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_GUICtrlStatusBar_CreateProgress


Jex
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I have last AutoIt Beta version and i can't find "_GUICtrlStatusBar_CreateProgress" code.

"_GUICtrlStatusBarCreateProgress" that working without beta but for my ListBox i need use beta and i need find StatusBarCreateProgress function?

Edited by Jex
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In the BETA Example:

#include <GuiConstants.au3>
#include <GuiStatusBar.au3>

Opt('MustDeclareVars', 1)

$Debug_SB = False; Check ClassName being passed to functions, set to True and use a handle to another control to see it work

Global $hStatus

_Main()

Func _Main()

    Local $hGUI, $hProgress, $hInput, $input, $progress
    Local $aParts[4] = [80, 160, 300, -1]
    
   ; Create GUI
    $hGUI = GUICreate("StatusBar Embed Control", 400, 300)

   ;===============================================================================
   ; defaults to 1 part, no text
    $hStatus = _GUICtrlStatusBar_Create ($hGUI)
    _GUICtrlStatusBar_SetMinHeight ($hStatus, 20)

   ;===============================================================================
    GUISetState()

    GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY")

   ; Initialize parts
    _GUICtrlStatusBar_SetParts ($hStatus, $aParts)
    _GUICtrlStatusBar_SetText ($hStatus, "Part 1")
    _GUICtrlStatusBar_SetText ($hStatus, "Part 2", 1)

   ; Embed a progress bar
    If @OSTYPE = "WIN32_WINDOWS" Then
        $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH)
        $hProgress = GUICtrlGetHandle($progress)
        _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
    Else
        $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_MARQUEE); marquee works on Win XP and above
        $hProgress = GUICtrlGetHandle($progress)
        _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
        _SendMessage($hProgress, $PBM_SETMARQUEE, True, 200); marquee works on Win XP and above
    EndIf
    
    $input = GUICtrlCreateInput("This is Embeded", 0, 0)
    $hInput = GUICtrlGetHandle($input)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 3, $hInput, 3)

   ; Loop until user exits
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc  ;==>_Main

Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam)
    Local $hWndFrom, $iIDFrom, $iCode, $tNMHDR

