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Highscore ?


AlmarM
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Does someone know hot to make a GuiCtrlCreateEdit() with deffrent highscores OR a GuiCreate() with lines and things an official highscore has (Think of Pinball highscore) and fill it with just 1 $var... I have this script:

#include <GuiConstants.au3>

$Restart_Button = InputBox("Restart Button", "Typ the Restart key:", "{PAUSE}") 
If @ERROR = 1 Then MsgBox(0, "No Restart", "You dont have a restart button now") 

HotKeySet($Restart_Button, "_Reset") 

GuiCreate("How fast are u ?", 370, 420)
GuiSetState(@SW_SHOW)
$Start_Button = GuiCtrlCreateButton("Start", 10, 10, 50, 50)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
$Stop_Button = GuiCtrlCreateButton("Stop", 310, 310, 50, 50) 
GuiCtrlSetState($Stop_Button, $GUI_DISABLE) 
$Button_1 = GuiCtrlCreateButton("Click", 70, 10, 50, 50) 
GuiCtrlSetState($Button_1, $GUI_DISABLE) 
$Button_2 = GuiCtrlCreateButton("Click", 130, 10, 50, 50) 
GuiCtrlSetState($Button_2, $GUI_DISABLE) 
$Button_3 = GuiCtrlCreateButton("Click", 190, 10, 50, 50) 
GuiCtrlSetState($Button_3, $GUI_DISABLE) 
$Button_4 = GuiCtrlCreateButton("Click", 250, 10, 50, 50) 
GuiCtrlSetState($Button_4, $GUI_DISABLE) 
$Button_5 = GuiCtrlCreateButton("Click", 310, 10, 50, 50) 
GuiCtrlSetState($Button_5, $GUI_DISABLE) 
$Button_6 = GuiCtrlCreateButton("Click", 10, 70, 50, 50) 
GuiCtrlSetState($Button_6, $GUI_DISABLE) 
$Button_7 = GuiCtrlCreateButton("Click", 70, 70, 50, 50) 
GuiCtrlSetState($Button_7, $GUI_DISABLE) 
$Button_8 = GuiCtrlCreateButton("Click", 130, 70, 50, 50) 
GuiCtrlSetState($Button_8, $GUI_DISABLE) 
$Button_9 = GuiCtrlCreateButton("Click", 190, 70, 50, 50) 
GuiCtrlSetState($Button_9, $GUI_DISABLE) 
$Button_10 = GuiCtrlCreateButton("Click", 250, 70, 50, 50) 
GuiCtrlSetState($Button_10, $GUI_DISABLE) 
$Button_11 = GuiCtrlCreateButton("Click", 310, 70, 50, 50) 
GuiCtrlSetState($Button_11, $GUI_DISABLE) 
$Button_12 = GuiCtrlCreateButton("Click", 10, 130, 50, 50) 
GuiCtrlSetState($Button_12, $GUI_DISABLE) 
$Button_13 = GuiCtrlCreateButton("Click", 70, 130, 50, 50) 
GuiCtrlSetState($Button_13, $GUI_DISABLE) 
$Button_14 = GuiCtrlCreateButton("Click", 130, 130, 50, 50) 
GuiCtrlSetState($Button_14, $GUI_DISABLE) 
$Button_15 = GuiCtrlCreateButton("Click", 190, 130, 50, 50) 
GuiCtrlSetState($Button_15, $GUI_DISABLE) 
$Button_16 = GuiCtrlCreateButton("Click", 250, 130, 50, 50) 
GuiCtrlSetState($Button_16, $GUI_DISABLE) 
$Button_17 = GuiCtrlCreateButton("Click", 310, 130, 50, 50) 
GuiCtrlSetState($Button_17, $GUI_DISABLE) 
$Button_18 = GuiCtrlCreateButton("Click", 10, 190, 50, 50) 
GuiCtrlSetState($Button_18, $GUI_DISABLE) 
$Button_19 = GuiCtrlCreateButton("Click", 70, 190, 50, 50) 
GuiCtrlSetState($Button_19, $GUI_DISABLE) 
$Button_20 = GuiCtrlCreateButton("Click", 130, 190, 50, 50) 
GuiCtrlSetState($Button_20, $GUI_DISABLE) 
$Button_21 = GuiCtrlCreateButton("Click", 190, 190, 50, 50) 
GuiCtrlSetState($Button_21, $GUI_DISABLE) 
$Button_22 = GuiCtrlCreateButton("Click", 250, 190, 50, 50) 
GuiCtrlSetState($Button_22, $GUI_DISABLE) 
$Button_23 = GuiCtrlCreateButton("Click", 310, 190, 50, 50) 
GuiCtrlSetState($Button_23, $GUI_DISABLE) 
$Button_24 = GuiCtrlCreateButton("Click", 10, 250, 50, 50) 
GuiCtrlSetState($Button_24, $GUI_DISABLE) 
$Button_25 = GuiCtrlCreateButton("Click", 70, 250, 50, 50) 
GuiCtrlSetState($Button_25, $GUI_DISABLE) 
$Button_26 = GuiCtrlCreateButton("Click", 130, 250, 50, 50) 
GuiCtrlSetState($Button_26, $GUI_DISABLE) 
$Button_27 = GuiCtrlCreateButton("Click", 190, 250, 50, 50) 
GuiCtrlSetState($Button_27, $GUI_DISABLE) 
$Button_28 = GuiCtrlCreateButton("Click", 250, 250, 50, 50) 
GuiCtrlSetState($Button_28, $GUI_DISABLE) 
$Button_29 = GuiCtrlCreateButton("Click", 310, 250, 50, 50) 
GuiCtrlSetState($Button_29, $GUI_DISABLE) 
$Button_30 = GuiCtrlCreateButton("Click", 10, 310, 50, 50) 
GuiCtrlSetState($Button_30, $GUI_DISABLE) 
$Button_31 = GuiCtrlCreateButton("Click", 70, 310, 50, 50) 
GuiCtrlSetState($Button_31, $GUI_DISABLE) 
$Button_32 = GuiCtrlCreateButton("Click", 130, 310, 50, 50) 
GuiCtrlSetState($Button_32, $GUI_DISABLE) 
$Button_33 = GuiCtrlCreateButton("Click", 190, 310, 50, 50) 
GuiCtrlSetState($Button_33, $GUI_DISABLE) 
$Button_34 = GuiCtrlCreateButton("Click", 250, 310, 50, 50) 
GuiCtrlSetState($Button_34, $GUI_DISABLE) 

