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a question about AutoIt limitations


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I'm currently working on a RPG/Adventure game winth AutoIt, so i was wondering if there are any limitations/restrictions on the script size. The script's estimated size should be around 3.8MB (70000+ lines), and i know that the script's speed will slow down somewhat. So my question is Will Autoit be able to execute such huge script?

The game doesn't require additional plugins (in order to keep the cpu and memory usage as slow as possible), it uses simple built-in AutoIt functions.

Here's a snapshot on how the game will look like

Edited by mrbond007
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Someone got way to much time on his hands :whistle:

Here are details of the current technical limits of AutoIt. Please note that some of the limits are theoretical and you may run into performance or memory related problems before you reach the actual limit.

Maximum length of a single script line: 4,095

Maximum string length: 2,147,483,647 characters

Number range (floating point): 1.7E–308 to 1.7E+308 with 15-digit precision

Number range (integers): 64-bit signed integer

Hexadecimal numbers: 32-bit signed integer (0x80000000 to 0x7FFFFFFF)

Arrays: A maximum of 64 dimensions and/or a total of 16 million elements

Maximum depth of recursive function calls: 384 levels

Maximum number of variables in use at one time: No limit

Maximum number of user defined functions: No limit

Maximum number of GUI windows: 1024

Maximum number of GUI controls per window: 4096

Edited by Shevilie

Start here if you are new Valuater's AutoIT 1-2-3Looking for an UDF - Look hereDo you need to do it twice - Autoit

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Not really, i spend around half hour each day and it took me about a month to gather the resources and to type the dialogue. The only thing left is to build the game.

Edited by mrbond007
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