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i've been playing around with some code just doing small experiments with window controls. I was seeing if it was possible to give windows kind of a gravity force. This is the source that i've come up with, but for some reason doesn't work properly. Im trying to get it to check to see if the $Pos[1] is higher than the bottem set positions and if it is then it executes the do loop and slowly brings the windows down like gravity until it hits bottem set again. Help please.

$Pos = WinGetPos("Ventrilo","")
WinMove("Ventrilo","",$Pos[0],@DesktopHeight-$Pos[3],$Pos[2],$Pos[3])
$Pos = WinGetPos("Ventrilo","")
$Numb = $Pos[1]
While 1
    $Pos = WinGetPos("Ventrilo","")
    If $Pos[1] > $Numb Then
        Do
            WinMove("Ventrilo","",$Pos[0],$Pos[1]+10,$Pos[2],$Pos[3])
            $Pos = WinGetPos("Ventrilo","")
        Until $Pos[1] = $Numb
    EndIf
WEnd
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can this help?

Global $loop = "0"
Global $Pos
$win = "Calculator"

$Pos = WinGetPos($win,"")
WinMove($win,"",$Pos[0],@DesktopHeight-$Pos[3])
$Pos = WinGetPos($win,"")
While 1
    
    $Pos2 = WinGetPos($win,"")
    If $Pos[1] <> $Pos2[1] Then
    Do
            Sleep(50)
            $Pos2 = WinGetPos($win,"")
            Sleep(10)
            WinMove($win,"",$Pos[0],$Pos2[1]+$loop)
            $loop = $loop +1
            If $Pos2[1]+ $loop > $Pos[1] Then WinMove($win,"",$Pos[0],@DesktopHeight-$Pos[3])
    Until $Pos2[1] >= $Pos[1]
    $loop = "0"
    EndIf
WEnd

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More fun:

HotKeySet("{ESC}", "_Quit")

Global $DT_H = @DesktopHeight, $DT_W = @DesktopWidth
Global $iPID = Run("Notepad.exe")
WinWait("Untitled - Notepad")
Global $hWin = WinGetHandle("Untitled - Notepad")
Global $avPos, $Dir_X = Random(-2, 2, 1), $Dir_Y = Random(-2, 2, 1)
$avPos = WinGetPos($hWin)
WinMove($hWin, "", ($DT_W / 2) - ($avPos[2] / 2), ($DT_H / 2) - ($avPos[3] / 2))
While 1
; [0] = X, [1] = Y, [2] = W, [3] = H
    $avPos = WinGetPos($hWin)
    
; Check for contact with sides and pick new directions
    Select 
        Case $avPos[0] < 2
            $Dir_X = Random(0, 2, 1)
            $Dir_Y = Random(-2, 2, 1)
        Case ($avPos[0] + $avPos[2]) > $DT_W - 2
            $Dir_X = Random(-2, 0, 1)
            $Dir_Y = Random(-2, 2, 1)
    EndSelect
    Select
        Case $avPos[1] < 2
            $Dir_Y = Random(0, 2, 1)
            $Dir_X = Random(-2, 2, 1)
        Case ($avPos[1] + $avPos[3]) > $DT_H - 2
            $Dir_Y = Random(-2, 0, 1)
            $Dir_X = Random(-2, 2, 1)
    EndSelect
    While ($Dir_X = 0) And ($Dir_Y = 0)
        $Dir_X = Random(-2, 2, 1)
        $Dir_Y = Random(-2, 2, 1)
    WEnd
    
; Update pos
    WinMove($hWin, "", $avPos[0] + $Dir_X, $avPos[1] + $Dir_Y)
    
    Sleep(20)
WEnd

Func _Quit()
    WinClose($hWin)
    Exit
EndFunc

You could easily modify this to use WinList() to get an array of all windows, pare it down to only visible ones, normalize all those, move them all to different random offsets...

