magician13134 Posted February 18, 2007 Share Posted February 18, 2007 (edited) Well, I'm writing a VERY simple physics demo, but then I realized that I know very little about coding, and even less about physics... so... yeah... Here's what I've got so far, all you can create are balls, nothing else, they only bounce, the collide only works right 1/4 of the time, and there's lots of bugs, but hey, if you're bored, take a look, maybe fix a bug or two... thanks! expandcollapse popup#include <GUIConstants.au3> #include <misc.au3> Dim $ball[64][12], $EditObject[64], $MonitorObject[64], $OutOfBounds[64], $stopped[64], $ObjectToWatch, $running $AreaWidth = 590 $AreaHeight = 781 $count = 0 $GUI = GUICreate("A VERY simple gravity test", 600, 820, -1, -1, BitOr($WS_MINIMIZEBOX, $WS_CAPTION, $WS_POPUP, $WS_SYSMENU, $WS_MAXIMIZEBOX)) $file = GUICtrlCreateMenu("File") $new = GUICtrlCreateMenu("New", $file) $NewObject = GUICtrlCreateMenu("Object", $new) $NewBall = GUICtrlCreateMenuitem("Ball", $NewObject) $NewProject = GUICtrlCreateMenuitem("Project", $new) $open = GUICtrlCreateMenuitem("Open", $file) $save = GUICtrlCreateMenuitem("Save", $file) GUICtrlCreateMenuitem("", $file) $close = GUICtrlCreateMenuitem("Close", $file) $exit = GUICtrlCreateMenuitem("Exit", $file) $project = GUICtrlCreateMenu("Project") $start = GUICtrlCreateMenuitem("Start", $project) $stop = GUICtrlCreateMenuitem("Stop", $project) $reset = GUICtrlCreateMenuitem("Reset", $project) GUICtrlCreateMenuitem("", $project) $edit = GUICtrlCreateMenu("Edit", $project) $NoObjects = GUICtrlCreateMenuitem("No objects", $edit) GUICtrlSetState(-1, $GUI_DISABLE) $monitor = GUICtrlCreateMenu("Monitor speed", $project) $NoObjects2 = GUICtrlCreateMenuitem("No objects", $monitor) GUICtrlSetState(-1, $GUI_DISABLE) $group = GUICtrlCreateGroup("", 5, 0, $AreaWidth, $AreaHeight) GUICtrlSetResizing(-1, 102) GUICtrlSetState($group, $GUI_DISABLE) GUICtrlSetState($stop, $GUI_DISABLE) GUICtrlSetState($start, $GUI_DISABLE) GUICtrlSetState($reset, $GUI_DISABLE) GUISetState() While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then _exit() If $msg = $NewBall Then NewBall() If $msg = $start Then _run() If $msg = $save Then save() If $msg = $open Then open() If $msg = $reset Then reset() If $msg = $close Then close() If $msg = $exit Then _exit() For $i = 1 to $count If $msg = $EditObject[$i] Then EditObject($i) If $msg = $MonitorObject[$i] Then $ObjectToWatch = $i Next If $msg = $GUI_EVENT_MAXIMIZE Then $size = ControlGetPos("A VERY simple gravity test", "", $group) $AreaWidth = $size[2] $AreaHeight = $size[3] EndIf If $msg = $GUI_EVENT_RESTORE Then $size = ControlGetPos("A VERY simple gravity test", "", $group) $AreaWidth = $size[2] $AreaHeight = $size[3] For $i = 1 to $count If $ball[$count][1]+25 > $AreaWidth-5 Then $ball[$count][1] = $AreaWidth-30 ; If the object is out of bounds If $ball[$count][10]+25 > $AreaWidth-5 Then $ball[$count][10] = $AreaWidth-30 ; when the window is restored If $ball[$count][2]+25 > $AreaHeight-5 Then $ball[$count][2] = $AreaWidth-30 ; this is SUPPOSED to fix it, If $ball[$count][11]+25 > $AreaHeight-5 Then $ball[$count][11] = $AreaWidth-30; but it doesn't Next EndIf WEnd Func