frontmill Posted May 14, 2006 Share Posted May 14, 2006 it's a very small function but i thought maybe someone could use this... It is just like the normal mousemove function, but it also has the ability to move the mouse relatively ;Mousemove function with the possibility to move it relative. ;Use: MouseMove ( x, y [, speed [, flag ]] ) ;Flag: 0 = move normal, 1 = move relative Func movemouse( $a, $b, $c, $d) $current = MouseGetPos ( ) Select case $d = 1 $movetox = $current[0] + $a $movetoy = $current[1] + $b MouseMove($movetox, $movetoy, $c) Case Else MouseMove($a, $b, $c) EndSelect EndFunc Link to comment Share on other sites More sharing options...
RazerM Posted May 14, 2006 Share Posted May 14, 2006 This could come in useful well done. I suggest you use _MouseMove as a fucntion name instead. Here is what i think makes it easy to use. note the last paramater is optional ;=============================================================================== ; ; Function Name: _MouseMove() ; Description:: same as MouseMove but can use relative movement ; Parameter(s): $x - X-coordinate, $y - Y-coordinate, $i_speed (0(instant)-100(slowest), $i_relative[optional] - use 1 for relative movement ; Requirement(s): AutoIt ; Return Value(s): None ; Author(s): frontmill ; ;=============================================================================== ; ;Example For $i = 1 To 10 If $i = 1 Then _MouseMove(0,0,0) _MouseMove(20, 20, 0, 1) Sleep(1000) Next Func _MouseMove($x, $y, $i_speed, $i_relative = 0) $current = MouseGetPos() Select case $i_relative = 1 $movetox = $current[0] + $x $movetoy = $current[1] + $y MouseMove($movetox, $movetoy, $i_speed) Case Else MouseMove($x, $y, $i_speed) EndSelect EndFunc My Programs:AInstall - Create a standalone installer for your programUnit Converter - Converts Length, Area, Volume, Weight, Temperature and Pressure to different unitsBinary Clock - Hours, minutes and seconds have 10 columns each to display timeAutoIt Editor - Code Editor with Syntax Highlighting.Laserix Editor & Player - Create, Edit and Play Laserix LevelsLyric Syncer - Create and use Synchronised Lyrics.Connect 4 - 2 Player Connect 4 Game (Local or Online!, Formatted Chat!!)MD5, SHA-1, SHA-256, Tiger and Whirlpool Hash Finder - Dictionary and Brute Force FindCool Text Client - Create Rendered ImageMy UDF's:GUI Enhance - Enhance your GUIs visually.IDEA File Encryption - Encrypt and decrypt files easily! File Rename - Rename files easilyRC4 Text Encryption - Encrypt text using the RC4 AlgorithmPrime Number - Check if a number is primeString Remove - remove lots of strings at onceProgress Bar - made easySound UDF - Play, Pause, Resume, Seek and Stop. Link to comment Share on other sites More sharing options...
frontmill Posted May 14, 2006 Author Share Posted May 14, 2006 ok man..,. great! thank you... Link to comment Share on other sites More sharing options...
xwinterx Posted May 15, 2006 Share Posted May 15, 2006 How about we just do this: ;=============================================================================== ; ; Function Name: _MouseMoveRel() ; Description:: Moves the Mouse Relative to current mouse position ; Parameter(s): $x - change in x position ; $y - change in y position ; $i_speed (0(instant)-100(slowest) ; Requirement(s): AutoIt ; Return Value(s): None ; Author(s): frontmill w/ contributions from RazorM and Cyber_Author (xwinterx) ; ;=============================================================================== Func _MouseMoveRel($x, $y, $i_speed) $current = MouseGetPos() $movetox = $current[0] + $x $movetoy = $current[1] + $y MouseMove($movetox, $movetoy, $i_speed) EndFunc No need to have a flag for normal or relative since we already have the built-in mousemove with autoit. How would this work? Notice the comment change in the Parameters. I used "change in position" because that is what that variable is for, not a X or Y position. I was slightly confused before I looked at it better. Link to comment Share on other sites More sharing options...
Thatsgreat2345 Posted May 15, 2006 Share Posted May 15, 2006 should do something like _MouseMoveRel(100,100,0,100) Func _MouseMoveRel($x, $y, $i_speed, $times) For $i = 1 to $times $current = MouseGetPos() $movetox = $current[0] + $x $movetoy = $current[1] + $y MouseMove($movetox, $movetoy, $i_speed) Next EndFunc make it so u choose how many times to do it idk just bored Link to comment Share on other sites More sharing options...
frontmill Posted May 15, 2006 Author Share Posted May 15, 2006 (edited) thanks for your contribution guys Edited May 15, 2006 by frontmill Link to comment Share on other sites More sharing options...
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