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iniread data if .ini is selected from ComboBox


Zobu
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Hi Guys,

I want to set the state of the Checkboxes automatically if the .ini from the Combobox is selected

the script underneath is just an example

first combobox item = checkbox 1 is checked

second combobox item = checkbox 2 is checked

third combobox item = checkbox 3 is checked

( I know how to insert .ini in the combobox , i just want to read and set the data from the ini if selcted in combobox)

#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 615, 437, 254, 124)
$Combo1 = GUICtrlCreateCombo("Combo1", 40, 16, 249, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Checkbox1", 40, 40, 121, 33)
$Checkbox2 = GUICtrlCreateCheckbox("Checkbox2", 40, 72, 105, 25)
$Checkbox3 = GUICtrlCreateCheckbox("Checkbox3", 40, 96, 113, 33)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd

i hope someone can help me with that ;)

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hey Nine,

as u can see i managed the save a file and load a file part but i want to load the file with selcting them from the combobox so without an extra button.

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <ComboConstants.au3>
#include <GuiComboBox.au3>
#include <GuiButton.au3>
#include <GUiConstants.au3>

#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 615, 437, 254, 124)
Global Const $aChecked[2] = [$GUI_UNCHECKED, $GUI_CHECKED]

Global $Combo = GUICtrlCreateCombo("No Selection", 40, 16, 150, 25)
_GUICtrlComboBox_BeginUpdate($Combo)
_GUICtrlComboBox_AddDir($Combo, @ScriptDir & "\testAction" & "\*.ini")
_GUICtrlComboBox_EndUpdate($Combo)

Global $Check1 = GUICtrlCreateCheckbox("Checkbox1", 40, 40, 121, 33)
Global $Check2 = GUICtrlCreateCheckbox("Checkbox2", 40, 72, 105, 25)
Global $Check3 = GUICtrlCreateCheckbox("Checkbox3", 40, 96, 113, 33)
Global $B1 = GUICtrlCreateButton("Save Selection", 40, 150)
Global $B2 = GUICtrlCreateButton("Load Selection", 150, 150)

#EndRegion ### END Koda GUI section ###
GUISetState(@SW_SHOW, $Form1)

_createDir()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $B1
            save()
        Case $B2
            load()
    EndSwitch
WEnd

Func _IsChecked($iCtrl)
    Return BitAND(GUICtrlRead($iCtrl), 1) = 1
EndFunc   ;==>_IsChecked

Func _createDir()
    Local Const $sFilePath = @ScriptDir & "\testAction"
    If FileExists($sFilePath) Then
        Return False
    EndIf

DirCreate($sFilePath)
EndFunc   ;==>_createDir

Func save()
    Local $ini_file, $workingdir
    Local Const $sFilePath = @ScriptDir & "\testAction"
    $workingdir = @WorkingDir
    $ini_file = FileSaveDialog('Save', $sFilePath, 'Ini (*.ini)|All (*.*)', 1, 'Selection', $Form1)
    If @error Or $ini_file == '' Then
        FileChangeDir($workingdir)
        Return SetError(1, 0, '')
    EndIf

    #Region ; Checkboxes IniWrite
    IniWrite($ini_file, "Checkbox", "1", _IsChecked($Check1))
    IniWrite($ini_file, "Checkbox", "2", _IsChecked($Check2))
    IniWrite($ini_file, "Checkbox", "3", _IsChecked($Check3))
    #EndRegion ; Checkboxes IniWrite
    FileChangeDir($workingdir)
EndFunc   ;==>save

Func load()
    Local $ini_file, $workingdir
    Local Const $sFilePath = @ScriptDir & "\testAction"
    $workingdir = @WorkingDir
    $ini_file = FileOpenDialog('Open', $sFilePath, 'Ini (*.ini)|All (*.*)', 1, 'Selection', $Form1)
    If @error Or $ini_file == '' Then
        FileChangeDir($workingdir)
        Return SetError(1, 0, '')
    EndIf
    #Region ; Checkboxes IniRead
    $iniValue = _Bool(IniRead($ini_file, "Checkbox", "1", False))
    GUICtrlSetState($Check1, $aChecked[$iniValue])
    $iniValue = _Bool(IniRead($ini_file, "Checkbox", "2", False))
    GUICtrlSetState($Check2, $aChecked[$iniValue])
    $iniValue = _Bool(IniRead($ini_file, "Checkbox", "3", False))
    GUICtrlSetState($Check3, $aChecked[$iniValue])
    #EndRegion ; Checkboxes IniRead
    FileChangeDir($workingdir)
EndFunc

