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Reading a text in game - (Locked)


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Hi everyone,

I am very new to AutoIT, so I would really appreciate your help with my scripting issue :)

I'm trying to find a way to read a simple text (character name) in a game.

So basically what I want my script to do is to look for the name "meepmoopmeow" from a specific fifixed window location. And if it doesn't find it, call Exit.

Here's a screenshot of the text image.

image.png.3a02bb1e4cce04eb548be67ca867a3a5.png

Is this possible? Which function should I use to read the text?

I have tried WinGetText but it did not recognised the texts (duh!).

I have read about the use of OCR such as Tesseract to read texts from images but the problem is I might be sending the script other Non IT people who will not have Tesseract application.

 

Many thanks in advance! 

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Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.

The Moderation team

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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