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ss graphics mod


steveR
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This is my first "real" program so please let me know how the script logic looks. It just simply switches out some graphics for an online game I play. It writes to the registry so the changes can be undone and it allows you to pick a directory.

;
; AutoIt Version:   3.0.103
; Language:     English
; Platform:     Win9x/NT
; Author:       Steve Renolds
; Date:     Wednesday, January 19, 2005
;
; Script Function:
;       SubSpace Graphics Mod v1.0
;
#include <GUIConstants.au3>
;
global $shrapFlag
global $bulletFlag
global $radarFlag
global $mainGui
global $picCtrl
global $labelText
global $labelCtrl
global $bulletChkBox
global $shrapChkBox
global $radarChkBox
global $okBtn
global $exitBtn
global $aboutBtn
global $inputCtrl
global $browseBtn
global $gfxFolder = "C:\Program Files\Continuum\graphics"
;
;Opt("TrayIconHide",1)
Opt("guiCoordMode",0)
Opt("mustDeclareVars",1)
;
; Read reg keys
readRegKey()
;
; Create main GUI
createMainGui()
;
;
; Main event loop
dim $mainGuiEvent
while 1
     $mainGuiEvent = GuiGetMsg()
     if $mainGuiEvent = $GUI_EVENT_CLOSE Then exit
     if $mainGuiEvent = $exitBtn Then exit
     if $mainGuiEvent = $aboutBtn Then aboutBox()
     if $mainGuiEvent = $okBtn then ok()
     if $mainGuiEvent = $bulletChkBox Then bulletChkBox()
     if $mainGuiEvent = $shrapChkBox Then shrapChkBox()
     if $mainGuiEvent = $radarChkBox Then radarChkBox()
     if $mainGuiEvent = $browseBtn then browseBtn()
     sleep(100)
wend
;
;
; Procedures
;
; Create main GUI
func createMainGui()
     $mainGui = GuiCreate("SubSpace Graphics Mod",310,160,-1,-1)
     if $mainGui = 0 then error()
    ;
    ; Create label
     $labelText = "This program will allow you to modify your SubSpace graphics."
     $labelCtrl = GuiCtrlCreateLabel($labelText,10,10,300,20)
    ;
    ; Create SS pic
     $picCtrl = GuiCtrlCreatePic("res\ssshield.gif",0,25,38,50,-1,$WS_EX_TRANSPARENT)
    ;
    ; Create checkboxes
     $bulletChkBox = GuiCtrlCreateCheckbox("Bigger bullets",55,-5)
     $shrapChkBox = GuiCtrlCreateCheckbox("Bigger shrapnel",0,20)
     $radarChkBox = GuiCtrlCreateCheckbox("Enemy appears red on radar",0,20)
     setChkBoxStates()
    ;
    ; Create buttons
     $okBtn = GuiCtrlCreateButton("OK",-30,30,50)
     $exitBtn = GuiCtrlCreateButton("Exit",50,0,50)
     $aboutBtn = GuiCtrlCreateButton("About",50,0,50)
    ;
    ; Create folder browser
     $inputCtrl = guiCtrlCreateInput($gfxFolder, -120,35,200,20)
     $browseBtn = guiCtrlCreateButton("...",200,0,20,20)
    ; Show GUI
     GuiSetState()
endFunc
;
; Bullet chkbox event
func bulletChkBox()
    $bulletFlag = guiCtrlRead($bulletChkBox)
    if $bulletFlag = $GUI_CHECKED then
        $bulletflag = 1
    else
        $bulletFlag = 0
    endIf
endFunc
;
; Shrap chkbox event
func shrapChkBox()
    $shrapFlag = guiCtrlRead($shrapChkBox)
    if $shrapFlag = $GUI_CHECKED then
        $shrapFlag = 1
    else
        $shrapFlag = 0
    endIf
endFunc
;
; Radar chkbox event
func radarChkBox()
    $radarFlag = guiCtrlRead($radarChkBox)
    if $radarFlag = $GUI_CHECKED then
        $radarFlag = 1
    else
        $radarFlag = 0
    endIf
endFunc
;
; OK btn event
func ok()
; Write reg keys
    writeRegKey("BulletFlag",$bulletFlag)
    writeRegKey("ShrapFlag",$shrapFlag)
    writeRegkey("RadarFlag",$radarFlag)
    handleGfx()
    msgBox(0,"","All done.")
