J0ker Posted April 3, 2007 Share Posted April 3, 2007 (edited) Hi, I'm trying to create in grid in my gui (9x11) and I dont know wich command should I use. I made seven buttons with images on them and I want that when you click on a button, you can drag a copy of the image(that was on the button) to the desire square in the grid and stick it there. Can anyone help me? Here's what I have done so far: #include <GuiConstants.au3> GuiCreate("My Grid", 515, 471,-1, -1 , BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS)) $Label_8 = GuiCtrlCreateLabel("Flowers", 400, 13, 150, 20) $Button_1 = GuiCtrlCreateButton("", 350, 30, 35, 35, $BS_BITMAP) $Button_2 = GuiCtrlCreateButton("", 387, 30, 35, 35, $BS_BITMAP) $Button_3 = GuiCtrlCreateButton("", 424, 30, 35, 35, $BS_BITMAP) $Button_4 = GuiCtrlCreateButton("", 461, 30, 35, 35, $BS_BITMAP) $Button_5 = GuiCtrlCreateButton("", 369, 67, 35, 35, $BS_BITMAP) $Button_6 = GuiCtrlCreateButton("", 406, 67, 35, 35, $BS_BITMAP) $Button_7 = GuiCtrlCreateButton("", 443, 67, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_1, @ScriptDir & "\Images\flower1.bmp") GUICtrlSetImage($Button_2, @ScriptDir & "\Images\flower2.bmp") GUICtrlSetImage($Button_3, @ScriptDir & "\Images\flower3.bmp") GUICtrlSetImage($Button_4, @ScriptDir & "\Images\flower4.bmp") GUICtrlSetImage($Button_5, @ScriptDir & "\Images\flower5.bmp") GUICtrlSetImage($Button_6, @ScriptDir & "\Images\flower6.bmp") GUICtrlSetImage($Button_7, @ScriptDir & "\Images\flower7.bmp") GuiSetState() While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $Button_1 EndSelect WEnd Exit Edited April 3, 2007 by J0ker Link to comment Share on other sites More sharing options...
Valuater Posted April 3, 2007 Share Posted April 3, 2007 This might helpDemo to Move Controls by dandymcgeehttp://www.autoitscript.com/forum/index.ph...st&p=240145middle of the page....gafrost made one also8) Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 (edited) Thanks for this Valuater but I dont want to move the control but I just want the image on it to appear when my cursor will reach the grid and be able to drag it on the grid. Edited April 3, 2007 by J0ker Link to comment Share on other sites More sharing options...
_Kurt Posted April 3, 2007 Share Posted April 3, 2007 Well, perhaps look over my "Football PlayMaker" script (in sig). Long story short: it can move the controls while the user clicks on it, it also provides "walls" so players from opposite teams cannot go to the same side. Good luck, Kurt Awaiting Diablo III.. Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 Thanks Kurt, that might help me. Do you have any idea on how I could make a dynamic grid? Link to comment Share on other sites More sharing options...
GEOSoft Posted April 3, 2007 Share Posted April 3, 2007 Thanks Kurt, that might help me. Do you have any idea on how I could make a dynamic grid?Do a search of Example scripts for Grid. Someone has already scripted it. George Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.*** The PCRE (Regular Expression) ToolKit for AutoIT - (Updated Oct 20, 2011 ver:3.0.1.13) - Please update your current version before filing any bug reports. The installer now includes both 32 and 64 bit versions. No change in version number. Visit my Blog .. currently not active but it will soon be resplendent with news and views. Also please remove any links you may have to my website. it is soon to be closed and replaced with something else. "Old age and treachery will always overcome youth and skill!" Link to comment Share on other sites More sharing options...
