kart442 Posted October 29, 2007 Share Posted October 29, 2007 Is there a way to calculate moves, make moves based on a formula? Link to comment Share on other sites More sharing options...
DW1 Posted October 29, 2007 Share Posted October 29, 2007 (edited) Yes EDIT: That was step 1, step 2 is reading the help file and making the script Edited October 29, 2007 by danwilli AutoIt3 Online Help Link to comment Share on other sites More sharing options...
PsaltyDS Posted October 29, 2007 Share Posted October 29, 2007 YesEDIT: That was step 1, step 2 is reading the help file and making the scriptStep 1: Learn AutoIt.Step 2: Write script that will duplicate $200,000,000.00 IBM Deep Blue project.Step 3: ???Step 4: Profit!My future is now secure! Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law Link to comment Share on other sites More sharing options...
DW1 Posted October 29, 2007 Share Posted October 29, 2007 Hey, PsaltyDS can I borrow some money? AutoIt3 Online Help Link to comment Share on other sites More sharing options...
weaponx Posted October 29, 2007 Share Posted October 29, 2007 I have gotten my ass kicked by some cheap battlechess game before. I guess the big difference between battlechess and IBM's Cray would be one just makes random moves, and one processes every possible scenerio, making a determination on highest likeliness of a win. I read some artical recently on Slashdot or BoingBoing about how unpredictable AI may actually be more challenging since it keeps the player from getting into a rythym. Link to comment Share on other sites More sharing options...
DW1 Posted October 30, 2007 Share Posted October 30, 2007 Like playing source with a tweeker AutoIt3 Online Help Link to comment Share on other sites More sharing options...
weaponx Posted October 30, 2007 Share Posted October 30, 2007 I don't think it would be difficult to write a chess game. I do think it would be more difficult to attempt in AutoIt than C++, just due to the lack of OOP. Link to comment Share on other sites More sharing options...
tAKTelapis Posted October 30, 2007 Share Posted October 30, 2007 (edited) Actually Weaponx, i would see the former as harder, If you get stuck into a rythym during a game of chess, It is highly likely that you will fail, Especially if / when the opponent makes an un-expected move and you just slap along with your current frame of thought. As for AutoIT Playing Chess.. I would love to see that. For starters, you can reference all pieces via a Grid Co-Ordinate, and a Letter for the piece type. Castle Knight Bishop King Queen Pawn You would also need to find a way that works for holding values of each piece of the board. I can see the most efficient way of this being a set of 64 variables. Holding one of several possibly values: A piece (White or Black) and its type Who controls the square: White, Black or Both So, something along the lines of $a1 = WC (Has a white castle) $a2 = WP (Has a White Pawn) $a3 = W (Is controlled by White, In this case, by the White Pawn in the $b2 position) $a4 = (Blank, as it is neutral at the moment) $a5 = (Blank, as it is neutral at the moment) $a6 = B (Control by Black Pawn in $b7) $a7 = BP (Black Pawn $a8 = BC (Black Castle) Perhaps an array would be better. Eitherway, Then you just need a whole heap of if thens For arguement sake, using the above, If i were to attempt to put the black king in $a3, It would be illegal. If the black king was in position $a5 and i moved the pawn from $b2 to $b3 then the Black king would be in check ! A function for Each type of piece, That is able to calculate the items in its determined path of movement would be required aswell, Basically, so when the Pawn is moved from $b2 to $b3 it evaluates the contents of $a4 and $c4 to see if there is anything there, If there is a King, it will be marked as in Check. It wouldn't be the fastest of scripts, and it wouldn't really "play" chess, more or less just govern if the move was legal. But it would be a great start. Hope that helps the logical break down.. I wish I could be bothered with such a task as attempting to script this, But I just don't have time. Edited October 30, 2007 by tAKTelapis Link to comment Share on other sites More sharing options...
Nevin Posted October 30, 2007 Share Posted October 30, 2007 I can see how unpredictability can be challenging with AI in some situations, though. For example, try playing a a RTS or FPS game against the AI, do that for a long time, get used to it, then try playing against a human. Even if they suck, they still do weird things that you wouldn't expect. AI is too predictable. Of course, if you're doing something unpredictable, it shouldn't be something stupid that accomplishes nothing. "This time I'll turn my monitor off and attack him with my mind!" Link to comment Share on other sites More sharing options...
qazwsx Posted October 30, 2007 Share Posted October 30, 2007 one word of advice before you start. Definately use arrays. It will allow you to have much greater control over all of your information. Link to comment Share on other sites More sharing options...
nitekram Posted October 30, 2007 Share Posted October 30, 2007 I think in chess, AI would be predictable, if you knew the book moves you would know what IT is doing, BUT try learning all the moves for every opening up to 12 moves ( some openings go to 30 moves or more ). Look at the best players in the world and see how many can beat DEEP BLUE. 2¢ All by me:"Sometimes you have to go back to where you started, to get to where you want to go." "Everybody catches up with everyone, eventually" "As you teach others, you are really teaching yourself." From my dad "Do not worry about yesterday, as the only thing that you can control is tomorrow." WIKI | Tabs; | Arrays; | Strings | Wiki Arrays | How to ask a Question | Forum Search | FAQ | Tutorials | Original FAQ | ONLINE HELP | UDF's Wiki | AutoIt PDF AutoIt Snippets | Multple Guis | Interrupting a running function | Another Send StringRegExp | StringRegExp Help | RegEXTester | REG TUTOR | Reg TUTOT 2 AutoItSetOption | Macros | AutoIt Snippets | Wrapper | Autoit Docs SCITE | SciteJump | BB | MyTopics | Programming | UDFs | AutoIt 123 | UDFs Form | UDF Learning to script | Tutorials | Documentation | IE.AU3 | Games? | FreeSoftware | Path_Online | Core Language Programming Tips Excel Changes ControlHover.UDF GDI_Plus Draw_On_Screen GDI Basics GDI_More_Basics GDI Rotate GDI Graph GDI CheckExistingItems GDI Trajectory Replace $ghGDIPDll with $__g_hGDIPDll DLL 101? Array via Object GDI Swimlane GDI Plus French 101 Site GDI Examples UEZ GDI Basic Clock GDI Detection Ternary operator Link to comment Share on other sites More sharing options...
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