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I'm experiencing a problem (look in topic description), and i cant get by it ... :S

Here's my code... I know that the "Send" button isn't active .. I'm not that far in the scripting yet :think:

As for now i just need it to send it to the "Preview" :(

Thanks

; Script Start
#include <GUIConstants.au3>

GUICreate("Ca Server Commands - By Chobby - v.0.1", 440, 540, 100, 100)
GUISetState (@SW_SHOW)

GUICtrlCreateLabel("Misc. server commands controlpad If AM Admin", 10, 10, 350)
GUICtrlCreateGroup("Change Map:", 10, 30, 420, 205)
GUICtrlCreateGroup("Choose Map:", 20, 45, 240, 160)
$mapffa_bespin = GUICtrlCreateRadio("FFA_Bespin", 30, 60, 100, 20)
GUICtrlSetState(-1, $GUI_CHECKED)
$mapffa_deathstar = GUICtrlCreateRadio("FFA_Deathstar", 30, 80, 100, 20)
$mapffa_imperial = GUICtrlCreateRadio("FFA_Imperial", 30, 100, 100, 20)
$mapffa_ns_hideout = GUICtrlCreateRadio("FFA_NS_Hideout", 30, 120, 100, 20)
$mapffa_ns_streets = GUICtrlCreateRadio("FFA_NS_Streets", 30, 140, 100, 20)
$mapffa_raven = GUICtrlCreateRadio("FFA_Raven", 30, 160, 100, 20)
$mapffa_yavin = GUICtrlCreateRadio("FFA_Yavin", 30, 180, 100, 20)
$mapctf_bespin = GUICtrlCreateRadio("CTF_Bespin", 150, 60, 100, 20)
$mapctf_imperial = GUICtrlCreateRadio("CTF_Imperial", 150, 80, 100, 20)
$mapctf_ns_streets = GUICtrlCreateRadio("CTF_NS_Streets", 150, 100, 100, 20)
$mapctf_yavin = GUICtrlCreateRadio("CTF_Yavin", 150, 120, 100, 20)
$mapduel_bay = GUICtrlCreateRadio("Duel_Bay", 150, 140, 100, 20)
$mapduel_jedi = GUICtrlCreateRadio("Duel_Jedi", 150, 160, 100, 20)
$mapduel_pit = GUICtrlCreateRadio("Duel_Pit", 150, 180, 100, 20)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("Choose Gametype:", 270, 45, 150, 160)
$typeffa = GUICtrlCreateRadio("Free For All", 280, 60, 100, 20)
GUICtrlSetState(-1, $GUI_CHECKED)
$typeholo = GUICtrlCreateRadio("Holocron", 280, 80, 100, 20)
$typejedi = GUICtrlCreateRadio("Jedimaster", 280, 100, 100, 20)
$typeduel = GUICtrlCreateRadio("Duel", 280, 120, 100, 20)
$typetffa = GUICtrlCreateRadio("Team Free For All", 280, 140, 100, 20)
$typectf = GUICtrlCreateRadio("Capture The Flag", 280, 160, 100, 20)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$BTNPreview = GUICtrlCreateButton("&Preview", 20, 210, 100, 20)
GUICtrlSetTip(-1, "Show the options")
$BTNSend = GUICtrlCreateButton("&Send", 125, 210, 100, 20)
GUICtrlSetTip(-1, "Switch Map")
$BTNExit = GUICtrlCreateButton("&Exit", 230, 210, 100, 20)
GUICtrlSetTip(-1, "Exit the program")
GUICtrlCreateGroup("", -99, -99, 1, 1)

While
    $msg = GUIGetMsg()
    Select
       Case $msg = $GUI_EVENT_CLOSE Or $msg = $BTNExit
           Exit
       
