%(%)%.%%%+%-%*%?%[%^%$])', '%%%1') end, -- checks if line is empty (has only a line break) LineIsEmpty = function(self, _line) -- _line: number or text from "editor:GetLine" if type(_line) == "string" then return (_line:len() == self.lenEOL) end if _line == nil then return true end local len = editor:LineLength(_line) return (len <= self.lenEOL) end, -- checks if line starts with/has box.start -- detects it also, if nested and middle marker(s) before the start marker LineHasStart = function(self, _line) if self:LineIsEmpty(_line) then return false end if type(_line) == "number" then _line = editor:GetLine(_line) end local pattern if self.boxMiddle == '' then pattern = self:MaskMagic(self.boxStart) else pattern = self:MaskMagic(self.boxMiddle)..'*'..self:MaskMagic(self.boxStart) end local n = _line:find(pattern) return (n ~= nil) end, -- checks if line starts with/has box.end -- detects it also if nested, and middle marker(s) before the end marker LineHasEnd = function(self, _line) if self:LineIsEmpty(_line) then return false end if type(_line) == "number" then _line = editor:GetLine(_line) end local pattern if self.boxMiddle == '' then pattern = self:MaskMagic(self.boxEnd) else pattern = self:MaskMagic(self.boxMiddle)..'*'..self:MaskMagic(self.boxEnd) end local n = _line:find(pattern) return (n ~= nil) end, -- remove middle marker/add line UncommentMiddleLine = function(self, _bMiddle, _text) if _bMiddle then self.newText = self.newText.._text:gsub("^("..self:MaskMagic(self.boxMiddle)..")", "") else self.newText = self.newText.._text end end, -- checks if passed line is last line in editor AND selection ends not at line start position IsLastLine = function(self, _line) return (editor.LineCount == (_line + 1)) and (editor:PositionFromLine(_line) ~= self.selE.pos) end, -- the ternary operator ternary = function(self, _condition, _ifTrue, _ifFalse) if _condition == true then return _ifTrue else return _ifFalse end end, -- creates the text to toggle and replace the selection with it Toggle = function(self) self:Init() local firstVisibleLine = editor.FirstVisibleLine local countNesting, bStart, nStart, text, nLine, replS, replE = 0, false, -1 local lineStart, lineEnd, bLastLine local sStart, sEnd = self:MaskMagic(self.boxStart), self:MaskMagic(self.boxEnd) local sMiddle = self:MaskMagic(self.boxMiddle) local bUsedMiddle = false -- (for uncommenting) check if first line after comment.start, starts with comment.box.middle marker local insertMiddle = "" if self.bMiddle then insertMiddle = self.boxMiddle end -- error check if self.boxStart == "" or self.boxEnd == "" then return print("! ERROR - The comment.box properties for *."..self.ext.." files are missing or incomplete.") end -- check for set comment block if (not self:IsSelection()) then -- none selection - means: Unset CommentBlock -- start unset self.msg.action = 'COMMENT BLOCK - UNSET' nLine = self.selS.line while nLine < editor.LineCount do text = editor:GetLine(nLine) -- line with eol if (not bStart) and self:LineHasStart(text) then -- first line with comment.box.start bStart = true self.msg.starts = nLine nStart = nLine replS = editor:PositionFromLine(nLine) -- save the start position for replacing end if nLine == nStart +1 then -- first line after comment.box.start if self.bMiddle then -- check if comment.box.middle is used, if defined local n = text:find(sMiddle) if n == 1 then bUsedMiddle = true end -- true, if starts with it end end if self:LineIsEmpty(text) then -- do nothing with empty lines, add them only if start was detected before if bStart then self.newText = self.newText..text end -- text is only a line break else if self:LineHasEnd(text) then -- the box.end or a nested box.end countNesting = countNesting -1 -- decrease nesting counter if countNesting == 0 then -- it's the corresponding end position self.newText = self.newText:sub(1, -(self.lenEOL +1)) -- ignore text from this line and delete line break from stored line before replE = editor.LineEndPosition[nLine] -- save the end position (w.o. line break) for replacing self.msg.ends = nLine -2 break -- leave the loop else -- will be treated as middle line (it's a nested comment.box.end) self:UncommentMiddleLine(bUsedMiddle, text) end elseif self:LineHasStart(text) then countNesting = countNesting +1 -- increase nesting counter -- countNesting == 1 it's the real start of block comment --> ignore this line if countNesting > 1 then self:UncommentMiddleLine(bUsedMiddle, text) end -- treat it like a middle line else -- all other cases are middle lines but if not start was detected - ignore this line if bStart then self:UncommentMiddleLine(bUsedMiddle, text) end end end nLine = nLine +1 end if (not bStart) then return print("! ERROR - None comment block starts near the cursor.") -- text near Cursor isn't comment block start marker end else -- set comment block self.msg.action = 'COMMENT BLOCK - SET' if self.selS.line == self.selE.line then -- selection is in one line text = editor:GetLine(self.selS.line) lineStart = editor:PositionFromLine(self.selS.line) lineEnd = editor.LineEndPosition[self.selS.line] + self.lenEOL editor:SetSel(lineStart, lineEnd) -- select all text in line bLastLine = self:IsLastLine(self.selE.line) if bLastLine then self.boxEnd = self.eol..self.boxEnd end self.newText = self.boxStart..self.eol..insertMiddle..text..self.boxEnd..self:ternary(bLastLine, '', self.eol) self.msg.starts = self.selS.line self.msg.ends = self.selS.line +2 else -- as 1.: find the last line with text in selection, possibly blank lines are selected at the end local iLineLastText = -1 for i = self.selE.line, self.selS.line, -1 do if (not self:LineIsEmpty(i)) then iLineLastText = i break end end -- none text selected if iLineLastText == -1 then return print("! ERROR - Only empty lines selected.") end if iLineLastText ~= self.selE.line then self.selE.line = iLineLastText self.selE.pos = editor.LineEndPosition[self.selE.line] end bLastLine = self:IsLastLine(self.selE.line) if bLastLine then self.boxEnd = self.eol..self.boxEnd end for i = self.selS.line, self.selE.line do text = editor:GetLine(i) if i == self.selS.line then -- selection start line if (not self:LineIsEmpty(text)) then lineStart = editor:PositionFromLine(self.selS.line) if lineStart ~= self.selS.pos then self.selS.pos = lineStart editor:SetSel(self.selS.pos, self.selE.pos) end self.newText = self.boxStart..self.eol..insertMiddle..text self.msg.starts = i else -- start line is empty - do nothing end elseif i == self.selE.line then -- selection end line if self.newText == "" then -- the last line is the 1st line with text in selection self.newText = self.boxStart..self.eol self.selS.pos = editor:PositionFromLine(i) self.msg.starts = i end lineStart = editor:PositionFromLine(i) lineEnd = editor.LineEndPosition[i] if lineStart == self.selE.pos then -- selection ends at line start position self.newText = self.newText..self.boxEnd..self.eol -- ignore this line self.msg.ends = i +2 break end if lineEnd == self.selE.pos then -- selection ends behind last visible char self.newText = self.newText..insertMiddle..text..self.boxEnd -- without EOL self.msg.ends = i +2 break end if lineEnd > self.selE.pos then -- selection ends inside the line, line will used self.selE.pos = lineEnd + self.lenEOL -- set selE.pos to line end for correct replacing end self.newText = self.newText..insertMiddle..text..self.boxEnd..self:ternary(bLastLine, '', self.eol) self.msg.ends = i +2 else -- middle lines if (not self:LineIsEmpty(i)) and self.newText == "" then -- may be only empty lines in selection before self.newText = self.boxStart..self.eol self.selS.pos = editor:PositionFromLine(i) self.msg.starts = i end if self.newText ~= "" then self.newText = self.newText..insertMiddle..text end end end editor:SetSel(self.selS.pos, self.selE.pos) end end -- replace the selection with the new toggled text if bStart then editor:SetSel(replS, replE) end -- for uncommenting exists none selection - do it here editor:ReplaceSel(self.newText) -- replace the next editor:SetSel(self.selS.pos,self.selS.pos) -- set the cursor to start position editor.FirstVisibleLine = firstVisibleLine -- make the first visible line visible again if props["comment.box.output"] == "1" then print(string.format('++ %s [line %d-%d]', self.msg.action, self.msg.starts +1, self.msg.ends +1)) end end } BlockComment:Toggle() As far as I know, it is not possible to overwrite SciTE internal hotkeys. In this case "Ctrl+Shift+B" for IDM_BLOCK_COMMENT. Therefore I used the connection shown here.
      But if overwriting is possible, I would be interested in this solution.
       
      BlockComment.lua
    • By t0nZ
      Hi to all, I have a Tidy unhandled exception, with a script I am working on.
      The Tidy.exe that give me the problem is the last downloadable version (file version 21.316.1639.1 , march 23 2021)
      I substituted with an older (and smaller..) Tidy.exe (version 19.102.1901.0 january 2 2019) and that works like a charm.
       
      I attached screenshot of the "error" and my (unfinished) code, but this code cause the exception.
      Cheers

      Recap:
      OK version 19.102.1901.0 january 2 2019 
      FAIL version 21.316.1639.1 , march 23 2021 (current stable)
      FAIL version 21.316.1639.3 (beta)
       
      ComputerPlucker.au3
×
×
  • Create New...