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Simply Graphic Editing


Makalele
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Hmm i found that code and i changed it a bit:

#include <Constants.au3>

_BMPFilter("D:\Reszta\Moje Dokumenty\AutoIt\Ladder Slasher Bot 2\Render.bmp")

Func _BMPFilter($File)
   
    $X=0
    $Y=0
    $imagesize = _ImageGetSize($File)
    $imgwidth = $imagesize[0]
    $imgheight = $imagesize[1]
    $nofpixels = ($imgwidth+1) * ($imgheight+1)

    Dim $hInst, $hBmp, $hMemDC, $hwnd
   
    Opt("WinWaitDelay",1)
    AutoItWinSetTitle("_GetBMPPixel_Temp_Window")
    $hwnd = WinGetHandle("_GetBMPPixel_Temp_Window")

    $hInst = DllCall("user32.dll","int","GetWindowLong","hWnd",$hwnd, "int",$GWL_HINSTANCE)
    $hInst = $hInst[0]

    $hBmp = DllCall("user32.dll","hwnd","LoadImage","hwnd",$hInst,"str",$File,"int",$IMAGE_BITMAP, _
            "int",0,"int",0,"int",$LR_LOADFROMFILE)
    $hBmp = $hBmp[0]

    $hMemDC = DllCall("gdi32.dll", "int", "CreateCompatibleDC", "int", 0)
    $hMemDC = $hMemDC[0]

    DllCall("gdi32.dll", "hwnd", "SelectObject", "int", $hMemDC, "hwnd", $hBmp)

    For $Y=1 to $imgheight
        For $X=1 to $imgwidth

            $ret = DLLCall("gdi32.dll","int","GetPixel","int",$hMemDC,"int",$X,"int",$Y)
            $ret = Hex( $ret[0], 6)
            $ret = StringRight($ret,2) & StringMid($ret,3,2) & StringLeft($ret,2)

            $ret=Dec($ret)
    
            If ($ret <> 0) And ($ret <> 255) Then
                DLLCall("gdi32.dll","int","SetPixel","int",$hMemDC,"int",$X,"int",$Y,"int",16777215);changing into white pixel
            EndIf
    
        Next
    Next 
    
;NOW HOW TO SAVE IMAGE ?

    DllCall("gdi32.dll", "int", "DeleteDC", "hwnd", $hMemDC)
    DllCall("gdi32.dll", "int", "DeleteObject", "hwnd", $hBmp)

   ;Return $ret
EndFunc

Func _ImageGetSize($sFile);SUB Function
    Local $sHeader = _FileReadAtOffsetHEX($sFile, 1, 24); Get header bytes
    Local $asIdent = StringSplit("FFD8 424D 89504E470D0A1A 4749463839 4749463837 4949 4D4D", " ")
    Local $anSize = ""
    For $i = 1 To $asIdent[0]
        If StringInStr($sHeader, $asIdent[$i]) = 1 Then
            Select
                Case $i = 2; BMP
                    $anSize = _ImageGetSizeSimple($sHeader, 19, 23, 0)
                    ExitLoop
            EndSelect
        EndIf
    Next
    If Not IsArray($anSize) Then SetError(1)
    Return ($anSize)
EndFunc

Func _FileReadAtOffsetHEX($sFile, $nOffset, $nBytes);SUB Function
    Local $hFile = FileOpen($sFile, 0)
    Local $sTempStr = ""
    FileRead($hFile, $nOffset - 1)
    For $i = $nOffset To $nOffset + $nBytes - 1
        $sTempStr = $sTempStr & Hex(Asc(FileRead($hFile, 1)), 2)
    Next
    FileClose($hFile)
    Return ($sTempStr)
EndFunc 

Func _ImageGetSizeSimple($sHeader, $nXoff, $nYoff, $nByteOrder);SUB Function
    Local $anSize[2]
    $anSize[0] = _Dec(StringMid($sHeader, $nXoff * 2 - 1, 4), $nByteOrder)
    $anSize[1] = _Dec(StringMid($sHeader, $nYoff * 2 - 1, 4), $nByteOrder)
    Return ($anSize)
EndFunc 