NewBall($x = 300, $y = 20, $XInc = 0, $YInc = 0, $elas = .45, $mass = 100) $count+=1 GUICtrlDelete($NoObjects) GUICtrlDelete($NoObjects2) GUICtrlSetState($start, $GUI_ENABLE) GUICtrlSetState($reset, $GUI_ENABLE) $EditObject[$count] = GUICtrlCreateMenuitem("Object #" & $count & " (ball)", $edit) $MonitorObject[$count] = GUICtrlCreateMenuitem("Object #" & $count & " (ball)", $monitor) $ball[$count][0] = GUICtrlCreatePic("ball.bmp", $x, $y, 0, 0) GUICtrlSetResizing(-1, 802) $ball[$count][1] = $x ; X $ball[$count][2] = $y ; Y $ball[$count][3] = $XInc ; X increment $ball[$count][4] = $YInc ; Y inc. $ball[$count][5] = $elas ; elasticity $ball[$count][6] = 0 ; finished or not $ball[$count][7] = $ball[$count][1] ; X backup $ball[$count][8] = $ball[$count][2] ; Y backup $ball[$count][9] = $mass ; Mass $ball[$count][10] = $ball[$count][3] ; X inc. backup $ball[$count][11] = $ball[$count][4] ; Y inc. backup EndFunc Func EditObject($i) reset() $win = WinGetPos("A VERY simple gravity test") $EditGUI = GUICreate("Edit object #" & $i, 350, 175) $move = GUICtrlCreateButton("Move", 1, 3, 50) $material = GUICtrlCreateCombo("Material", 1, 35, 100) GUICtrlSetData(-1, "Metal|Rubber|Wood|Clay|Other") $elasticity = GUICtrlCreateInput($ball[$count][5], 110, 35, 100, 18) GUICtrlCreateLabel("Elasticity", 220, 35) $mass = GUICtrlCreateInput($ball[$count][9], 110, 55, 100, 18) $XForce = GUICtrlCreateInput(abs($ball[$i][10]), 1, 77, 100, 18, $ES_READONLY) GUICtrlSetBkColor(-1, 0xFFFFFF) GUICtrlCreateUpdown(-1) GUICtrlSetLimit(-1, 500, 0) $XDirection = GUICtrlCreateCombo("Left", 110, 75) If $ball[$i][10] > 0 Then GUICtrlSetData(-1, "Right", "Right") Else GUICtrlSetData(-1, "Right") EndIf $YForce = GUICtrlCreateInput(abs($ball[$i][11]), 1, 102, 100, 18, $ES_READONLY) GUICtrlSetBkColor(-1, 0xFFFFFF) GUICtrlCreateUpdown(-1) GUICtrlSetLimit(-1, 500, 0) $YDirection = GUICtrlCreateCombo("Up", 110, 100) If $ball[$i][11] > 0 Then GUICtrlSetData(-1, "Down", "Down") Else GUICtrlSetData(-1, "Down") EndIf $done = GUICtrlCreateButton("Ok", 175, 145, 50) GUICtrlCreateLabel("g", 220, 55) GUISetState(@SW_SHOW) While 1 $EditMsg = GUIGetMsg() If $EditMsg = $GUI_EVENT_CLOSE Then GUIDelete($EditGUI) Return EndIf If GUICtrlRead($material) = "Metal" Then If GUICtrlRead($elasticity) <> .45 Then GUICtrlSetData($elasticity, .45) If GUICtrlRead($mass) <> 100 Then GUICtrlSetData($mass, 100) ElseIf GUICtrlRead($material) = "Rubber" Then If GUICtrlRead($elasticity) <> .7 Then GUICtrlSetData($elasticity, .7) If GUICtrlRead($mass) <> 20 Then GUICtrlSetData($mass, 20) ElseIf GUICtrlRead($material) = "Wood" Then If GUICtrlRead($elasticity) <> .25 Then GUICtrlSetData($elasticity, .25) If GUICtrlRead($mass) <> 50 Then GUICtrlSetData($mass, 50) ElseIf GUICtrlRead($material) = "Clay" Then If GUICtrlRead($elasticity) <> .05 Then GUICtrlSetData($elasticity, .05) If GUICtrlRead($mass) <> 25 Then GUICtrlSetData($mass, 25) EndIf If $EditMsg = $move Then GUISetState(@SW_HIDE) MouseMove($win[0]+$ball[$i][1], $win[1]+$ball[$i][2], 0) While Not _IsPressed(01) ToolTip("X:" & $ball[$i][1] & " Y:" & $ball[$i][2]) GUIGetMsg() $mouse = MouseGetPos() $ball[$i][1] = $mouse[0]-$win[0] $ball[$i][7] = $mouse[0]-$win[0] $ball[$i][2] = $mouse[1]-$win[1] $ball[$i][8] = $mouse[1]-$win[1] If $ball[$i][1] >= 7 and $ball[$i][1] <= $AreaWidth-28 and $ball[$i][2] >= 8 and $ball[$i][2] <= $AreaHeight-28 Then ControlMove("A VERY simple gravity test", "", $ball[$i][0], $ball[$i][1], $ball[$i][2]) EndIf WEnd ToolTip('') GUISetState(@SW_SHOW) EndIf If $EditMsg = $done Then ;If Number(GUICtrlRead($XForce)) <> 0 Then ; Ha ha, oops, what if you want no acceleration? ;) $ball[$i][10] = Number(GUICtrlRead($XForce)) If GUICtrlRead($XDirection) = "Left" Then $ball[$i][10]*=-1 ;EndIf ;If Number(GUICtrlRead($YForce)) <> 0 Then $ball[$i][11] = Number(GUICtrlRead($YForce)) If GUICtrlRead($YDirection) = "Up" Then $ball[$i][11]*=-1 ;EndIf If GUICtrlRead($elasticity) <= 0 or GUICtrlRead($elasticity) > 1 Then MsgBox(48, "Will not produce accurate results", "No known object has an elasticity of 0 or less or greater than 1." & @CRLF & "The results will be inaccurate.") EndIf $ball[$i][5] = GUICtrlRead($elasticity) $ball[$i][9] = GUICtrlRead($mass) GUIDelete($EditGUI) Return EndIf WEnd EndFunc Func reset() GUICtrlDelete($running) For $i = 1 to $count $ball[$i][1] = $ball[$i][7] $ball[$i][2] = $ball[$i][8] $ball[$i][3] = $ball[$i][10] $ball[$i][4] = $ball[$i][11] ControlMove("A VERY simple gravity test", "", $ball[$i][0], $ball[$i][1], $ball[$i][2]) Next EndFunc Func _run() GUICtrlSetState($stop, $GUI_ENABLE) For $i = 1 to $count $OutOfBounds[$i] = 0 GUICtrlSetState($EditObject[$i], $GUI_DISABLE) $ball[$i][1] = $ball[$i][7] $ball[$i][2] = $ball[$i][8] $ball[$i][3] = $ball[$i][10] $ball[$i][4] = $ball[$i][11] $ball[$i][6] = 0 $stopped[$i] = 0 Next $done = 0 $running = GUICtrlCreateLabel("Running", 10, $AreaHeight+5, 500, 15) GUICtrlSetResizing(-1, 2) While 1 $msg = GUIGetMsg() If $msg = $GUI_EVENT_CLOSE Then _exit() If $msg = $stop Then GUICtrlDelete($running) GUICtrlSetState($stop, $GUI_DISABLE) For $i = 0 to $count GUICtrlSetState($EditObject[$i], $GUI_ENABLE) Next reset() ExitLoop EndIf For $i = 1 to $count If abs($ball[$i][4]) <= .1 Then $stopped[$i]+=1 Else $stopped[$i] = 0 EndIf If $stopped[$i] >= 5 Then If $ball[$i][6] <> 1 Then $done+=1 $ball[$i][6] = 1 EndIf EndIf If $ObjectToWatch <> 0 Then GUICtrlSetData($running, "Running X:" & $ball[$ObjectToWatch][3] & " Y:" & $ball[$ObjectToWatch][4]) If $ball[$i][6] = 0 Then ;If $ball[$i][3] > 0 Then $ball[$i][3]-=.01 ; I guess this is wrong ;If $ball[$i][3] < 0 Then $ball[$i][3]+=.01 ; In physics, does the X inc stays the same? $ball[$i][4]+=.098 $ball[$i][1]+=$ball[$i][3] $ball[$i][2]+=$ball[$i][4] If $ball[$i][2]+25 >= $AreaHeight-3 Then ; Hits bottom If $ball[$i][2]+25 > $AreaHeight-1 Then $OutOfBounds[$i]+=1 If $ball[$i][4] >= .1 Then ; Bounce $ball[$i][2] = $AreaHeight-1-25 GUICtrlSetImage($ball[$i][0], "ball.bmp") $ball[$i][4]*=-$ball[$i][5] $ball[$i][3]*=$ball[$i][5] Else ; Stop If $ball[$i][4] <= -.1 Then sleep(1) Else $done+=1 $ball[$i][6] = 1 EndIf EndIf Else $OutOfBounds[$i] = 0 EndIf If $ball[$i][2] <= 4 Then ; Hits top If $ball[$i][2] < 0 Then $OutOfBounds[$i]+=1 ;If $ball[$i][4] >= .1 Then ; Bounce ; These are commented out because it should ALWAYS bounce on a side or top $ball[$i][2] = 4 ; I forgot that when I first coded