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Hey guys, just wanted to know if there was a better way of doing what I'm trying to achieve. This is a launcher for a total conversion mod for the game TES: IV Oblivion.

First, Install.exe is launched, which unpacks the appropriate files. It then moves exe's around to ensure that when you're playing the TC, you get the TC files; When you play Oblivion, you get the Oblivion files.

#include "Zip.au3"

DirCreate(@WorkingDir & "\DawnFiles")

FileInstall("C:\Program Files\Bethesda Softworks\Oblivion\Dawn\Dist\DawnInstallPackage.zip",@WorkingDir & "\Data\DawnFiles\DawnInstallPackage.zip")
FileInstall("XZip.dll","XZip.dll")
_ZipOpen(@WorkingDir & "\Data\DawnFiles\DawnInstallPackage.zip")
_ZipUnpack(@WorkingDir & "\Data\DawnFiles")
_ZipClose()
FileDelete(@WorkingDir & "\Data\DawnFiles\DawnInstallPackage.zip")

FileMove("OblivionLauncher.exe","OblivionLauncher_Original.exe")
FileInstall("OblivionLauncher_Patched.exe","OblivionLauncher.exe")
FileInstall("Dawn.exe","Dawn.exe")
FileInstall("DawnIcon.ico","DawnIcon.ico")
FileInstall("OblivionIcon.ico","OblivionIcon.ico")

FileCreateShortcut(@WorkingDir & "\Dawn.exe",@DesktopDir & "\Dawn.lnk",@WorkingDir,"", "Dawn: A Red Sun Rises", @WorkingDir & "\DawnIcon.ico")

Whenever Dawn is launched from the desktop, this code runs:

If NOT FileExists(@WorkingDir & "\Data\OriginalFiles") Then
    CleanDirectory()
    If FileExists(@WorkingDir & "\Data\DawnFiles") Then
        PrepareFiles()
    EndIf
EndIf

Func PrepareFiles()
    DirMove(@WorkingDir & "\Data\DawnFiles\Meshes",@WorkingDir & "\Data",1)
    DirMove(@WorkingDir & "\Data\DawnFiles\Textures",@WorkingDir & "\Data",1)
    FileMove(@WorkingDir & "\Data\DawnFiles\Dawn.esp",@WorkingDir & "\Data\Dawn.esp",1)
    DirRemove(@WorkingDir & "\Data\DawnFiles")
EndFunc

Func CleanDirectory()
    DirCreate(@WorkingDir & "\Data\OriginalFiles")
    
    DirMove(@WorkingDir & "\Data\Meshes",@WorkingDir & "\Data\OriginalFiles\Meshes")
    DirMove(@WorkingDir & "\Data\Textures",@WorkingDir & "\Data\OriginalFiles\Textures")
    DirMove(@WorkingDir & "\Data\Menus",@WorkingDir & "\Data\OriginalFiles\Menus")
    DirMove(@WorkingDir & "\Data\Sound",@WorkingDir & "\Data\OriginalFiles\Sound")
    DirMove(@WorkingDir & "\Data\Method A",@WorkingDir & "\Data\OriginalFiles\Method A")
    DirMove(@WorkingDir & "\Data\Method B",@WorkingDir & "\Data\OriginalFiles\Method B")
    
    BackupType(".esp")
    BackupType(".esm")
    BackupType(".nif")
    BackupType(".txt")
    BackupType(".cfg")
    BackupType(".exe")
EndFunc

Func BackupType($Type = ".esp")
    $Files = FileFindFirstFile("Data\*" & $Type)
    
    If $Files = -1 Then
    Else
        $Count = IniRead(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index","Master",0)
        
        While 1
            $Count = $Count + 1
            $CurrentFile = FileFindNextFile($Files) 
            If @error Then ExitLoop
            
            IniWrite(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index","Master",IniRead(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index","Master",0) + 1)
            IniWrite(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index",$Count & "a",@WorkingDir & "\Data\" & $CurrentFile)
            IniWrite(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index",$Count & "b",@WorkingDir & "\Data\OriginalFiles\" & $CurrentFile)
            
            FileMove(@WorkingDir & "\Data\" & $CurrentFile,@WorkingDir & "\Data\OriginalFiles\" & $CurrentFile)
        WEnd
    EndIf
    
    FileClose($Files)
EndFunc

Run("Oblivion.exe")

Whenever Oblivion is launched from the desktop, this code runs:

If FileExists(@WorkingDir & "\Data\OriginalFiles") Then
    If NOT FileExists(@WorkingDir & "\Data\DawnFiles") Then
        CleanFiles()
    EndIf
    ReturnDirectory()
EndIf

