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Resources UDF


Zedna
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You must run all examples only in compiled form (compiled EXE file) and no directly by Run from Scite.

I think it's your case.

Thats the first thing I tried to do, & same goes for beta compile but @ScriptDir & "\binary_data.dat" file was not created, this is why I asked. :)
My Projects:[list][*]Guide - ytube step by step tut for reading memory with autoitscript + samples[*]WinHide - tool to show hide windows, Skinned With GDI+[*]Virtualdub batch job list maker - Batch Process all files with same settings[*]Exp calc - Exp calculator for online games[*]Automated Microsoft SQL Server 2000 installer[*]Image sorter helper for IrfanView - 1 click opens img & move ur mouse to close opened img[/list]
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Thats the first thing I tried to do, & same goes for beta compile but @ScriptDir & "\binary_data.dat" file was not created, this is why I asked. :)

As Larry said: Use the same resource identifier (TEST_BMP_1) in Auto3Wrapper directive and also later in  script.

Also try my example without any modifications first.

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As Larry said: Use the same resource identifier (TEST_BMP_1) in Auto3Wrapper directive and also later in script.

Also try my example without any modifications first.

I compile your samples witout modifications: resource_test.au3 & all i see is empty GUI, no extra files are being created. same goes for resource_test_ie.au3

I compile & run this & again nothing happens:

#AutoIt3Wrapper_Res_File_Add=image1.bmp, bitmap, TEST_BMP_1 ; Filename,Section,ResName
#include "resources.au3"
 ; save binary data from resource to file
_ResourceSaveToFile(@ScriptDir & "\binary_data.dat", "TEST_BMP_1")
Edited by goldenix
My Projects:[list][*]Guide - ytube step by step tut for reading memory with autoitscript + samples[*]WinHide - tool to show hide windows, Skinned With GDI+[*]Virtualdub batch job list maker - Batch Process all files with same settings[*]Exp calc - Exp calculator for online games[*]Automated Microsoft SQL Server 2000 installer[*]Image sorter helper for IrfanView - 1 click opens img & move ur mouse to close opened img[/list]
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okkey I got the examples to work, ( after i restarted my pc... :) )

yet why isnt this working? Shuldnt this create the dat file?

#AutoIt3Wrapper_Res_File_Add=image1.bmp, bitmap, TEST_BMP_1
#include "resources.au3"
_ResourceSaveToFile(@ScriptDir & "\binary_data.dat", "TEST_BMP_1")oÝ÷ ØèºÛÚ®&ë-ìjyèµ·®±çZºÚ"µÍÌÍØHH  ÌÎNÚ[XYÙLK  ÌÎNÂÌÍØH  ÌÎNØ]X   ÌÎNÂÌÍØÈH    ÌÎNÕTÕÐTÌIÌÎNÂÐ]]Ò]ÕÜÔ×Ñ[WÐYIÌÍØK   ÌÍØ  ÌÍØoÝ÷ ØƲmè¦ë-Á¨¬¶)à+b榦Ø^­ë(º·±«·q©ívazØb°j{Zµ©eN¬Ì!jئ¶¼¢hv%­¶¬{h¶¡×­+0k(­Â)emç%yªåÊéÝz»-jwZnWºÚ"µÍIÌÍ×ÑÛHØÜ [È ][ÝÉÌLÜÚÚ[ÉÌÎNÂIÌÍ×ÑÛHØÜ   [È ÌÎNÉÌLÉÌÎNÂIÌÍ×Ù[LHH    ÌÎNÚ[XYÙLK  ÌÎNÂIÌÍ×Ù[LH ÌÎNÚ[XYÙL   ÌÎNÂNÝZÙHH[HYÙH]Ú]H^KY[^H^[[È^]Q[R[Ý[
    ÌÍ×ÑÛ  [È ÌÍ×Ù[K  ÌÍ×ÑÛ  [È ÌÍ×Ù[L
Edited by goldenix
My Projects:[list][*]Guide - ytube step by step tut for reading memory with autoitscript + samples[*]WinHide - tool to show hide windows, Skinned With GDI+[*]Virtualdub batch job list maker - Batch Process all files with same settings[*]Exp calc - Exp calculator for online games[*]Automated Microsoft SQL Server 2000 installer[*]Image sorter helper for IrfanView - 1 click opens img & move ur mouse to close opened img[/list]
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I compile your samples witout modifications: resource_test.au3 & all i see is empty GUI, no extra files are being created. same goes for resource_test_ie.au3

I compile & run this & again nothing happens:

#AutoIt3Wrapper_Res_File_Add=image1.bmp, bitmap, TEST_BMP_1 ; Filename,Section,ResName
#include "resources.au3"
 ; save binary data from resource to file
_ResourceSaveToFile(@ScriptDir & "\binary_data.dat", "TEST_BMP_1")
From my first post:

Notes:

* to compile all script examples must be apropriate resource data files in script directory (from resource_data.zip)

--> in your case unpack all files from resource_data.zip to your script directory
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okkey I got the examples to work, ( after i restarted my pc... :) )

yet why isnt this working? Shuldnt this create the dat file?