:P

Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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>"C:\Program Files\AutoIt3\SciTE\AutoIt3Wrapper\AutoIt3Wrapper.exe" /prod /AU3Check /in "C:\Documents and Settings\Glyph\Desktop\grav.au3"
+>16:59:09 Starting AutoIt3Wrapper v.1.10.1.4   Environment(Language:0409  Keyboard:00000409  OS:WIN_XP/Service Pack 3  CPU:X86)
>Running AU3Check (1.54.13.0)  from:C:\Program Files\AutoIt3
C:\Documents and Settings\Glyph\Desktop\grav.au3(11,26) : ERROR: syntax error
    If $Pos[1]  $Pos2[1] Then
~~~~~~~~~~~~~~~~~~~~~~~~~^
C:\Documents and Settings\Glyph\Desktop\grav.au3(21,5) : ERROR: missing Wend.
    EndIf
~~~~^
C:\Documents and Settings\Glyph\Desktop\grav.au3(8,1) : REF: missing Wend.
While
^
C:\Documents and Settings\Glyph\Desktop\grav.au3 - 2 error(s), 0 warning(s)
!>16:59:09 AU3Check ended.rc:2
>Exit code: 0   Time: 0.359

tolle indicium

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Alright so I tried to toy with it some more so it would grab an array of all the active visible windows. It sets them on the bottem but I can't figure out what i'm doing wrong in the While loop which won't allow any window to work with gravity.

HotKeySet("{ESC}", "_Quit")

Global $loop = "0"
Global $Pos, $Array, $win, $BottemX, $BottemY, $var
Dim $Array[10000]
Dim $BottemY[10000]
$var = WinList()

For $i = 1 to $var[0][0]
; Only display visble windows that have a title
    If $var[$i][0] <> "" AND IsVisible($var[$i][1]) Then
        $Array[$i] = $var[$i][0]
    EndIf
    $win = $Array[$i]
    $Pos = WinGetPos($win,"")
    WinMove($win,"",$Pos[0],@DesktopHeight-$Pos[3])
    $Pos = WinGetPos($win,"")
    $BottemY[$i] = @DesktopHeight-$Pos[3]
Next

While 1
    For $i = 1 to $var[0][0]
        $win = $Array[$i]
        $Pos2 = WinGetPos($win,"")
        If $BottemY[$i] <> $Pos2[1] Then
            Do
                Sleep(50)
                $Pos2 = WinGetPos($win,"")
                Sleep(10)
                WinMove($win,"",$Pos2[0],$Pos2[1]+$loop)
                $loop = $loop +1
                If $Pos2[1]+ $loop > $BottemY[$i] Then WinMove($win,"",$Pos2[0],$BottemY[$i])
            Until $Pos2[1] >= $BottemY[$i]
            $loop = "0"
        EndIf
    Next
WEnd

Func IsVisible($handle)
    If BitAnd( WinGetState($handle), 2 ) Then 
        Return 1
    Else
        Return 0
    EndIf
EndFunc

Func _Quit()
    Exit
EndFunc
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Im not sure the time limit on bumping posts so I apologize if 2 hours isn't enough...

^BumP^

24 hours.

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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I converted a Flash bouncing ball physics example. It works but its not 100% complete.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $GUI_Width = 100, $GUI_Height = 100
Global $GUI_X = @DesktopWidth/2, $GUI_Y = 100

Global Const $gravity = 1
Global Const $restitution = 0.6
Global Const $friction = 0.9

GUICreate("My GUI", 100,100)  ; will create a dialog box that when displayed is centered
GUISetState(@SW_SHOW)       ; will display an empty dialog box

$vel_x = 0
$vel_y = 0

$pos_x = $GUI_X
$pos_y = $GUI_Y

$old_x = $GUI_X
$old_y = $GUI_Y

$radius = $GUI_Width / 2

$movie_width = @DesktopWidth
$movie_height = @DesktopHeight

$dragging = false


; Run the GUI until the dialog is closed
While 1
    Update()
    $msg = GUIGetMsg()

    If $msg = $GUI_EVENT_CLOSE Then ExitLoop
    
    ;50 fps
    Sleep(20)
WEnd

Func Update()
    If NOT $dragging Then
        $vel_y += $gravity;

