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CWS Thumbnail "Hacker"


malu05
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This is a little program that currently can view *.cws files thumbnails without using Discreet Combustion.

It also saves the Thumbnail as *.bmp file in the appdir

I just started coding on this project some few hours ago, but im working towards being able to "hack / patch" the data to make your own custom Thumbnails.

The code is still really slow, i would love some feedback on how to improve the speed.

Version 1

Posted Image

Version 2

Posted Image

Version 3 (Latest!)

Posted Image

BMP.au3 is needed for this release.

can be downloaded Here!

If you want to try it out but don't have Combustion i have uploaded a sample *.cws file Here!

as an alternative to the source you can also download the *.exe directly Here!

;CWS Thumbnail Viewer by Malu05

;;================================================================================
;Includes
;;================================================================================
#include <Array.au3>
#include <file.au3>
#include <GUIConstants.au3>
#include <string.au3>
#include <Color.au3>
#include <BMP.au3>
; BMP.au3 can be downloaded from
; http://www.autoitscript.com/forum/index.php?showtopic=27362&hl=bitmap

;;================================================================================
;HotKey
;;================================================================================
HotkeySet("{ESC}","terminate")
HotkeySet("{F1}","credits")
HotkeySet("{F2}","Load")
;;================================================================================
;variables
;;================================================================================
Dim $bvalues[1]
Dim $DIF = "8,2258064516129032258064516129032" ; Brightness  (255 / 31; Number of Color Values = 255,  Number of values = 31)
dim $Cola[4], $BMP[10]
dim $avalues, $progressbar1,$progressbar2,$Button_1,$Button_2,$backcol1,$renderimage,$finalfile,$Label_1,$Label_2
dim $newload = 0
dim $beginAA,$difAA
dim $cocRed=35, $cocGreen=35, $cocBlue=35
;;================================================================================
;Initialize (base GUI)
;;================================================================================
$child=GUICreate("cws-peek",128,200)
$Button_2 = GUICtrlCreateButton ( "Open New", 2,100)
$Button_1 = GUICtrlCreateButton ( "Edit Current", 62,100)
GUISetState (@SW_SHOW)
Cmdtable()
;;================================================================================
;Program Loop
;;================================================================================
func Cmdtable()
While 1
    if $newload = 1 Then CreateThumb()
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE
            ExitLoop
        Case $msg = $Button_1
            Run('Notepad.exe')    ; Will Run/Open Notepad
        Case $msg = $Button_2
            Load()
    EndSelect
Wend
Return
Endfunc ;==>Cmdtable
;;================================================================================
;LOAD
;;================================================================================
func Load()
GUICtrlDelete($progressbar1)
GUICtrlDelete($progressbar2)
GUICtrlDelete($backcol1)
GUICtrlDelete($Label_1)
GUICtrlDelete($Label_2)
$cwsfileloc = fileopendialog("Select CWS File",@DesktopDir, "Combustion Workspace (*.cws)", 1)
If $cwsfileloc <> "" Then
    $beginAA = TimerInit()
    $difAA = (floor(TimerDiff($beginAA))/1000)
    GUICtrlDelete($renderimage)
    $testfile = FileGetLongName ($cwsfileloc, 0)
    $namearray = StringSplit($testfile, "\", 0)
    $namearrayMax = $namearray[(UBound($namearray)-1)]
    $finalfile = "thumb_" & $namearrayMax & ".bmp"
    $Label_1 = GUICtrlCreateLabel( "File: " &$namearrayMax, 4,128)
    $Label_2 = GUICtrlCreateLabel( $difAA, 4,142, 100,15)
;;--------------------------------------------------------------------------------
;Find Dimentions
;;--------------------------------------------------------------------------------
    Dim $aRecords, $afind = "TNInfo", $search = $cwsfileloc
    If Not _FileReadToArray($search,$aRecords) Then
        MsgBox(4096,"Error", " Error reading log to Array     error:" & @error)
        Exit
    EndIf
    For $x = 1 to $aRecords[0]
        If StringInStr($aRecords[$x], $afind) Then
            $avalues = StringSplit($aRecords[$x], " ")
        EndIf
    Next
    ;MsgBox(0,"Dimentions for: " & $cwsfileloc & " is: ",$avalues[2] & " , " & $avalues[3] ) ;For Debuggin
;;--------------------------------------------------------------------------------
;Find Data
;;--------------------------------------------------------------------------------
    Dim $bRecords, $bfind = "TNData", $search = $cwsfileloc
    If Not _FileReadToArray($search, $bRecords) Then
        MsgBox(4096,"Error", " Error reading log to Array     error:" & @error)
        Exit
    EndIf
    ;clear Array 
    If UBound($bvalues) > 0 Then
        For $i = UBound($bvalues) to 0  Step -1
            _ArrayDelete( $bvalues, UBound($bvalues))
        Next
    EndIf

