Uriziel01 Posted April 5, 2008 Share Posted April 5, 2008 (edited) Hi! Im making some little and simple game engine but I'm having problems with setting my own pointer, using GUISetCursor giving me only 15 system cursors, I have also tried using _WinAPI_SetCursor but this function have to be called whole time (in main loop), but im having maaaany of loops and my cursor is blinking. Is there any func/way/trick for having my own cursor without blinking ? Thx for any help !p.s-im giving little PrintScreen from Alfa build of game: Edited April 5, 2008 by Uriziel01 Link to comment Share on other sites More sharing options...
JustinReno Posted April 5, 2008 Share Posted April 5, 2008 Sleep()? AutoIt is not good with graphics, may I suggest Basic4GL. Its a Basic type language for OpenGL. Link to comment Share on other sites More sharing options...
Uriziel01 Posted April 5, 2008 Author Share Posted April 5, 2008 (edited) Hmmm, yes I now that. There isnt any other way ? OK, thx for Your help ps.-making Sleep() in game engine isnt good idea Edited April 5, 2008 by Uriziel01 Link to comment Share on other sites More sharing options...
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