        $pos_x += $vel_x
        $pos_y+= $vel_y

        If ( $pos_y + $radius > $movie_height ) Then
            $pos_y = $movie_height - $radius
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If( $pos_x + $radius > $movie_width ) Then
            $pos_x = $movie_width - $radius
            $vel_x *= -$restitution
        EndIf

        If( $pos_x < $radius ) Then
            $pos_x = $radius
            $vel_x *= -$restitution
        EndIf

        ;WinMove
        $GUI_X = $pos_x
        $GUI_Y = $pos_y
        WinMove ("", "", $GUI_X, $GUI_Y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

        ;WinGetPos
        $pos_x = $GUI_X
        $pos_y = $GUI_Y

        $vel_x = ($pos_x- $old_x) / 2
        $vel_y = ( $pos_y - $old_y  ) / 2
    EndIf

EndFunc

Source:

http://www.spoono.com/flash/tutorials/tuto...php?url=gravity

Edited by weaponx
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I converted a Flash bouncing ball physics example. It works but its not 100% complete.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $GUI_Width = 100, $GUI_Height = 100
Global $GUI_X = @DesktopWidth/2, $GUI_Y = 100

Global Const $gravity = 1
Global Const $restitution = 0.6
Global Const $friction = 0.9

GUICreate("My GUI", 100,100)  ; will create a dialog box that when displayed is centered
GUISetState(@SW_SHOW)       ; will display an empty dialog box

$vel_x = 0
$vel_y = 0

$pos_x = $GUI_X
$pos_y = $GUI_Y

$old_x = $GUI_X
$old_y = $GUI_Y

$radius = $GUI_Width / 2

$movie_width = @DesktopWidth
$movie_height = @DesktopHeight

$dragging = false


; Run the GUI until the dialog is closed
While 1
    Update()
    $msg = GUIGetMsg()

    If $msg = $GUI_EVENT_CLOSE Then ExitLoop
    
    ;50 fps
    Sleep(20)
WEnd

Func Update()
    If NOT $dragging Then
        $vel_y += $gravity;

        $pos_x += $vel_x
        $pos_y+= $vel_y

        If ( $pos_y + $radius > $movie_height ) Then
            $pos_y = $movie_height - $radius
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If( $pos_x + $radius > $movie_width ) Then
            $pos_x = $movie_width - $radius
            $vel_x *= -$restitution
        EndIf

        If( $pos_x < $radius ) Then
            $pos_x = $radius
            $vel_x *= -$restitution
        EndIf

        ;WinMove
        $GUI_X = $pos_x
        $GUI_Y = $pos_y
        WinMove ("", "", $GUI_X, $GUI_Y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

        ;WinGetPos
        $pos_x = $GUI_X
        $pos_y = $GUI_Y

        $vel_x = ($pos_x- $old_x) / 2
        $vel_y = ( $pos_y - $old_y  ) / 2
    EndIf

EndFunc

Source:

http://www.spoono.com/flash/tutorials/tuto...php?url=gravity

I gotta say, that is realllly cool!

<embed  width="400" height="300" src="http://chaoticnetworkz.net/wee.swf" border="0" />

Edited by BackStabbed

tolle indicium

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I converted a Flash bouncing ball physics example. It works but its not 100% complete.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $GUI_Width = 100, $GUI_Height = 100
Global $GUI_X = @DesktopWidth/2, $GUI_Y = 100

Global Const $gravity = 1
Global Const $restitution = 0.6
Global Const $friction = 0.9

GUICreate("My GUI", 100,100) ; will create a dialog box that when displayed is centered
GUISetState(@SW_SHOW)     ; will display an empty dialog box

$vel_x = 0
$vel_y = 0

$pos_x = $GUI_X
$pos_y = $GUI_Y

$old_x = $GUI_X
$old_y = $GUI_Y

$radius = $GUI_Width / 2

$movie_width = @DesktopWidth
$movie_height = @DesktopHeight

$dragging = false


; Run the GUI until the dialog is closed
While 1
    Update()
    $msg = GUIGetMsg()