    For $x = 1 to $bRecords[0] Step +1
    If StringInStr($bRecords[$x], $bfind) Then
        _ArrayAdd( $bvalues,$bRecords[$x])
    EndIf
    Next
;;--------------------------------------------------------------------------------
;Create GUI
;;--------------------------------------------------------------------------------
    $progressbar1 = GUICtrlCreateProgress (1,180,128,20)
    $progressbar2 = GUICtrlCreateProgress (1,160,128,20)
    $backcol1 = GuiCtrlCreateGraphic(1, (1), ($avalues[2]), ($avalues[3]))
    GUICtrlSetBkColor(-1,0x000000)
    $newload = 1
EndIf
EndFunc

;;================================================================================
;Draw Thumbnail 
;;================================================================================
Func CreateThumb()
$BMP=_BMPCreate($avalues[2],$avalues[3])
For $e = 1 to $avalues[3] Step +1
;$avalues[3] = hight
    $difAA = floor((floor(TimerDiff($beginAA))/1000))
    GUICtrlSetData ($Label_2, $difAA & " sec. render time")
    $trashdata = 5
    For $i = 1 to $avalues[2] Step +1
    ;$avalues[2] = Width
        GUICtrlSetData ($progressbar1,($e/($avalues[3]/100)))
        ;GuiCtrlCreateGraphic($i, ($e), (2), (2))
        $trashdata = ($trashdata + 3)
        $test = StringMid($bvalues[$e], $trashdata, 10)
        $sepvalues = StringSplit($test, "")
            For $o = 1 to 3 Step +1
                GUICtrlSetData ($progressbar2,($i/($avalues[2]/100)))
                if $sepvalues[$o] = "0" then $Cola[$o] = 0  
                if $sepvalues[$o] = "1" then $Cola[$o] = $DIF
                if $sepvalues[$o] = "2" then $Cola[$o] = floor($DIF *2)
                if $sepvalues[$o] = "3" then $Cola[$o] = floor($DIF *3)
                if $sepvalues[$o] = "4" then $Cola[$o] = floor($DIF *4)
                if $sepvalues[$o] = "5" then $Cola[$o] = floor($DIF *5)
                if $sepvalues[$o] = "6" then $Cola[$o] = floor($DIF *6)
                if $sepvalues[$o] = "7" then $Cola[$o] = floor($DIF *7)
                if $sepvalues[$o] = "8" then $Cola[$o] = floor($DIF *8)
                if $sepvalues[$o] = "9" then $Cola[$o] = floor($DIF *9)
                if $sepvalues[$o] = ":" then $Cola[$o] = floor($DIF *10)
                if $sepvalues[$o] = ";" then $Cola[$o] = floor($DIF *11)
                if $sepvalues[$o] = "<" then $Cola[$o] = floor($DIF *12)
                if $sepvalues[$o] = "=" then $Cola[$o] = floor($DIF *13)
                if $sepvalues[$o] = ">" then $Cola[$o] = floor($DIF *14)    
                if $sepvalues[$o] = "?" then $Cola[$o] = floor($DIF *15)
                if $sepvalues[$o] = "@" then $Cola[$o] = floor($DIF *16)
                if $sepvalues[$o] = "A" then $Cola[$o] = floor($DIF *17)
                if $sepvalues[$o] = "B" then $Cola[$o] = floor($DIF *18)    
                if $sepvalues[$o] = "C" then $Cola[$o] = floor($DIF *19)
                if $sepvalues[$o] = "D" then $Cola[$o] = floor($DIF *20)
                if $sepvalues[$o] = "E" then $Cola[$o] = floor($DIF *21)
                if $sepvalues[$o] = "F" then $Cola[$o] = floor($DIF *22)
                if $sepvalues[$o] = "G" then $Cola[$o] = floor($DIF *23)
                if $sepvalues[$o] = "H" then $Cola[$o] = floor($DIF *24)
                if $sepvalues[$o] = "I" then $Cola[$o] = floor($DIF *25)
                if $sepvalues[$o] = "J" then $Cola[$o] = floor($DIF *26)
                if $sepvalues[$o] = "K" then $Cola[$o] = floor($DIF *27)
                if $sepvalues[$o] = "L" then $Cola[$o] = floor($DIF *28)
                if $sepvalues[$o] = "M" then $Cola[$o] = floor($DIF *29)
                if $sepvalues[$o] = "N" then $Cola[$o] = floor($DIF *30)
                if $sepvalues[$o] = "O" then $Cola[$o] = floor($DIF *31)
            Next
        $colo = Hex($Cola[1], 2) & Hex($Cola[2], 2) & Hex($Cola[3], 2)
        _PixelWrite($BMP,$i,$e,$colo)
    Next
Next
If FileExists(@ScriptDir & "\" & $finalfile) Then FileDelete(@ScriptDir & "\" & $finalfile)
$errorlevel = _BMPWrite($BMP,@ScriptDir & "\" & $finalfile)
$renderimage = GUICtrlCreatePic(@ScriptDir & "\" & $finalfile,1,1,$avalues[2], $avalues[3])
;Msgbox(0,"Stop", "Render Process Complete Process Status; " & $errorlevel) ;for Debuggin
If Not WinActive("cws-peek") Then WinFlash('cws-peek',"", 4, 500) 
$newload = 0
Return
EndFunc ;==>CreateThumb