While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit

Case $msg = $Start_Button
    $begin = TimerInit()
    GuiCtrlSetState($Button_28, $GUI_ENABLE)
    GuiCtrlSetState($Start_Button, $GUI_DISABLE) 
    Beep(500, 100)
    
Case $msg = $Button_28
    GuiCtrlSetState($Button_3, $GUI_ENABLE)
    GuiCtrlSetState($Button_28, $GUI_DISABLE)
    
Case $msg = $Button_3
    GuiCtrlSetState($Button_30, $GUI_ENABLE) 
    GuiCtrlSetState($Button_3, $GUI_DISABLE)
    
Case $msg = $Button_30
    GuiCtrlSetState($Button_15, $GUI_ENABLE)
    GuiCtrlSetState($Button_30, $GUI_DISABLE)

Case $msg = $Button_15
    GuiCtrlSetState($Button_7, $GUI_ENABLE)
    GuiCtrlSetState($Button_15, $GUI_DISABLE)

Case $msg = $Button_7
    GuiCtrlSetState($Button_29, $GUI_ENABLE)
    GuiCtrlSetState($Button_7, $GUI_DISABLE)
    
Case $msg = $Button_29
    GuiCtrlSetState($Button_13, $GUI_ENABLE)
    GuiCtrlSetState($Button_29, $GUI_DISABLE)
    
Case $msg = $Button_13
    GuiCtrlSetState($Button_5, $GUI_ENABLE) 
    GuiCtrlSetState($Button_13, $GUI_DISABLE)
    
Case $msg = $Button_5
    GuiCtrlSetState($Button_14, $GUI_ENABLE)
    GuiCtrlSetState($Button_5, $GUI_DISABLE)

Case $msg = $Button_14
    GuiCtrlSetState($Button_34, $GUI_ENABLE)
    GuiCtrlSetState($Button_14, $GUI_DISABLE)

Case $msg = $Button_34
    GuiCtrlSetState($Button_8, $GUI_ENABLE)
    GuiCtrlSetState($Button_34, $GUI_DISABLE)
    
Case $msg = $Button_8
    GuiCtrlSetState($Button_32, $GUI_ENABLE)
    GuiCtrlSetState($Button_8, $GUI_DISABLE)
    
Case $msg = $Button_32
    GuiCtrlSetState($Button_16, $GUI_ENABLE) 
    GuiCtrlSetState($Button_32, $GUI_DISABLE)
    
Case $msg = $Button_16
    GuiCtrlSetState($Button_18, $GUI_ENABLE)
    GuiCtrlSetState($Button_16, $GUI_DISABLE)

Case $msg = $Button_18
    GuiCtrlSetState($Button_21, $GUI_ENABLE)
    GuiCtrlSetState($Button_18, $GUI_DISABLE)

Case $msg = $Button_21
    GuiCtrlSetState($Button_1, $GUI_ENABLE)
    GuiCtrlSetState($Button_21, $GUI_DISABLE)

Case $msg = $Button_1
    GuiCtrlSetState($Button_33, $GUI_ENABLE)
    GuiCtrlSetState($Button_1, $GUI_DISABLE)
    
Case $msg = $Button_33
    GuiCtrlSetState($Button_20, $GUI_ENABLE) 
    GuiCtrlSetState($Button_33, $GUI_DISABLE)
    
Case $msg = $Button_20
    GuiCtrlSetState($Button_11, $GUI_ENABLE)
    GuiCtrlSetState($Button_20, $GUI_DISABLE)

Case $msg = $Button_11
    GuiCtrlSetState($Button_19, $GUI_ENABLE)
    GuiCtrlSetState($Button_11, $GUI_DISABLE)

Case $msg = $Button_19
    GuiCtrlSetState($Button_4, $GUI_ENABLE)
    GuiCtrlSetState($Button_19, $GUI_DISABLE)
    
Case $msg = $Button_4
    GuiCtrlSetState($Button_22, $GUI_ENABLE)
    GuiCtrlSetState($Button_4, $GUI_DISABLE)
    
Case $msg = $Button_22
    GuiCtrlSetState($Button_2, $GUI_ENABLE) 
    GuiCtrlSetState($Button_22, $GUI_DISABLE)
    
Case $msg = $Button_2
    GuiCtrlSetState($Button_25, $GUI_ENABLE)
    GuiCtrlSetState($Button_2, $GUI_DISABLE)

Case $msg = $Button_25
    GuiCtrlSetState($Button_10, $GUI_ENABLE)
    GuiCtrlSetState($Button_25, $GUI_DISABLE)

Case $msg = $Button_10
    GuiCtrlSetState($Button_6, $GUI_ENABLE)
    GuiCtrlSetState($Button_10, $GUI_DISABLE)
    
Case $msg = $Button_6
    GuiCtrlSetState($Button_23, $GUI_ENABLE)
    GuiCtrlSetState($Button_6, $GUI_DISABLE)
    
Case $msg = $Button_23
    GuiCtrlSetState($Button_31, $GUI_ENABLE) 
    GuiCtrlSetState($Button_23, $GUI_DISABLE)
    
Case $msg = $Button_31
    GuiCtrlSetState($Button_9, $GUI_ENABLE)
    GuiCtrlSetState($Button_31, $GUI_DISABLE)

Case $msg = $Button_9
    GuiCtrlSetState($Button_17, $GUI_ENABLE)
    GuiCtrlSetState($Button_9, $GUI_DISABLE)

Case $msg = $Button_17
    GuiCtrlSetState($Button_12, $GUI_ENABLE)
    GuiCtrlSetState($Button_17, $GUI_DISABLE)
    
