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Help with Splash Screen, Adding Label on Layered Window


DaRam
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Hi:

I need some help with Splash Screen when displayed as an About Screen.

When I add Labels on Layered Window, they never appear.

Think I have to create a Child Window and use the SetLayeredWindowAttributes API (?) - If so some help would be appreciated.

Also, Should I just include the functions/code in Splash.Au3 instead of include(ing) it? :D

SplashTest.Au3 is the Main GUI, Which calls the 2 Functions in (the attached) Splash.Au3

Splash.png is the Graphic File used by Splash.Au3.

SplashTest.Au3

#NoTrayIcon
#Include "Splash.Au3"

Local $SplashShown
$SplashShown = True
DisplaySplash()
If @error Then $SplashShown = False
Sleep(1000)

$guiMain = GUICreate("Main GUI", 300, 400, -1, -1)
$MenuFile = GUICtrlCreateMenu("&File")
$mnuFileExit     = GUICtrlCreateMenuItem("E&xit", $MenuFile)

$MenuHelp = GUICtrlCreateMenu("&Help")
$mnuHelp = GUICtrlCreateMenuItem("&Help", $MenuHelp)
$mnuAbout = GUICtrlCreateMenuItem("&About", $MenuHelp)
GUISetState()
Sleep(1000)

If $SplashShown Then DismissSplash()
While 1
    $msg = GUIGetMsg()
    Switch $msg
    Case $GUI_EVENT_CLOSE, $mnuFileExit
             ExitLoop
    Case $mnuAbout
         $NormalLabelTxt = "Some Caption"
         $HotLabelTxt = "Hot Caption"
             DisplaySplash()
             If @error Then $SplashShown = False
             If $SplashShown Then
                  While 1
                     If Check4KbdOrMousePress() Then ExitLoop
                  WEnd
                DismissSplash()
             EndIf
  EndSwitch
Wend

Func Check4KbdOrMousePress()
Local $Keycodes = StringSplit("01|02|04|05|06" & _
    "|08|09|0C|0D|10|11|12|13|14|1B|20|21|22" & _
    "|23|24|25|26|27|28|29|2A|2B|2C|2D|2E|30" & _
    "|31|32|33|34|35|36|37|38|39|41|42|43|44" & _
    "|45|46|47|48|49|4A|4B|4C|4D|4E|4F|50|51" & _
    "|52|53|54|55|56|57|58|59|5A|5B|5C|60|61" & _
    "|62|63|64|65|66|67|68|69|6A|6B|6C|6D|6E" & _
    "|6F|70|71|72|73|74|75|76|77|78|79|7A|7B" & _
    "|90|91|A0|A1|A2|A3|A4|A5", "|")
    For $i in $Keycodes
        If _IsPressed(String($i)) Then Return 1
    Next
    Return 0
EndFunc

Splash.Au3

post-34883-1209414018_thumb.png

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Bump

Try replacing the exiting SetBitmap() function with this one.

;
Func SetBitmap($hGUI, $hImage, $iOpacity)
Const $AC_SRC_ALPHA = 1
Const $ULW_ALPHA = 2
Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
local $hBrush, $hFormat, $hFamily, $hFont, $tLayout,$hGraphic
    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC ($hMemDC)
    
    $hBrush  = _GDIPlus_BrushCreateSolid (0xffFA0C0A)           
    $hFormat = _GDIPlus_StringFormatCreate ()
    $hFamily = _GDIPlus_FontFamilyCreate ("Arial")
    $hFont   = _GDIPlus_FontCreate ($hFamily, 32, 1)
    $tLayout = _GDIPlus_RectFCreate ( 100, 200, 350, 50 )
    _GDIPlus_GraphicsDrawStringEx ($hGraphic, $HotLabelTxt, $hFont, $tLayout, $hFormat, $hBrush)
    
     $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage))
    DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage))
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA)
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    WinAPI_DeleteDC($hMemDC)
    _GDIPlus_FontDispose ($hFont)
    _GDIPlus_FontFamilyDispose ($hFamily)
   _GDIPlus_StringFormatDispose ($hFormat)
   _GDIPlus_BrushDispose ($hBrush)  
EndFunc   ;==>SetBitmap
;

With this I did get Hot Caption in red across the image when the About button is pressed.