Func CleanFiles()
    DirCreate(@WorkingDir & "\Data\DawnFiles")
    FileMove(@WorkingDir & "\Data\Dawn.esp",@WorkingDir & "\Data\DawnFiles\Dawn.esp")
    DirMove(@WorkingDir & "\Data\Meshes",@WorkingDir & "\Data\DawnFiles\Meshes")
    DirMove(@WorkingDir & "\Data\Textures",@WorkingDir & "\Data\DawnFiles\Textures")
EndFunc

Func ReturnDirectory()
    $LoopCount = IniRead(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index","Master",0)
    
    DirMove(@WorkingDir & "\Data\OriginalFiles\Meshes",@WorkingDir & "\Data\Meshes")
    DirMove(@WorkingDir & "\Data\OriginalFiles\Textures",@WorkingDir & "\Data\Textures")
    DirMove(@WorkingDir & "\Data\OriginalFiles\Menus",@WorkingDir & "\Data\Menus")
    DirMove(@WorkingDir & "\Data\OriginalFiles\Sound",@WorkingDir & "\Data\Sound")
    DirMove(@WorkingDir & "\Data\OriginalFiles\Method A",@WorkingDir & "\Data\Method A")
    DirMove(@WorkingDir & "\Data\OriginalFiles\Method B",@WorkingDir & "\Data\Method B")
    
    For $LoopNumber = 0 To $LoopCount
        FileMove(IniRead(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index",$LoopNumber & "b",0),IniRead(@WorkingDir & "\Data\OriginalFiles\BackupIndex.ini","Index",$LoopNumber & "a",0))
    Next
    
    $BackupSize = DirGetSize(@WorkingDir & "\Data\OriginalFiles\")
    
    If Round($BackupSize / 1024) < 150 Then 
        DirRemove(@WorkingDir & "\Data\OriginalFiles\",1)
    EndIf
EndFunc

Run("OblivionLauncher_Original.exe")

This all runs great, but does anyone have any suggestions?

Edited by JoshDB
Ha, I haven't been on these forums since... 2006, almost. Behold, my legacy signature:My AutoIt idol is Valuater. You know you love him, too.My Stuff: D&D AGoT Tools Suite
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Bueller? Bueller? Some other posts get instant replies maybe this one is too much like hard work :)

~Projects~1. iPod Ejector 1.0 - Tool Used To Eject iPod in Windows - Uses DevEject.exe :P2. SmartFTP Close Popup Tool - Closes reminders from freeware SmartFTP.~Helpful Links For New Users~1. LXP's Learning AutoIT PDF Guide - <<< Go here for a PDF Guide on learning AutoIT from the ground up!<<<2. AutoIt 1-2-3 <<<Want to learn more about AutoIT quickly? Go Here<<<3. How To Install The Beta And Production Versions Of AutoIT / SciteAutoIT

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quick observation...

the iniwrite files look "over-done", same with moving all of the files, however there could be reasoning for doing this

and... this doesnt look correct

Func PrepareFiles()

DirMove(@WorkingDir & "\Data\DawnFiles\Meshes",@WorkingDir & "\Data",1)

DirMove(@WorkingDir & "\Data\DawnFiles\Textures",@WorkingDir & "\Data",1)

FileMove(@WorkingDir & "\Data\DawnFiles\Dawn.esp",@WorkingDir & "\Data",1)

DirRemove(@WorkingDir & "\Data\DawnFiles")

EndFunc

the destination does not have a file extention...ie ".esp".. OR a closing folder slash.. "\"

8)

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quick observation...

the iniwrite files look "over-done", same with moving all of the files, however there could be reasoning for doing this

and... this doesnt look correct

Func PrepareFiles()

DirMove(@WorkingDir & "\Data\DawnFiles\Meshes",@WorkingDir & "\Data",1)

DirMove(@WorkingDir & "\Data\DawnFiles\Textures",@WorkingDir & "\Data",1)

FileMove(@WorkingDir & "\Data\DawnFiles\Dawn.esp",@WorkingDir & "\Data",1)

DirRemove(@WorkingDir & "\Data\DawnFiles")

EndFunc

the destination does not have a file extention...ie ".esp".. OR a closing folder slash.. "\"

8)

This script moves almost everything in C:\Program Files\Bethesda Softworks\Oblivion\Data to Data\OriginalFiles, and moves the contents of Data\DawnFiles to Data. The IniWrites are basically a way of tabbing which files have been moved, and where to put them back whenever they're restored.

Thanks for catching that filemove, I think I just copied the previous commands and then changed the first param :)

Ha, I haven't been on these forums since... 2006, almost. Behold, my legacy signature:My AutoIt idol is Valuater. You know you love him, too.My Stuff: D&D AGoT Tools Suite
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