MrCreatoR Posted April 3, 2007 Share Posted April 3, 2007 how I could make a dynamic grid?I maded some grid here, i don't sure if this is what you need, but you can try it Spoiler Using OS: Win 7 Professional, Using AutoIt Ver(s): 3.3.6.1 / 3.3.8.1 AutoIt Russian Community My Work... Spoiler Projects: ATT - Application Translate Tool {new}| BlockIt - Block files & folders {new}| SIP - Selected Image Preview {new}| SISCABMAN - SciTE Abbreviations Manager {new}| AutoIt Path Switcher | AutoIt Menu for Opera! | YouTube Download Center! | Desktop Icons Restorator | Math Tasks | KeyBoard & Mouse Cleaner | CaptureIt - Capture Images Utility | CheckFileSize ProgramUDFs: OnAutoItErrorRegister - Handle AutoIt critical errors {new}| AutoIt Syntax Highlight {new}| Opera Library! | Winamp Library | GetFolderToMenu | Custom_InputBox()! | _FileRun UDF | _CheckInput() UDF | _GUIInputSetOnlyNumbers() UDF | _FileGetValidName() UDF | _GUICtrlCreateRadioCBox UDF | _GuiCreateGrid() | _PathSplitByRegExp() | _GUICtrlListView_MoveItems - UDF | GUICtrlSetOnHover_UDF! | _ControlTab UDF! | _MouseSetOnEvent() UDF! | _ProcessListEx - UDF | GUICtrl_SetResizing - UDF! | Mod. for _IniString UDFs | _StringStripChars UDF | _ColorIsDarkShade UDF | _ColorConvertValue UDF | _GUICtrlTab_CoverBackground | CUI_App_UDF | _IncludeScripts UDF | _AutoIt3ExecuteCode | _DragList UDF | Mod. for _ListView_Progress | _ListView_SysLink | _GenerateRandomNumbers | _BlockInputEx | _IsPressedEx | OnAutoItExit Handler | _GUICtrlCreateTFLabel UDF | WinControlSetEvent UDF | Mod. for _DirGetSizeEx UDF Examples: ScreenSaver Demo - Matrix included | Gui Drag Without pause the script | _WinAttach()! | Turn Off/On Monitor | ComboBox Handler Example | Mod. for "Thinking Box" | Cool "About" Box | TasksBar Imitation Demo Like the Projects/UDFs/Examples? Please rate the topic (up-right corner of the post header: Rating ) * === My topics === * ================================================== ================================================== AutoIt is simple, subtle, elegant. © AutoIt Team Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 (edited) Thanks, i think i will use it. How can I use so I would be able to drag image on the grid? I made a grid but I dont know if it's better then yours: expandcollapse popup#include <GUIConstants.au3> Global Const $GRID_WIDTH = 9 Global Const $GRID_HEIGHT = 11 Global $g_lblGameBoard[$GRID_WIDTH][$GRID_HEIGHT] GUICreate("My Grid", 490, 560) _MakeTheGrid() GUISetState() While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop ;Case EndSelect WEnd GUIDelete() Func _MakeTheGrid() Local $i, $j Local $x, $y $x = 20 $y = 20 For $i = 0 To $GRID_WIDTH-1 For $j = 0 To $GRID_HEIGHT-1 GUICtrlCreateLabel("", $x, $y, 25, 25, $SS_BLACKFRAME) $g_lblGameBoard[$i][$j] = GUICtrlCreateLabel("", $x+1, $y+1, 23, 23) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) $y = $y+26 Next $x = $x+26 $y = 20 Next EndFunc I also dont know if I will be able to manipulate it. Edited April 3, 2007 by J0ker Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 (edited) Ok Finally, I got my grid + my buttons. Here's what Im trying to do now: When you click on a button and you click in a square of the grid, the same image that was on the button paste in the square. 