    If $msg = $GUI_EVENT_CLOSE Then ExitLoop
    
   ;50 fps
    Sleep(20)
WEnd

Func Update()
    If NOT $dragging Then
        $vel_y += $gravity;

        $pos_x += $vel_x
        $pos_y+= $vel_y

        If ( $pos_y + $radius > $movie_height ) Then
            $pos_y = $movie_height - $radius
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If( $pos_x + $radius > $movie_width ) Then
            $pos_x = $movie_width - $radius
            $vel_x *= -$restitution
        EndIf

        If( $pos_x < $radius ) Then
            $pos_x = $radius
            $vel_x *= -$restitution
        EndIf

       ;WinMove
        $GUI_X = $pos_x
        $GUI_Y = $pos_y
        WinMove ("", "", $GUI_X, $GUI_Y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

       ;WinGetPos
        $pos_x = $GUI_X
        $pos_y = $GUI_Y

        $vel_x = ($pos_x- $old_x) / 2
        $vel_y = ( $pos_y - $old_y  ) / 2
    EndIf

EndFunc

Source:

http://www.spoono.com/flash/tutorials/tuto...php?url=gravity

Some tweaks:

1. Use hWND, or any window active gets moved.

2. Changed $restitution = 1 to keep it going (make it 1.1 for some real fun!).

3. Added delta X.

4. Using WinGetPos() to update current position so drag will work.

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $GUI_Width = 100, $GUI_Height = 100
Global $GUI_X = @DesktopWidth/2, $GUI_Y = 100

Global Const $gravity = 1
Global Const $restitution = 1
Global Const $friction = 0.9

$hGUI = GUICreate("My GUI", 100,100) ; will create a dialog box that when displayed is centered
GUISetState(@SW_SHOW)     ; will display an empty dialog box

$vel_x = Random(0, 10, 1)
$vel_y = 0

$pos_x = $GUI_X
$pos_y = $GUI_Y

$old_x = $GUI_X
$old_y = $GUI_Y

$radius = $GUI_Width / 2

$movie_width = @DesktopWidth
$movie_height = @DesktopHeight

$dragging = false


; Run the GUI until the dialog is closed
While 1
    Update()
    $msg = GUIGetMsg()

    If $msg = $GUI_EVENT_CLOSE Then ExitLoop
   
   ;50 fps
    Sleep(20)
WEnd

Func Update()
    If NOT $dragging Then
        $vel_y += $gravity;
        $avPos = WinGetPos($hGUI)
        $pos_x = $avPos[0] + $vel_x
        $pos_y = $avPos[1] + $vel_y

        If ( $pos_y + $radius > $movie_height ) Then
            $pos_y = $movie_height - $radius
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If( $pos_x + $radius > $movie_width ) Then
            $pos_x = $movie_width - $radius
            $vel_x *= -$restitution
        EndIf

        If( $pos_x < $radius ) Then
            $pos_x = $radius
            $vel_x *= -$restitution
        EndIf

       ;WinMove
        $GUI_X = $pos_x
        $GUI_Y = $pos_y
        WinMove ($hGUI, "", $GUI_X, $GUI_Y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

       ;WinGetPos
        $pos_x = $GUI_X
        $pos_y = $GUI_Y

        $vel_x = ($pos_x- $old_x) / 2
        $vel_y = ( $pos_y - $old_y  ) / 2
    EndIf

EndFunc

:P

Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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Here is a much cleaner version. I still can't get the position to update after dragging the window though.

Posted Image

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $GUI_Size = 100
;Start position: Top Middle
Global Const $GUI_X = (@DesktopWidth/2)-($GUI_Size/2), $GUI_Y = 0

Global Const $gravity = 1
Global Const $restitution = 0.6
Global Const $friction = 0.9

;Get taskbar position
$Pos = WinGetPos("[CLASS:Shell_TrayWnd]")

;Create square GUI, physics will be applied to this window
$GUI = GUICreate("Bouncing Ball", $GUI_Size, $GUI_Size, $GUI_X, $GUI_Y, $WS_POPUP,BitOr($WS_EX_LAYERED,$WS_EX_TOPMOST,$WS_EX_TOOLWINDOW))
GUISetState(@SW_SHOW)