    $tNMHDR = DllStructCreate($tagNMHDR, $ilParam)
    $hWndFrom = HWnd(DllStructGetData($tNMHDR, "hWndFrom"))
    $iIDFrom = DllStructGetData($tNMHDR, "IDFrom")
    $iCode = DllStructGetData($tNMHDR, "Code")
    Switch $hWndFrom
        Case $hStatus
            Switch $iCode
                Case $NM_CLICK ; The user has clicked the left mouse button within the control
                    Local $tinfo = DllStructCreate($tagNMMOUSE, $ilParam)
                    $hWndFrom = HWnd(DllStructGetData($tinfo, "hWndFrom"))
                    $iIDFrom = DllStructGetData($tinfo, "IDFrom")
                    $iCode = DllStructGetData($tinfo, "Code")
                    _DebugPrint("$NM_CLICK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _
                            "-->IDFrom:" & @TAB & $iIDFrom & @LF & _
                            "-->Code:" & @TAB & $iCode & @LF & _
                            "-->ItemSpec:" & @TAB & DllStructGetData($tinfo, "ItemSpec") & @LF & _
                            "-->ItemData:" & @TAB & DllStructGetData($tinfo, "ItemData") & @LF & _
                            "-->X:" & @TAB & DllStructGetData($tinfo, "X") & @LF & _
                            "-->Y:" & @TAB & DllStructGetData($tinfo, "Y") & @LF & _
                            "-->HitInfo:" & @TAB & DllStructGetData($tinfo, "HitInfo"))
                    Return TRUE; indicate that the mouse click was handled and suppress default processing by the system
;~                Return FALSE;to allow default processing of the click.
                Case $NM_DBLCLK ; The user has double-clicked the left mouse button within the control
                    Local $tinfo = DllStructCreate($tagNMMOUSE, $ilParam)
                    $hWndFrom = HWnd(DllStructGetData($tinfo, "hWndFrom"))
                    $iIDFrom = DllStructGetData($tinfo, "IDFrom")
                    $iCode = DllStructGetData($tinfo, "Code")
                    _DebugPrint("$NM_DBLCLK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _
                            "-->IDFrom:" & @TAB & $iIDFrom & @LF & _
                            "-->Code:" & @TAB & $iCode & @LF & _
                            "-->ItemSpec:" & @TAB & DllStructGetData($tinfo, "ItemSpec") & @LF & _
                            "-->ItemData:" & @TAB & DllStructGetData($tinfo, "ItemData") & @LF & _
                            "-->X:" & @TAB & DllStructGetData($tinfo, "X") & @LF & _
                            "-->Y:" & @TAB & DllStructGetData($tinfo, "Y") & @LF & _
                            "-->HitInfo:" & @TAB & DllStructGetData($tinfo, "HitInfo"))
                    Return TRUE; indicate that the mouse click was handled and suppress default processing by the system
;~                Return FALSE;to allow default processing of the click.
                Case $NM_RCLICK ; The user has clicked the right mouse button within the control
                    Local $tinfo = DllStructCreate($tagNMMOUSE, $ilParam)
                    $hWndFrom = HWnd(DllStructGetData($tinfo, "hWndFrom"))
                    $iIDFrom = DllStructGetData($tinfo, "IDFrom")
                    $iCode = DllStructGetData($tinfo, "Code")
                    _DebugPrint("$NM_RCLICK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _
                            "-->IDFrom:" & @TAB & $iIDFrom & @LF & _
                            "-->Code:" & @TAB & $iCode & @LF & _
                            "-->ItemSpec:" & @TAB & DllStructGetData($tinfo, "ItemSpec") & @LF & _
                            "-->ItemData:" & @TAB & DllStructGetData($tinfo, "ItemData") & @LF & _
                            "-->X:" & @TAB & DllStructGetData($tinfo, "X") & @LF & _
                            "-->Y:" & @TAB & DllStructGetData($tinfo, "Y") & @LF & _
                            "-->HitInfo:" & @TAB & DllStructGetData($tinfo, "HitInfo"))
                    Return TRUE; indicate that the mouse click was handled and suppress default processing by the system
;~                Return FALSE;to allow default processing of the click.
                Case $NM_RDBLCLK ; The user has clicked the right mouse button within the control
                    Local $tinfo = DllStructCreate($tagNMMOUSE, $ilParam)
                    $hWndFrom = HWnd(DllStructGetData($tinfo, "hWndFrom"))
                    $iIDFrom = DllStructGetData($tinfo, "IDFrom")
                    $iCode = DllStructGetData($tinfo, "Code")
                    _DebugPrint("$NM_RDBLCLK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _
                            "-->IDFrom:" & @TAB & $iIDFrom & @LF & _
                            "-->Code:" & @TAB & $iCode & @LF & _
                            "-->ItemSpec:" & @TAB & DllStructGetData($tinfo, "ItemSpec") & @LF & _
                            "-->ItemData:" & @TAB & DllStructGetData($tinfo, "ItemData") & @LF & _
                            "-->X:" & @TAB & DllStructGetData($tinfo, "X") & @LF & _
                            "-->Y:" & @TAB & DllStructGetData($tinfo, "Y") & @LF & _
                            "-->HitInfo:" & @TAB & DllStructGetData($tinfo, "HitInfo"))
                    Return TRUE; indicate that the mouse click was handled and suppress default processing by the system
;~                Return FALSE;to allow default processing of the click.
                Case $SBN_SIMPLEMODECHANGE ; Simple mode changes 
                    _DebugPrint("$SBN_SIMPLEMODECHANGE" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _
                            "-->IDFrom:" & @TAB & $iIDFrom & @LF & _
                            "-->Code:" & @TAB & $iCode)
                   ; No return value
            EndSwitch
    EndSwitch
    Return $GUI_RUNDEFMSG
EndFunc  ;==>WM_NOTIFY