       Case $msg = $BTNPreview
           MsgBox(_SetFlag($iFlag))
WEnd

; _SetFlag Func.
Func _SetFlag($iFlag)
   $iFlag = 0

  ;Map
   Select
      Case GUICtrlRead($mapffa_bespin) = $GUI_CHECKED
         $iFlag = $iFlag + 8
      Case GUICtrlRead($mapffa_deathstar) = $GUI_CHECKED
         $iFlag = $iFlag + 16
      Case GUICtrlRead($mapffa_imperial) = $GUI_CHECKED
         $iFlag = $iFlag + 32
      Case GUICtrlRead($mapffa_ns_hideout) = $GUI_CHECKED
         $iFlag = $iFlag + 64
      Case GUICtrlRead($mapffa_ns_streets) = $GUI_CHECKED
         $iFlag = $iFlag + 128
      Case GUICtrlRead($mapffa_raven) = $GUI_CHECKED
         $iFlag = $iFlag + 256
      Case GUICtrlRead($mapffa_yavin) = $GUI_CHECKED
         $iFlag = $iFlag + 512
      Case GUICtrlRead($mapctf_bespin) = $GUI_CHECKED
         $iFlag = $iFlag + 1024
      Case GUICtrlRead($mapctf_imperial) = $GUI_CHECKED
         $iFlag = $iFlag + 2048
      Case GUICtrlRead($mapctf_ns_streets) = $GUI_CHECKED
         $iFlag = $iFlag + 4096
      Case GUICtrlRead($mapctf_yavin) = $GUI_CHECKED
         $iFlag = $iFlag + 8192
      Case GUICtrlRead($mapduel_bay) = $GUI_CHECKED
         $iFlag = $iFlag + 16384
      Case GUICtrlRead($mapduel_jedi) = $GUI_CHECKED
         $iFlag = $iFlag + 32768
      Case GUICtrlRead($mapduel_pit) = $GUI_CHECKED
   EndSelect

  ;Gametype
   Select
      Case GUICtrlRead($typeffa) = $GUI_CHECKED
         $iFlag = $iFlag + 65536
      Case GUICtrlRead($typeholo) = $GUI_CHECKED
         $iFlag = $iFlag + 131072
      Case GUICtrlRead($typejedi) = $GUI_CHECKED
         $iFlag = $iFlag + 262144
      Case GUICtrlRead($typeduel) = $GUI_CHECKED
         $iFlag = $iFlag + 524288
      Case GUICtrlRead($typetffa) = $GUI_CHECKED
         $iFlag = $iFlag + 1048576
      Case GUICtrlRead($typectf) = $GUI_CHECKED
         $iFlag = $iFlag + 2097152
   EndSelect

   Return $iFlag
EndFunc  ;==>_SetFlag
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Are you using the SciTE editor? Here is the output of the syntax check:

>Running AU3Check params: from:C:\Program Files\AutoIt3\SciTE\au3check\

c:\Temp\SciTE-temp.au3(43,6) : ERROR: syntax error

While

~~~~~^

c:\Temp\SciTE-temp.au3(50,34) : WARNING: $iFlag: possibly used before declaration.

MsgBox(_SetFlag($iFlag)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^

c:\Temp\SciTE-temp.au3(50,35) : ERROR: MsgBox() [built-in]called with wrong number of args.

MsgBox(_SetFlag($iFlag))

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^

c:\Temp\SciTE-temp.au3(51,1) : ERROR: missing EndSelect.

WEnd

^

c:\Temp\SciTE-temp.au3(45,11) : REF: missing EndSelect.

Select

~~~~~~~~~~^

c:\Temp\SciTE-temp.au3(50,34) : ERROR: $iFlag: undeclared global variable.

MsgBox(_SetFlag($iFlag)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^

c:\Temp\SciTE-temp.au3 - 4 error(s), 1 warning(s)

Maybe you meant While 1

[size="1"][font="Arial"].[u].[/u][/font][/size]

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Okay .. Thanks guys, ill be using SciTe from now on :(

Well, i just have some major problems, that i dont know how to figure out..