$Ball = GUICtrlCreatePic("ball.gif",0,0,$GUI_Size,$GUI_Size,-1,$GUI_WS_EX_PARENTDRAG)

;Velocity
Global $vel_x = 0
Global $vel_y = 0

;New position
Global $pos_x = $GUI_X
Global $pos_y = $GUI_Y

;Old position
Global $old_x = $GUI_X
Global $old_y = $GUI_Y

;Define workspace boundaries, account for taskbar height
$movie_width = @DesktopWidth
$movie_height = @DesktopHeight-$Pos[3]

$dragging = false

; Run the GUI until the dialog is closed
While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            ExitLoop
        Case $Ball
            Msgbox(0,"","Ball clicked")
            $dragging = True
            
            $test = WinGetPos($GUI)
            ConsoleWrite($test[0] & "," & $test[1] & @CRLF)
    EndSwitch
        
    Update()
   
    ;50 fps
    Sleep(20)
WEnd

Func Update()
    If NOT $dragging Then
        
        $vel_y += $gravity;

        $pos_x += $vel_x
        $pos_y += $vel_y

        If $pos_y + $GUI_Size > $movie_height Then
            $pos_y = $movie_height - $GUI_Size
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If $pos_x + $GUI_Size > $movie_width Then
            $pos_x = $movie_width - $GUI_Size
            $vel_x *= -$restitution
        EndIf

        If $pos_x < $GUI_Size Then
            $pos_x = $GUI_Size
            $vel_x *= -$restitution
        EndIf

        ;Move GUI
        WinMove($GUI,"",$pos_x,$pos_y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

        ;WinGetPos
        $GUI_Pos = WinGetPos($GUI)
        $pos_x = $GUI_Pos[0]
        $pos_y = $GUI_Pos[1]
        
        ConsoleWrite("Old position: " & $old_x & "," & $old_y & @CRLF & "New position: " & $pos_x & "," & $pos_y & @CRLF)

        $vel_x = ($pos_x - $old_x) / 2
        $vel_y = ($pos_y - $old_y) / 2
        
        $dragging = False
    EndIf

EndFunc
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Here is a much cleaner version. I still can't get the position to update after dragging the window though.

Posted Image

CODE
#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

Global Const $GUI_Size = 100

;Start position: Top Middle

Global Const $GUI_X = (@DesktopWidth/2)-($GUI_Size/2), $GUI_Y = 0

Global Const $gravity = 1

Global Const $restitution = 0.6

Global Const $friction = 0.9

;Get taskbar position

$Pos = WinGetPos("[CLASS:Shell_TrayWnd]")

;Create square GUI, physics will be applied to this window

$GUI = GUICreate("Bouncing Ball", $GUI_Size, $GUI_Size, $GUI_X, $GUI_Y, $WS_POPUP,BitOr($WS_EX_LAYERED,$WS_EX_TOPMOST,$WS_EX_TOOLWINDOW))

GUISetState(@SW_SHOW)

$Ball = GUICtrlCreatePic("ball.gif",0,0,$GUI_Size,$GUI_Size,-1,$GUI_WS_EX_PARENTDRAG)

;Velocity

Global $vel_x = 0

Global $vel_y = 0

;New position

Global $pos_x = $GUI_X

Global $pos_y = $GUI_Y

;Old position

Global $old_x = $GUI_X

Global $old_y = $GUI_Y

;Define workspace boundaries, account for taskbar height

$movie_width = @DesktopWidth

$movie_height = @DesktopHeight-$Pos[3]

$dragging = false

; Run the GUI until the dialog is closed

While 1

Switch GUIGetMsg()

Case $GUI_EVENT_CLOSE

ExitLoop

Case $Ball

Msgbox(0,"","Ball clicked")

$dragging = True

$test = WinGetPos($GUI)

ConsoleWrite($test[0] & "," & $test[1] & @CRLF)

EndSwitch

Update()

;50 fps

Sleep(20)

WEnd

Func Update()