Case $msg = $Button_12
    GuiCtrlSetState($Button_27, $GUI_ENABLE)
    GuiCtrlSetState($Button_12, $GUI_DISABLE)
    
Case $msg = $Button_27
    GuiCtrlSetState($Button_24, $GUI_ENABLE) 
    GuiCtrlSetState($Button_27, $GUI_DISABLE)
    
Case $msg = $Button_24
    GuiCtrlSetState($Button_26, $GUI_ENABLE)
    GuiCtrlSetState($Button_24, $GUI_DISABLE)
    
Case $msg = $Button_26
    GuiCtrlSetState($Stop_Button, $GUI_ENABLE)
    GuiCtrlSetState($Button_26, $GUI_DISABLE) 
    
Case $msg = $Stop_Button
    Beep(500, 100)
    $dif = Round(TimerDiff($begin) / 1000, 1)
    MsgBox(0, "Your Time: ", "Your time is: " & $dif & " seconds.    ")
    $HighScore = GuiCtrlCreateEdit("Last try was: " & $dif, 10, 370, 350, 50)
EndSelect
WEnd

Func _Reset()
Sleep(100)
MsgBox(0, "Restart", "Restarting" & @CRLF & "Please wait...", 2)
GuiCtrlSetState($Button_1, $GUI_DISABLE)
GuiCtrlSetState($Button_2, $GUI_DISABLE)
GuiCtrlSetState($Button_3, $GUI_DISABLE)
GuiCtrlSetState($Button_4, $GUI_DISABLE)
GuiCtrlSetState($Button_5, $GUI_DISABLE)
GuiCtrlSetState($Button_6, $GUI_DISABLE)
GuiCtrlSetState($Button_7, $GUI_DISABLE)
GuiCtrlSetState($Button_8, $GUI_DISABLE)
GuiCtrlSetState($Button_9, $GUI_DISABLE)
GuiCtrlSetState($Button_10, $GUI_DISABLE)
GuiCtrlSetState($Button_11, $GUI_DISABLE)
GuiCtrlSetState($Button_12, $GUI_DISABLE)
GuiCtrlSetState($Button_13, $GUI_DISABLE)
GuiCtrlSetState($Button_14, $GUI_DISABLE)
GuiCtrlSetState($Button_15, $GUI_DISABLE)
GuiCtrlSetState($Button_16, $GUI_DISABLE)
GuiCtrlSetState($Button_17, $GUI_DISABLE)
GuiCtrlSetState($Button_18, $GUI_DISABLE)
GuiCtrlSetState($Button_19, $GUI_DISABLE)
GuiCtrlSetState($Button_20, $GUI_DISABLE)
GuiCtrlSetState($Button_21, $GUI_DISABLE)
GuiCtrlSetState($Button_22, $GUI_DISABLE)
GuiCtrlSetState($Button_23, $GUI_DISABLE)
GuiCtrlSetState($Button_24, $GUI_DISABLE)
GuiCtrlSetState($Button_25, $GUI_DISABLE)
GuiCtrlSetState($Button_26, $GUI_DISABLE)
GuiCtrlSetState($Button_27, $GUI_DISABLE)
GuiCtrlSetState($Button_28, $GUI_DISABLE)
GuiCtrlSetState($Button_29, $GUI_DISABLE)
GuiCtrlSetState($Button_30, $GUI_DISABLE)
GuiCtrlSetState($Button_31, $GUI_DISABLE)
GuiCtrlSetState($Button_32, $GUI_DISABLE)
GuiCtrlSetState($Button_33, $GUI_DISABLE)
GuiCtrlSetState($Button_34, $GUI_DISABLE)
GuiCtrlSetState($Stop_Button, $GUI_DISABLE)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
Sleep(100)
EndFuncoÝ÷ Ø:²Ê&{Y'£!jÒ&y©è®¯y¦Þ¶×«×~ÇlrÞ°@ÈOTáz·°jÆ®¶­sbb33cµ7F''WGFöâÒwV7G&Ä7&VFT'WGFöâgV÷Cµ7F'BgV÷C²ÂÂÂSÂS¤wV7G&Å6WE7FFRb33cµ7F''WGFöâÂb33c´uTôTä$ÄR¢b33cµ7F÷ô'WGFöâÒwV7G&Ä7&VFT'WGFöâgV÷Cµ7F÷gV÷C²Â3Â3ÂSÂS¤wV7G&Å6WE7FFRb33cµ7F÷ô'WGFöâÂb33c´uTôTä$ÄRoÝ÷ Ù©ÝZºÚ"µÍÌÍÔÝÐ]ÛHÝZPÝÜX]P]Û   ][ÝÔÝ    ][ÝËLL
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Edited by AlmarM

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Maybe...

#include <GuiConstants.au3>

$Restart_Button = InputBox("Restart Button", "Typ the Restart key:", "{PAUSE}")
If @ERROR = 1 Then MsgBox(0, "No Restart", "You dont have a restart button now")

HotKeySet($Restart_Button, "_Reset")

GuiCreate("How fast are u ?", 370, 420)