Func _Dec($sHexStr, $nByteOrder);SUB Function
    If $nByteOrder Then Return (Dec($sHexStr))
    Local $sTempStr = ""
    While StringLen($sHexStr) > 0
        $sTempStr = $sTempStr & StringRight($sHexStr, 2)
        $sHexStr = StringTrimRight($sHexStr, 2)
    WEnd
    Return (Dec($sTempStr))
EndFunc

Especially changed this section:

For $Y=1 to $imgheight
        For $X=1 to $imgwidth

            $ret = DLLCall("gdi32.dll","int","GetPixel","int",$hMemDC,"int",$X,"int",$Y)
            $ret = Hex( $ret[0], 6)
            $ret = StringRight($ret,2) & StringMid($ret,3,2) & StringLeft($ret,2)

            $ret=Dec($ret)
    
            If ($ret <> 0) And ($ret <> 255) Then
                DLLCall("gdi32.dll","int","SetPixel","int",$hMemDC,"int",$X,"int",$Y,"int",16777215);changing into white pixel
            EndIf
    
        Next
    Next
    
;NOW HOW TO SAVE IMAGE ?

    DllCall("gdi32.dll", "int", "DeleteDC", "hwnd", $hMemDC)
    DllCall("gdi32.dll", "int", "DeleteObject", "hwnd", $hBmp)

  ;Return $ret

And here it's a problem how to save changed in memory image ?

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Hmm i found that code and i changed it a bit:

And here it's a problem how to save changed in memory image ?

I think you need to do this (I'm not very confident with GDIPlus)

$hImage = _GDIPlus_BitmapCreateFromHBITMAP($hMemDC)
 _GDIPlus_ImageSaveToFile ($hImage,$saveFileFullPath)
Edited by martin
Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.
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I think you need to do this (I'm not very confident with GDIPlus)

$hImage = _GDIPlus_BitmapCreateFromHBITMAP($hMemDC)
 _GDIPlus_ImageSaveToFile ($hImage,$saveFileFullPath)
good idea.. but it doesn't work. I got windows error when i used this. (And Exit code: -1073741819). Any another ideas ? Edited by Makalele
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I hope you haven´t use the code as it is ? :)

I think you have forget _GDIPlus_Startup()

I created totally new function:

Func PicFilter()
    
    $hBMP = _ScreenCapture_Capture ("", $FrameCoords[0], $FrameCoords[1]-8, $FrameCoords[2]-3, $FrameCoords[3]-4, False)
    
    $lX=0
    $lY=0
    
    _GDIPlus_Startup ()

    $iWidth = _GDIPlus_ImageGetWidth($hBmp)
    $iHeight = _GDIPlus_ImageGetHeight($hBmp)
    
    $hPen = _GDIPlus_PenCreate(16777215,1,2)
    
    For $lY=1 to $iHeight
        For $lX=1 to $iWidth
        ;Problem
        Next
    Next
    
    _GDIPlus_ShutDown ()
EndFunc

Problem: i don't know how to detect/change pixel's on bitmap >_<

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Hi all!

I need to know how to FAST edit bmp file with changing some colors. (exactly change all pixel's to white without black and red color ((255,0,0) only).

Any Ideas?

Try this.

When testing this script, Any colour which is not exactly red.(0xFF0000) or exactly black, (0x000000) was changed to white.

#include <GDIPlus.au3>
#include <WinAPI.au3>
#include <GuiConstants.au3>
#include <WindowsConstants.au3>

_GDIPlus_Startup()
$hImage = _GDIPlus_ImageLoadFromFile("E:\Imagebmp\3DeepWizard.bmp") ;<-- Enter Image file here
Global $GuiSizeX = _GDIPlus_ImageGetWidth($hImage)
Global $GuiSizeY = _GDIPlus_ImageGetHeight($hImage)

$hGui = GUICreate("Change Colours", $GuiSizeX, $GuiSizeY)
GUISetState()

; Create Double Buffer, so the doesn't need to be repainted on PAINT-Event
$hGraphicGUI = _GDIPlus_GraphicsCreateFromHWND($hGui)
$hBMPBuff = _GDIPlus_BitmapCreateFromGraphics($GuiSizeX, $GuiSizeY, $hGraphicGUI)
$hGraphic = _GDIPlus_ImageGetGraphicsContext($hBMPBuff)
;End Double Buffer add-in 1 of 3

_GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, 0, 0, $GuiSizeX, $GuiSizeY)

; Create Double Buffer, so the doesn't need to be repainted on PAINT-Event
GUIRegisterMsg(0xF, "MY_PAINT"); Register PAINT-Event 0x000F = $WM_PAINT (WindowsConstants.au3)
GUIRegisterMsg(0x85, "MY_PAINT") ; $WM_NCPAINT = 0x0085 (WindowsConstants.au3)Restore after Minimize.
_GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
;End Double Buffer add-in 2 of 3

;Local $hBitmap = ImageColorToTransparent($hBMPBuff, 0, 0, $GuiSizeX, $GuiSizeY)

Local $hBitmap = OtherColorsToWhite($hBMPBuff, 0, 0, $GuiSizeX, $GuiSizeY, 0xFF0000, 0x000000)

_GDIPlus_ImageSaveToFile($hBitmap, @DesktopDir & "\TestWrite1.bmp") ; Transparency file
ShellExecute(@DesktopDir & "\TestWrite1.bmp")

;_GDIPlus_ImageSaveToFile($hBitmap, @DesktopDir & "\TestWrite1.png") ; Transparency file
;ShellExecute(@DesktopDir & "\TestWrite1.png")

While 1
    $msg = GUIGetMsg()
    Switch $msg
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

;Func to redraw on PAINT MSG
Func MY_PAINT($hWnd, $msg, $wParam, $lParam)
    ; Check, if the GUI with the Graphic should be repainted
    ; The sequencial order of these two commands is important.
    _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
    _WinAPI_RedrawWindow($hGui, "", "", BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)) ; , $RDW_ALLCHILDREN
    Return $GUI_RUNDEFMSG
EndFunc   ;==>MY_PAINT

Func close()
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_Shutdown()
    Exit
EndFunc   ;==>close


Func OtherColorsToWhite($hImage2, $iStartPosX = 0, $iStartPosY = 0, $GuiSizeX = Default, $GuiSizeY = Default, $iColor1 = Default, $iColor2 = Default)
    Local $hBitmap1, $Reslt, $width, $height, $stride, $format, $Scan0, $v_Buffer, $v_Value, $iIW, $iIH
    $iIW = _GDIPlus_ImageGetWidth($hImage2)
    $iIH = _GDIPlus_ImageGetHeight($hImage2)
    If $GuiSizeX = Default Or $GuiSizeX > $iIW - $iStartPosX Then $GuiSizeX = $iIW - $iStartPosX
    If $GuiSizeY = Default Or $GuiSizeY > $iIH - $iStartPosY Then $GuiSizeY = $iIH - $iStartPosY
    $hBitmap1 = _GDIPlus_BitmapCloneArea($hImage2, $iStartPosX, $iStartPosY, $GuiSizeX, $GuiSizeY, $GDIP_PXF32ARGB)
    
    ProgressOn("Making a color Transparent", "The image is being processed.", "0 percent", -1, -1, 16)

    $Reslt = _GDIPlus_BitmapLockBits($hBitmap1, 0, 0, $GuiSizeX, $GuiSizeY, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB)
    
    ;Get the returned values of _GDIPlus_BitmapLockBits ()
    $width = DllStructGetData($Reslt, "width")
    $height = DllStructGetData($Reslt, "height")
    $stride = DllStructGetData($Reslt, "stride")
    $format = DllStructGetData($Reslt, "format")
    $Scan0 = DllStructGetData($Reslt, "Scan0")
    For $i = 0 To $GuiSizeX - 1
        For $j = 0 To $GuiSizeY - 1
            $v_Buffer = DllStructCreate("dword", $Scan0 + ($j * $stride) + ($i * 4))
            $v_Value = DllStructGetData($v_Buffer, 1)
            If (Hex($v_Value, 6) = Hex($iColor1, 6)) Or (Hex($v_Value, 6) = Hex($iColor2, 6)) Then
                
            Else
                DllStructSetData($v_Buffer, 1, 0xFFFFFFFF) ; Sets to white
            EndIf
            
