WSCPorts Posted March 20, 2006 Share Posted March 20, 2006 this is a very touchie` subject for all u network admins\developers\business types but due to a recent idea about a cleintless Bot for a game and the games random port connections i came up with the idea of sending a tcp/ip handshake to the server and fitering all the return data ..i promise none of that half open socket scanning crap either just a plain and simple handshake to determine what port the server is gonna request to open for the playable area connection.. if anyone knows of a more logical solution and is willing to post it pls DOO.. otherwise ill be reading winpcap for about a yr or ill be forced to use SharpPcap ewww... http://www.myclanhosting.com/defiasVisit Join and contribute to a soon to be leader in Custumized tools development in [C# .Net 1.1 ~ 2.0/C/C++/MFC/AutoIt3/Masm32] Link to comment Share on other sites More sharing options...
nfwu Posted March 20, 2006 Share Posted March 20, 2006 I thought the TCP* functions do the "handshake" for you already, otherwise it won't be called TCP!!! #) TwitterOut of date stuff:Scripts: Sudoku Solver | Webserver | 3D library (Pure AutoIt) | Wood's GadgetsUDFs: _WoodUniqueID() | _DialogEditIni() | _Console*() | _GetIPConfigData() | _URLEncode/Decode() Link to comment Share on other sites More sharing options...
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