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InputBox vs GUI with GUICtrlCreateInput


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I know that the InputBox function is limited, and GUI with GUICtrlCreateInput is far more superior. I created two inputboxes to compare them:

InputBoxA - Created using the InputBox function:

If Not IsDeclared("sInputBoxAnswer") Then Local $sInputBoxAnswer
$sInputBoxAnswer = InputBox("Test Input Box","Please enter something...",""," ","241","141","-1","-1")
Select
    Case @Error = 0;OK - The string returned is valid

    Case @Error = 1;The Cancel button was pushed

    Case @Error = 3;The InputBox failed to open

EndSelect

If @error = 0 Then MsgBox("", "", $sInputBoxAnswer)

InputBoxB - GUI with GUICtrlCreateInput:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$Form1 = GUICreate("Test Input Box", 241, 121, -1, -1)
$Input1 = GUICtrlCreateInput("", 8, 48, 225, 21)
$Label1 = GUICtrlCreateLabel("Please enter something.", 8, 8, 117, 17)
$Button1 = GUICtrlCreateButton("OK", 32, 80, 75, 25, 0)
$Button2 = GUICtrlCreateButton("Cancel", 136, 80, 75, 25, 0)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Button1
            $Ans = GUICtrlRead($Input1)
            MsgBox("", "", $Ans)
            Exit
        Case $Button2
            Exit

    EndSwitch
WEnd

These two look similar, but they do not work the same. When I press "ENTER" on my keyboard on InputBoxA, it activates the "OK" button. But on InputBoxB, pressing "ENTER" on my keyboard doesn't do anything.

So my question is:

How can I make InputBoxB work like InputBoxA? How can set a default button on InputBoxB, so when I press "ENTER" on the keyboard, it will activate that button?

Thanks in advance.

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$Button1 = GUICtrlCreateButton("OK", 32, 80, 75, 25, $BS_DEFPUSHBUTTON)
Great! Thanks for the quick reply! ;)

Now the next question is.. is there a way to make InputBoxA topmost? I can do it in InputBoxB, but I'm not sure if it is possible to do that in InputBoxA.

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