Func _Bool($data)
    If Not IsString($data) Then Return $data = True
    If (StringIsDigit($data) Or StringIsFloat($data)) And Number($data) > 0 Then Return True
    Switch StringLower($data)
        Case "true", "j", "y", "yes", "ja"
            Return True
        Case Else
            Return False
    EndSwitch
EndFunc   ;==>_Bool

 

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Maybe something like:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <ComboConstants.au3>
#include <GuiComboBox.au3>
#include <GuiButton.au3>
#include <GUiConstants.au3>

#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 615, 437, 254, 124)
Global Const $aChecked[2] = [$GUI_UNCHECKED, $GUI_CHECKED]
Global $sCombo, $sIniDir = @ScriptDir & "\testAction"
Global $Combo = GUICtrlCreateCombo("No Selection", 40, 16, 150, 25)
_GUICtrlComboBox_BeginUpdate($Combo)
_GUICtrlComboBox_AddDir($Combo, $sIniDir & "\*.ini")
_GUICtrlComboBox_EndUpdate($Combo)

Global $Check1 = GUICtrlCreateCheckbox("Checkbox1", 40, 40, 121, 33)
Global $Check2 = GUICtrlCreateCheckbox("Checkbox2", 40, 72, 105, 25)
Global $Check3 = GUICtrlCreateCheckbox("Checkbox3", 40, 96, 113, 33)
Global $B1 = GUICtrlCreateButton("Save Selection", 40, 150)
Global $B2 = GUICtrlCreateButton("Load Selection", 150, 150)

#EndRegion ### END Koda GUI section ###
GUISetState(@SW_SHOW, $Form1)

_createDir()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $B1
            $sCombo = GUICtrlRead($Combo)
            If $sCombo = "No Selection" Then $sCombo = ""
            save($sCombo)
        Case $Combo
            $sCombo = GUICtrlRead($Combo)
            If $sCombo = "No Selection" Then $sCombo = ""
            load($sCombo)
        Case $B2
            $sCombo = GUICtrlRead($Combo)
            If $sCombo = "No Selection" Then $sCombo = ""
            load($sCombo)
    EndSwitch
WEnd

Func _IsChecked($iCtrl)
    Return BitAND(GUICtrlRead($iCtrl), 1) = 1
EndFunc   ;==>_IsChecked

Func _createDir()
    Local Const $sFilePath = @ScriptDir & "\testAction"
    If FileExists($sFilePath) Then
        Return False
    EndIf

DirCreate($sFilePath)
EndFunc   ;==>_createDir

Func save($_sIniFile = "")
    Local $sIniFile = $sIniDir & "\" & $_sIniFile
    If $sIniFile = $sIniDir & "\" Then
        Local Const $sFilePath = @ScriptDir & "\testAction"
        $sIniFile = FileSaveDialog('Save', $sFilePath, 'Ini (*.ini)|All (*.*)', 1, 'Selection', $Form1)
        If @error Or $sIniFile == '' Then
            Return SetError(1, 0, '')
        EndIf
    EndIf

    #Region ; Checkboxes IniWrite
    IniWrite($sIniFile, "Checkbox", "1", _IsChecked($Check1))
    IniWrite($sIniFile, "Checkbox", "2", _IsChecked($Check2))
    IniWrite($sIniFile, "Checkbox", "3", _IsChecked($Check3))
    #EndRegion ; Checkboxes IniWrite
EndFunc   ;==>save

Func load($_sIniFile = "")
    Local $sIniFile = $sIniDir & "\" & $_sIniFile
    If $sIniFile = $sIniDir & "\" Then
        Local Const $sFilePath = @ScriptDir & "\testAction"
        $sIniFile = FileOpenDialog('Open', $sFilePath, 'Ini (*.ini)|All (*.*)', 1, 'Selection', $Form1)
        If @error Or $sIniFile == '' Then
            Return SetError(1, 0, '')
        EndIf
    EndIf
    #Region ; Checkboxes IniRead
    $iniValue = _Bool(IniRead($sIniFile, "Checkbox", "1", False))
    GUICtrlSetState($Check1, $aChecked[$iniValue])
    $iniValue = _Bool(IniRead($sIniFile, "Checkbox", "2", False))
    GUICtrlSetState($Check2, $aChecked[$iniValue])
    $iniValue = _Bool(IniRead($sIniFile, "Checkbox", "3", False))
    GUICtrlSetState($Check3, $aChecked[$iniValue])
    #EndRegion ; Checkboxes IniRead
EndFunc

Func _Bool($data)
    If Not IsString($data) Then Return $data = True
    If (StringIsDigit($data) Or StringIsFloat($data)) And Number($data) > 0 Then Return True
    Switch StringLower($data)
        Case "true", "j", "y", "yes", "ja"
            Return True
        Case Else
            Return False
    EndSwitch
EndFunc   ;==>_Bool

 

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