$Start_Button = GuiCtrlCreateButton("Start", 10, 10, 50, 50)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
$Stop_Button = GuiCtrlCreateButton("Stop", 310, 310, 50, 50)
GuiCtrlSetState($Stop_Button, $GUI_ENABLE)
$Button_1 = GuiCtrlCreateButton("Click", 70, 10, 50, 50)
GuiCtrlSetState($Button_1, $GUI_DISABLE)
$Button_2 = GuiCtrlCreateButton("Click", 130, 10, 50, 50)
GuiCtrlSetState($Button_2, $GUI_DISABLE)
$Button_3 = GuiCtrlCreateButton("Click", 190, 10, 50, 50)
GuiCtrlSetState($Button_3, $GUI_DISABLE)
$Button_4 = GuiCtrlCreateButton("Click", 250, 10, 50, 50)
GuiCtrlSetState($Button_4, $GUI_DISABLE)
$Button_5 = GuiCtrlCreateButton("Click", 310, 10, 50, 50)
GuiCtrlSetState($Button_5, $GUI_DISABLE)
$Button_6 = GuiCtrlCreateButton("Click", 10, 70, 50, 50)
GuiCtrlSetState($Button_6, $GUI_DISABLE)
$Button_7 = GuiCtrlCreateButton("Click", 70, 70, 50, 50)
GuiCtrlSetState($Button_7, $GUI_DISABLE)
$Button_8 = GuiCtrlCreateButton("Click", 130, 70, 50, 50)
GuiCtrlSetState($Button_8, $GUI_DISABLE)
$Button_9 = GuiCtrlCreateButton("Click", 190, 70, 50, 50)
GuiCtrlSetState($Button_9, $GUI_DISABLE)
$Button_10 = GuiCtrlCreateButton("Click", 250, 70, 50, 50)
GuiCtrlSetState($Button_10, $GUI_DISABLE)
$Button_11 = GuiCtrlCreateButton("Click", 310, 70, 50, 50)
GuiCtrlSetState($Button_11, $GUI_DISABLE)
$Button_12 = GuiCtrlCreateButton("Click", 10, 130, 50, 50)
GuiCtrlSetState($Button_12, $GUI_DISABLE)
$Button_13 = GuiCtrlCreateButton("Click", 70, 130, 50, 50)
GuiCtrlSetState($Button_13, $GUI_DISABLE)
$Button_14 = GuiCtrlCreateButton("Click", 130, 130, 50, 50)
GuiCtrlSetState($Button_14, $GUI_DISABLE)
$Button_15 = GuiCtrlCreateButton("Click", 190, 130, 50, 50)
GuiCtrlSetState($Button_15, $GUI_DISABLE)
$Button_16 = GuiCtrlCreateButton("Click", 250, 130, 50, 50)
GuiCtrlSetState($Button_16, $GUI_DISABLE)
$Button_17 = GuiCtrlCreateButton("Click", 310, 130, 50, 50)
GuiCtrlSetState($Button_17, $GUI_DISABLE)
$Button_18 = GuiCtrlCreateButton("Click", 10, 190, 50, 50)
GuiCtrlSetState($Button_18, $GUI_DISABLE)
$Button_19 = GuiCtrlCreateButton("Click", 70, 190, 50, 50)
GuiCtrlSetState($Button_19, $GUI_DISABLE)
$Button_20 = GuiCtrlCreateButton("Click", 130, 190, 50, 50)
GuiCtrlSetState($Button_20, $GUI_DISABLE)
$Button_21 = GuiCtrlCreateButton("Click", 190, 190, 50, 50)
GuiCtrlSetState($Button_21, $GUI_DISABLE)
$Button_22 = GuiCtrlCreateButton("Click", 250, 190, 50, 50)
GuiCtrlSetState($Button_22, $GUI_DISABLE)
$Button_23 = GuiCtrlCreateButton("Click", 310, 190, 50, 50)
GuiCtrlSetState($Button_23, $GUI_DISABLE)
$Button_24 = GuiCtrlCreateButton("Click", 10, 250, 50, 50)
GuiCtrlSetState($Button_24, $GUI_DISABLE)
$Button_25 = GuiCtrlCreateButton("Click", 70, 250, 50, 50)
GuiCtrlSetState($Button_25, $GUI_DISABLE)
$Button_26 = GuiCtrlCreateButton("Click", 130, 250, 50, 50)
GuiCtrlSetState($Button_26, $GUI_DISABLE)
$Button_27 = GuiCtrlCreateButton("Click", 190, 250, 50, 50)
GuiCtrlSetState($Button_27, $GUI_DISABLE)
$Button_28 = GuiCtrlCreateButton("Click", 250, 250, 50, 50)
GuiCtrlSetState($Button_28, $GUI_DISABLE)
$Button_29 = GuiCtrlCreateButton("Click", 310, 250, 50, 50)
GuiCtrlSetState($Button_29, $GUI_DISABLE)
$Button_30 = GuiCtrlCreateButton("Click", 10, 310, 50, 50)
GuiCtrlSetState($Button_30, $GUI_DISABLE)
$Button_31 = GuiCtrlCreateButton("Click", 70, 310, 50, 50)
GuiCtrlSetState($Button_31, $GUI_DISABLE)
$Button_32 = GuiCtrlCreateButton("Click", 130, 310, 50, 50)
GuiCtrlSetState($Button_32, $GUI_DISABLE)
$Button_33 = GuiCtrlCreateButton("Click", 190, 310, 50, 50)
GuiCtrlSetState($Button_33, $GUI_DISABLE)
$Button_34 = GuiCtrlCreateButton("Click", 250, 310, 50, 50)
GuiCtrlSetState($Button_34, $GUI_DISABLE)
$HighScore = GuiCtrlCreateEdit("", 10, 370, 350, 50)
GuiSetState(@SW_SHOW)

While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit

Case $msg = $Start_Button
    $begin = TimerInit()
    GuiCtrlSetState($Button_28, $GUI_ENABLE)
    GuiCtrlSetState($Start_Button, $GUI_DISABLE)
    Beep(500, 100)
   
Case $msg = $Button_28
    GuiCtrlSetState($Button_3, $GUI_ENABLE)
    GuiCtrlSetState($Button_28, $GUI_DISABLE)
   
Case $msg = $Button_3
    GuiCtrlSetState($Button_30, $GUI_ENABLE)
    GuiCtrlSetState($Button_3, $GUI_DISABLE)
   
Case $msg = $Button_30
    GuiCtrlSetState($Button_15, $GUI_ENABLE)
    GuiCtrlSetState($Button_30, $GUI_DISABLE)

Case $msg = $Button_15
    GuiCtrlSetState($Button_7, $GUI_ENABLE)
    GuiCtrlSetState($Button_15, $GUI_DISABLE)

Case $msg = $Button_7
    GuiCtrlSetState($Button_29, $GUI_ENABLE)
    GuiCtrlSetState($Button_7, $GUI_DISABLE)
   