this, it causes errors to uncomment them GUICtrlSetImage($ball[$i][0], "ball.bmp") $ball[$i][4]*=-$ball[$i][5] $ball[$i][3]*=$ball[$i][5] ;EndIf Else $OutOfBounds[$i] = 0 EndIf If $ball[$i][1] <= 7 Then ; Hits left If $ball[$i][1] < 5 Then $OutOfBounds[$i]+=1 ;If $ball[$i][4] >= .1 Then ; Bounce $ball[$i][1] = 7 GUICtrlSetImage($ball[$i][0], "ball.bmp") $ball[$i][4]*=$ball[$i][5] $ball[$i][3]*=-$ball[$i][5] ;EndIf Else $OutOfBounds[$i] = 0 EndIf If $ball[$i][1]+25 >= $AreaWidth-2 Then ; Hits right If $ball[$i][1]+25 > $AreaWidth Then $OutOfBounds[$i]+=1 ;If $ball[$i][4] >= .1 Then ; Bounce $ball[$i][1] = $AreaWidth-2-25 GUICtrlSetImage($ball[$i][0], "ball.bmp") $ball[$i][4]*=$ball[$i][5] $ball[$i][3]*=-$ball[$i][5] ;EndIf Else $OutOfBounds[$i] = 0 EndIf For $j = 1 to $count For $k = 1 to $count If $j <> $k Then If abs($ball[$j][1]-$ball[$k][1]) < 26 and abs($ball[$j][2]-$ball[$k][2]) < 26 Then ; collide If $ball[$k][6] = 1 Then ; If one ball is at rest $ball[$j][4]*=-$ball[$j][5] Else ; If both are moving $ball[$j][3]*=-$ball[$j][5];*abs($ball[$k][9]-$ball[$j][9]) ; SOMETHING needs to go here... $ball[$k][3]*=-$ball[$k][5];*abs($ball[$j][9]-$ball[$k][9]) ; but obviously not this! $ball[$j][4]*=-$ball[$j][5];*abs($ball[$k][9]-$ball[$j][9]) $ball[$k][4]*=-$ball[$k][5];*abs($ball[$j][9]-$ball[$k][9]) $ball[$j][1]+=$ball[$j][3] $ball[$k][2]+=$ball[$k][4] $ball[$j][1]+=$ball[$j][3] $ball[$k][2]+=$ball[$k][4] EndIf GUICtrlSetImage($ball[$i][0], "ball.bmp") EndIf EndIf Next Next ControlMove("A VERY simple gravity test", "", $ball[$i][0], $ball[$i][1], $ball[$i][2]) EndIf Next If $done >= $count Then If $ObjectToWatch <> 0 Then GUICtrlSetData($running, "X:" & $ball[$ObjectToWatch][3] & " Y:" & $ball[$ObjectToWatch][4]) Else GUICtrlDelete($running) EndIf For $i = 0 to $count GUICtrlSetState($EditObject[$i], $GUI_ENABLE) Next GUICtrlSetState($stop, $GUI_DISABLE) ExitLoop EndIf WEnd EndFunc Func save() $SavedFile = FileSaveDialog("Where would you like to save?", @WorkingDir, "Gravity Emulator File (*.gef)", 16, "*.gef") If FileExists($SavedFile) Then FileDelete($SavedFile) For $i = 1 to $count FileWrite($SavedFile, '#') FileWrite($SavedFile, $ball[$i][1] & ";" & $ball[$i][2] & ";" & $ball[$i][10] & ";" & $ball[$i][11] & ";" & $ball[$i][5] & ";" & $ball[$i][9]) Next EndFunc Func close() GUICtrlSetState($start, $GUI_DISABLE) GUICtrlSetState($reset, $GUI_DISABLE) For $i = 1 to $count GUICtrlDelete($EditObject[$count]) GUICtrlDelete($MonitorObject[$count]) GUICtrlDelete($ball[$i][0]) Next $done = 0 $count = 0 $i = 0 EndFunc Func open() $OpenedFile = FileOpenDialog("Open a file", @WorkingDir, "Gravity emulator files (*.gef)") If $OpenedFile = "" Then Return $file = StringSplit(FileRead($OpenedFile), '#') close() For $i = 2 to $file[0] $line = StringSplit($file[$i], ";") NewBall($line[1], $line[2], $line[3], $line[4], $line[5], $line[6]) Next EndFunc Func _exit() Exit EndFunc Oops! Forgot the required image!ball.bmp Edited February 18, 2007 by magician13134 Visit Magic Soft Inc. for some of my software Link to comment Share on other sites More sharing options...