Well, i got my script:

; Script Start
#include <GUIConstants.au3>

GUICreate("Ca Server Commands - By Chobby - v.0.1", 440, 540, 100, 100)
GUISetState (@SW_SHOW)

GUICtrlCreateLabel("Misc. server commands controlpad If AM Admin", 10, 10, 350)
GUICtrlCreateGroup("Change Map:", 10, 30, 420, 205)
GUICtrlCreateGroup("Choose Map:", 20, 45, 240, 160)
$mapffa_bespin = GUICtrlCreateRadio("FFA_Bespin", 30, 60, 100, 20)
GUICtrlSetState(-1, $GUI_CHECKED)
$mapffa_deathstar = GUICtrlCreateRadio("FFA_Deathstar", 30, 80, 100, 20)
$mapffa_imperial = GUICtrlCreateRadio("FFA_Imperial", 30, 100, 100, 20)
$mapffa_ns_hideout = GUICtrlCreateRadio("FFA_NS_Hideout", 30, 120, 100, 20)
$mapffa_ns_streets = GUICtrlCreateRadio("FFA_NS_Streets", 30, 140, 100, 20)
$mapffa_raven = GUICtrlCreateRadio("FFA_Raven", 30, 160, 100, 20)
$mapffa_yavin = GUICtrlCreateRadio("FFA_Yavin", 30, 180, 100, 20)
$mapctf_bespin = GUICtrlCreateRadio("CTF_Bespin", 150, 60, 100, 20)
$mapctf_imperial = GUICtrlCreateRadio("CTF_Imperial", 150, 80, 100, 20)
$mapctf_ns_streets = GUICtrlCreateRadio("CTF_NS_Streets", 150, 100, 100, 20)
$mapctf_yavin = GUICtrlCreateRadio("CTF_Yavin", 150, 120, 100, 20)
$mapduel_bay = GUICtrlCreateRadio("Duel_Bay", 150, 140, 100, 20)
$mapduel_jedi = GUICtrlCreateRadio("Duel_Jedi", 150, 160, 100, 20)
$mapduel_pit = GUICtrlCreateRadio("Duel_Pit", 150, 180, 100, 20)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("Choose Gametype:", 270, 45, 150, 160)
$typeffa = GUICtrlCreateRadio("Free For All", 280, 60, 100, 20)
GUICtrlSetState(-1, $GUI_CHECKED)
$typeholo = GUICtrlCreateRadio("Holocron", 280, 80, 100, 20)
$typejedi = GUICtrlCreateRadio("Jedimaster", 280, 100, 100, 20)
$typeduel = GUICtrlCreateRadio("Duel", 280, 120, 100, 20)
$typetffa = GUICtrlCreateRadio("Team Free For All", 280, 140, 100, 20)
$typectf = GUICtrlCreateRadio("Capture The Flag", 280, 160, 100, 20)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$BTNPreview = GUICtrlCreateButton("&Preview", 20, 210, 100, 20)
GUICtrlSetTip(-1, "Show the options")
$BTNSend = GUICtrlCreateButton("&Send", 125, 210, 100, 20)
GUICtrlSetTip(-1, "Switch Map")
$BTNExit = GUICtrlCreateButton("&Exit", 230, 210, 100, 20)
GUICtrlSetTip(-1, "Exit the program")
GUICtrlCreateGroup("", -99, -99, 1, 1)

While 1
    $msg = GUIGetMsg()
    Select
       Case $msg = $GUI_EVENT_CLOSE Or $msg = $BTNExit
           Exit
       
       Case $msg = $BTNPreview
           MsgBox(_SetFlag($iFlag))
    EndSelect
WEnd

; _SetFlag Func.
Func _SetFlag($iFlag)
   $iFlag = 0

 ;Map
   Select
      Case GUICtrlRead($mapffa_bespin) = $GUI_CHECKED
         $iFlag = $iFlag + 8
      Case GUICtrlRead($mapffa_deathstar) = $GUI_CHECKED
         $iFlag = $iFlag + 16
      Case GUICtrlRead($mapffa_imperial) = $GUI_CHECKED
         $iFlag = $iFlag + 32
      Case GUICtrlRead($mapffa_ns_hideout) = $GUI_CHECKED
         $iFlag = $iFlag + 64
      Case GUICtrlRead($mapffa_ns_streets) = $GUI_CHECKED
         $iFlag = $iFlag + 128
      Case GUICtrlRead($mapffa_raven) = $GUI_CHECKED
         $iFlag = $iFlag + 256
      Case GUICtrlRead($mapffa_yavin) = $GUI_CHECKED
         $iFlag = $iFlag + 512
      Case GUICtrlRead($mapctf_bespin) = $GUI_CHECKED
         $iFlag = $iFlag + 1024
      Case GUICtrlRead($mapctf_imperial) = $GUI_CHECKED
         $iFlag = $iFlag + 2048
      Case GUICtrlRead($mapctf_ns_streets) = $GUI_CHECKED
         $iFlag = $iFlag + 4096
      Case GUICtrlRead($mapctf_yavin) = $GUI_CHECKED
         $iFlag = $iFlag + 8192
      Case GUICtrlRead($mapduel_bay) = $GUI_CHECKED
         $iFlag = $iFlag + 16384
      Case GUICtrlRead($mapduel_jedi) = $GUI_CHECKED
         $iFlag = $iFlag + 32768
      Case GUICtrlRead($mapduel_pit) = $GUI_CHECKED
   EndSelect