Func _DebugPrint($s_text, $line = @ScriptLineNumber)
    ConsoleWrite( _
            "!===========================================================" & @LF & _
            "+======================================================" & @LF & _
            "-->Line(" & StringFormat("%04d", $line) & "):" & @TAB & $s_text & @LF & _
            "+======================================================" & @LF)
EndFunc  ;==>_DebugPrint
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#include <GUIConstants.au3>
#include <GuiStatusBar.au3>
#include <GuiListBox.au3>

Global $Button[6][6], $List[3], $Game

$Gui = GUICreate("FLEXY", 270, 320)

Local $a_PartsRightEdge[2] = [135,300]
Local $a_PartsText[2] = ["",""]
$hStatus = _GUICtrlStatusBar_Create($Gui, $a_PartsRightEdge, $a_PartsText)
If @OSTYPE = "WIN32_WINDOWS" Then
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH)
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
Else
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_MARQUEE)
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
    _SendMessage($hProgress, $PBM_SETMARQUEE, True, 200)
EndIf
For $x = 1 To 5
    For $y = 1 To 5
        $Left = ($x * 50) - 40
        $Top = ($y * 50) - 10
        $Button[$x][$y] = GUICtrlCreateButton("", $Left, $Top, 50, 50,$BS_MULTILINE )
    Next
Next
$Button1 = GUICtrlCreateButton("Start first game", 10, 8, 102, 25, 0)
$Button2 = GUICtrlCreateButton("Start second game", 112, 8, 104, 25, 0)
$Button3 = GUICtrlCreateButton("Scores", 216, 8, 49, 25, 0)
GUICtrlSetTip($Button1, "Try click 10 correct button fast as you can.")
GUICtrlSetTip($Button2, "Try click more correct button as you can in 15 second.")
GUICtrlSetTip($Button2, "Showing high scores.")
$Gui2 = GUICreate("High Scores", 235, 167, 250, 311, BitOR($WS_SYSMENU,$WS_CAPTION,$WS_POPUP,$WS_POPUPWINDOW,$WS_BORDER,$WS_CLIPSIBLINGS))
$List[1] = GUICtrlCreateList("", 8, 24, 105, 136, $WS_BORDER)
$List[2] = GUICtrlCreateList("", 120, 24, 105, 136, $WS_BORDER)
$Label1 = GUICtrlCreateLabel("Game 1 High Scores", 8, 8, 102, 17)
$Label2 = GUICtrlCreateLabel("Game 2 High Scores", 120, 8, 102, 17)
GUISetState(@SW_SHOW, $Gui)

While 1
    $msg = GUIGetMsg(1)
    Select
        Case $msg[0] = $Button1
            $Var = 0
            $Score = Start(1)
        Case $msg[0] = $Button2
            $Var = 0
            $Score = Start(2)
        Case $msg[0] = $Button3
            GUISetState(@SW_SHOW, $Gui2)
        Case $msg[0] = $GUI_EVENT_CLOSE
            If $msg[1] = $Gui Then Exit
            If $msg[1] = $Gui2 Then GUISetState(@SW_HIDE, $Gui2)
    EndSelect
WEnd