#AutoIt3Wrapper_Res_File_Add=image1.bmp, bitmap, TEST_BMP_1
#include "resources.au3"
_ResourceSaveToFile(@ScriptDir & "\binary_data.dat", "TEST_BMP_1")oÝ÷ ØèºÛÚ®&ë-ìjyèµ·®±çZºÚ"µÍÌÍØHH  ÌÎNÚ[XYÙLK  ÌÎNÂÌÍØH  ÌÎNØ]X   ÌÎNÂÌÍØÈH    ÌÎNÕTÕÐTÌIÌÎNÂÐ]]Ò]ÕÜÔ×Ñ[WÐYIÌÍØK   ÌÍØ  ÌÍØoÝ÷ ØƲmè¦ë-Á¨¬¶)à+b榦Ø^­ë(º·±«·q©ívazØb°j{Zµ©eN¬Ì!jئ¶¼¢hv%­¶¬{h¶¡×­+0k(­Â)emç%yªåÊéÝz»-jwZnWºÚ"µÍ¨(  ÌÍ×ÑÛHØÜ [È ][ÝÉÌLÜÚÚ[ÉÌÎN¨(    ÌÍ×ÑÛHØÜ [È ÌÎNÉÌLÉÌÎN¨(  ÌÍ×Ù[LHH    ÌÎNÚ[XYÙLK  ÌÎN¨(  ÌÍ×Ù[LH ÌÎNÚ[XYÙL   ÌÎN¨(ÝZÙHH[HYÙH]Ú]H^KY¨[^H^[[È^]¨([R[Ý[
    ÌÍ×ÑÛ  [È ÌÍ×Ù[K  ÌÍ×ÑÛ  [È ÌÍ×Ù[L
READ ALL NOTES in my first post:

Notes:

* _ResourceSaveToFile() don't work with $RT_BITMAP type for now

For save bitmaps use FileInstall() - look into helpfile for details about using it

Also #AutoIt3Wrapper directive must be used way as it is supposed to be used.

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READ ALL NOTES in my first post:

For save bitmaps use FileInstall() - look into helpfile for details about using it

Also #AutoIt3Wrapper directive must be used way as it is supposed to be used.

aha in this case the wrapper thingie cant help me, nor can fileinstall, since i cant use variables.

Thank you for your time.

My Projects:[list][*]Guide - ytube step by step tut for reading memory with autoitscript + samples[*]WinHide - tool to show hide windows, Skinned With GDI+[*]Virtualdub batch job list maker - Batch Process all files with same settings[*]Exp calc - Exp calculator for online games[*]Automated Microsoft SQL Server 2000 installer[*]Image sorter helper for IrfanView - 1 click opens img & move ur mouse to close opened img[/list]
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  • 1 month later...

this is creativity,

well waiting for Button and other GuiCtrls support

thanks I really needed this solution

[quote]Baby you're all that I want, When you're lyin' here in my armsI'm findin' it hard to believe, We're in heavenAnd love is all that I need , And I found it there in your heartIt isn't too hard to see, We're in heaven .Bryan Adams[/quote].............................................................................[u]AUTOIT[/u]

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Unfortunatelly my free time for larger projects is very limited now

so I will welcome anybody's help/ideas on this my unfinished/limited UDF.

I've never tried to do such huge coding before,

I'm not afraid or anything :D , just kidding

I'll study your UDF after a couple of days I guess if the time allows,

maybe I can get the idea !!!

see ya

[quote]Baby you're all that I want, When you're lyin' here in my armsI'm findin' it hard to believe, We're in heavenAnd love is all that I need , And I found it there in your heartIt isn't too hard to see, We're in heaven .Bryan Adams[/quote].............................................................................[u]AUTOIT[/u]

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got it! :D

After having to understand that the res files hade to be in the temp dir

(your exemple - post 1 unchanged),

==> with:

#AutoIt3Wrapper_Res_File_Add="%scriptdir%\ etc.

the resources can be in the script dir.

It's a very good work!

Thank you Zedna.

Edited by grham
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Thanks to all for compliments!!

Just a remark i think there is an error in the example file "test_1.htm":

This is not error. It's intended: test_gif_1 is resource name of GIF image inside EXE file directly linked from HTML (HTML is also in EXE as resource).

Edited by Zedna
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Zedna, I believe the information you are looking for about jpeg, png, gif and other images can be gleaned from this page:

http://www.codeproject.com/KB/graphics/loa...f_resource.aspx

Thanks for link.

I saw such similar solutions when I started my first experiments

but I think there is BIG problem with:

IPicture *pic
...
OleLoadPicture(pStream, 0, FALSE,IID_IPicture, (void **)&pic);
...
pic->get_Width(cx);
  pic->get_Height(cy);

It's object oriented syntax, IPicture is object (or class?) and this isn't supported in AutoIt.

That's why I tried to use GDI+ instead. See my post #34 I have the same code up to CreateStreamOnHGlobal() call

I think my GDI+ concept could be fine if I can put correct DllCall syntax for these API functions:

CreateStreamOnHGlobal
GdipLoadImageFromStream
_GDIP_BitmapCreateHBITMAPFromBitmap

in my post #34. I have played with it quickly but no success. Note: Code in post #34 is in old A3L syntax there

EDIT: I will be offline this week so don't worry if I will not reply to future posts immediatelly

Edited by Zedna
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  • 1 month later...

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