Hi folks,
Attached below is one way of attacking WinRT Objects. These are essentially COM objects, however they don't have an IDispatch interface so ObjCreate() cannot be used. It is possible to expose them using ObjCreateInterface though. Alternately, DllCallAddress() may be used to access an object's functions directly from memory.
I'm using the latter mainly because that's the path I started down first!
To make sense of whats in the attachment...
WinRT.au3 - General f