Func Start($Game)
    GUISetState(@SW_HIDE, $Gui2)
    $Begin = TimerInit()
    While 1
        $x = Random(1, 5, 1)
        $y = Random(1, 5, 1)
        GUICtrlSetData($Button[$x][$y], "XXXXX" & @CRLF & "XXXXX" & @CRLF & "XXXXX")
        While 1
            If $Game = 1 Then
                $Timer = Round(TimerDiff($Begin),0) / 1000
                _GUICtrlStatusBar_SetText($hStatus, "Current score : " & $Timer)
            EndIf
            $msg = GUIGetMsg()
            Switch $msg
                Case $Button[$x][$y]
                    SoundPlay(@WindowsDir & "\media\ding.wav")
                    $Var += 1
                    ExitLoop
                Case $GUI_EVENT_CLOSE
                    Exit
            EndSwitch
            For $xx = 1 To 5
                For $yy = 1 To 5
                    If $Button[$x][$y] <> $Button[$xx][$yy] Then
                        If $msg = $Button[$xx][$yy] Then
                            SoundPlay(@WindowsDir & "\media\chimes.wav")
                            $Var -= 1
                        EndIf
                    EndIf
                Next
            Next
            If $Game = 2 Then
                $Timer = Round(TimerDiff($Begin),0) / 1000
                $Bar = ($Timer / 15) * 100
                _GUICtrlStatusBar_SetText($hStatus, "Current score : " & $Var)
                GUICtrlSetData($Progress, $Bar)
                If $Timer >= 15 Then
                    MsgBox("", "", "Game 2 score : " & $Var & " points in 15 second.")
                    ExitLoop 2
                EndIf
            EndIf
        WEnd
        If $Game = 1 Then
            $Bar = $Var * 10
            GUICtrlSetData($Progress, $Bar)
            If $Var = 10 Then
                $Timer = TimerDiff($Begin)
                $Var = Round($Timer,0) / 1000
                MsgBox("", "", "Game 1 score : " & $Var & " second.")
                ExitLoop
            EndIf
        EndIf
        GUICtrlSetData($Button[$x][$y], "")
    WEnd
    Reset()
    Highscore($Var)
EndFunc   ;==>Start

Func Reset()
    GUICtrlSetData($Button[$x][$y], "")
    _GUICtrlStatusBar_SetText($hStatus, "")
    GUICtrlSetData($Progress, 0)
EndFunc

Func Highscore($Score)
    If $Game = 1 Then
        $z = 1
    Else
        $z = 2
    EndIf
    $Count = _GUICtrlListBox_GetCount($List[$z])
    For $i = 1 To $Count
        If StringLeft(_GUICtrlListBox_GetText($List[$z], $i), 2) < $Score Then
            _GUICtrlListBox_InsertString($List[$z], $i & ". " & $Score, $i)
            ExitLoop
        EndIf
    Next
    GUISetState(@SW_SHOW, $Gui2)
EndFunc

I can't see my progress bar :) By the way DP mean avatar ?

Edit: You edited before im post <_<

Edited by Jex
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#include <GUIConstants.au3>
#include <GuiStatusBar.au3>
#include <GuiListBox.au3>

Global $Button[6][6], $List[3], $Game

$Gui = GUICreate("FLEXY", 270, 320)

Local $a_PartsRightEdge[2] = [135, 300]
Local $a_PartsText[2] = ["", ""]
$hStatus = _GUICtrlStatusBar_Create ($Gui)
_GUICtrlStatusBar_SetMinHeight ($hStatus, 20)

For $x = 1 To 5
    For $y = 1 To 5
        $Left = ($x * 50) - 40
        $Top = ($y * 50) - 10
        $Button[$x][$y] = GUICtrlCreateButton("", $Left, $Top, 50, 50, $BS_MULTILINE)
    Next
Next

$Button1 = GUICtrlCreateButton("Start first game", 10, 8, 102, 25, 0)
$Button2 = GUICtrlCreateButton("Start second game", 112, 8, 104, 25, 0)
$Button3 = GUICtrlCreateButton("Scores", 216, 8, 49, 25, 0)
GUICtrlSetTip($Button1, "Try click 10 correct button fast as you can.")
GUICtrlSetTip($Button2, "Try click more correct button as you can in 15 second.")
GUICtrlSetTip($Button2, "Showing high scores.")
$Gui2 = GUICreate("High Scores", 235, 167, 250, 311, BitOR($WS_SYSMENU, $WS_CAPTION, $WS_POPUP, $WS_POPUPWINDOW, $WS_BORDER, $WS_CLIPSIBLINGS))
$List[1] = GUICtrlCreateList("", 8, 24, 105, 136, $WS_BORDER)
$List[2] = GUICtrlCreateList("", 120, 24, 105, 136, $WS_BORDER)
$Label1 = GUICtrlCreateLabel("Game 1 High Scores", 8, 8, 102, 17)
$Label2 = GUICtrlCreateLabel("Game 2 High Scores", 120, 8, 102, 17)
GUISetState(@SW_SHOW, $Gui)