1. You click the button with the image on it 2. You click on a square of the grid 3. The same image that was on the button appear in the square and stay there. That way you can fill the grid with all the images. expandcollapse popup#include <GuiConstants.au3> GuiCreate("My Grid", 515, 500,-1, -1 , BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS)) $Label_8 = GuiCtrlCreateLabel("Flowers", 400, 13, 150, 20) $Button_1 = GuiCtrlCreateButton("", 350, 30, 35, 35, $BS_BITMAP) $Button_2 = GuiCtrlCreateButton("", 387, 30, 35, 35, $BS_BITMAP) $Button_3 = GuiCtrlCreateButton("", 424, 30, 35, 35, $BS_BITMAP) $Button_4 = GuiCtrlCreateButton("", 461, 30, 35, 35, $BS_BITMAP) $Button_5 = GuiCtrlCreateButton("", 369, 67, 35, 35, $BS_BITMAP) $Button_6 = GuiCtrlCreateButton("", 406, 67, 35, 35, $BS_BITMAP) $Button_7 = GuiCtrlCreateButton("", 443, 67, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_1, @ScriptDir & "\Images\flower1.bmp") GUICtrlSetImage($Button_2, @ScriptDir & "\Images\flower2.bmp") GUICtrlSetImage($Button_3, @ScriptDir & "\Images\flower3.bmp") GUICtrlSetImage($Button_4, @ScriptDir & "\Images\flower4.bmp") GUICtrlSetImage($Button_5, @ScriptDir & "\Images\flower5.bmp") GUICtrlSetImage($Button_6, @ScriptDir & "\Images\flower6.bmp") GUICtrlSetImage($Button_7, @ScriptDir & "\Images\flower7.bmp") ; The Grid ;Line 1 (110) $Label_1 = GuiCtrlCreateLabel("", 9, 110, 35, 35, $SS_BLACKFRAME) $Label_2 = GuiCtrlCreateLabel("", 43, 110, 35, 35, $SS_BLACKFRAME) $Label_3 = GuiCtrlCreateLabel("", 77, 110, 35, 35, $SS_BLACKFRAME) $Label_4 = GuiCtrlCreateLabel("", 111, 110, 35, 35, $SS_BLACKFRAME) $Label_5 = GuiCtrlCreateLabel("", 145, 110, 35, 35, $SS_BLACKFRAME) $Label_6 = GuiCtrlCreateLabel("", 179, 110, 35, 35, $SS_BLACKFRAME) $Label_7 = GuiCtrlCreateLabel("", 213, 110, 35, 35, $SS_BLACKFRAME) $Label_8 = GuiCtrlCreateLabel("", 247, 110, 35, 35, $SS_BLACKFRAME) $Label_9 = GuiCtrlCreateLabel("", 281, 110, 35, 35, $SS_BLACKFRAME) ;Line 2 (144) $Label_10 = GuiCtrlCreateLabel("", 9, 144, 35, 35, $SS_BLACKFRAME) $Label_11 = GuiCtrlCreateLabel("", 43, 144, 35, 35, $SS_BLACKFRAME) $Label_12 = GuiCtrlCreateLabel("", 77, 144, 35, 35, $SS_BLACKFRAME) $Label_13 = GuiCtrlCreateLabel("", 111, 144, 35, 35, $SS_BLACKFRAME) $Label_14 = GuiCtrlCreateLabel("", 145, 144, 35, 35, $SS_BLACKFRAME) $Label_15 = GuiCtrlCreateLabel("", 179, 144, 35, 35, $SS_BLACKFRAME) $Label_16 = GuiCtrlCreateLabel("", 213, 144, 35, 35, $SS_BLACKFRAME) $Label_17 = GuiCtrlCreateLabel("", 247, 144, 35, 35, $SS_BLACKFRAME) $Label_18 = GuiCtrlCreateLabel("", 281, 144, 35, 35, $SS_BLACKFRAME) ;Line 3 (178) $Label_19 = GuiCtrlCreateLabel("", 9, 178, 35, 35, $SS_BLACKFRAME) $Label_20 = GuiCtrlCreateLabel("", 43, 178, 35, 35, $SS_BLACKFRAME) $Label_21 = GuiCtrlCreateLabel("", 77, 178, 35, 35, $SS_BLACKFRAME) $Label_22 = GuiCtrlCreateLabel("", 111, 178, 35, 35, $SS_BLACKFRAME) $Label_23 = GuiCtrlCreateLabel("", 145, 178, 35, 35, $SS_BLACKFRAME) $Label_24 = GuiCtrlCreateLabel("", 179, 178, 35, 35, $SS_BLACKFRAME) $Label_25 = GuiCtrlCreateLabel("", 213, 178, 35, 35, $SS_BLACKFRAME) $Label_26 = GuiCtrlCreateLabel("", 247, 178, 35, 35, $SS_BLACKFRAME) $Label_27 = GuiCtrlCreateLabel("", 281, 178, 35, 35, $SS_BLACKFRAME) ;Line 4 (212) $Label_28 = GuiCtrlCreateLabel("", 9, 212, 35, 35, $SS_BLACKFRAME) $Label_29 = GuiCtrlCreateLabel("", 43, 212, 35, 35, $SS_BLACKFRAME) $Label_30 = GuiCtrlCreateLabel("", 77, 212, 35, 35, $SS_BLACKFRAME) $Label_31 = GuiCtrlCreateLabel("", 111, 212, 35, 35, $SS_BLACKFRAME) $Label_32 = GuiCtrlCreateLabel("", 145, 212, 35, 35, $SS_BLACKFRAME) $Label_33 = GuiCtrlCreateLabel("", 179, 212, 35, 35, $SS_BLACKFRAME) $Label_34 = GuiCtrlCreateLabel("", 213, 212, 35, 35, $SS_BLACKFRAME) $Label_35 = GuiCtrlCreateLabel("", 247, 212, 35, 35, $SS_BLACKFRAME) $Label_36 = GuiCtrlCreateLabel("", 281, 212, 35, 35, $SS_BLACKFRAME) ;Line 5 (246) $Label_37 = GuiCtrlCreateLabel("", 9, 246, 35, 35, $SS_BLACKFRAME) $Label_38 = GuiCtrlCreateLabel("", 43, 246, 35, 35, $SS_BLACKFRAME) $Label_39 = GuiCtrlCreateLabel("", 77, 246, 35, 35, $SS_BLACKFRAME) $Label_40 = GuiCtrlCreateLabel("", 111, 246, 35, 35, $SS_BLACKFRAME) $Label_41 = GuiCtrlCreateLabel("", 145, 246, 35, 35, $SS_BLACKFRAME) $Label_42 = GuiCtrlCreateLabel("", 179, 246, 35, 35, $SS_BLACKFRAME) $Label_43 = GuiCtrlCreateLabel("", 213, 246, 35, 35, $SS_BLACKFRAME) $Label_44 = GuiCtrlCreateLabel("", 247, 246, 35, 35, $SS_BLACKFRAME) $Label_45 = GuiCtrlCreateLabel("", 281, 246, 35, 35, $SS_BLACKFRAME) ;Line 6 (280) $Label_46 = GuiCtrlCreateLabel("", 9, 280, 35, 35, $SS_BLACKFRAME) $Label_47 = GuiCtrlCreateLabel("", 43, 280, 35, 35, $SS_BLACKFRAME) $Label_48 = GuiCtrlCreateLabel("", 77, 280, 35, 35, $SS_BLACKFRAME) $Label_49 = GuiCtrlCreateLabel("", 111, 280, 35, 35, $SS_BLACKFRAME) $Label_50 = GuiCtrlCreateLabel("", 145, 280, 35, 35, $SS_BLACKFRAME) $Label_51 = GuiCtrlCreateLabel("", 179, 280, 35, 35, $SS_BLACKFRAME) $Label_52 = GuiCtrlCreateLabel("", 213, 280, 35, 35, $SS_BLACKFRAME) $Label_53 = GuiCtrlCreateLabel("", 247, 280, 35, 35, $SS_BLACKFRAME) $Label_54 = GuiCtrlCreateLabel("", 281, 280, 35, 35, $SS_BLACKFRAME) ;Line 7 (314) $Label_55 = GuiCtrlCreateLabel("", 9, 314, 35, 35, $SS_BLACKFRAME) $Label_56 = GuiCtrlCreateLabel("", 43, 314, 35, 35, $SS_BLACKFRAME) $Label_57 = GuiCtrlCreateLabel("", 77, 314, 35, 35, $SS_BLACKFRAME) $Label_58 = GuiCtrlCreateLabel("", 111, 314, 35, 35, $SS_BLACKFRAME) $Label_59 = GuiCtrlCreateLabel("", 145, 314, 35, 35, $SS_BLACKFRAME) $Label_60 = GuiCtrlCreateLabel("", 179, 314, 35, 35, $SS_BLACKFRAME) $Label_61 = GuiCtrlCreateLabel("", 213, 314, 35, 35, $SS_BLACKFRAME) $Label_62 = GuiCtrlCreateLabel("", 