McGod Posted February 19, 2007 Share Posted February 19, 2007 Nice, fun to mess around with! [indent][center][u]Formerly Chip[/u][/center]~UDFs~[/indent][u]IRC.au3 - Allows you to connect to IRC ServersINetCon.au3 - Connects/Disconnects/Check Status of InternetHardware Key - Creates a unique hardware hashScriptComm - Allows you to communicate between scripts using WM_COPYDATA[/u][indent]~Programs~[/indent][indent]SimonAu3ForumsIRC Bot~Web Site~Web Autoit Example[/indent][indent][b][/b][/indent][u][/u] Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 LMAO! i must be doing something wrong. i created a object ball, but nothing ever showed up. So i ran the simulation and the whole window fell and bounced on the bottom of my screen lol! MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
Lakes Posted February 19, 2007 Share Posted February 19, 2007 Can`t help with the Physics, but for collision of items with each other and the background look here http://www.autoitscript.com/forum/index.ph...amp;hl=ProspeedI`ve pretty much got a working Breakout game, just have to find the time to add a few last bits to it.. 2015 - Still no flying cars, instead blankets with sleeves. Link to comment Share on other sites More sharing options...
thenewkid Posted February 19, 2007 Share Posted February 19, 2007 (edited) doesant seem to to work for me how do you use it never mind i fixed it my screen revs vars to small nice script if you made the ball in color and exta balls diff colors that would be beter Edited February 19, 2007 by thenewkid some of my scripts check them out and give feedback so i can learn from them :)autoclicker a autoclickernote taker a script to take notes with Link to comment Share on other sites More sharing options...
magician13134 Posted February 19, 2007 Author Share Posted February 19, 2007 (edited) Yeah, I have lots of different colors, but I was thinking textures would be nice for materials... @smstroble, download the attached image Oh, but if you want to have some fun, try adding some acceleration without the image @thenewkid, sorry, I should've used vars based on screen size Thanks, I wasn't expecting any positive feedback. Feel free to post any modified source. Edited February 19, 2007 by magician13134 Visit Magic Soft Inc. for some of my software Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 (edited) I did download the image. But maby i had it in the wrong place, or something. I'll tinker with it.Haha, i have discovered my mistake, i saved the script in the wrong dir. Edited February 19, 2007 by smstroble MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 This is fun to play with, but i found a problem, under project > edit after moving a ball or running a simulation you sometimes lose a ball, but they are are still there under monitor speed. MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
magician13134 Posted February 19, 2007 Author Share Posted February 19, 2007 This is fun to play with, but i found a problem, under project > edit after moving a ball or running a simulation you sometimes lose a ball, but they are are still there under monitor speed.I don't understand... How do you lose a ball? Visit Magic Soft Inc. for some of my software Link to comment Share on other sites More sharing options...