 ;Gametype
   Select
      Case GUICtrlRead($typeffa) = $GUI_CHECKED
         $iFlag = $iFlag + 65536
      Case GUICtrlRead($typeholo) = $GUI_CHECKED
         $iFlag = $iFlag + 131072
      Case GUICtrlRead($typejedi) = $GUI_CHECKED
         $iFlag = $iFlag + 262144
      Case GUICtrlRead($typeduel) = $GUI_CHECKED
         $iFlag = $iFlag + 524288
      Case GUICtrlRead($typetffa) = $GUI_CHECKED
         $iFlag = $iFlag + 1048576
      Case GUICtrlRead($typectf) = $GUI_CHECKED
         $iFlag = $iFlag + 2097152
   EndSelect

   Return $iFlag
EndFunc ;==>_SetFlag

And it works, kinda fine..

But can any of you give an example on how to get 2 "selections" chosen and showed in a MsgBox?

If you would be so kind..? :think:

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...But can any of you give an example on how to get 2 "selections" chosen and showed in a MsgBox?...

You want two radio buttons selceted at the same time within a given area, correct?

I don't know how to do that, but maybe my restating the problem (and giving the request a bump in the forum) might help...

[size="1"][font="Arial"].[u].[/u][/font][/size]

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CODE
; _SetFlag Func.

Func _SetFlag($iFlag)

$iFlag = 0

;Map

Select

Case GUICtrlRead($mapffa_bespin) = $GUI_CHECKED

$iFlag = $iFlag + 8

Case GUICtrlRead($mapffa_deathstar) = $GUI_CHECKED

$iFlag = $iFlag + 16

Case GUICtrlRead($mapffa_imperial) = $GUI_CHECKED

$iFlag = $iFlag + 32

Case GUICtrlRead($mapffa_ns_hideout) = $GUI_CHECKED

$iFlag = $iFlag + 64

Case GUICtrlRead($mapffa_ns_streets) = $GUI_CHECKED

$iFlag = $iFlag + 128

Case GUICtrlRead($mapffa_raven) = $GUI_CHECKED

$iFlag = $iFlag + 256

Case GUICtrlRead($mapffa_yavin) = $GUI_CHECKED

$iFlag = $iFlag + 512

Case GUICtrlRead($mapctf_bespin) = $GUI_CHECKED

$iFlag = $iFlag + 1024

Case GUICtrlRead($mapctf_imperial) = $GUI_CHECKED

$iFlag = $iFlag + 2048

Case GUICtrlRead($mapctf_ns_streets) = $GUI_CHECKED

$iFlag = $iFlag + 4096

Case GUICtrlRead($mapctf_yavin) = $GUI_CHECKED

$iFlag = $iFlag + 8192

Case GUICtrlRead($mapduel_bay) = $GUI_CHECKED

$iFlag = $iFlag + 16384

Case GUICtrlRead($mapduel_jedi) = $GUI_CHECKED

$iFlag = $iFlag + 32768

Case GUICtrlRead($mapduel_pit) = $GUI_CHECKED

EndSelect

;Gametype

Select

Case GUICtrlRead($typeffa) = $GUI_CHECKED

$iFlag = $iFlag + 65536

Case GUICtrlRead($typeholo) = $GUI_CHECKED

$iFlag = $iFlag + 131072

Case GUICtrlRead($typejedi) = $GUI_CHECKED

$iFlag = $iFlag + 262144

Case GUICtrlRead($typeduel) = $GUI_CHECKED

$iFlag = $iFlag + 524288

Case GUICtrlRead($typetffa) = $GUI_CHECKED

$iFlag = $iFlag + 1048576

Case GUICtrlRead($typectf) = $GUI_CHECKED

$iFlag = $iFlag + 2097152

EndSelect

Return $iFlag

EndFunc;==>_SetFlag

And it works, kinda fine..