If NOT $dragging Then

$vel_y += $gravity;

$pos_x += $vel_x

$pos_y += $vel_y

If $pos_y + $GUI_Size > $movie_height Then

$pos_y = $movie_height - $GUI_Size

$vel_y *= -$restitution

$vel_x *= $friction

EndIf

If $pos_x + $GUI_Size > $movie_width Then

$pos_x = $movie_width - $GUI_Size

$vel_x *= -$restitution

EndIf

If $pos_x < $GUI_Size Then

$pos_x = $GUI_Size

$vel_x *= -$restitution

EndIf

;Move GUI

WinMove($GUI,"",$pos_x,$pos_y)

Else

$old_x = $pos_x

$old_y = $pos_y

;WinGetPos

$GUI_Pos = WinGetPos($GUI)

$pos_x = $GUI_Pos[0]

$pos_y = $GUI_Pos[1]

ConsoleWrite("Old position: " & $old_x & "," & $old_y & @CRLF & "New position: " & $pos_x & "," & $pos_y & @CRLF)

$vel_x = ($pos_x - $old_x) / 2

$vel_y = ($pos_y - $old_y) / 2

$dragging = False

EndIf

EndFunc

Fixed it (requires Ball.gif in @ScriptDir):

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

HotKeySet("{ESC}", "_Quit")
HotKeySet("{PAUSE}", "_Pause")

Global $fPause = False
Global Const $GUI_Size = 100
Global Const $GUI_Width = 100, $GUI_Height = 100
Global $GUI_X = @DesktopWidth/2, $GUI_Y = 100

Global Const $gravity = 1
Global Const $restitution = 1
Global Const $friction = 0.9

$hGUI = GUICreate("Bouncing Ball", $GUI_Size, $GUI_Size, $GUI_X, $GUI_Y, $WS_POPUP,BitOr($WS_EX_LAYERED,$WS_EX_TOPMOST,$WS_EX_TOOLWINDOW))
GUISetState(@SW_SHOW)

$Ball = GUICtrlCreatePic("ball.gif",0,0,$GUI_Size,$GUI_Size,-1,$GUI_WS_EX_PARENTDRAG)

$vel_x = Random(0, 10, 1)
$vel_y = 0

$pos_x = $GUI_X
$pos_y = $GUI_Y

$old_x = $GUI_X
$old_y = $GUI_Y

$radius = $GUI_Width / 2

$movie_width = @DesktopWidth
$movie_height = @DesktopHeight

$dragging = false


; Run the GUI until the dialog is closed
While 1
    Update()
    $msg = GUIGetMsg()

    If $msg = $GUI_EVENT_CLOSE Then ExitLoop
  
  ;50 fps
    Sleep(20)
WEnd

Func Update()
    If $fPause Then Return
    If NOT $dragging Then
        $vel_y += $gravity;
        $avPos = WinGetPos($hGUI)
        $pos_x = $avPos[0] + $vel_x
        $pos_y = $avPos[1] + $vel_y

        If ( $pos_y + $radius > $movie_height ) Then
            $pos_y = $movie_height - $radius
            $vel_y *= -$restitution
            $vel_x *= $friction
        EndIf

        If( $pos_x + $radius > $movie_width ) Then
            $pos_x = $movie_width - $radius
            $vel_x *= -$restitution
        EndIf

        If( $pos_x < $radius ) Then
            $pos_x = $radius
            $vel_x *= -$restitution
        EndIf

      ;WinMove
        $GUI_X = $pos_x
        $GUI_Y = $pos_y
        WinMove ($hGUI, "", $GUI_X, $GUI_Y)
    Else
        $old_x = $pos_x
        $old_y = $pos_y

      ;WinGetPos
        $pos_x = $GUI_X
        $pos_y = $GUI_Y

        $vel_x = ($pos_x- $old_x) / 2
        $vel_y = ( $pos_y - $old_y  ) / 2
    EndIf
EndFunc

Func _Quit()
    Exit
EndFunc

Func _Pause()
    $fPause = Not $fPause
EndFunc

:P

Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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