        Next
        ProgressSet(Int(100 * $i / ($GuiSizeX)), Int(100 * $i / ($GuiSizeX)) & " percent")
    Next
    _GDIPlus_BitmapUnlockBits($hBitmap1, $Reslt)
    ProgressOff()
    Return $hBitmap1
EndFunc   ;==>OtherColorsToWhite

Func ImageColorToTransparent($hImage2, $iStartPosX = 0, $iStartPosY = 0, $GuiSizeX = Default, $GuiSizeY = Default, $iColor = Default)
    Local $hBitmap1, $Reslt, $width, $height, $stride, $format, $Scan0, $v_Buffer, $v_Value, $iIW, $iIH
    $iIW = _GDIPlus_ImageGetWidth($hImage2)
    $iIH = _GDIPlus_ImageGetHeight($hImage2)
    If $GuiSizeX = Default Or $GuiSizeX > $iIW - $iStartPosX Then $GuiSizeX = $iIW - $iStartPosX
    If $GuiSizeY = Default Or $GuiSizeY > $iIH - $iStartPosY Then $GuiSizeY = $iIH - $iStartPosY
    $hBitmap1 = _GDIPlus_BitmapCloneArea($hImage2, $iStartPosX, $iStartPosY, $GuiSizeX, $GuiSizeY, $GDIP_PXF32ARGB)
    
    If $iColor = Default Then $iColor = GDIPlus_BitmapGetPixel($hBitmap1, 1, 1) ; Transparent color
    
    ProgressOn("Making a color Transparent", "The image is being processed.", "0 percent", -1, -1, 16)

    $Reslt = _GDIPlus_BitmapLockBits($hBitmap1, 0, 0, $GuiSizeX, $GuiSizeY, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB)
    
    ;Get the returned values of _GDIPlus_BitmapLockBits ()
    $width = DllStructGetData($Reslt, "width")
    $height = DllStructGetData($Reslt, "height")
    $stride = DllStructGetData($Reslt, "stride")
    $format = DllStructGetData($Reslt, "format")
    $Scan0 = DllStructGetData($Reslt, "Scan0")
    For $i = 0 To $GuiSizeX - 1
        For $j = 0 To $GuiSizeY - 1
            $v_Buffer = DllStructCreate("dword", $Scan0 + ($j * $stride) + ($i * 4))
            $v_Value = DllStructGetData($v_Buffer, 1)
            If Hex($v_Value, 6) = Hex($iColor, 6) Then
                DllStructSetData($v_Buffer, 1, Hex($iColor, 6)) ; Sets Transparency here. Alpha Channel = 00, not written to.
            EndIf
        Next
        ProgressSet(Int(100 * $i / ($GuiSizeX)), Int(100 * $i / ($GuiSizeX)) & " percent")
    Next
    _GDIPlus_BitmapUnlockBits($hBitmap1, $Reslt)
    ProgressOff()
    Return $hBitmap1
EndFunc   ;==>ImageColorToTransparent

;The GetPixel method gets the color of a specified pixel in this bitmap.
Func GDIPlus_BitmapGetPixel($hBitmap, $iX, $iY)
    Local $tArgb, $pArgb, $aRet
    $tArgb = DllStructCreate("dword Argb")
    $pArgb = DllStructGetPtr($tArgb)
    $aRet = DllCall($ghGDIPDll, "int", "GdipBitmapGetPixel", "hwnd", $hBitmap, "int", $iX, "int", $iY, "ptr", $pArgb)
    Return "0x" & Hex(DllStructGetData($tArgb, "Argb"))
EndFunc   ;==>GDIPlus_BitmapGetPixel
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Try this.

When testing this script, Any colour which is not exactly red.(0xFF0000) or exactly black, (0x000000) was changed to white.