If it works, You have some unnecessary code you can delete.

Edited by Malkey
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Thanks Malkey, but I can't seem to make it work [i did have to change WinAPI_DeleteDC($hMemDC) to _WinAPI_DeleteDC($hMemDC)]

Here are the Modified Scripts...

SplashTest.Au3:

#NoTrayIcon
#Include "Splash.Au3"

Local $SplashShown
$SplashShown = True
DisplaySplash()
If @error Then $SplashShown = False
Sleep(1000)

$guiMain = GUICreate("Main GUI", 300, 400, -1, -1)
$MenuFile = GUICtrlCreateMenu("&File")
$mnuFileExit     = GUICtrlCreateMenuItem("E&xit", $MenuFile)

$MenuHelp = GUICtrlCreateMenu("&Help")
$mnuHelp = GUICtrlCreateMenuItem("&Help", $MenuHelp)
$mnuAbout = GUICtrlCreateMenuItem("&About", $MenuHelp)
GUISetState()
Sleep(1000)

If $SplashShown Then DismissSplash()
While 1
    $msg = GUIGetMsg()
    Switch $msg
    Case $GUI_EVENT_CLOSE, $mnuFileExit
             ExitLoop
    Case $mnuAbout
         $HotLabelTxt = "About Splash"
             DisplaySplash()
             If @error Then $SplashShown = False
             If $SplashShown Then
                  While 1
                     If Check4KbdOrMousePress() Then ExitLoop
                  WEnd
                DismissSplash()
             EndIf
  EndSwitch
Wend

Func Check4KbdOrMousePress()
Local $Keycodes = StringSplit("01|02|04|05|06" & _
    "|08|09|0C|0D|10|11|12|13|14|1B|20|21|22" & _
    "|23|24|25|26|27|28|29|2A|2B|2C|2D|2E|30" & _
    "|31|32|33|34|35|36|37|38|39|41|42|43|44" & _
    "|45|46|47|48|49|4A|4B|4C|4D|4E|4F|50|51" & _
    "|52|53|54|55|56|57|58|59|5A|5B|5C|60|61" & _
    "|62|63|64|65|66|67|68|69|6A|6B|6C|6D|6E" & _
    "|6F|70|71|72|73|74|75|76|77|78|79|7A|7B" & _
    "|90|91|A0|A1|A2|A3|A4|A5", "|")
    For $i in $Keycodes
        If _IsPressed(String($i)) Then Return 1
    Next
    Return 0
EndFunc

Splash.Au3:

#include <GUIConstants.au3>
#Include <GDIPlus.au3>
Global $SplashGUI, $hSplashImage
Global $HotLabelTxt

Func DisplaySplash()
Local $pngSrc, $width, $height, $i
; Load PNG file as GDI bitmap
    $pngSrc = @WorkingDir & "\Splash.png"
    If NOT FileExists($pngSrc) Then
       SetError(1)
       Return
    EndIf
    _GDIPlus_Startup()
    $hSplashImage = _GDIPlus_ImageLoadFromFile($pngSrc)
; Extract image width and height from PNG
    $width = _GDIPlus_ImageGetWidth($hSplashImage)
    $height = _GDIPlus_ImageGetHeight($hSplashImage)
; Create layered window
    $SplashGUI = GUICreate("", $width, $height, -1, -1, $WS_POPUP, $WS_EX_LAYERED, $DS_MODALFRAME)
    SetBitmap($SplashGUI, $hSplashImage, 0)
    GUISetState()
    WinSetOnTop($SplashGUI, "", 1)
;fade in png background
    For $i = 0 To 255 Step 5
        SetBitmap($SplashGUI, $hSplashImage, $i)
    Next
EndFunc;==>DisplaySplash

Func DismissSplash()
Local $i
    If Not IsHWnd($SplashGUI) Then
       SetError(1)
       Return
    EndIf
;fade out png background
    For $i = 255 To 0 Step - 5
      SetBitmap($SplashGUI, $hSplashImage, $i)
    Next
; Release resources
    _GDIPlus_ImageDispose($hSplashImage)
    _GDIPlus_Shutdown()
    GUIDelete($SplashGUI)
EndFunc;==>DismissSplash()

