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• By Gianni
After watching this movie (https://www.youtube.com/watch?v=cPiDHXtM0VA) I wanted to try the test to see how much i could compete with that chimpanzee so i created this script.
well, actually passing that test is a lot harder than it sounds. With the difficulty set to seven numbers and a display time of one second, I can only remember 2 or 3 numbers ... (what a disappointment)
I can only do better if I reduce the slider to 5 numbers and increase the storage time to 2 seconds (the easyest level), a very poor performance. That chimpanzee is great.
The script offers you a sequence of 10 random quizzes. At the end it gives you the percentage of your "level". The chimpanzee resolves on average 8 out of 10 (80%), so you can compare your performance to that of the chimpanzee.
How to play:
Run the script. At the beginning there are 2 sliders at the bottom of the screen where you can set the difficulty level by varying the memorization time and the amount of numbers to memorize as you like. After setting the difficulty, click the circle on the bottom left to get started. after the first move the sliders are no longer displayed until the next game, (the game lasts 10 attempts, there is a progress bar at the bottom of the screen to see where you are) between one test and the other of the ten, click on the circle to move on to the next test have fun.
(here a related interesting video: https://www.youtube.com/watch?v=ktkjUjcZid0 )
#include <GUIConstants.au3> #include <MsgBoxConstants.au3> #include <Array.au3> #include <WinAPIMisc.au3> ; HotKeySet("{ESC}", "_EndOfGame") Global \$iNumbersToGuess = 7, \$iExpositionTime = 1000, \$iMatches = 10, \$iMatchesWon Global \$aNumbers[10] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] Global \$aButtons[10], \$aControls[5] Global \$iWinWidth = @DesktopWidth / 2, \$iWinHeight = @DesktopHeight / 2, \$iButtonXSide = Int(\$iWinWidth / UBound(\$aNumbers)), \$iButtonYSide = Int(\$iWinHeight / UBound(\$aNumbers)), \$sWinTitle = "Beat the Chimp" Global \$aX[Int(\$iWinWidth / \$iButtonXSide)], \$aY[Int(\$iWinHeight / \$iButtonYSide)], \$iNdx = 0, \$aPoints[3], \$score, \$GUIGetMsg, \$iDockHeight = 50, \$iProgrssHeight = 5 For \$i = 0 To (Int(\$iWinWidth / \$iButtonXSide) - 1) * \$iButtonXSide Step \$iButtonXSide \$aX[\$iNdx] = \$i \$iNdx += 1 Next \$iNdx = 0 For \$i = 0 To (Int(\$iWinHeight / \$iButtonYSide) - 1) * \$iButtonYSide Step \$iButtonYSide \$aY[\$iNdx] = \$i \$iNdx += 1 Next Global Const \$iDockLeftBorder = 200, \$iForeColor = 0xFFFFFF, \$iBackColor = 0x000000 Global \$hGUI = GUICreate(\$sWinTitle, \$iWinWidth, \$iWinHeight + \$iDockHeight + \$iProgrssHeight, @DesktopWidth / 4, @DesktopHeight / 5) GUISetBkColor(\$iBackColor, \$hGUI) ; the circle to continue playing \$aControls[0] = GUICtrlCreateLabel(ChrW(0x25EF), 0, \$iWinHeight + 1, 100, \$iDockHeight, 0x01) ; GUICtrlSetTip(-1, "Click the circle," & @CRLF & "then click the squares" & @CRLF & "in numeric order.") GUICtrlSetFont(-1, 24, 900) GUICtrlSetColor(-1, \$iForeColor) GUICtrlSetBkColor(-1, \$iBackColor) ; slider