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can someone help me on this..

if i want to create an invisible square on my desktop and when i press F6 it will snapshot or take a picture on that square which will remain there until i hit F7.??

i mean the screenshot which will remain on the box till F7 was pressed.??

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It's ok, but yes there is. JustinReno is an idiot. Just add him to your posts block list. I'll give you an example in one second.

_ScreenCapture_Capture

--------------------------------------------------------------------------------

Captures a region of the screen

#Include <ScreenCapture.au3>

_ScreenCapture_Capture([$sFileName = ""[, $iLeft = 0[, $iTop = 0[, $iRight = -1[, $iBottom = -1[, $fCursor = True]]]]]])

Parameters

$sFileName Full path and extension of the image file

$iLeft X coordinate of the upper left corner of the rectangle

$iTop Y coordinate of the upper left corner of the rectangle

$iRight X coordinate of the lower right corner of the rectangle. If this is -1, the current screen

width will be used.

$iBottom Y coordinate of the lower right corner of the rectangle. If this is -1, the current screen

height will be used.

$fCursor If True the cursor will be captured with the image

Return Value

None.

Remarks

If FileName is not blank this function will capture the screen and save it to file. If FileName is blank, this

function will capture the screen and return a HBITMAP handle to the bitmap image. In this case, after you are

finished with the bitmap you must call _WinAPI_DeleteObject to delete the bitmap handle.

Related

_WinAPI_DeleteObject

Example

#include <ScreenCapture.au3>

; Capture full screen

_ScreenCapture_Capture(@MyDocumentsDir & "\GDIPlus_Image1.jpg")

; Capture region

_ScreenCapture_Capture(@MyDocumentsDir & "\GDIPlus_Image2.jpg", 0, 0, 796, 596)

_IsPressed

--------------------------------------------------------------------------------

Check if key has been pressed

#Include <Misc.au3>

_IsPressed($sHexKey[, $vDLL = 'user32.dll'])

Parameters

$sHexKey Key to check for

$vDLL Handle to dll or default to user32.dll

Return Value

True: 1

False: 0

Remarks

If calling this function repeatidly, should open 'user32.dll' and pass in handle.

Make sure to close at end of script

Related

Example

#include <Misc.au3>

$dll = DllOpen("user32.dll")

While 1

Sleep ( 250 )

If _IsPressed("23", $dll) Then

MsgBox(0,"_IsPressed", "End Key Pressed")

ExitLoop

EndIf

WEnd

DllClose($dll)

The _IsPressed() Key codes:

01 Left mouse button

02 Right mouse button

04 Middle mouse button (three-button mouse)

05 Windows 2000/XP: X1 mouse button

06 Windows 2000/XP: X2 mouse button

08 BACKSPACE key

09 TAB key

0C CLEAR key

0D ENTER key

10 SHIFT key

11 CTRL key

12 ALT key

13 PAUSE key

14 CAPS LOCK key

1B ESC key

20 SPACEBAR

21 PAGE UP key

22 PAGE DOWN key

23 END key

24 HOME key

25 LEFT ARROW key

26 UP ARROW key

27 RIGHT ARROW key

28 DOWN ARROW key

29 SELECT key

2A PRINT key

2B EXECUTE key

2C PRINT SCREEN key

2D INS key

2E DEL key

30 0 key

31 1 key

32 2 key

33 3 key

34 4 key

35 5 key

36 6 key

37 7 key

38 8 key

39 9 key

41 A key

42 B key

43 C key

44 D key

45 E key

46 F key

47 G key

48 H key

49 I key

4A J key

4B K key

4C L key

4D M key

4E N key

4F O key

50 P key

51 Q key

52 R key

53 S key

54 T key

55 U key

56 V key

57 W key

58 X key

59 Y key

5A Z key

5B Left Windows key

5C Right Windows key

60 Numeric keypad 0 key

61 Numeric keypad 1 key

62 Numeric keypad 2 key

63 Numeric keypad 3 key

64 Numeric keypad 4 key

65 Numeric keypad 5 key

66 Numeric keypad 6 key

67 Numeric keypad 7 key

68 Numeric keypad 8 key

69 Numeric keypad 9 key

6A Multiply key

6B Add key

6C Separator key

6D Subtract key

6E Decimal key

6F Divide key

70 F1 key

71 F2 key

72 F3 key

73 F4 key

74 F5 key

75 F6 key

76 F7 key

77 F8 key

78 F9 key

79 F10 key

7A F11 key

7B F12 key

7C-7F F13 key - F16 key

80H-87H F17 key - F24 key

90 NUM LOCK key

91 SCROLL LOCK key

A0 Left SHIFT key

A1 Right SHIFT key

A2 Left CONTROL key

A3 Right CONTROL key

A4 Left MENU key

A5 Right MENU key

BA ;

BB =

BC ,

BD -

BE .

BF /

C0 `

DB [

DC \

DD ]

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