Func SetBitmap($hGUI, $hImage, $iOpacity)
Const $AC_SRC_ALPHA = 1
Const $ULW_ALPHA = 2
Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
local $hBrush, $hFormat, $hFamily, $hFont, $tLayout,$hGraphic
    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC ($hMemDC)

    $hBrush  = _GDIPlus_BrushCreateSolid (0xffFA0C0A)
    $hFormat = _GDIPlus_StringFormatCreate ()
    $hFamily = _GDIPlus_FontFamilyCreate ("Arial")
    $hFont   = _GDIPlus_FontCreate ($hFamily, 32, 1)
    $tLayout = _GDIPlus_RectFCreate ( 100, 200, 350, 50 )
    _GDIPlus_GraphicsDrawStringEx ($hGraphic, $HotLabelTxt, $hFont, $tLayout, $hFormat, $hBrush)

    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage))
    DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage))
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA)
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)
    _GDIPlus_FontDispose ($hFont)
    _GDIPlus_FontFamilyDispose ($hFamily)
   _GDIPlus_StringFormatDispose ($hFormat)
   _GDIPlus_BrushDispose ($hBrush)
EndFunc  ;==>SetBitmap

I do see the alternative you are suggesting (painting the image), which I don't see yet.

But, I want to go with a transparent label on top of the background image, so I can later on have events triggered on label click or hover.

Any further thoughts/suggestions?

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I do see the alternative you are suggesting (painting the image), which I don't see yet.

But, I want to go with a transparent label on top of the background image, so I can later on have events triggered on label click or hover.

Any further thoughts/suggestions?

I just grabbed the first png file I found in my picture directory which happened to be 660x540. I got the script working.

I have now gone to the other extreme and found a 50x50 png file.

Initially, I suggested these two lines in the SetBitmap() function as:-

$hFont = _GDIPlus_FontCreate ($hFamily, 32, 1)

$tLayout = _GDIPlus_RectFCreate ( 100, 200, 350, 50 )

Replace these two lines with:-

$hFont = _GDIPlus_FontCreate ($hFamily, 8, 1)

$tLayout = _GDIPlus_RectFCreate ( 5,5, 45, 45 )

You can adjust the parameters in these functions to suit yourself.

Hope this works.

Edit: Just found your image. It looks very good in the script. I am blind to the advertising people put at the bottom of their posts. Try

$hFont = _GDIPlus_FontCreate ($hFamily, 32, 1)

$tLayout = _GDIPlus_RectFCreate ( 120, 5, 300, 40 )

Edited by Malkey
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Thanks again Malkey. I will try this, but would prefer to finally use a label for the reasons I posted earlier. :D

I would have to make the same font (size) and layout (Rect) adjustments whether I use the graphic paint or label method, but the final purpose is different (click event and hover action).

Do appreciate your efforts to help. :D

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I would have to make the same font (size) and layout (Rect) adjustments whether I use the graphic paint or label method, but the final purpose is different (click event and hover action).

Do appreciate your efforts to help. :D

Some time ago I did this function

#include <GDIPlus.au3>
#include <GuiConstantsEx.au3>

;Run Beta Version Includes
#include <WindowsConstants.au3>
#include <Misc.au3>

Global Const $WM_LBUTTONDOWN = 0x0201  ; Drag Window 1 of 3 addin
Global $hGui

Local $nText, $init = 1, $angle = -5, $xpos = 0
Opt("MustDeclareVars", 1)
Opt("GUIOnEventMode", 1)
         
$nText = "AutoIt GDIPlus rotate text Example"  ;Enter text to be displayed here

;CreateFloatAngleText($nText,$Left=-1,$Top=-1,$nAngle=0,$nFontName="Arial",$nFontSize=12,$iARGB=0xFFFF00FF)
;  CreateFloatAngleText($nText,    -130,    -45,       38,                -1,           70 ) ; Large text 70 