Case $msg = $Button_29
    GuiCtrlSetState($Button_13, $GUI_ENABLE)
    GuiCtrlSetState($Button_29, $GUI_DISABLE)
   
Case $msg = $Button_13
    GuiCtrlSetState($Button_5, $GUI_ENABLE)
    GuiCtrlSetState($Button_13, $GUI_DISABLE)
   
Case $msg = $Button_5
    GuiCtrlSetState($Button_14, $GUI_ENABLE)
    GuiCtrlSetState($Button_5, $GUI_DISABLE)

Case $msg = $Button_14
    GuiCtrlSetState($Button_34, $GUI_ENABLE)
    GuiCtrlSetState($Button_14, $GUI_DISABLE)

Case $msg = $Button_34
    GuiCtrlSetState($Button_8, $GUI_ENABLE)
    GuiCtrlSetState($Button_34, $GUI_DISABLE)
   
Case $msg = $Button_8
    GuiCtrlSetState($Button_32, $GUI_ENABLE)
    GuiCtrlSetState($Button_8, $GUI_DISABLE)
   
Case $msg = $Button_32
    GuiCtrlSetState($Button_16, $GUI_ENABLE)
    GuiCtrlSetState($Button_32, $GUI_DISABLE)
   
Case $msg = $Button_16
    GuiCtrlSetState($Button_18, $GUI_ENABLE)
    GuiCtrlSetState($Button_16, $GUI_DISABLE)

Case $msg = $Button_18
    GuiCtrlSetState($Button_21, $GUI_ENABLE)
    GuiCtrlSetState($Button_18, $GUI_DISABLE)

Case $msg = $Button_21
    GuiCtrlSetState($Button_1, $GUI_ENABLE)
    GuiCtrlSetState($Button_21, $GUI_DISABLE)

Case $msg = $Button_1
    GuiCtrlSetState($Button_33, $GUI_ENABLE)
    GuiCtrlSetState($Button_1, $GUI_DISABLE)
   
Case $msg = $Button_33
    GuiCtrlSetState($Button_20, $GUI_ENABLE)
    GuiCtrlSetState($Button_33, $GUI_DISABLE)
   
Case $msg = $Button_20
    GuiCtrlSetState($Button_11, $GUI_ENABLE)
    GuiCtrlSetState($Button_20, $GUI_DISABLE)

Case $msg = $Button_11
    GuiCtrlSetState($Button_19, $GUI_ENABLE)
    GuiCtrlSetState($Button_11, $GUI_DISABLE)

Case $msg = $Button_19
    GuiCtrlSetState($Button_4, $GUI_ENABLE)
    GuiCtrlSetState($Button_19, $GUI_DISABLE)
   
Case $msg = $Button_4
    GuiCtrlSetState($Button_22, $GUI_ENABLE)
    GuiCtrlSetState($Button_4, $GUI_DISABLE)
   
Case $msg = $Button_22
    GuiCtrlSetState($Button_2, $GUI_ENABLE)
    GuiCtrlSetState($Button_22, $GUI_DISABLE)
   
Case $msg = $Button_2
    GuiCtrlSetState($Button_25, $GUI_ENABLE)
    GuiCtrlSetState($Button_2, $GUI_DISABLE)

Case $msg = $Button_25
    GuiCtrlSetState($Button_10, $GUI_ENABLE)
    GuiCtrlSetState($Button_25, $GUI_DISABLE)

Case $msg = $Button_10
    GuiCtrlSetState($Button_6, $GUI_ENABLE)
    GuiCtrlSetState($Button_10, $GUI_DISABLE)
   
Case $msg = $Button_6
    GuiCtrlSetState($Button_23, $GUI_ENABLE)
    GuiCtrlSetState($Button_6, $GUI_DISABLE)
   
Case $msg = $Button_23
    GuiCtrlSetState($Button_31, $GUI_ENABLE)
    GuiCtrlSetState($Button_23, $GUI_DISABLE)
   
Case $msg = $Button_31
    GuiCtrlSetState($Button_9, $GUI_ENABLE)
    GuiCtrlSetState($Button_31, $GUI_DISABLE)

Case $msg = $Button_9
    GuiCtrlSetState($Button_17, $GUI_ENABLE)
    GuiCtrlSetState($Button_9, $GUI_DISABLE)

Case $msg = $Button_17
    GuiCtrlSetState($Button_12, $GUI_ENABLE)
    GuiCtrlSetState($Button_17, $GUI_DISABLE)
   
Case $msg = $Button_12
    GuiCtrlSetState($Button_27, $GUI_ENABLE)
    GuiCtrlSetState($Button_12, $GUI_DISABLE)
   
Case $msg = $Button_27
    GuiCtrlSetState($Button_24, $GUI_ENABLE)
    GuiCtrlSetState($Button_27, $GUI_DISABLE)
   
Case $msg = $Button_24
    GuiCtrlSetState($Button_26, $GUI_ENABLE)
    GuiCtrlSetState($Button_24, $GUI_DISABLE)
   
Case $msg = $Button_26
    GuiCtrlSetState($Stop_Button, $GUI_ENABLE)
    GuiCtrlSetState($Button_26, $GUI_DISABLE)
   
Case $msg = $Stop_Button
    Beep(500, 100)
    $dif = Round(TimerDiff($begin) / 1000, 1)
    MsgBox(0, "Your Time: ", "Your time is: " & $dif & " seconds.    ")
    GUICtrlSetData($HighScore, $dif & " Seconds" & @CRLF, "|") 
    