247, 314, 35, 35, $SS_BLACKFRAME) $Label_63 = GuiCtrlCreateLabel("", 281, 314, 35, 35, $SS_BLACKFRAME) ;Line 8 (348) $Label_64 = GuiCtrlCreateLabel("", 9, 348, 35, 35, $SS_BLACKFRAME) $Label_65 = GuiCtrlCreateLabel("", 43, 348, 35, 35, $SS_BLACKFRAME) $Label_66 = GuiCtrlCreateLabel("", 77, 348, 35, 35, $SS_BLACKFRAME) $Label_67 = GuiCtrlCreateLabel("", 111, 348, 35, 35, $SS_BLACKFRAME) $Label_68 = GuiCtrlCreateLabel("", 145, 348, 35, 35, $SS_BLACKFRAME) $Label_69 = GuiCtrlCreateLabel("", 179, 348, 35, 35, $SS_BLACKFRAME) $Label_70 = GuiCtrlCreateLabel("", 213, 348, 35, 35, $SS_BLACKFRAME) $Label_71 = GuiCtrlCreateLabel("", 247, 348, 35, 35, $SS_BLACKFRAME) $Label_72 = GuiCtrlCreateLabel("", 281, 348, 35, 35, $SS_BLACKFRAME) ;Line 9 (382) $Label_73 = GuiCtrlCreateLabel("", 9, 382, 35, 35, $SS_BLACKFRAME) $Label_74 = GuiCtrlCreateLabel("", 43, 382, 35, 35, $SS_BLACKFRAME) $Label_75 = GuiCtrlCreateLabel("", 77, 382, 35, 35, $SS_BLACKFRAME) $Label_76 = GuiCtrlCreateLabel("", 111, 382, 35, 35, $SS_BLACKFRAME) $Label_77 = GuiCtrlCreateLabel("", 145, 382, 35, 35, $SS_BLACKFRAME) $Label_78 = GuiCtrlCreateLabel("", 179, 382, 35, 35, $SS_BLACKFRAME) $Label_79 = GuiCtrlCreateLabel("", 213, 382, 35, 35, $SS_BLACKFRAME) $Label_80 = GuiCtrlCreateLabel("", 247, 382, 35, 35, $SS_BLACKFRAME) $Label_81 = GuiCtrlCreateLabel("", 281, 382, 35, 35, $SS_BLACKFRAME) ;Line 10 (416) $Label_82 = GuiCtrlCreateLabel("", 9, 416, 35, 35, $SS_BLACKFRAME) $Label_83 = GuiCtrlCreateLabel("", 43, 416, 35, 35, $SS_BLACKFRAME) $Label_77 = GuiCtrlCreateLabel("", 77, 416, 35, 35, $SS_BLACKFRAME) $Label_85 = GuiCtrlCreateLabel("", 111, 416, 35, 35, $SS_BLACKFRAME) $Label_86 = GuiCtrlCreateLabel("", 145, 416, 35, 35, $SS_BLACKFRAME) $Label_87 = GuiCtrlCreateLabel("", 179, 416, 35, 35, $SS_BLACKFRAME) $Label_88 = GuiCtrlCreateLabel("", 213, 416, 35, 35, $SS_BLACKFRAME) $Label_89 = GuiCtrlCreateLabel("", 247, 416, 35, 35, $SS_BLACKFRAME) $Label_90 = GuiCtrlCreateLabel("", 281, 416, 35, 35, $SS_BLACKFRAME) ;Line 11 (450) $Label_91 = GuiCtrlCreateLabel("", 9, 450, 35, 35, $SS_BLACKFRAME) $Label_92 = GuiCtrlCreateLabel("", 43, 450, 35, 35, $SS_BLACKFRAME) $Label_93 = GuiCtrlCreateLabel("", 77, 450, 35, 35, $SS_BLACKFRAME) $Label_94 = GuiCtrlCreateLabel("", 111, 450, 35, 35, $SS_BLACKFRAME) $Label_95 = GuiCtrlCreateLabel("", 145, 450, 35, 35, $SS_BLACKFRAME) $Label_96 = GuiCtrlCreateLabel("", 179, 450, 35, 35, $SS_BLACKFRAME) $Label_97 = GuiCtrlCreateLabel("", 213, 450, 35, 35, $SS_BLACKFRAME) $Label_98 = GuiCtrlCreateLabel("", 247, 450, 35, 35, $SS_BLACKFRAME) $Label_99 = GuiCtrlCreateLabel("", 281, 450, 35, 35, $SS_BLACKFRAME) GuiSetState() While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $Button_1 EndSelect WEnd Exit How can I do that? Maybe I could use _ControlHover that Valuater made and do something like. If the mouse is over a certain label (square in the grid) and a flower button was pressed then copy the image in the square. I will need help coding this. Edited April 3, 2007 by J0ker Link to comment Share on other sites More sharing options...