; $init = 1 allows initial flow through to display text. 
; 2nd time through Do-Until loop, spaceBar or middle mouse button need to be pressed to display text. 
Do  
    If _IsPressed("20") Or _IsPressed("04") Or $init = 1 Then ; SpaceBar or middle mouse button key
        If $init <> 1 Then GUIDelete()   
        $init  = 2
        $angle = Mod($angle + 5, 360)
        ;$xpos += 20
        CreateFloatAngleText($nText, -1, -1, $angle, -1, -1, 0) ;0 for random color; $xpos - increment X position. 
    EndIf
    Sleep(250)
Until _IsPressed("1B")  ; ESC key

; #FUNCTION# ================================================================
; Name...........: CreateFloatAngleText
; Description ...: Puts text on screen at any angle.
; Syntax.........: CreateFloatAngleText($nText, $Left = -1, $Top = -1, $nAngle = 0, $nFontName = "Arial", _
;                                       $nFontSize = 12, $iARGB = 0xFFFF00FF)
; Parameters ....: $nText   - Text string to be displayed
;                  $Left    - Approximate Top left position of text from left of screen (default = -1 )
;                  $Top     - Approximate Top left position of text from top of screen  (default = -1 )
;                  $nAngle     - the angle which the text will be place.                 (default = 0 )
;                  $nFontName  - The name of the font to be used                   (default = "Arial" )
;                  $nFontSize  - The font size to be used                               (default = 12 )
;                  $iARGB      - Alpha, Red, Green and Blue color. (0=random color)(default=0xFFFF00FF)
; Return values .: 1
; Author ........: Malkey 31/03/08
; Modified.......: 
; Remarks .......: Tested on xp 512mb mem. 1280x1024 resolution. Worked ok. 
;                  Enter 0 for color, generates random color of text.
; Related .......:
; Link ..........; 
; Example .......; Yes
; ========================================================================================
Func CreateFloatAngleText($nText, $Left = -1, $Top = -1, $nAngle = 0, $nFontName = "Arial", _
                          $nFontSize = 12, $iARGB = 0xFFFF00FF)
                          
    Local $hWnd, $hDC, $hBitmap, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
    Local $iOpacity = 200
    Local $ULW_ALPHA = 2
    Local $nPI = 3.1415926535897932384626433832795
    Local $hGui, $hGraphic
    Local $GuiSize, $x, $y, $nX, $ny, $GuiWidth, $GuiHeight, $nWidth, $nHeight, $txtlen
    Local $hMatrix, $nXt, $nYt, $hBrush, $hFormat, $hFamily, $hFont, $tLayout
    
    ; Default values
    If $nAngle    = "" Or $nAngle    = -1 Then $nAngle    = 0
    If $nFontName = "" Or $nFontName = -1 Then $nFontName = "Arial" ; "Microsoft Sans Serif"
    If $nFontSize = "" Or $nFontSize = -1 Then $nFontSize = 12
    If $iARGB = 0 Then  ;Randomize ARGB color
        $iARGB = "0xff" & Hex(Random(0, 255, 1), 2) & Hex(Random(0, 255, 1), 2) & Hex(Random(0, 255, 1), 2)
    EndIf
    
    $txtlen    = StringLen($nText)
    $nWidth    = Int($nFontSize * $txtlen * 28/ 40)         ;Tweak here to de/increase text box width size
    $nHeight   = Int(($nFontSize * 37 / 30) * (1280 / 1024)) ;Tweak here to de/increase text box height size    
    $GuiWidth  = $nWidth - Abs($nHeight * Sin($nAngle * $nPI / 180))    
    $GuiHeight = $nHeight + Abs($nWidth * Sin($nAngle * $nPI / 180)) 
    
    $nX   = $GuiWidth  / 2      
    $ny   = $GuiHeight / 2      
    $hGui = GUICreate("Rotate Text", $GuiWidth, $GuiHeight, $Left, $Top, 0, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST))
    GUIRegisterMsg($WM_LBUTTONDOWN, "_WinMove")    ; Drag Window 2 of 3 addin
    GUISetState()
    
    _GDIPlus_Startup ()
    $hWnd = _WinAPI_GetDC (0)
    $hDC = _WinAPI_CreateCompatibleDC ($hWnd)
    $hBitmap = _WinAPI_CreateCompatibleBitmap ($hWnd, $GuiWidth, $GuiHeight) ; $iWidth, $iHeight)
    _WinAPI_SelectObject ($hDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC ($hDC)   
    