EndSelect
WEnd

Func _Reset()
Sleep(100)
MsgBox(0, "Restart", "Restarting" & @CRLF & "Please wait...", 2)
GuiCtrlSetState($Button_1, $GUI_DISABLE)
GuiCtrlSetState($Button_2, $GUI_DISABLE)
GuiCtrlSetState($Button_3, $GUI_DISABLE)
GuiCtrlSetState($Button_4, $GUI_DISABLE)
GuiCtrlSetState($Button_5, $GUI_DISABLE)
GuiCtrlSetState($Button_6, $GUI_DISABLE)
GuiCtrlSetState($Button_7, $GUI_DISABLE)
GuiCtrlSetState($Button_8, $GUI_DISABLE)
GuiCtrlSetState($Button_9, $GUI_DISABLE)
GuiCtrlSetState($Button_10, $GUI_DISABLE)
GuiCtrlSetState($Button_11, $GUI_DISABLE)
GuiCtrlSetState($Button_12, $GUI_DISABLE)
GuiCtrlSetState($Button_13, $GUI_DISABLE)
GuiCtrlSetState($Button_14, $GUI_DISABLE)
GuiCtrlSetState($Button_15, $GUI_DISABLE)
GuiCtrlSetState($Button_16, $GUI_DISABLE)
GuiCtrlSetState($Button_17, $GUI_DISABLE)
GuiCtrlSetState($Button_18, $GUI_DISABLE)
GuiCtrlSetState($Button_19, $GUI_DISABLE)
GuiCtrlSetState($Button_20, $GUI_DISABLE)
GuiCtrlSetState($Button_21, $GUI_DISABLE)
GuiCtrlSetState($Button_22, $GUI_DISABLE)
GuiCtrlSetState($Button_23, $GUI_DISABLE)
GuiCtrlSetState($Button_24, $GUI_DISABLE)
GuiCtrlSetState($Button_25, $GUI_DISABLE)
GuiCtrlSetState($Button_26, $GUI_DISABLE)
GuiCtrlSetState($Button_27, $GUI_DISABLE)
GuiCtrlSetState($Button_28, $GUI_DISABLE)
GuiCtrlSetState($Button_29, $GUI_DISABLE)
GuiCtrlSetState($Button_30, $GUI_DISABLE)
GuiCtrlSetState($Button_31, $GUI_DISABLE)
GuiCtrlSetState($Button_32, $GUI_DISABLE)
GuiCtrlSetState($Button_33, $GUI_DISABLE)
GuiCtrlSetState($Button_34, $GUI_DISABLE)
GuiCtrlSetState($Stop_Button, $GUI_DISABLE)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
Sleep(100)
EndFunc

8)

NEWHeader1.png

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Ty it works ^^ But...

Im trying to make one again now ^^ Wth GuiCreate()

And you gave me the awnser with *More as 1 try* ^^

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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Share on other sites

I now got

#include <GuiConstants.au3>

$Restart_Button = InputBox("Restart Button", "Typ the Restart key:", "{PAUSE}")
If @ERROR = 1 Then MsgBox(0, "No Restart", "You dont have a restart button now")

HotKeySet($Restart_Button, "_Reset")

GuiCreate("How fast are u ?", 370, 500)
GuiSetState(@SW_SHOW) 

$Start_Button = GuiCtrlCreateButton("Start", 10, 10, 50, 50)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
$Stop_Button = GuiCtrlCreateButton("Stop", 310, 310, 50, 50)
GuiCtrlSetState($Stop_Button, $GUI_DISABLE)
$Button_1 = GuiCtrlCreateButton("Click", 70, 10, 50, 50)
GuiCtrlSetState($Button_1, $GUI_DISABLE)
$Button_2 = GuiCtrlCreateButton("Click", 130, 10, 50, 50)
GuiCtrlSetState($Button_2, $GUI_DISABLE)
$Button_3 = GuiCtrlCreateButton("Click", 190, 10, 50, 50)
GuiCtrlSetState($Button_3, $GUI_DISABLE)
$Button_4 = GuiCtrlCreateButton("Click", 250, 10, 50, 50)
GuiCtrlSetState($Button_4, $GUI_DISABLE)
$Button_5 = GuiCtrlCreateButton("Click", 310, 10, 50, 50)
GuiCtrlSetState($Button_5, $GUI_DISABLE)
$Button_6 = GuiCtrlCreateButton("Click", 10, 70, 50, 50)
GuiCtrlSetState($Button_6, $GUI_DISABLE)
$Button_7 = GuiCtrlCreateButton("Click", 70, 70, 50, 50)
GuiCtrlSetState($Button_7, $GUI_DISABLE)
$Button_8 = GuiCtrlCreateButton("Click", 130, 70, 50, 50)
GuiCtrlSetState($Button_8, $GUI_DISABLE)
$Button_9 = GuiCtrlCreateButton("Click", 190, 70, 50, 50)
GuiCtrlSetState($Button_9, $GUI_DISABLE)
$Button_10 = GuiCtrlCreateButton("Click", 250, 70, 50, 50)
GuiCtrlSetState($Button_10, $GUI_DISABLE)
$Button_11 = GuiCtrlCreateButton("Click", 310, 70, 50, 50)
GuiCtrlSetState($Button_11, $GUI_DISABLE)
$Button_12 = GuiCtrlCreateButton("Click", 10, 130, 50, 50)
GuiCtrlSetState($Button_12, $GUI_DISABLE)
$Button_13 = GuiCtrlCreateButton("Click", 70, 130, 50, 50)
GuiCtrlSetState($Button_13, $GUI_DISABLE)
$Button_14 = GuiCtrlCreateButton("Click", 130, 130, 50, 50)
GuiCtrlSetState($Button_14, $GUI_DISABLE)
$Button_15 = GuiCtrlCreateButton("Click", 190, 130, 50, 50)
GuiCtrlSetState($Button_15, $GUI_DISABLE)
$Button_16 = GuiCtrlCreateButton("Click", 250, 130, 50, 50)
GuiCtrlSetState($Button_16, $GUI_DISABLE)
$Button_17 = GuiCtrlCreateButton("Click", 310, 130, 50, 50)
GuiCtrlSetState($Button_17, $GUI_DISABLE)
$Button_18 = GuiCtrlCreateButton("Click", 10, 190, 50, 50)
GuiCtrlSetState($Button_18, $GUI_DISABLE)
$Button_19 = GuiCtrlCreateButton("Click", 70, 190, 50, 50)
GuiCtrlSetState($Button_19, $GUI_DISABLE)
$Button_20 = GuiCtrlCreateButton("Click", 130, 190, 50, 50)
GuiCtrlSetState($Button_20, $GUI_DISABLE)
$Button_21 = GuiCtrlCreateButton("Click", 190, 190, 50, 50)
GuiCtrlSetState($Button_21, $GUI_DISABLE)
$Button_22 = GuiCtrlCreateButton("Click", 250, 190, 50, 50)
GuiCtrlSetState($Button_22, $GUI_DISABLE)
$Button_23 = GuiCtrlCreateButton("Click", 310, 190, 50, 50)
GuiCtrlSetState($Button_23, $GUI_DISABLE)
$Button_24 = GuiCtrlCreateButton("Click", 10, 250, 50, 50)
GuiCtrlSetState($Button_24, $GUI_DISABLE)
$Button_25 = GuiCtrlCreateButton("Click", 70, 250, 50, 50)
GuiCtrlSetState($Button_25, $GUI_DISABLE)
$Button_26 = GuiCtrlCreateButton("Click", 130, 250, 50, 50)
GuiCtrlSetState($Button_26, $GUI_DISABLE)
$Button_27 = GuiCtrlCreateButton("Click", 190, 250, 50, 50)
GuiCtrlSetState($Button_27, $GUI_DISABLE)
$Button_28 = GuiCtrlCreateButton("Click", 250, 250, 50, 50)
GuiCtrlSetState($Button_28, $GUI_DISABLE)
$Button_29 = GuiCtrlCreateButton("Click", 310, 250, 50, 50)
GuiCtrlSetState($Button_29, $GUI_DISABLE)
$Button_30 = GuiCtrlCreateButton("Click", 10, 310, 50, 50)
GuiCtrlSetState($Button_30, $GUI_DISABLE)
$Button_31 = GuiCtrlCreateButton("Click", 70, 310, 50, 50)
GuiCtrlSetState($Button_31, $GUI_DISABLE)
$Button_32 = GuiCtrlCreateButton("Click", 130, 310, 50, 50)
GuiCtrlSetState($Button_32, $GUI_DISABLE)
$Button_33 = GuiCtrlCreateButton("Click", 190, 310, 50, 50)
GuiCtrlSetState($Button_33, $GUI_DISABLE)
$Button_34 = GuiCtrlCreateButton("Click", 250, 310, 50, 50)
GuiCtrlSetState($Button_34, $GUI_DISABLE)
$HighScore = GuiCtrlCreateEdit("Highscore:" & @CRLF & @CRLF, 10, 370, 350, 120)