endFunc
;
func browseBtn()
    $gfxFolder = fileSelectFolder("Browse for 'Continuum\graphics' folder",@ProgramFilesDir)
    if @error <> 1 then guiCtrlSetData($inputCtrl, $gfxFolder)
endFunc
;
; Error handler
func error()
endFunc
;
; Create and show the about box
func aboutBox()
; Set label text
    local $aboutText = "This program will backup your original graphics files and replace them with "
    $aboutText = $aboutText & "the modified graphics files." & @CRLF & "You can select a different directory "
    $aboutText = $aboutText & "if you installed your Continuum folder somewhere else." & @CRLF
    $aboutText = $aboutText & "You are able to revert back to the original files by "
    $aboutText = $aboutText & "unchecking all the boxes." & @CRLF & @CRLF
    $aboutText = $aboutText & "Please send comments, suggestions and bug reports to:" & @CRLF
    $aboutText = $aboutText & "steverenolds@hotmail.com" & @CRLF & @CRLF & @CRLF
    $aboutText = $aboutText & "Created with AutoIt3" & @CRLF
    $aboutText = $aboutText & "http://www.hiddensoft.com/autoit3/"& @CRLF & @CRLF & @CRLF
    $aboutText = $aboutText & "SubSpace Graphics Mod" & @CRLF & "Version 1.0"
; Create the about box
    local $aboutBox = GuiCreate("",300,300,-1,-1,$WS_DLGFRAME,-1,$mainGui)
    guiCtrlCreateLabel($aboutText,10,10,290,220)
    local $aboutBtn = guiCtrlCreateButton("OK",120,230,30)
    GuiSetState()
; Wait for btn press
    local $aboutBtnEvent
    do
        $aboutBtnEvent = guiGetMsg()
        sleep(100)
    until $aboutBtnEvent = $aboutBtn
; Destroy about box
    GuiDelete($aboutBox)
endfunc
;
; Write registry keys
func writeRegKey($flag,$value)
    regWrite("HKEY_CURRENT_USER\SOFTWARE\SubSpace GFX Mod",$flag,"REG_DWORD",$value)
endFunc
;
; Read registry keys
func readRegKey()
    $bulletFlag = regRead("HKEY_CURRENT_USER\SOFTWARE\SubSpace GFX Mod", "BulletFlag")
    $shrapFlag = regRead("HKEY_CURRENT_USER\SOFTWARE\SubSpace GFX Mod", "ShrapFlag")
    $radarFlag = regRead("HKEY_CURRENT_USER\SOFTWARE\SubSpace GFX Mod", "RadarFlag")
endFunc
;
; Set check box states
func setChkBoxStates()
    guiCtrlSetState($bulletChkbox, $bulletFlag)
    guiCtrlSetState($shrapChkBox, $shrapFlag)
    guiCtrlSetState($radarChkBox, $radarFlag)
endFunc
;
; Switch out the gfx files
func handleGfx()
    $gfxFolder = guiCtrlRead($inputCtrl)
    fileChangeDir($gfxFolder)
; Handle bullets.bm2
    if $bulletFlag = 1 then
    ; Only replace if mod doesn't already exist
        if  NOT fileExists("bullets.bm2.ssgfxorig") then
            fileCopy("bullets.bm2","bullets.bm2.ssgfxorig")
            fileCopy(@ScriptDir & "\res\bullets.bm2", $gfxFolder & "\bullets.bm2",1)
        endIf
    else
    ; Revert to original
        fileCopy("bullets.bm2.ssgfxorig", "bullets.bm2", 1)
        fileDelete("bullets.bm2.ssgfxorig")
    endIf
; Handle shrapnel.bm2
    if $shrapFlag =1 then
    ; Only replace if mod doesn't already exist
        if NOT fileExists("shrapnel.bm2.ssgfxorig") then
            fileCopy("shrapnel.bm2","shrapnel.bm2.ssgfxorig")
            fileCopy(@ScriptDir & "\res\shrapnel.bm2", $gfxFolder & "\shrapnel.bm2",1)
        endIf
    else
    ; Revert to original
        fileCopy("shrapnel.bm2.ssgfxorig", "shrapnel.bm2", 1)
        fileDelete("shrapnel.bm2.ssgfxorig")
    endIf
; Handle colors.bm2
        if $radarFlag =1 then
        ; Only replace if mod doesn't already exist
            if NOT fileExists("colors.bm2.ssgfxorig") then
                fileCopy("colors.bm2","colors.bm2.ssgfxorig")
                fileCopy(@ScriptDir & "\res\colors.bm2", $gfxFolder & "\colors.bm2",1)
            endIf
        else
        ; Revert to original
            fileCopy("colors.bm2.ssgfxorig", "colors.bm2", 1)
            fileDelete("colors.bm2.ssgfxorig")
    endIf
endFunc
;
;
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