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Apply Variable from Include


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Ehh, My attempt at making a switch UDF, however, it can't tell the script that its up (or down), I'm guessing the UDF doesnt apply its own variables to the script?

All help appreciated =P

UDF:

Func _SwitchButton($swFolder,$swLeft,$swTop,$swWidth,$swHeight,$swDefault)

If $swDefault = 0 Then

$SwitchUp = GUICtrlCreatePic($swFolder & "\Up.bmp",$swLeft,$swTop,$swWidth,$swHeight)

ElseIf $swDefault = 1

$SwitchDown = GUICtrlCreatePic($swFolder & "\Down.bmp",$swLeft,$swTop,$swWidth,$swHeight)

EndIf

While 1

$msg = GUIGetMsg()

If $msg = $SwitchUp Then

GUICtrlDelete($SwitchUp)

$SwitchDown = GUICtrlCreatePic($swFolder & "\Down.bmp",$swLeft,$swTop,$swWidth,$swHeight)

EndIf

If $msg = $SwitchDown Then

GUICtrlDelete($SwitchDown)

$SwitchUp = GUICtrlCreatePic($swFolder & "\Up.bmp",$swLeft,$swTop,$swWidth,$swHeight)

EndIf

WEnd

EndFunc

My Test Script:

#include <Switches.au3>

#include <GuiConstants.au3>

GuiCreate("MyGUI", 392, 316,-1, -1 , BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS))

$Button_1 = _SwitchButton("Switch\ButtonSwitch", 10, 10, 140, 40,0)

GuiSetState()

While 1

$msg = GuiGetMsg()

Select

Case $msg = $GUI_EVENT_CLOSE

ExitLoop

Case Else

;;;

EndSelect

WEnd

Exit

[center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]

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..Nope?

[center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]

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..Nope?

I don't get it... :rolleyes:

Which variable are you talking about? The $swDefault variable tells the function up or down. The variables in the function are all Local, are you looking for a Global flag of some kind...?

:rambo:

Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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My Bad....

Ok, there are two variables I need, $SwitchUp and $SwitchDown, I put it in a while loop like a GUI, so it would act just like it would in the main script, but when testing it, the script says it doesn't exist XD

Scratch that, I just realized you can't make a control object on the main script from the include... so how do I work around this?

Edited by MethodZero

[center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]

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Ok, there are two variables I need, $SwitchUp and $SwitchDown, I put it in a while loop like a GUI, so it would act just like it would in the main script, but when testing it, the script says it doesn't exist XD

Scratch that, I just realized you can't make a control object on the main script from the include... so how do I work around this?

$SwitchUp and $SwitchDown are Local unless you declared them Global somewhere else. They should work fine inside the Func, but won't be available outside it.

I think you've gone down a bad road putting your GUI loop inside the function, it can work, but is unnecessarily complicated and hard to maintain. Why bother with putting that in a UDF, and then having another GUI loop in the main script?

:rolleyes:

Edited by PsaltyDS
Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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yep, thanks!

I'll see what I can do >.>

Perhaps not much....

[center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]

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