_GUICtrlStatusBar_SetParts ($hStatus, $a_PartsRightEdge)
For $i = 0 To UBound($a_PartsText) - 1
    _GUICtrlStatusBar_SetText ($hStatus, $a_PartsText[$i], $i)
Next
If @OSTYPE = "WIN32_WINDOWS"  Then
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH)
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 1, $hProgress)
Else
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_MARQUEE) ; marquee works on Win XP and above
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 1, $hProgress)
    _SendMessage($hProgress, $PBM_SETMARQUEE, True, 200) ; marquee works on Win XP and above
EndIf

While 1
    $msg = GUIGetMsg(1)
    Select
        Case $msg[0] = $Button1
            $Var = 0
            $Score = Start(1)
        Case $msg[0] = $Button2
            $Var = 0
            $Score = Start(2)
        Case $msg[0] = $Button3
            GUISetState(@SW_SHOW, $Gui2)
        Case $msg[0] = $GUI_EVENT_CLOSE
            If $msg[1] = $Gui Then Exit
            If $msg[1] = $Gui2 Then GUISetState(@SW_HIDE, $Gui2)
    EndSelect
WEnd

Func Start($Game)
    GUISetState(@SW_HIDE, $Gui2)
    $Begin = TimerInit()
    While 1
        $x = Random(1, 5, 1)
        $y = Random(1, 5, 1)
        GUICtrlSetData($Button[$x][$y], "XXXXX" & @CRLF & "XXXXX" & @CRLF & "XXXXX")
        While 1
            If $Game = 1 Then
                $Timer = Round(TimerDiff($Begin), 0) / 1000
                _GUICtrlStatusBar_SetText ($hStatus, "Current score : " & $Timer)
            EndIf
            $msg = GUIGetMsg()
            Switch $msg
                Case $Button[$x][$y]
                    SoundPlay(@WindowsDir & "\media\ding.wav")
                    $Var += 1
                    ExitLoop
                Case $GUI_EVENT_CLOSE
                    Exit
            EndSwitch
            For $xx = 1 To 5
                For $yy = 1 To 5
                    If $Button[$x][$y] <> $Button[$xx][$yy] Then
                        If $msg = $Button[$xx][$yy] Then
                            SoundPlay(@WindowsDir & "\media\chimes.wav")
                            $Var -= 1
                        EndIf
                    EndIf
                Next
            Next
            If $Game = 2 Then
                $Timer = Round(TimerDiff($Begin), 0) / 1000
                $Bar = ($Timer / 15) * 100
                _GUICtrlStatusBar_SetText ($hStatus, "Current score : " & $Var)
                GUICtrlSetData($progress, $Bar)
                If $Timer >= 15 Then
                    MsgBox("", "", "Game 2 score : " & $Var & " points in 15 second.")
                    ExitLoop 2
                EndIf
            EndIf
        WEnd
        If $Game = 1 Then
            $Bar = $Var * 10
            GUICtrlSetData($progress, $Bar)
            If $Var = 10 Then
                $Timer = TimerDiff($Begin)
                $Var = Round($Timer, 0) / 1000
                MsgBox("", "", "Game 1 score : " & $Var & " second.")
                ExitLoop
            EndIf
        EndIf
        GUICtrlSetData($Button[$x][$y], "")
    WEnd
    Reset()
    Highscore($Var)
EndFunc   ;==>Start

Func Reset()
    GUICtrlSetData($Button[$x][$y], "")
    _GUICtrlStatusBar_SetText ($hStatus, "")
    GUICtrlSetData($progress, 0)
EndFunc   ;==>Reset

Func Highscore($Score)
    If $Game = 1 Then
        $z = 1
    Else
        $z = 2
    EndIf
    $Count = _GUICtrlListBox_GetCount ($List[$z])
    For $i = 1 To $Count
        If StringLeft(_GUICtrlListBox_GetText ($List[$z], $i), 2) < $Score Then
            _GUICtrlListBox_InsertString ($List[$z], $i & ". " & $Score, $i)
            ExitLoop
        EndIf
    Next
    GUISetState(@SW_SHOW, $Gui2)
EndFunc   ;==>Highscore

That seemed to work for me... Not sure what I did though. I think it was the parts where you declare where to put it. Basically, part 2 didn't exist, as it starts from 0. (1st part = part 0...)