_Kurt Posted April 3, 2007 Share Posted April 3, 2007 It really isn't very hard. I suppose you could use _ControlHover, but it's quite simple to do it yourself. For starters, you can use GUIGetCursorInfo() to retrieve all necessary information. Include this in your While loop & compare each value from the array. Kurt Awaiting Diablo III.. Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 But How can I paste an image into a label? Link to comment Share on other sites More sharing options...
_Kurt Posted April 3, 2007 Share Posted April 3, 2007 (edited) You don't need a label, you're probably looking for GUICtrlCreatePic. I'd use something like this:;;;; START OF SCRIPT ;;;; $pic = GUICtrlCreatePic("", $left, $top, $width, $height) ;We do not pick a picture filename, we simply leave it blank for now ;;;; END START OF SCRIPT ;;;; While 1 ;;; WEnd Func ChangePic($filename) GUICtrlDelete($pic) $pic = GUICtrlCreatePic($filename, $left, $top, $width, $height) EndFuncKurtEDIT: spelling mistakeKurt Edited April 3, 2007 by _Kurt Awaiting Diablo III.. Link to comment Share on other sites More sharing options...
J0ker Posted April 3, 2007 Author Share Posted April 3, 2007 (edited) I tried using GUICtrlCreatePic with the coordinate of the square in my grid, but if I use that method I wont be able to use a variable later to check if a square in my grid is full. I need to be able to get the data of the grid later in my script. : ex Square A4 is full with the Flowers4.bmp image. At first the user fill the grid with images and then I need to be able to see where he places each images and do something link to that. It's why I needed an dynamic grid to be able to get data from the grid. EDIT: I could make a grid with blank GUICtrlCreatePic and then the images will change when the user decide to. Sound like a good idea, I will work on it ! Edited April 4, 2007 by J0ker Link to comment Share on other sites More sharing options...
J0ker Posted April 4, 2007 Author Share Posted April 4, 2007 (edited) How can i detect when a GUICtrlCreatePic (picture) is clicked? $Button_1 = GuiCtrlCreateButton("", 350, 30, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_1, @ScriptDir & "\Images\flower1.bmp") $Label_1 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 9, 110, 35, 35) While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $msg = $Button_1 $File1 = @ScriptDir & "\Images\flower1.bmp" Case $msg = $Label_1 GuiCtrlCreatePic($File1, 9, 110, 35, 35) EndSelect WEnd Exit This work, but it take like 3-4 clicks on the image before it change, do you know why? EDIT: What happen is that the image doesnt change, it just put an new image on top of the other. It's why I need 2 clicks to see it. I have to set it so it delete the last image before changing Edited April 4, 2007 by J0ker Link to comment Share on other sites More sharing options...