for the amount of numbers to guess \$aControls[2] = GUICtrlCreateSlider(\$iDockLeftBorder, \$iWinHeight, \$iWinWidth - \$iDockLeftBorder, Int(\$iDockHeight / 2)) GUICtrlSetLimit(-1, 10, 5) ; 5 steps 5 (easy) to 10 (hard) GUICtrlSetData(-1, \$iNumbersToGuess) ; label for the amount of quizzes \$aControls[1] = GUICtrlCreateLabel("Numbers : " & GUICtrlRead(\$aControls[2]), 100, \$iWinHeight + 1, 100) GUICtrlSetColor(-1, \$iForeColor) ; slider for the exposition time \$aControls[4] = GUICtrlCreateSlider(\$iDockLeftBorder, \$iWinHeight + (Int(\$iDockHeight / 2)), \$iWinWidth - \$iDockLeftBorder, \$iDockHeight / 2) GUICtrlSetLimit(-1, 8, 1) ; 8 steps (0f 250ms each) GUICtrlSetData(-1, \$iExpositionTime / 250) ; label for the exposition time \$aControls[3] = GUICtrlCreateLabel("ms to show : " & GUICtrlRead(\$aControls[4]) * 250, 100, \$iWinHeight + 1 + (Int(\$iDockHeight / 2)), 100) GUICtrlSetColor(-1, \$iForeColor) ; progress bar of the match Global \$idProgressbar = GUICtrlCreateProgress(0, \$iWinHeight + \$iDockHeight, \$iWinWidth, \$iProgrssHeight) ; Create buttons For \$i = 0 To 9 \$aButtons[\$i] = GUICtrlCreateLabel(\$i + 1, \$iWinWidth + 5, \$iWinHeight + \$iDockHeight + \$iProgrssHeight + 5, \$iButtonXSide, \$iButtonYSide, 0x01) GUICtrlSetFont(\$aButtons[\$i], 24) GUICtrlSetColor(\$aButtons[\$i], \$iForeColor) GUICtrlSetBkColor(\$aButtons[\$i], \$iBackColor) Next GUISetState(@SW_SHOW) ; --- Main loop --- Do ; New game \$iMatchesWon = 0 GUICtrlSetData(\$idProgressbar, 0) For \$iRound = 1 To \$iMatches ; the game lasts \$iMatches rounds \$iNdx = 0 ; reset pointer (index to the next correct answer) _HideControls(__get_IDs_by_indexes(\$aButtons, \$aNumbers)) ; remove the numbers from the screen ; show the dock and wait (only in the first round are also shown the sliders) _ShowControls(\$iRound = 1 ? \$aControls : \$aControls[0]) ; display the dock's control(s) While 1 Switch GUIGetMsg() Case \$aControls[0] ; The circle (play a new quiz) ExitLoop Case \$aControls[2] ; slider to choose how many numbers to guess \$iNumbersToGuess = GUICtrlRead(\$aControls[2]) GUICtrlSetData(\$aControls[1], "Numbers : " & \$iNumbersToGuess) Case \$aControls[4] ; slider to choose how long (milliseconds) to show the numbers \$iExpositionTime = GUICtrlRead(\$aControls[4]) * 250 ; 8 steps of 250 milliseconds each GUICtrlSetData(\$aControls[3], "ms to show : " & \$iExpositionTime) Case \$GUI_EVENT_CLOSE _EndOfGame() EndSwitch WEnd _HideControls(\$aControls) ; hide the dock Sleep(750) ; wait a bit \$aQuiz = _GenerateQuiz(\$iNumbersToGuess) ; generate random elements to guess _SpreadControls(__get_IDs_by_indexes(\$aButtons, \$aQuiz)) ; scatter the numbers on the GUI _ShowControls(__get_IDs_by_indexes(\$aButtons, \$aQuiz)) ; display the numbers Sleep(\$iExpositionTime) ; leave numbers visible for a short time _MaskControls(__get_IDs_by_indexes(\$aButtons, \$aQuiz)) ; mask the numbers GUICtrlSetData(\$idProgressbar, Round(\$iRound / \$iMatches * 100)) ; _ShowControls(__get_IDs_by_indexes(\$aButtons, \$aQuiz)) ; <------------- keep numbers visible FOR