;;================================================================================
;Terminate
;;================================================================================
func terminate()
        exit 0
EndFunc ;==>Terminate
;;================================================================================
;Credits / General Information
;;================================================================================  
Func credits()
GUICreate("CWS-PEEK Info",150,122,-1,-1,$WS_BORDER)
GUICtrlCreateLabel ("*.CWS File Thumbnail Viewer",  5, 5)
GUICtrlCreateLabel ("by Mads Hagbarth Lund",  29, 20)
GUICtrlCreateLabel ("F1 - Information",  15, 50)
GUICtrlCreateLabel ("F2 - Open new",  15, 65)
GUICtrlCreateLabel ("ESC - Exit",  15, 80)
GUISetState (@SW_SHOW)
sleep(4000)
GUIDelete();
Return
EndFunc ;==>credits
Edited by malu05

[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Nice job!

Will post more comments on it later when I get a chance to look deeper into the code.

Spoiler

 

"...Yes, I am a criminal. My crime is that of curiosity. My crime is that of judging people by what they say and think, not what they look like.My crime is that of outsmarting you, something that you will never forgive me for." --The Mentor

"Mess with the best, die like the rest!!" -Hackers

"This above all to thine own self be true." -William Shakespeare

"Corruption is only as corrupted as the individual makes it out to be." -i386

 

style7,AutoIt.png

 

 

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I have just updated the code.

Now you can load multiple thumbnails in same session.

Fixed 3 render errors that caused strokes on some colors and problems with a few gradient scales.

I have added a "Edit Current" button, tho its still not coded so it will currently just open Notepad.

Enstead of saving the thumb to thumb.bmp it now saves each file you load to a seperate file in the application dir.

Each file is named thumb_$filename.bmp

[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Tried it out, it's interesting. Made a small fix on Load() since an error occured each time you attempted to "Cancel" the FileOpenDialog().

func Load()
;FIXED, see first post
EndFunc

Keep up the good work,

Kurt :whistle:

Edited by _Kurt

Awaiting Diablo III..

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Tried it out, it's interesting. Made a small fix on Load() since an error occured each time you attempted to "Cancel" the FileOpenDialog().

func Load()
    ....
EndFunc

Keep up the good work,

Kurt :whistle:

Hehe, yhea forgot about that one, thanks!

I also moved the "GUICtrlDelete($renderimage)" so that the image doesnt disapear before a new render session is started and running.

Im still a bit confused wethere* its my method that is wrong or how i can improve the speed of the rendering.

Normal Thumbnails are 128x96 so its 12288 points it need to go through to complete the render.

[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Thanks to users i have discovered a critical flaw in the color code and made a critical code update that make the colors display 100% correct.

Minor speed fix, preformence is increased by 10%.

2 more hotkey's have been added;

*F1 - Credits

*F2 - Open New

This is the last update for now as i am working on other projects at the moment.

Edited by malu05

[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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