_Kurt Posted April 4, 2007 Share Posted April 4, 2007 Well, If you just want to detect clicks on the control, use this.. While 1 $msg = GUIGetMsg() Select Case $msg = $Pic Msgbox(0,"","CLICKED") EndSelect WEndoÝ÷ Øz0z÷«ü¨¹ªÞ$x¢»(ëax-¡ÚÚ©©vº)¶¢{k¢[kÊØb±«¢+Ø)]¡¥±Ä($ÀÌØíµÍôU%Ñ5Í ¤(%M±Ð($% ÍÀÌØíµÍôÀÌØíA¥($$%¼($$$%M±À ÄÀ¤($$$$ÀÌØíÕÉͽÈôU%Ñ ÕÉͽÉ%¹¼ ¤($$$$íQ¡½±±½Ý¥¹¥ÌÕÍ%e=T]9PQ Kurt Awaiting Diablo III.. Link to comment Share on other sites More sharing options...
J0ker Posted April 4, 2007 Author Share Posted April 4, 2007 I found out how to correct my problem. I have to use GuiCtrlSetImage. It's working fine now, thx ! Link to comment Share on other sites More sharing options...
therks Posted April 4, 2007 Share Posted April 4, 2007 Well you're not deleting the old image. You're creating a new control, and it's probably appearing underneath it or something. Instead of creating a new control, use GUICtrlSetImage on the pic control (your $Label_1). My AutoIt Stuff | My Github Link to comment Share on other sites More sharing options...
J0ker Posted April 4, 2007 Author Share Posted April 4, 2007 (edited) Hehe, a little bit too late Saunders thx! Last question and Im out for the night ! I use this to detect when it click the first square of my grid: Case $msg = $Label_1 GuiCtrlSetImage($Label_1, $File1) oÝ÷ Ø&§"f¤zÊ&zØbajÜ"W(§+aÇè®Ø^¢Ø^¯ßlªæ«zæÊ âw«âh·*^Û*¹ªÞo+*¹ªÞÙmN§{Z殶s` 66Rb33c¶×6rÒb33c´Æ&VÅó wV7G&Å6WDÖvRb33c´Æ&VÅó"Âb33c´fÆS 66Rb33c¶×6rÒb33c´Æ&VÅó0 wV7G&Å6WDÖvRb33c´Æ&VÅó2Âb33c´fÆS £¶WF2âââââFò Edited April 4, 2007 by J0ker Link to comment Share on other sites More sharing options...
Kickassjoe Posted April 4, 2007 Share Posted April 4, 2007 I don't have much expierience with this, but I think you could just put in the numbers of the controls. IE: Msgbox(0, "", $Label_1 & " " & $Label_99) to figure out the values of the controls and then Case $msg = 1 to 99, or do Case $msg = $Label_1 to $Label_99 and then use $msg wherever you would normally use the $Label that was pressed. IE Case $msg = $Label_1 to $Label_99 GuiCtrlDelete($msg) to delete the label that was pressed... This might only work with the Switch statement, it's been a while since I created a huge gui that needed that. What goes around comes around... Payback's a bitch. Link to comment Share on other sites More sharing options...
therks Posted April 6, 2007 Share Posted April 6, 2007 To expand on Kickassjoe's post, I wrote up this quick test script. #include <GUIConstants.au3> $gui = GUICreate('', 200, 200) $bt = GUICtrlCreateButton('Click me', 0, 0, 200, 20) GUICtrlCreateButton('No, click me', 0, 20, 200, 20) GUICtrlCreateButton('No, me!', 0, 40, 200, 20) GUICtrlCreateButton('Screw you, click me!', 0, 60, 200, 20) $btlast = GUICtrlCreateButton('Crap on that, I''m the best, click me', 0, 80, 200, 20) GUISetState() While 1 $gm = GUIGetMsg() Switch $gm Case $bt to $btlast MsgBox(0,'Clicked', GUICtrlRead($gm)) Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd I'm sure that demonstrates well enough what you could do. My AutoIt Stuff | My Github Link to comment Share on other sites More sharing options...
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