While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit

Case $msg = $Start_Button
    $begin = TimerInit()
    GuiCtrlSetState($Button_28, $GUI_ENABLE)
    GuiCtrlSetState($Start_Button, $GUI_DISABLE)
    Beep(500, 100)
   
Case $msg = $Button_28
    GuiCtrlSetState($Button_3, $GUI_ENABLE)
    GuiCtrlSetState($Button_28, $GUI_DISABLE)
   
Case $msg = $Button_3
    GuiCtrlSetState($Button_30, $GUI_ENABLE)
    GuiCtrlSetState($Button_3, $GUI_DISABLE)
   
Case $msg = $Button_30
    GuiCtrlSetState($Button_15, $GUI_ENABLE)
    GuiCtrlSetState($Button_30, $GUI_DISABLE)

Case $msg = $Button_15
    GuiCtrlSetState($Button_7, $GUI_ENABLE)
    GuiCtrlSetState($Button_15, $GUI_DISABLE)

Case $msg = $Button_7
    GuiCtrlSetState($Button_29, $GUI_ENABLE)
    GuiCtrlSetState($Button_7, $GUI_DISABLE)
   
Case $msg = $Button_29
    GuiCtrlSetState($Button_13, $GUI_ENABLE)
    GuiCtrlSetState($Button_29, $GUI_DISABLE)
   
Case $msg = $Button_13
    GuiCtrlSetState($Button_5, $GUI_ENABLE)
    GuiCtrlSetState($Button_13, $GUI_DISABLE)
   
Case $msg = $Button_5
    GuiCtrlSetState($Button_14, $GUI_ENABLE)
    GuiCtrlSetState($Button_5, $GUI_DISABLE)

Case $msg = $Button_14
    GuiCtrlSetState($Button_34, $GUI_ENABLE)
    GuiCtrlSetState($Button_14, $GUI_DISABLE)

Case $msg = $Button_34
    GuiCtrlSetState($Button_8, $GUI_ENABLE)
    GuiCtrlSetState($Button_34, $GUI_DISABLE)
   
Case $msg = $Button_8
    GuiCtrlSetState($Button_32, $GUI_ENABLE)
    GuiCtrlSetState($Button_8, $GUI_DISABLE)
   
Case $msg = $Button_32
    GuiCtrlSetState($Button_16, $GUI_ENABLE)
    GuiCtrlSetState($Button_32, $GUI_DISABLE)
   
Case $msg = $Button_16
    GuiCtrlSetState($Button_18, $GUI_ENABLE)
    GuiCtrlSetState($Button_16, $GUI_DISABLE)

Case $msg = $Button_18
    GuiCtrlSetState($Button_21, $GUI_ENABLE)
    GuiCtrlSetState($Button_18, $GUI_DISABLE)

Case $msg = $Button_21
    GuiCtrlSetState($Button_1, $GUI_ENABLE)
    GuiCtrlSetState($Button_21, $GUI_DISABLE)

Case $msg = $Button_1
    GuiCtrlSetState($Button_33, $GUI_ENABLE)
    GuiCtrlSetState($Button_1, $GUI_DISABLE)
   
Case $msg = $Button_33
    GuiCtrlSetState($Button_20, $GUI_ENABLE)
    GuiCtrlSetState($Button_33, $GUI_DISABLE)
   
Case $msg = $Button_20
    GuiCtrlSetState($Button_11, $GUI_ENABLE)
    GuiCtrlSetState($Button_20, $GUI_DISABLE)

