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New to AutoIt and Have Some Basic Questions


Pera
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Hey everyone,

I have been using AutoIt for quite sometime but for nothing major. I have wrote some simple scripts to go along with games that are usually simple mouse moves or keystrokes. I am thinking about taking this to next step and would like some advice on where can I gather the information necessary to start learning about the follwing objective;

What I would like to do is to read the packets send by the server of a certain game to my client and ultimately develop a "radar" that will tell me the locations of enemy players on a "minimap" (created by me). I believe I would have to get myself familiar with packet sniffers, memory reading, etc.

I do not know what all I will have to learn at this point or where should I start but if you have any suggestions or ideas, I would greatly appreciate it. Please note that I am not asking for code segments or example codes, I just want to know where is a good place to start to accomplish what I would like to accomplish.

/cheers.

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The normal waiting time before bumping a thread is 24 hours.

George

Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.

Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.***

The PCRE (Regular Expression) ToolKit for AutoIT - (Updated Oct 20, 2011 ver:3.0.1.13) - Please update your current version before filing any bug reports. The installer now includes both 32 and 64 bit versions. No change in version number.

Visit my Blog .. currently not active but it will soon be resplendent with news and views. Also please remove any links you may have to my website. it is soon to be closed and replaced with something else.

"Old age and treachery will always overcome youth and skill!"

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Hi.

The normal waiting time before bumping a thread is 24 hours.

Let me ask: What are the rules for bumping, and is a "bumped" thread a closed one? (no more replying possible[/]) ?

Who is supposed to do bumping?

Regards, Rudi.

Earth is flat, pigs can fly, and Nuclear Power is SAFE!

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Hi.

Let me ask: What are the rules for bumping, and is a "bumped" thread a closed one? (no more replying possible[/]) ?

Who is supposed to do bumping?

Regards, Rudi.

A thread gets "Bumped" to the top of the list when there is a reply to it. Some people like to continually "Bump" a thread to keep it near the top mistakingly thinking that will get them a faster answer. They have little or no patience and I know in my case, I won't bother giving them an answer when they do that.

George

Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.

Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.***

The PCRE (Regular Expression) ToolKit for AutoIT - (Updated Oct 20, 2011 ver:3.0.1.13) - Please update your current version before filing any bug reports. The installer now includes both 32 and 64 bit versions. No change in version number.

Visit my Blog .. currently not active but it will soon be resplendent with news and views. Also please remove any links you may have to my website. it is soon to be closed and replaced with something else.

"Old age and treachery will always overcome youth and skill!"

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What you are asking for is how to make a bot. Personally, it would be better just to play the game as it was intended. Otherwise you are for lack of a better word cheating. Just think about this: how would you like it if someone did it to you when you played the game? Not much fun when you are the victim.

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What you are asking for is how to make a bot. Personally, it would be better just to play the game as it was intended. Otherwise you are for lack of a better word cheating. Just think about this: how would you like it if someone did it to you when you played the game? Not much fun when you are the victim.

You are very mistaken if you think what I am asking for is a bot. It is not. What I am asking for is a real time radar that displays the location of enemies before they appear in clip range. So I *think I need to figure out which packets to intercept and somehow when these packets are sent to my comp (client) from server, display this information as a dot or something in a radar.

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