DW1 Posted July 18, 2007 Share Posted July 18, 2007 I am used to using tsearch and artmoney to create trainers. What is the best UDF for this in autoit? Do any of them have support for pointer addys? floats? Thanks in advance AutoIt3 Online Help Link to comment Share on other sites More sharing options...
DW1 Posted July 18, 2007 Author Share Posted July 18, 2007 I do not bump often, but I am bumping now, sry AutoIt3 Online Help Link to comment Share on other sites More sharing options...
PsaltyDS Posted July 18, 2007 Share Posted July 18, 2007 I am used to using tsearch and artmoney to create trainers. What is the best UDF for this in autoit? Do any of them have support for pointer addys? floats?Thanks in advanceTrainers...? AutoIt natively supports floating point, and DLL structures with pointers. Is that what you mean? Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law Link to comment Share on other sites More sharing options...
DW1 Posted July 18, 2007 Author Share Posted July 18, 2007 sorry should have been more clear. I am wondering the best UDF to make a game trainer. Something that simply pokes ram values. Trainers in autoit would be nice for me because more logic can be added to the trainer. I want to be able to poke a "90" (no op) to a specific address, for example, to no op the line of code in a game that takes bullets away from your clip when you fire ( that would be never reload, and inf ammo ). Should have been more clear. Thanks for the free bump though AutoIt3 Online Help Link to comment Share on other sites More sharing options...
DW1 Posted July 18, 2007 Author Share Posted July 18, 2007 umm, bump (sorry... sort of (apparently not sorry enough to not bump LOL)) AutoIt3 Online Help Link to comment Share on other sites More sharing options...
DW1 Posted July 18, 2007 Author Share Posted July 18, 2007 AutoIt3 Online Help Link to comment Share on other sites More sharing options...
DW1 Posted July 19, 2007 Author Share Posted July 19, 2007 AutoIt3 Online Help Link to comment Share on other sites More sharing options...
Paulie Posted July 19, 2007 Share Posted July 19, 2007 Have you looked at the "mem*" functions? I'm sorry, I really don't know what you are asking, but just for future referance, try to wait more than 1-2 hours before bumping. Link to comment Share on other sites More sharing options...
DW1 Posted July 19, 2007 Author Share Posted July 19, 2007 (edited) ... quickest bump was an hour EDIT: I have tried the mem functions to no avail. I later read a topic discussing that it would only work for two bit int's or something like that anyway.... Just looking for the best UDF for game training (Changing values in the ram in real time for a specific process, the ability to Freeze and NO-OP (90) values ). Edited July 19, 2007 by danwilli AutoIt3 Online Help Link to comment Share on other sites More sharing options...
DW1 Posted July 19, 2007 Author Share Posted July 19, 2007 wOuter... THANK YOU SOOOOOO MUCH expandcollapse popup;w0uter's awesome memory funcations #region _Mem() Func _MemOpen($i_Pid, $i_Access = 0x1F0FFF, $i_Inherit = 0) Local $av_Return[2] = [DllOpen('kernel32.dll') ] Local $ai_Handle = DllCall($av_Return[0], 'int', 'OpenProcess', 'int', $i_Access, 'int', $i_Inherit, 'int', $i_Pid) If @error Then DllClose($av_Return[0]) SetError(1) Return 0 EndIf $av_Return[1] = $ai_Handle[0] Return $av_Return EndFunc ;==>_MemOpen Func _MemRead($ah_Mem, $i_Address, $i_Size = 0) If $i_Size = 0 Then Local $v_Return = '' Local $v_Struct = DllStructCreate('byte[1]') Local $v_Ret While 1 $v_Ret = DllCall($ah_Mem[0], 'int', 'ReadProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Struct), 'int', 1, 'int', '') $v_Ret = DllStructGetData($v_Struct, 1) If $v_Ret = 0 Then ExitLoop $v_Return &= Chr($v_Ret) $i_Address += 1 WEnd Else Local $v_Struct = DllStructCreate('byte[' & $i_Size & ']') Local $v_Ret = DllCall($ah_Mem[0], 'int', 'ReadProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Struct), 'int', $i_Size, 'int', '') Local $v_Return[$v_Ret[4]] For $i = 0 To $v_Ret[4] - 1 $v_Return[$i] = DllStructGetData($v_Struct, 1, $i + 1) Next EndIf Return $v_Return EndFunc ;==>_MemRead Func _MemWrite($ah_Mem, $i_Address, $v_Inject) Local $av_Call = DllCall($ah_Mem[0], 'int', 'WriteProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Inject), 'int', DllStructGetSize($v_Inject), 'int', '') Return $av_Call[0] EndFunc ;==>_MemWrite Func _MemClose($ah_Mem) Local $av_Ret = DllCall($ah_Mem[0], 'int', 'CloseHandle', 'int', $ah_Mem[1]) DllClose($ah_Mem[0]) Return $av_Ret[0] EndFunc ;==>_MemClose Func _MemCreate($1, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, _ $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, _ $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, _ $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, _ $58 = 0, $59 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $70 = 0, $71 = 0, _ $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, _ $86 = 0, $87 = 0, $88 = 0, $89 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0) If IsString($1) Then $1 = StringSplit($1, '') Local $v_Helper = DllStructCreate('byte[' & UBound($1) & ']') For $i = 1 To UBound($1) - 1 DllStructSetData($v_Helper, 1, Asc($1[$i]), $i) Next Else Local $v_Helper = DllStructCreate('byte[' & @NumParams & ']') For $i = 1 To @NumParams DllStructSetData($v_Helper, 1, Eval($i), $i) Next EndIf Return $v_Helper EndFunc ;==>_MemCreate Func _MemRev($v_DWORD) If UBound($v_DWORD) = 4 Then Return '0x' & Hex($v_DWORD[3], 2) & Hex($v_DWORD[2], 2) & Hex($v_DWORD[1], 2) & Hex($v_DWORD[0], 2) Local $v_Ret[4] = ['0x' & StringMid(Hex($v_DWORD, 8), 7, 2), '0x' & StringMid(Hex($v_DWORD, 8), 5, 2), '0x' & StringMid(Hex($v_DWORD, 8), 3, 2), '0x' & StringMid(Hex($v_DWORD, 8), 1, 2) ] Return $v_Ret EndFunc ;==>_MemRev Func _MemAlloc($ah_Mem, $i_Size, $i_Address = 0, $i_AT = 4096, $i_Protect = 0x40) Switch @OSVersion Case "WIN_ME", "WIN_98", "WIN_95" $av_Alloc = DllCall($ah_Mem[0], 'int', 'VirtualAlloc', 'int', $i_Address, 'int', $i_Size, 'int', BitOR($i_AT, 0x8000000), 'int', $i_Protect) Case Else $av_Alloc = DllCall($ah_Mem[0], 'int', 'VirtualAllocEx', 'int', $ah_Mem[1], 'int', $i_Address, 'int', $i_Size, 'int', $i_AT, 'int', $i_Protect) EndSwitch Return $av_Alloc[0] EndFunc ;==>_MemAlloc Func _MemFree($ah_Mem, $i_Address) Switch @OSVersion Case "WIN_ME", "WIN_98", "WIN_95" $av_Free = DllCall($ah_Mem[0], 'int', 'VirtualFree', 'int', $i_Address, 'int', 0, 'int', 0x8000) Case Else $av_Free = DllCall($ah_Mem[0], 'int', 'VirtualFreeEx', 'int', $ah_Mem[1], 'int', $i_Address, 'int', 0, 'int', 0x8000) EndSwitch Return $av_Free[0] EndFunc ;==>_MemFree Func _MemText($ah_Mem, $s_Text) Local $i_Size = StringLen($s_Text) + 1 Local $i_Addr = _MemAlloc($ah_Mem, $i_Size) _MemWrite($ah_Mem, $i_Addr, _MemCreate($s_Text)) Return $i_Addr EndFunc ;==>_MemText #endregion AutoIt3 Online Help Link to comment Share on other sites More sharing options...
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