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I'm looking my code and your code and i can't find you changed what and now progress bar working :) Old style progress bar more easy in my opinion <_<

Look closely at these lines:

If @OSTYPE = "WIN32_WINDOWS"  Then
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH)
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 1, $hProgress)
Else
    $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_MARQUEE) ; marquee works on Win XP and above
    $hProgress = GUICtrlGetHandle($progress)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 1, $hProgress)
    _SendMessage($hProgress, $PBM_SETMARQUEE, True, 200) ; marquee works on Win XP and above
EndIf

Look at the second parameter of _GUICtrlStatusBar_EmbedControl ()... Notice it is one less. That's because it is a Zero Based Index which means the first part it 0, the second is 1 and so on. We have only defined 2 parts, so the max number we can safely have is 2-1 = 1. Starting to make sense now?

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I don't want ask like that basic questions but i can't find in AutoIt Help file or forum <_<

I can't change my statusprogressbar with that code : "GUICtrlSetData($progress, $Bar)" and _GUICtrlStatusBar_EmbedControl that function helpfile havent example for edit progress bar.

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I don't want ask like that basic questions but i can't find in AutoIt Help file or forum <_<

I can't change my statusprogressbar with that code : "GUICtrlSetData($progress, $Bar)" and _GUICtrlStatusBar_EmbedControl that function helpfile havent example for edit progress bar.

#include <GuiConstants.au3>
#include <GuiStatusBar.au3>

Opt('MustDeclareVars', 1)

$Debug_SB = False; Check ClassName being passed to functions, set to True and use a handle to another control to see it work

Global $hStatus
Global $count = 0
Global $over = False
_Main()

Func _Main()

    Local $hGUI, $hProgress, $hInput, $input, $progress
    Local $aParts[4] = [80, 160, 300, -1]
    
  ; Create GUI
    $hGUI = GUICreate("StatusBar Embed Control", 400, 300)

  ;===============================================================================
  ; defaults to 1 part, no text
    $hStatus = _GUICtrlStatusBar_Create ($hGUI)
    _GUICtrlStatusBar_SetMinHeight ($hStatus, 20)

  ;===============================================================================
    GUISetState()

  ; Initialize parts
    _GUICtrlStatusBar_SetParts ($hStatus, $aParts)
    _GUICtrlStatusBar_SetText ($hStatus, "Part 1")
    _GUICtrlStatusBar_SetText ($hStatus, "Part 2", 1)

  ; Embed a progress bar
    If @OSTYPE = "WIN32_WINDOWS" Then
        $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH)
        $hProgress = GUICtrlGetHandle($progress)
        _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
    Else
        $progress = GUICtrlCreateProgress(0, 0, -1, -1, $PBS_SMOOTH); marquee works on Win XP and above
        $hProgress = GUICtrlGetHandle($progress)
        _GUICtrlStatusBar_EmbedControl ($hStatus, 2, $hProgress)
        _SendMessage($hProgress, $PBM_SETMARQUEE, True, 200); marquee works on Win XP and above
    EndIf
    
    $input = GUICtrlCreateInput("This is Embeded", 0, 0)
    $hInput = GUICtrlGetHandle($input)
    _GUICtrlStatusBar_EmbedControl ($hStatus, 3, $hInput, 3)

  ; Loop until user exits
    Do
        If $count = 100 then $over = True
        If $count = 0 Then $over = False
        If $over = True Then
            GUICtrlSetData ($progress, $count)
            $count -= 1
        Else    
            GUICtrlSetData ($progress, $count)
            $count += 1
        EndIf
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc ;==>_Main
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