#include <GDIPlus.au3>
#include <WinAPI.au3>
#include <GuiConstants.au3>
#include <WindowsConstants.au3>

_GDIPlus_Startup()
$hImage = _GDIPlus_ImageLoadFromFile("E:\Imagebmp\3DeepWizard.bmp") ;<-- Enter Image file here
Global $GuiSizeX = _GDIPlus_ImageGetWidth($hImage)
Global $GuiSizeY = _GDIPlus_ImageGetHeight($hImage)

$hGui = GUICreate("Change Colours", $GuiSizeX, $GuiSizeY)
GUISetState()

; Create Double Buffer, so the doesn't need to be repainted on PAINT-Event
$hGraphicGUI = _GDIPlus_GraphicsCreateFromHWND($hGui)
$hBMPBuff = _GDIPlus_BitmapCreateFromGraphics($GuiSizeX, $GuiSizeY, $hGraphicGUI)
$hGraphic = _GDIPlus_ImageGetGraphicsContext($hBMPBuff)
;End Double Buffer add-in 1 of 3

_GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, 0, 0, $GuiSizeX, $GuiSizeY)

; Create Double Buffer, so the doesn't need to be repainted on PAINT-Event
GUIRegisterMsg(0xF, "MY_PAINT"); Register PAINT-Event 0x000F = $WM_PAINT (WindowsConstants.au3)
GUIRegisterMsg(0x85, "MY_PAINT") ; $WM_NCPAINT = 0x0085 (WindowsConstants.au3)Restore after Minimize.
_GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
;End Double Buffer add-in 2 of 3

;Local $hBitmap = ImageColorToTransparent($hBMPBuff, 0, 0, $GuiSizeX, $GuiSizeY)

Local $hBitmap = OtherColorsToWhite($hBMPBuff, 0, 0, $GuiSizeX, $GuiSizeY, 0xFF0000, 0x000000)

_GDIPlus_ImageSaveToFile($hBitmap, @DesktopDir & "\TestWrite1.bmp") ; Transparency file
ShellExecute(@DesktopDir & "\TestWrite1.bmp")

;_GDIPlus_ImageSaveToFile($hBitmap, @DesktopDir & "\TestWrite1.png") ; Transparency file
;ShellExecute(@DesktopDir & "\TestWrite1.png")

While 1
    $msg = GUIGetMsg()
    Switch $msg
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

;Func to redraw on PAINT MSG
Func MY_PAINT($hWnd, $msg, $wParam, $lParam)
    ; Check, if the GUI with the Graphic should be repainted
    ; The sequencial order of these two commands is important.
    _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0)
    _WinAPI_RedrawWindow($hGui, "", "", BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)) ; , $RDW_ALLCHILDREN
    Return $GUI_RUNDEFMSG
EndFunc   ;==>MY_PAINT

Func close()
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_Shutdown()
    Exit
EndFunc   ;==>close


Func OtherColorsToWhite($hImage2, $iStartPosX = 0, $iStartPosY = 0, $GuiSizeX = Default, $GuiSizeY = Default, $iColor1 = Default, $iColor2 = Default)
    Local $hBitmap1, $Reslt, $width, $height, $stride, $format, $Scan0, $v_Buffer, $v_Value, $iIW, $iIH
    $iIW = _GDIPlus_ImageGetWidth($hImage2)
    $iIH = _GDIPlus_ImageGetHeight($hImage2)
    If $GuiSizeX = Default Or $GuiSizeX > $iIW - $iStartPosX Then $GuiSizeX = $iIW - $iStartPosX
    If $GuiSizeY = Default Or $GuiSizeY > $iIH - $iStartPosY Then $GuiSizeY = $iIH - $iStartPosY
    $hBitmap1 = _GDIPlus_BitmapCloneArea($hImage2, $iStartPosX, $iStartPosY, $GuiSizeX, $GuiSizeY, $GDIP_PXF32ARGB)
    
    ProgressOn("Making a color Transparent", "The image is being processed.", "0 percent", -1, -1, 16)

    $Reslt = _GDIPlus_BitmapLockBits($hBitmap1, 0, 0, $GuiSizeX, $GuiSizeY, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB)
    
    ;Get the returned values of _GDIPlus_BitmapLockBits ()
    $width = DllStructGetData($Reslt, "width")
    $height = DllStructGetData($Reslt, "height")
    $stride = DllStructGetData($Reslt, "stride")
    $format = DllStructGetData($Reslt, "format")
    $Scan0 = DllStructGetData($Reslt, "Scan0")
    For $i = 0 To $GuiSizeX - 1
        For $j = 0 To $GuiSizeY - 1
            $v_Buffer = DllStructCreate("dword", $Scan0 + ($j * $stride) + ($i * 4))
            $v_Value = DllStructGetData($v_Buffer, 1)
            If (Hex($v_Value, 6) = Hex($iColor1, 6)) Or (Hex($v_Value, 6) = Hex($iColor2, 6)) Then
                
