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I don't think so but maybe someone who's actually done this will know for sure.

I think the way most people automate games is with keyboard commands (Send) and MouseMove/MouseClicks

Most applications are designed around a set standards for windows and window controls.

Games on the other hand don't use those standards. They directly design the windows to look like and do whatever they want.

 "I believe that when we leave a place, part of it goes with us and part of us remains... Go anywhere, when it is quiet, and just listen.. After a while, you will hear the echoes of all our conversations, every thought and word we've exchanged.... Long after we are gone our voices will linger in these walls for as long as this place remains."

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The controls windows uses and the controls generated in a game are not the same so i dont think so.

Maybe look into memory reading?

could you give an example?

Valik Note Added 19 October 2006 - 08:38 AMAdded to warn level I just plain don't like you.

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