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Autoit able to speed up/down timers/games?


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I know there are programs that will do this but I wanted to try to make my own.

I ether want to make a script that will:

1. Speed up/down the game. Exp. I use a skill/spell and it's got a 10sec cool down I want to make that 10sec go by faster.

2. Or if it's possible remove that timer.

3. Or instead of a 10sec cool down redues it to 1 sec.

*This game is 100% on my computer/side so no need to worry about the timers being on a sever.*

Can autoit do ether of them? If so could someone point me to an example script or what I'd need to know in order to make that script.

I'm a newbie.Sorry if I don't reposed to your replays very fast.

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I know there are programs that will do this but I wanted to try to make my own.

I ether want to make a script that will:

1. Speed up/down the game. Exp. I use a skill/spell and it's got a 10sec cool down I want to make that 10sec go by faster.

2. Or if it's possible remove that timer.

3. Or instead of a 10sec cool down redues it to 1 sec.

*This game is 100% on my computer/side so no need to worry about the timers being on a sever.*

Can autoit do ether of them? If so could someone point me to an example script or what I'd need to know in order to make that script.

That isn't really scripting. Doing those things requires memory or game code hacks, which is not what AutoIt is built toward. Sure it can open dlls and run executables and whatnot...you could even script it to download cygwin, output a c file, compile it, then execute the c file! But why?

Edited by Leighwyn
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