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What happend to Auto3lib


lilx
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Auto3Library download was removed because this library wasn't maintined by its author PaulIA anymore

and it wasn't compatible with latest AutoIt 3.2.10 version.

Almost all Auto3Library was ported into AutoIt 3.2.10 in standard UDF way.

If you want Auto3Library anyway then send me PM I will send it to you.

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  • 2 weeks later...

Auto3Library download was removed because this library wasn't maintined by its author PaulIA anymore

and it wasn't compatible with latest AutoIt 3.2.10 version.

Almost all Auto3Library was ported into AutoIt 3.2.10 in standard UDF way.

If you want Auto3Library anyway then send me PM I will send it to you.

Hi Zedna. So I have a similar question related to auto3lib. You say this functionality is implemented in AutoIt 3.2.10. For 3.2.10, is it possible to work with mmc like the way it was possible with auto3lib? Something like methods described here (work with TreeView):

AutoIT & mmc

Sorry for this possibly stupid question above but I'm some kind of novice in AutoIT. So your answer would be highly appreciated!

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Hi Zedna. So I have a similar question related to auto3lib. You say this functionality is implemented in AutoIt 3.2.10. For 3.2.10, is it possible to work with mmc like the way it was possible with auto3lib? Something like methods described here (work with TreeView):

AutoIT & mmc

Sorry for this possibly stupid question above but I'm some kind of novice in AutoIT. So your answer would be highly appreciated!

Decided to add some detail to be better understood. We have a custom software product based on mmc technology. All we want is a possibility to make some operations with nodes inside mmc application: 4ex, choose a desired item in context menu of corresponding node. So is it possible to position on arbitrary node in mmc application?

Thanks in advance, guys.

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Decided to add some detail to be better understood. We have a custom software product based on mmc technology. All we want is a possibility to make some operations with nodes inside mmc application: 4ex, choose a desired item in context menu of corresponding node. So is it possible to position on arbitrary node in mmc application?

Thanks in advance, guys.

Look into AutoIt helpfile: "C:\Program Files\AutoIt3\autoit.chm"

at User Defined Functions/GUI TreeView Management

There are all needed treeview manipulation functions also with nice examples.

For simpler treeview tasks you can use AutoIt's ControlTreeView() function.

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Look into AutoIt helpfile: "C:\Program Files\AutoIt3\autoit.chm"

at User Defined Functions/GUI TreeView Management

There are all needed treeview manipulation functions also with nice examples.

For simpler treeview tasks you can use AutoIt's ControlTreeView() function.

Thank you very much, Zedna! Have gone to have a look.

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  • 4 weeks later...

Well, I haven't been here in a while, but I just downloaded the latest version (3.2.10) and also couldn't find Auto3Lib. Thanx for the explanation. But, now I have a problem...

I have to go back and update a year-old script that made use of some of the UDF's from the old library. Is there, perchance, a document somewhere showing what the old functions were renamed to when being included in the new release? Would sure save me a lot of time...

Jeff

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I have to go back and update a year-old script that made use of some of the UDF's from the old library. Is there, perchance, a document somewhere showing what the old functions were renamed to when being included in the new release? Would sure save me a lot of time...

Look at source of desired UDF there are lists of OLD --> NEW functions

For example: "C:\Program Files\AutoIt3\Include\guitreeview.au3"

 

;===========
; depricated functions will no longer work
;===========
; #OLD_FUNCTIONS;===========
; Old Function/Name             ; --> New Function/Name/Replacement(s)
; ===========
;_GUICtrlTreeViewDeleteAllItems     ; --> _GUICtrlTreeView_DeleteAll
;_GUICtrlTreeViewDeleteItem         ; --> _GUICtrlTreeView_Delete
;_GUICtrlTreeViewExpand             ; --> _GUICtrlTreeView_Expand
...
Edited by Zedna
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