    ;Rotation Matrix
    $hMatrix = _GDIPlus_MatrixCreate ()
    _GDIPlus_MatrixRotate ($hMatrix, $nAngle, 1)
    _GDIPlus_GraphicsSetTransform ($hGraphic, $hMatrix)
    
    ;x, y are display coordinates of center of width and height of the rectanglular text box. 
    ;x, y increment in a circular path with radius (width of text box)/2.
    ;Parametric equations for a circle
    ; and adjusts for center of text box
    $x = ($nWidth / 2) * Cos($nAngle * $nPI / 180) - ($nHeight / 2) * Sin($nAngle * $nPI / 180)
    $y = ($nWidth / 2) * Sin($nAngle * $nPI / 180) + ($nHeight / 2) * Cos($nAngle * $nPI / 180)
    
    ;Rotation of Coordinate Axes formulae
    ;Use $nXt, $nYt in  _GDIPlus_RectFCreate. These x, y values is the position of the rectangular 
    ;text box point before rotation. (before translation of the matrix)
    $nXt =  ($nX - $x) * Cos($nAngle * $nPI / 180) + ($ny - $y) * Sin($nAngle * $nPI / 180) 
    $nYt = -($nX - $x) * Sin($nAngle * $nPI / 180) + ($ny - $y) * Cos($nAngle * $nPI / 180)
    
    ; Parameters for GDIPlus_GraphicsDrawStringEx()
    $hBrush  = _GDIPlus_BrushCreateSolid   ($iARGB)
    $hFormat = _GDIPlus_StringFormatCreate ()
    $hFamily = _GDIPlus_FontFamilyCreate   ($nFontName)
    $hFont   = _GDIPlus_FontCreate         ($hFamily, $nFontSize, 1, 3)
    $tLayout = _GDIPlus_RectFCreate        ($nXt, $nYt, $nWidth, $nHeight)
    _GDIPlus_GraphicsDrawStringEx          ($hGraphic, $nText, $hFont, $tLayout, $hFormat, $hBrush)
    
    ; Parameters for _WinAPI_UpdateLayeredWindow
    $tSize   = DllStructCreate  ($tagSIZE)
    $pSize   = DllStructGetPtr  ($tSize)
    DllStructSetData            ($tSize, "X", $GuiWidth)  
    DllStructSetData            ($tSize, "Y", $GuiHeight) 
    $tSource = DllStructCreate  ($tagPOINT)
    $pSource = DllStructGetPtr  ($tSource)
    $tBlend  = DllStructCreate  ($tagBLENDFUNCTION)
    $pBlend  = DllStructGetPtr  ($tBlend)
    DllStructSetData            ($tBlend, "Alpha", $iOpacity)
    DllStructSetData            ($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow ($hGui, $hWnd, 0, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    
    ; Clean up resources
    _GDIPlus_MatrixDispose       ($hMatrix)
    _GDIPlus_FontDispose         ($hFont)
    _GDIPlus_FontFamilyDispose   ($hFamily)
    _GDIPlus_StringFormatDispose ($hFormat)
    _GDIPlus_BrushDispose        ($hBrush)
    _GDIPlus_GraphicsDispose     ($hGraphic)
    _WinAPI_ReleaseDC            (0, $hWnd)
    _WinAPI_DeleteObject         ($hBitmap)
    _WinAPI_DeleteDC             ($hDC)
    _GDIPlus_Shutdown            ()
    return 1
EndFunc   ;==>CreateFloatTextAngle


; =================================================================
; Drag Window 3 of 3 addin
; =================================================================
Func _WinMove($hWnd, $Command, $wParam, $lParam)
    If BitAND(WinGetState($hWnd), 32) Then Return $GUI_RUNDEFMSG
    ;DllCall("user32.dll", "long", "SendMessage", "hwnd", $HWnd, "int", $WM_SYSCOMMAND, "int", 0xF009, "int", 0)
    DllCall("user32.dll", "int", "SendMessage", "hWnd", $hWnd, "int", $WM_NCLBUTTONDOWN, "int", $HTCAPTION, "int", 0)
EndFunc   ;==>_WinMove

If you delete all the stuff that supports the function, and just use the CreateFloatAngleText() function, this is probably what you want.

