Vindicator209 Posted September 18, 2006 Share Posted September 18, 2006 I tried using codewizard to use a cool cursor on my game, it wont work..whys that? [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center] Link to comment Share on other sites More sharing options...
GaryFrost Posted September 18, 2006 Share Posted September 18, 2006 I tried using codewizard to use a cool cursor on my game, it wont work..whys that?Because the functions are for AutoIt GUIs SciTE for AutoItDirections for Submitting Standard UDFs Don't argue with an idiot; people watching may not be able to tell the difference. Link to comment Share on other sites More sharing options...
Vindicator209 Posted September 20, 2006 Author Share Posted September 20, 2006 sorry, lemme restate that' i made a game with auto it, in a gui, i pasted a cursor code from Code Wizard, doesnt work [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center] Link to comment Share on other sites More sharing options...
Valuater Posted September 20, 2006 Share Posted September 20, 2006 sorry, lemme restate that'i made a game with auto it, in a gui, i pasted a cursor code from Code Wizard, doesnt workcant help much without seeing the script/problem8) Link to comment Share on other sites More sharing options...
Vindicator209 Posted September 20, 2006 Author Share Posted September 20, 2006 expandcollapse popup$g_szVersion = "My Script 1.1" If WinExists($g_szVersion) Then Exit AutoItWinSetTitle($g_szVersion) Global $Attack1 = 200 Global $AttackMin = 1 Global $ARMOR = 80 $Money = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "coins") $NAME= RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "name") $god= RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "god") #include <GuiConstants.au3> GuiCreate("Battle! - By Vindicator", 222, 418,-1, -1 , BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS)) If Not IsDeclared('Cursor_CROSS') Then Dim $Cursor_CROSS = 3 GUICtrlSetCursor("controlID",$Cursor_CROSS) $Group_1 = GuiCtrlCreateGroup($NAME, 10, 10, 200, 400) $List_2 = GUICtrlCreateInput("", 20, 30, 180, 110) $Button_3 = GuiCtrlCreateButton("Load", 20, 150, 180, 20) $Combo_4 = GuiCtrlCreateCombo("Chest", 20, 180, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "Plate") = ("a") Then GuiCtrlSetData($Combo_4,'Crystal Plate') EndIf $1=GuiCtrlSetData($Combo_4,'Steel Plate') $Combo_5 = GuiCtrlCreateCombo("Legs", 20, 210, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "Legs") = ("a") Then GuiCtrlSetData($Combo_5,'Crystal Legs') EndIf $2=GuiCtrlSetData($Combo_5,'Steel Plate Legs') $Combo_6 = GuiCtrlCreateCombo("Weapon", 20, 240, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "Katana") = ("a") Then GuiCtrlSetData($Combo_6,'Flaming Katana') EndIf If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "Steel") = ("a") Then GuiCtrlSetData($Combo_6,'Steel Sword') EndIf $3=GuiCtrlSetData($Combo_6,'Bronze Sword') $Combo_7 = GuiCtrlCreateCombo("Gloves", 20, 270, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "Boots") = ("a") Then GuiCtrlSetData($Combo_7,'Runite Gloves') EndIf $4=GuiCtrlSetData($Combo_7,'Leather Steel-Lined') $Combo_8 = GuiCtrlCreateCombo("MISC. 1", 20, 300, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "luck") = ("a") Then GuiCtrlSetData($Combo_8,'Lucky Ring') EndIf $Combo_9 = GuiCtrlCreateCombo("MISC. 2", 20, 330, 180, 21) If RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "diamond") = ("a") Then GuiCtrlSetData($Combo_9,'Diamond Amulet') EndIf $Combo_10 = GuiCtrlCreateCombo("MISC. 3", 20, 360, 180, 21) $Button_11 = GuiCtrlCreateButton("FIGHT!", 20, 390, 180, 20) GuiSetState() While 1 $msg = GuiGetMsg() Select Case $msg = $Button_11 If GUICtrlRead($Combo_4) = ('Steel Plate') Then $ARMOR +=10 EndIf If GUICtrlRead($Combo_5) = ('Steel Plate Legs') Then $ARMOR +=10 EndIf If GUICtrlRead($Combo_6) = ('Bronze Sword') Then $Attack1 +=10 $AttackMin += 100 EndIf If GUICtrlRead($Combo_7) = ('Leather Steel-Lined') Then $ARMOR +=5 EndIf If GUICtrlRead($Combo_8) = ('God Jewel') Then $Attack1 +=9999999999 $AttackMin += 999999999 EndIf If GUICtrlRead($Combo_9) = ('God Ring') Then $Attack1 +=9999999999 $AttackMin += 999999999 EndIf If GUICtrlRead($Combo_10) = ('God Amulet') Then $Attack1 +=9999999999 $AttackMin += 999999999 EndIf If GUICtrlRead($Combo_10) = ('Steel Sword') Then $Attack1 +=20 $AttackMin += 200 EndIf If GUICtrlRead($Combo_10) = ('God Amulet') Then $Attack1 +=9999999999 $AttackMin += 999999999 EndIf If GUICtrlRead($Combo_10) = ('God Amulet') Then $Attack1 +=9999999999 $AttackMin += 999999999 EndIf $FIGHT= Random($AttackMin,$Attack1) $armor1= $ARMOR $Enemy= Random(100,300) $ARMOR2=50 If $FIGHT < $ARMOR2 Then MsgBox(0,"Results", "You Lose!") EndIf If $FIGHT > $armor2 Then MsgBox(0,"Results", "You Win!") $Money += Random(50,500,1) RegWrite("HKEY_LOCAL_MACHINE\SOFTWARE\kyle\Game", "coins","REG_SZ",$Money) MsgBox(0,"Results", "You Now Have:"& $Money & "Coins!") GUICtrlSetState ($Button_11, $GUI_DISABLE) Sleep(3000) GUICtrlSetState ($Button_11, $GUI_ENABLE) EndIf Case $msg = $Button_3 If GUICtrlRead($List_2) = "GOD MODE" Then $5=GUICtrlSetData($Combo_8,'God Jewel') $6=GUICtrlSetData($Combo_9,'God Ring') $7=GUICtrlSetData($Combo_10,'God Amulet') EndIf Case $msg = $GUI_EVENT_CLOSE ExitLoop Case Else ;;; EndSelect WEnd Exit erm..thanks for helping, sorry for the long sciprt, i would have simmed it to the prob but im outta time... [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center] Link to comment Share on other sites More sharing options...
GaryFrost Posted September 20, 2006 Share Posted September 20, 2006 GUICtrlSetCursor("controlID",$Cursor_CROSS) SciTE for AutoItDirections for Submitting Standard UDFs Don't argue with an idiot; people watching may not be able to tell the difference. Link to comment Share on other sites More sharing options...
Vindicator209 Posted September 20, 2006 Author Share Posted September 20, 2006 (edited) so would i use the varible name of my whole gui? EDIT: ok nvm, i cant do that Edited September 20, 2006 by MethodZero [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center] Link to comment Share on other sites More sharing options...
GaryFrost Posted September 20, 2006 Share Posted September 20, 2006 look at GUISetCursor also SciTE for AutoItDirections for Submitting Standard UDFs Don't argue with an idiot; people watching may not be able to tell the difference. Link to comment Share on other sites More sharing options...
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