Kickassjoe Posted November 22, 2006 Share Posted November 22, 2006 OK... after I work this, and a couple other things out... I might finally have my monopoly done! (We all know everyone has been waiting!)When you press the add house button... everything on the GUI just stops working, and I can't seem to figure out why.If you are looking to help me out, take a look at the AddHouseGUIPart Function in the AI.au3 file of the zip.Here is a link to download:Download Link! What goes around comes around... Payback's a bitch. Link to comment Share on other sites More sharing options...
tresa Posted November 22, 2006 Share Posted November 22, 2006 (edited) OK... after I work this, and a couple other things out... I might finally have my monopoly done! (We all know everyone has been waiting!) When you press the add house button... everything on the GUI just stops working, and I can't seem to figure out why. If you are looking to help me out, take a look at the AddHouseGUIPart Function in the AI.au3 file of the zip. Here is a link to download: Download Link! Hello When your in your main loop you do a GUIgetMsg to know where you're acting. Then in the AddHouseGUIPart you also make a loop. I think you're stuck in it. I think it's better to have a param in the AddHouseGUIPart Func like AddHouseGUIPart($place) and in the AddHouseGUIPart Func do the action with testing the $Place value like this in Board.au3 while 1 ... Case $msg = $AddHouseButton AddHouseGUIPart($currentPlayerPos) ... wend in AI.au3 ... Func AddHouseGUIPart($place) _Addhouse(1,$place) Return 1 EndFunc Edited November 22, 2006 by tresa Link to comment Share on other sites More sharing options...
Kickassjoe Posted November 22, 2006 Author Share Posted November 22, 2006 (edited) Doing that would mean that you would only be able to buy a house for a property if you landed on it after you bought it... But in real life you can buy one on any property that is capable of having one on it, at any time. Anywho, you pointed out the $msg = GUIGetMsg(), and I added that to the AddHouseGUIPart, and now it works perfectly! Thanks for the reminder! EDIT: after the game becomes playable... I might put a black pic around the properties that cant have houses on them to make it more easier to tell, and of course I will add a picture of a monopoly house and hotel after one is bought. Edited November 22, 2006 by Kickassjoe What goes around comes around... Payback's a bitch. Link to comment Share on other sites More sharing options...
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