DEBUG PURPOSE ONLY! While 1 ; wait for a move \$GUIGetMsg = GUIGetMsg() If \$GUIGetMsg = \$GUI_EVENT_CLOSE Then _EndOfGame() ; scan all quiz buttons to check if one was pressed For \$i = 0 To UBound(\$aQuiz) - 1 ; \$aButtons) - 1 If \$GUIGetMsg = \$aButtons[\$aQuiz[\$i] - 1] Then If \$i = \$iNdx Then ; -------------------------- ; actions for a right move ; -------------------------- ; hide the guessed number _HideControls(\$aButtons[\$aQuiz[\$i] - 1]) ; --------------------------------- ; check if this round is complete ; --------------------------------- If \$iNdx = (UBound(\$aQuiz) - 1) Then _WinAPI_PlaySound("SystemExclamation", Null, BitOR(\$SND_ALIAS, \$SND_ASYNC)) \$iMatchesWon += 1 ExitLoop 2 EndIf ; play a short ok sound ; _WinAPI_PlaySound("FaxBeep", Null, BitOR(\$SND_ALIAS, \$SND_ASYNC)) ; "SystemAsterisk" \$iNdx += 1 ; set index to next correct answer Else ; -------------------------- ; actions for a wrong move ; -------------------------- ; show all the right sequence _ShowControls(__get_IDs_by_indexes(\$aButtons, \$aQuiz)) _WinAPI_PlaySound("DeviceFail", Null, BitOR(\$SND_ALIAS, \$SND_ASYNC)) ; give a little time to the user to control it Sleep(1500) ; go to next step ExitLoop 2 EndIf EndIf Next WEnd ; loop till end of match \$score = Round(\$iMatchesWon / \$iMatches * 100, 2) ; percentage Select Case \$score < 80 \$sResult = "The chimp beat you!" Case \$score > 80 \$sResult = "You beat the chimp!" Case \$score = 80 \$sResult = "You tied the chimp." EndSelect Next ; next round ; game over? Until MsgBox(\$MB_YESNO + \$MB_ICONINFORMATION + \$MB_TASKMODAL + \$MB_SETFOREGROUND, _ "Game over", _ "You got " & \$score & "% correct." & @CRLF & _ "Ayumu averages 80% correct." & @CRLF & \$sResult & @CRLF & @CRLF & _ "do you want to try again?") <> 6 Func _SpreadControls(\$aTemp) ; place the required numbers scattered on the GUI SRandom(@YEAR + @MON + @MDAY + @HOUR + @MIN + @SEC) _ArrayShuffle(\$aX) _ArrayShuffle(\$aY) ; first, place all buttons out of GUI For \$i = 0 To UBound(\$aButtons) - 1 GUICtrlSetPos(\$aButtons[\$i], \$iWinWidth + 5, \$iWinHeight + \$iDockHeight + \$iProgrssHeight + 5) GUICtrlSetState(\$aButtons[\$i], \$GUI_DISABLE) Next ; Then place only the numbers of this quiz in visible area For \$i = 0 To UBound(\$aTemp) - 1 GUICtrlSetPos(\$aTemp[\$i], \$aX[\$i], \$aY[\$i]) GUICtrlSetState(\$aTemp[\$i], \$GUI_ENABLE) Next EndFunc ;==>_SpreadControls Func _GenerateQuiz(\$iNumElements) ; generate an array of required random numbers SRandom(@YEAR + @MON + @MDAY + @HOUR + @MIN + @SEC) Local \$aTemp[\$iNumElements] _ArrayShuffle(\$aNumbers) For \$i = 0 To \$iNumElements - 1 \$aTemp[\$i] = \$aNumbers[\$i] Next _ArraySort(\$aTemp) Return \$aTemp EndFunc ;==>_GenerateQuiz Func _ShowControls(\$aTemp) ; render controls visible (and enabled) \$aTemp = _EnforceArray(\$aTemp) For \$i = 0 To UBound(\$aTemp) - 1 GUICtrlSetState(\$aTemp[\$i], \$GUI_SHOW) GUICtrlSetColor(\$aTemp[\$i], \$iForeColor) GUICtrlSetBkColor(\$aTemp[\$i], \$iBackColor) Next EndFunc ;==>_ShowControls Func _MaskControls(\$aTemp) ; mask the controls \$aTemp = _EnforceArray(\$aTemp) For \$i = 0 To UBound(\$aTemp) - 1 GUICtrlSetColor(\$aTemp[\$i], \$iForeColor) GUICtrlSetBkColor(\$aTemp[\$i], \$iForeColor) Next EndFunc ;==>_MaskControls Func _HideControls(\$aTemp) ; hide the controls (implies disable) \$aTemp = _EnforceArray(\$aTemp) For \$i = 0 To UBound(\$aTemp) - 1 GUICtrlSetState(\$aTemp[\$i], \$GUI_HIDE) ; \$GUI_DISABLE) ; GUICtrlSetColor(\$aButtons[\$aTemp[\$i] - 1], \$iBackColor) ; GUICtrlSetBkColor(\$aButtons[\$aTemp[\$i] - 1], \$iBackColor) Next EndFunc ;==>_HideControls Func _EnforceArray(\$vParam) ; if only one value is passed, turn it into an array of only 1 element If Not IsArray(\$vParam) Then Local \$aTemp[1] = [\$vParam] Return \$aTemp EndIf Return \$vParam EndFunc ;==>_EnforceArray Func __get_IDs_by_indexes(ByRef \$aCtrls, ByRef \$aNdxs) ; returns the handles of the controls pointed to by the indexes Local \$aTemp[UBound(\$aNdxs)] For \$i = 0 To UBound(\$aNdxs) - 1 \$aTemp[\$i] = \$aCtrls[\$aNdxs[\$i] - 1] Next Return \$aTemp EndFunc ;==>__get_IDs_by_indexes Func _EndOfGame() ; _WinAPI_PlaySound ("SystemExit" , Null, \$SND_ALIAS) GUIDelete() Exit EndFunc ;==>_EndOfGame P.S. At this link (https://web.archive.org/web/20131006161544/http://games.lumosity.com/chimp.html) there is a Flash version of this game.
• By Barney
From MiniMax to Machine Learning ... Tic Tac Toe is a good game for studying AI algorithm because it's simple!
I use Tabular Q Learning to implement this game, Every time a game finished, it will use the Q function to update
the score of each steps it played.
Q(S,A) = Q(S,A) + Î± âˆ— (Î³ âˆ— maxaQ(Sâ€²,a) âˆ’ Q(S,A))
S being the current state, A the current action, Sâ€² the state after doing A, Î± being the learning rate, Î³ being the
discount factor,Â  and maxaQ(Sâ€²,a) the highest Q value of any move in the next state Sâ€², i.e. the Q value of the best
move in the following state.
It's funny to see that it plays better and better. That's why people were charmed by Machine Learning!
Thank you!
Download: tic_tac_toe.zip

• By Dan_555
Hi, this is a Nonogram Game.
It is compiled for windows in 32bit (64bit does not work as intended!), sourcecode inÂ v3.3.14.5, icon and the required ini file with more than 100 puzzles.
The Game has an built-in Editor, and can generate random playfields.Â
• By Barney
Hi guys, I just finished a Connect 4 game by using MiniMax with Alpha Beta Pruning. I haven't written a program for a long time, but writing an
AI program is always funny! I have to learn how the algorithm works and try to optimize the code to run faster. Let's play and have fun!
Â

Â

Oops, I lost the game ...
Thanks guys!
Download: Connect 4.zip
• By gwinter
Just something I made to auto-collect Gil from FFCC and to test out a new templating system for AutoIt. The templating systemÂ is a work in progress, but it is meant to be a companion to AutoIT, which automates creation of GUI, buttons, scripts, templates, etc. It also hasÂ built-in chat and group-collaboration,Â an asset management system and online library for resources.
-snip-
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