            Else
                DllStructSetData($v_Buffer, 1, 0xFFFFFFFF) ; Sets to white
            EndIf
            
        Next
        ProgressSet(Int(100 * $i / ($GuiSizeX)), Int(100 * $i / ($GuiSizeX)) & " percent")
    Next
    _GDIPlus_BitmapUnlockBits($hBitmap1, $Reslt)
    ProgressOff()
    Return $hBitmap1
EndFunc   ;==>OtherColorsToWhite

Func ImageColorToTransparent($hImage2, $iStartPosX = 0, $iStartPosY = 0, $GuiSizeX = Default, $GuiSizeY = Default, $iColor = Default)
    Local $hBitmap1, $Reslt, $width, $height, $stride, $format, $Scan0, $v_Buffer, $v_Value, $iIW, $iIH
    $iIW = _GDIPlus_ImageGetWidth($hImage2)
    $iIH = _GDIPlus_ImageGetHeight($hImage2)
    If $GuiSizeX = Default Or $GuiSizeX > $iIW - $iStartPosX Then $GuiSizeX = $iIW - $iStartPosX
    If $GuiSizeY = Default Or $GuiSizeY > $iIH - $iStartPosY Then $GuiSizeY = $iIH - $iStartPosY
    $hBitmap1 = _GDIPlus_BitmapCloneArea($hImage2, $iStartPosX, $iStartPosY, $GuiSizeX, $GuiSizeY, $GDIP_PXF32ARGB)
    
    If $iColor = Default Then $iColor = GDIPlus_BitmapGetPixel($hBitmap1, 1, 1) ; Transparent color
    
    ProgressOn("Making a color Transparent", "The image is being processed.", "0 percent", -1, -1, 16)

    $Reslt = _GDIPlus_BitmapLockBits($hBitmap1, 0, 0, $GuiSizeX, $GuiSizeY, BitOR($GDIP_ILMREAD, $GDIP_ILMWRITE), $GDIP_PXF32ARGB)
    
    ;Get the returned values of _GDIPlus_BitmapLockBits ()
    $width = DllStructGetData($Reslt, "width")
    $height = DllStructGetData($Reslt, "height")
    $stride = DllStructGetData($Reslt, "stride")
    $format = DllStructGetData($Reslt, "format")
    $Scan0 = DllStructGetData($Reslt, "Scan0")
    For $i = 0 To $GuiSizeX - 1
        For $j = 0 To $GuiSizeY - 1
            $v_Buffer = DllStructCreate("dword", $Scan0 + ($j * $stride) + ($i * 4))
            $v_Value = DllStructGetData($v_Buffer, 1)
            If Hex($v_Value, 6) = Hex($iColor, 6) Then
                DllStructSetData($v_Buffer, 1, Hex($iColor, 6)) ; Sets Transparency here. Alpha Channel = 00, not written to.
            EndIf
        Next
        ProgressSet(Int(100 * $i / ($GuiSizeX)), Int(100 * $i / ($GuiSizeX)) & " percent")
    Next
    _GDIPlus_BitmapUnlockBits($hBitmap1, $Reslt)
    ProgressOff()
    Return $hBitmap1
EndFunc   ;==>ImageColorToTransparent

;The GetPixel method gets the color of a specified pixel in this bitmap.
Func GDIPlus_BitmapGetPixel($hBitmap, $iX, $iY)
    Local $tArgb, $pArgb, $aRet
    $tArgb = DllStructCreate("dword Argb")
    $pArgb = DllStructGetPtr($tArgb)
    $aRet = DllCall($ghGDIPDll, "int", "GdipBitmapGetPixel", "hwnd", $hBitmap, "int", $iX, "int", $iY, "ptr", $pArgb)
    Return "0x" & Hex(DllStructGetData($tArgb, "Argb"))
EndFunc   ;==>GDIPlus_BitmapGetPixel
Thanks a lot ! After some modifies It's fast and perfectly :)

T/c >_<

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