Case $msg = $Button_11
    GuiCtrlSetState($Button_19, $GUI_ENABLE)
    GuiCtrlSetState($Button_11, $GUI_DISABLE)

Case $msg = $Button_19
    GuiCtrlSetState($Button_4, $GUI_ENABLE)
    GuiCtrlSetState($Button_19, $GUI_DISABLE)
   
Case $msg = $Button_4
    GuiCtrlSetState($Button_22, $GUI_ENABLE)
    GuiCtrlSetState($Button_4, $GUI_DISABLE)
   
Case $msg = $Button_22
    GuiCtrlSetState($Button_2, $GUI_ENABLE)
    GuiCtrlSetState($Button_22, $GUI_DISABLE)
   
Case $msg = $Button_2
    GuiCtrlSetState($Button_25, $GUI_ENABLE)
    GuiCtrlSetState($Button_2, $GUI_DISABLE)

Case $msg = $Button_25
    GuiCtrlSetState($Button_10, $GUI_ENABLE)
    GuiCtrlSetState($Button_25, $GUI_DISABLE)

Case $msg = $Button_10
    GuiCtrlSetState($Button_6, $GUI_ENABLE)
    GuiCtrlSetState($Button_10, $GUI_DISABLE)
   
Case $msg = $Button_6
    GuiCtrlSetState($Button_23, $GUI_ENABLE)
    GuiCtrlSetState($Button_6, $GUI_DISABLE)
   
Case $msg = $Button_23
    GuiCtrlSetState($Button_31, $GUI_ENABLE)
    GuiCtrlSetState($Button_23, $GUI_DISABLE)
   
Case $msg = $Button_31
    GuiCtrlSetState($Button_9, $GUI_ENABLE)
    GuiCtrlSetState($Button_31, $GUI_DISABLE)

Case $msg = $Button_9
    GuiCtrlSetState($Button_17, $GUI_ENABLE)
    GuiCtrlSetState($Button_9, $GUI_DISABLE)

Case $msg = $Button_17
    GuiCtrlSetState($Button_12, $GUI_ENABLE)
    GuiCtrlSetState($Button_17, $GUI_DISABLE)
   
Case $msg = $Button_12
    GuiCtrlSetState($Button_27, $GUI_ENABLE)
    GuiCtrlSetState($Button_12, $GUI_DISABLE)
   
Case $msg = $Button_27
    GuiCtrlSetState($Button_24, $GUI_ENABLE)
    GuiCtrlSetState($Button_27, $GUI_DISABLE)
   
Case $msg = $Button_24
    GuiCtrlSetState($Button_26, $GUI_ENABLE)
    GuiCtrlSetState($Button_24, $GUI_DISABLE)
   
Case $msg = $Button_26
    GuiCtrlSetState($Stop_Button, $GUI_ENABLE)
    GuiCtrlSetState($Button_26, $GUI_DISABLE)
   
Case $msg = $Stop_Button
    Beep(500, 100)
    $dif = Round(TimerDiff($begin) / 1000, 1)
    MsgBox(0, "Your Time: ", "Your time is: " & $dif & " seconds.    ")
    GUICtrlSetData($HighScore, $dif & " Seconds" & @CRLF, "|") 
    
EndSelect
WEnd

Func _Reset()
Sleep(100)
MsgBox(0, "Restart", "Restarting" & @CRLF & "Please wait...", 2)
GuiCtrlSetState($Button_1, $GUI_DISABLE)
GuiCtrlSetState($Button_2, $GUI_DISABLE)
GuiCtrlSetState($Button_3, $GUI_DISABLE)
GuiCtrlSetState($Button_4, $GUI_DISABLE)
GuiCtrlSetState($Button_5, $GUI_DISABLE)
GuiCtrlSetState($Button_6, $GUI_DISABLE)
GuiCtrlSetState($Button_7, $GUI_DISABLE)
GuiCtrlSetState($Button_8, $GUI_DISABLE)
GuiCtrlSetState($Button_9, $GUI_DISABLE)
GuiCtrlSetState($Button_10, $GUI_DISABLE)
GuiCtrlSetState($Button_11, $GUI_DISABLE)
GuiCtrlSetState($Button_12, $GUI_DISABLE)
GuiCtrlSetState($Button_13, $GUI_DISABLE)
GuiCtrlSetState($Button_14, $GUI_DISABLE)
GuiCtrlSetState($Button_15, $GUI_DISABLE)
GuiCtrlSetState($Button_16, $GUI_DISABLE)
GuiCtrlSetState($Button_17, $GUI_DISABLE)
GuiCtrlSetState($Button_18, $GUI_DISABLE)
GuiCtrlSetState($Button_19, $GUI_DISABLE)
GuiCtrlSetState($Button_20, $GUI_DISABLE)
GuiCtrlSetState($Button_21, $GUI_DISABLE)
GuiCtrlSetState($Button_22, $GUI_DISABLE)
GuiCtrlSetState($Button_23, $GUI_DISABLE)
GuiCtrlSetState($Button_24, $GUI_DISABLE)
GuiCtrlSetState($Button_25, $GUI_DISABLE)
GuiCtrlSetState($Button_26, $GUI_DISABLE)
GuiCtrlSetState($Button_27, $GUI_DISABLE)
GuiCtrlSetState($Button_28, $GUI_DISABLE)
GuiCtrlSetState($Button_29, $GUI_DISABLE)
GuiCtrlSetState($Button_30, $GUI_DISABLE)
GuiCtrlSetState($Button_31, $GUI_DISABLE)
GuiCtrlSetState($Button_32, $GUI_DISABLE)
GuiCtrlSetState($Button_33, $GUI_DISABLE)
GuiCtrlSetState($Button_34, $GUI_DISABLE)
GuiCtrlSetState($Stop_Button, $GUI_DISABLE)
GuiCtrlSetState($Start_Button, $GUI_ENABLE)
Sleep(100)
EndFunc

But why if i press Pause it wont reset buttons ???

I need to go to school now ^^

Cya

(Back at 16:15 - 30)

Edited by AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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Share on other sites

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