But can any of you give an example on how to get 2 "selections" chosen and showed in a MsgBox?

If you would be so kind..? :think:

If I understand your _SetFlag() function correctly, you need to use a bunch of IF statements instead of CASE. Once you get a match in CASE, the rest of the cases will not be checked, so you don't get the sum of the checked values. Try it like this:

; _SetFlag Func.
Func _SetFlag()
    Local $iFlag = 0
; Map
    If GUICtrlRead($mapffa_bespin) = $GUI_CHECKED Then $iFlag = $iFlag + 8
    If GUICtrlRead($mapffa_deathstar) = $GUI_CHECKED Then $iFlag = $iFlag + 16
    If GUICtrlRead($mapffa_imperial) = $GUI_CHECKED Then $iFlag = $iFlag + 32
    If GUICtrlRead($mapffa_ns_hideout) = $GUI_CHECKED Then $iFlag = $iFlag + 64
    If GUICtrlRead($mapffa_ns_streets) = $GUI_CHECKED Then $iFlag = $iFlag + 128
    If GUICtrlRead($mapffa_raven) = $GUI_CHECKED Then $iFlag = $iFlag + 256
    If GUICtrlRead($mapffa_yavin) = $GUI_CHECKED Then $iFlag = $iFlag + 512
    If GUICtrlRead($mapctf_bespin) = $GUI_CHECKED Then $iFlag = $iFlag + 1024
    If GUICtrlRead($mapctf_imperial) = $GUI_CHECKED Then $iFlag = $iFlag + 2048
    If GUICtrlRead($mapctf_ns_streets) = $GUI_CHECKED Then $iFlag = $iFlag + 4096
    If GUICtrlRead($mapctf_yavin) = $GUI_CHECKED Then $iFlag = $iFlag + 8192
    If GUICtrlRead($mapduel_bay) = $GUI_CHECKED Then $iFlag = $iFlag + 16384
    If GUICtrlRead($mapduel_jedi) = $GUI_CHECKED Then $iFlag = $iFlag + 32768
    If GUICtrlRead($mapduel_pit) = $GUI_CHECKED Then
;Gametype
        If GUICtrlRead($typeffa) = $GUI_CHECKED Then $iFlag = $iFlag + 65536
        If GUICtrlRead($typeholo) = $GUI_CHECKED Then $iFlag = $iFlag + 131072
        If GUICtrlRead($typejedi) = $GUI_CHECKED Then $iFlag = $iFlag + 262144
        If GUICtrlRead($typeduel) = $GUI_CHECKED Then $iFlag = $iFlag + 524288
        If GUICtrlRead($typetffa) = $GUI_CHECKED Then $iFlag = $iFlag + 1048576
        If GUICtrlRead($typectf) = $GUI_CHECKED Then $iFlag = $iFlag + 2097152
    EndIf
    Return $iFlag
EndFunc ;==>_SetFlag

Note that you don't have to pass $iFlag to the function, since you set it to zero every time anyway.

:(

Edited by PsaltyDS
Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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It's too bad you aren't using an array for the controls. Otherwise, you could shorten the code to something like this:

;Assume $ctrlArray has $n elements

Func _SetFlag()
    Local $iFlag = 0, $i
    For $i = 0 to $n-1
        If GUICtrlRead($ctrlArray[$i]) = $GUI_CHECKED Then $iFlag = $iFlag +  2 ^ ($i+3)
    Next
    Return $iFlag
EndFunc

Use Mozilla | Take a look at My Disorganized AutoIt stuff | Very very old: AutoBuilder 11 Jan 2005 prototype I need to update my sig!
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