Moderators SmOke_N Posted February 19, 2007 Moderators Share Posted February 19, 2007 I don't understand... How do you lose a ball?You're not married are you? Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer. Link to comment Share on other sites More sharing options...
Paulie Posted February 19, 2007 Share Posted February 19, 2007 You're not married are you? LMAO Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 In the menu under the edit submenu it will show only Ball #1 and Ball #3 when there are 4 balls. Ball #2 & 4 are effectivly missing, I cant change their properties.You're not married are you? Nope. MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
Fossil Rock Posted February 19, 2007 Share Posted February 19, 2007 In the menu under the edit submenu it will show only Ball #1 and Ball #3 when there are 4 balls. Ball #2 & 4 are effectivly missing, I cant change their properties.Nope.YOU'VE LOST 2 BALLS ??!! Agreement is not necessary - thinking for one's self is! Link to comment Share on other sites More sharing options...
Lakes Posted February 19, 2007 Share Posted February 19, 2007 YOU'VE LOST 2 BALLS ??!! 2015 - Still no flying cars, instead blankets with sleeves. Link to comment Share on other sites More sharing options...
magician13134 Posted February 19, 2007 Author Share Posted February 19, 2007 In the menu under the edit submenu it will show only Ball #1 and Ball #3 when there are 4 balls. Ball #2 & 4 are effectivly missing, I cant change their properties.I don't get that... I just added 5 balls, and they all show up... I ran it too, can you maybe save the GEF file and upload it? Visit Magic Soft Inc. for some of my software Link to comment Share on other sites More sharing options...
Pakku Posted February 19, 2007 Share Posted February 19, 2007 Hi, I just LOVE it, i's great. i just filled in 1.1 elasiticity and it was funny to see, would be cool if it was for real I will show this to my physics teacher one a day Arjan How can someone use Windows without using AutoIt?That one would properly don't know how to handle a computer!My scripts:Send files over internetKind of RSS reader3Draw ProUDF: convert a character string to a binary one and backCalculate PiCommand line downloader (Youtube/Google video)Set the transparency of a window just by hitting a key!Secure your pcOther things:My filemanMy profilePM me Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 (edited) Here is some stuff for you to look at. P.S. i cant always get a ball to vanish from the edit menu but i got the ones here to vanish be creating them then edited them (i moved it then set its elasticity for 1) and viola gone. Also i renamed the .gef file to a .txt because i cant upload .gef Another thing of this nature i just discovered. If you close a project the balls remain in the menu and loading another project adds to them.Problem.gef.txt Edited February 19, 2007 by smstroble MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
smstroble Posted February 19, 2007 Share Posted February 19, 2007 (edited) This one is interesting, check out the ball that get trapped under another ball and in between 2 imaginary walls.trapped.gef.txt Edited February 19, 2007 by smstroble MUHAHAHAHAHA Link to comment Share on other sites More sharing options...
dandymcgee Posted February 19, 2007 Share Posted February 19, 2007 (edited) Ok, the thing that annoyed me the most was the fact that the balls did no appear to be round because the color grey was different from the color of the GUI. I just used AutoIt Window Info tool to get the exact color and edited the image... here's my new ball image: ball.bmp Otherwise, great program there are some pretty neat things you can do with this, and I didn't know it was even possible in AutoIt... I guess if you are determined you can make just about anything with AutoIt eh? Nice work, keep the updates coming. EDIT: Lol, this one is super glitchy the balls keep getting stuck together... stuck_together.gef.txt Edited February 19, 2007 by dandymcgee - Dan [Website] Link to comment Share on other sites More sharing options...
lod3n Posted February 19, 2007 Share Posted February 19, 2007 @magician13134 You might be interested in reading this:http://www.harveycartel.org/metanet/tutorials.htmlIt's a tutorial that explains the collision detection system used in Metanet's game N, which is itself pretty damn cool. I think the essence is that they don't run precise CD algorithms until objects are REALLY close. [font="Fixedsys"][list][*]All of my AutoIt Example Scripts[*]http://saneasylum.com[/list][/font] Link to comment Share on other sites More sharing options...
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