Edit: Using this script, the space bar rotates the text.

Edited by Malkey
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  • 2 weeks later...

hi!

@ Malkey: nice script!! but what do i need, if i simply want to display a label "embedded in desktop"? (without rotating and random colors)

Here is GDIPlus desktop text Function with less extras.

#include <GDIPlus.au3>
#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>

HotKeySet("{ESC}", "Quit")

Func Quit()
    Exit
EndFunc   ;==>Quit

CreateFloatText("All you need is _ _ _ _ _ _ _ _.")
;or
CreateFloatText("Where to go to from here.", 100, 10, "Arial" , 25, 0xFFFF00ff)

While 1
    Sleep(20)
WEnd

Func CreateFloatText($nText, $Left = -1, $Top = -1, $nFontName = "Arial", _
        $nFontSize = 12, $iARGB = 0xFFFF0000)

    Local $hWnd, $hDC, $hBitmap, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
    Local $iOpacity  = 255
    Local $ULW_ALPHA = 2
    Local $hGui, $hGraphic, $GuiWidth = 500, $GuiHeight = 100
    Local $hBrush, $hFormat, $hFamily, $hFont, $tLayout
    
    $txtlen    = StringLen($nText)
     $GuiWidth = Int($nFontSize * $txtlen * 37/ 40)       ;Tweak here to de/increase text box width size
    $GuiHeight = Int(($nFontSize * 37 / 30) * (17 / 9)) ;Tweak here to de/increase text box height size   
    
    
    $hGui = GUICreate("Text", $GuiWidth, $GuiHeight, $Left, $Top, -1, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST))
    GUISetState()
    
    _GDIPlus_Startup ()
    $hWnd    = _WinAPI_GetDC (0)
    $hDC     = _WinAPI_CreateCompatibleDC ($hWnd)
    $hBitmap = _WinAPI_CreateCompatibleBitmap ($hWnd, $GuiWidth, $GuiHeight) 
    _WinAPI_SelectObject ($hDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC ($hDC)
    
    ; Parameters for GDIPlus_GraphicsDrawStringEx()
    $hBrush     = _GDIPlus_BrushCreateSolid ($iARGB)
    $hFormat    = _GDIPlus_StringFormatCreate ()
    $hFamily    = _GDIPlus_FontFamilyCreate ($nFontName)
    $hFont      = _GDIPlus_FontCreate ($hFamily, $nFontSize, 1, 3)
    $tLayout    = _GDIPlus_RectFCreate ($Left, $Top, $GuiWidth, $GuiHeight)
    $aInfo      = _GDIPlus_GraphicsMeasureString ($hGraphic, $nText, $hFont, $tLayout, $hFormat)
    $rectWidth  = DllStructGetData($aInfo[0], "Width")
    $rectHeight = DllStructGetData($aInfo[0], "Height")
    _GDIPlus_GraphicsDrawStringEx ($hGraphic, $nText, $hFont, $tLayout, $hFormat, $hBrush)

    ; Parameters for _WinAPI_UpdateLayeredWindow
    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", $GuiWidth)
    DllStructSetData($tSize, "Y", $GuiHeight)
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend  = DllStructCreate($tagBLENDFUNCTION)
    $pBlend  = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow ($hGui, $hWnd, 0, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)

    ; Clean up resources
    _GDIPlus_FontDispose ($hFont)
    _GDIPlus_FontFamilyDispose ($hFamily)
    _GDIPlus_StringFormatDispose ($hFormat)
    _GDIPlus_BrushDispose ($hBrush)
    _GDIPlus_GraphicsDispose ($hGraphic)
    _WinAPI_ReleaseDC (0, $hWnd)
    _WinAPI_DeleteObject ($hBitmap)
    _WinAPI_DeleteDC ($hDC)
    _GDIPlus_Shutdown ()
    Return 1
EndFunc   ;==>CreateFloatText

Hope this helps.

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